I'm trying to move a model that i've imported into a scene that has another model in it. When I select the model and translate it using "select and move" and then go to save the model, it snaps back to it's original position where it was imported.
I am not sure about what should be pinned & what should be locked. My main concern is Grid lines, Levels, Walls & Dimensions!.
I don't like the idea of having things floating or changing around on me. From what I understand "Locking' is not the way to go becuase it loads up your file in size. Using Revit 2013.
I'm having a problem with a model that is extremely complex. It contains a perforated grille. I've reduced viewres to 100 and turned off those layers along with freezing them and it I still can't adjust my view, perspective or visual style without it locking up. Is there any way to get the model to function? Would making the grille a block or xref work?
Could we have a more definitive way to establish personal defaults for IMPORT.
When I import from my camera card, I normally start in the Folder sub-panel of Library and do a right-click "Create a new folder inside ..." and then after that is completed I select the folder just created and right click again and "Import to this folder ..."
This brings up IMPORT with my destination already visually established AND the folder already created within my folder structure and then all I need to do is quickly verify my options and click IMPORT in the lower right corner.
But for the life of me, I couldn't get my options to be sticky ... e.g. preview resolution, destination, etc. I'd set them, do the IMPORT as above, finish it and when I'd go back in they wouldn't have been left the way I set them. But I knew that sometimes this DID happen.
Turns out that if you invoke IMPORT via the button in the lower left corner of Library and complete the sequence (rather than import to this folder via a right-click) ... then options set from that initiation point are sticky and are rembered the next time you go in.
My question is: could we not have a more specific way of saving the defaults on the screen so no matter how you entered IMPORT, you can establish your default and 'lock' it.
I seem to be having some issues using symmetry. The front of the model is on the lower screen. I am trying to mirror it on the x axis. Anyway nothing works. Is there a way to reset the position of the model to 0 so I can sym it ?
I use x-ref's inserted in model space and label in paper space - always.
I would like to see a way of locking out model space while editing text in paper space. Unless you double click right on the text, you often end up in Model Space...I know - big deal right? It can become annoying or a big deal when a deadline is looming - when is one never? Also big fan of locking viewports.
I need to import a pump model from a vendor into a model I've created in MEP 2011. I tried to open the .IAM file in AutoCAD 2013 using the Import function however I keep getting an error which says "The specified file is invalid or unsupported".
BlockTableRecord.Position gets the position of the block in its owner. So if it is a nested block, it gets the position inside the parent block.
I want to get the position of a nested block in the space (model or paper). One way of doing this is getting the location of that parent, and if the parent is also nested, get that position and so on...and then calculate the position of the nested block.
Is it possible to setup a block so that an attribute position remaines fixed (absolute to drawing) when moving the block?
I've been playing around with creating a Coordinate Block by following these instructions: [URL] ........
What I would like is to be able to set the position of the Coordinate Label and Coordinate Object independently, so that if I move one in the drawing, it doesn't move the other. I've looked into Dynamic Blocks, and the "Lock Position" parameter. I can move the attribute independently, but still everytime I move the block, the attribute moves too.
Our company uses a custom Sheet/Coordinate system to follow flyoffs across a drawing, and I'm trying to learn how to automate the process. It's completely manually right now, so any changes to a drawing creates a lot of work renumbering these flyoffs.
I have a 900 x 500 px image in Adobe Illustrator, which overlaps a bit the canvas on the left side.
When I open this file with Corel, it adjusts my graphics so that it's centered on the screen. The AI file is centered on another point. Also, the canvas Corel creates is A4 sized. I always have to resize the canvas and then manually adjust the position of my graphics.
Question: How can I save an AI file so that when I open it at Corel, the position and size of the canvas will be exactly the same?
I am having a problem importing a JT model I have. The model comes in however it loses all of it's smoothing groups when it's imported and alot of the vertices are not welded. The importer doesn't have any settings for keeping smoothing properties, and it also doesn't have an option for Welding verts. The verts all right on top of eachother.In the DirectConnect text that I get after importing my object I have the following settings.
I can change the top settings, at import, where they are set to true, but is there a way to keep the face smoothing groups and make sure verts are welded?
I'd like to be able to import a 3d model into illustrator, like PS now does, sort of what (i believe) 3D-Tiger used to do (now defunct). Basically I would like to have the ability to use the model to arrange perspective and such, then create a 2d vector image for further use. Possible?
I'm having a bit of trouble importing models from Vector works into 3DS and being able to apply textures.Object on the left has been imported from Vector Works. Image on the right has been imported from 3DS Max.
I simply apply a texture on both objects although the Vector Works object doesn't seem to respond properly.
I try to Draw Transmission Tower with Autocad and I have the coordinates of joints of this model on notepad I try to import it to autocad with many way it not succeed, how can I do this and drawing the members (line between joints) easily with autocad 2007 .
I thought, can i just model in 3D max, with all that details on it, for high poly. And then transfer that high poly model in Maya, and do low poly, uv, texturing, lighting, rendering, composting and Animation too? I am interest in cinematic for game, like trailer for games, which is done from Blur and Blizzard, and BioWare too?
I probably changed a setting in Maya 2010 and did not know the bigger implications. How to reset maya's viewport settings back to a normal state?? If I have to re-do any of my two plug-ins, that is ok. Last time I messed with maya it was version 5.
I have many, many models done in 3DS, Max and Blender that I am trying to convert over to Maya (my day job's 3D IDE).
I can view any maya (mb, ma) files with no problem. But today, I am having issues viewing results of simple 3DS imports in any viewport of maya.
The attatchments are of the same file (.3DS) being imported to blender3D and of Maya.
I have download building model in 3ds format, when i import the model into scene. the polygons of the model colliding each. what may be the problem. they have used very low mesh with lot of Boolean. how to recover this model or i have to create new? . i have attached the screen shot also.
I have a few 3d models of some sheet metal models in AutoCAD. I want to do a software driven flat pattern in order to make repeatable and reliable flat patters in the future.
I am trying to import a set of .model files from CATIA which can be opened individually using MAX2013 DirectConnect importer, however when trying to import the CATProduct files which has all the .model files organised as an assembly I get an error message (also attached):
Starting process : Translating to APF DirectConnect did not successfully complete the file conversion. The error code was: -1073741819
I'm having a problem with the transform of my model every time I import/export through maya and mudbox.
Basically every time I import a mesh from maya into mudbox then export to maya and back my mesh is shown smaller on the grid, I've done everything I can think of in Maya before exporting by centering the pivot, freezing transform, and deleting all history, but I still get the same result and my mesh just gets smaller and smaller?? I've also tried resizing it as well and get the same result.
Using Storm and Sanitary Analysis from a wastewater industry model? I have been looking into that but have run into a problem regarding units (using metric units). When importing data from wastewater industry model into SSA it assumes that pipe dimensions are given in meters and subbasins area are given in ha. My data is in mm and sqr.m.
Can I define what units to use when importing this data??
If I import GIS data (shp files) I can define what units the data is in.
My firm is starting a project....the Structural side is going to be don in Revit 3d and our Mechanical side uses Autocad w/Cadworxs for our 3d package. Is it possible to export the Revit steel drawing and import that model into Autocad as an xref?
Is there an easy way to ensure that the position of attributes on a block match the position on another block?
I just used the ATTIN command to upload a bunch of data to the block attributes on a drawing, and now the information is all over the place.
Instead of going through each one manually and repositioning the attributes (a VERY lengthy process), I want to use a "correct" version as a template of sorts to inform the other selected blocks of where to place the attributes and have it reposition the whole thing automatically.