I'm having a bit of trouble importing models from Vector works into 3DS and being able to apply textures.Object on the left has been imported from Vector Works. Image on the right has been imported from 3DS Max.
I simply apply a texture on both objects although the Vector Works object doesn't seem to respond properly.
I have been working in AutoCAD for 4 years and am having trouble with dimensioning. I was given a drawing that was exported from VectorWorks into a dwg. However, when I try and do my dimension in paperspace, they are not correct. They only time they seem to work is when I do the scale at 1:1. But If I redraw the object I can do whatever scale I want and it works fine.
Preview works, but no Import from any SD or CF and even HD! Try internal and external card readers and create a new catalogue, no results. All files from cards or transfered to HD will open properly in PS!
I have created Template drawing files of D Size, C Size, B Size with defined title blocks and dwg sheet information on it. These template files i want to used in 2011 Solid Works . I don't want to again create the Title Blocks , Border layout and Sheet information for Solid Works. How can i import or make use of ready templates created in Inventor to Solid Works. ?
I need to import a pump model from a vendor into a model I've created in MEP 2011. I tried to open the .IAM file in AutoCAD 2013 using the Import function however I keep getting an error which says "The specified file is invalid or unsupported".
I am having difficulty creating the attached 3D business models in vector and struggling with the perspective and angles, both are proving challenging. I initially started by creating a cross hatch grid and rotating it 45 degrees but its not looking right.
the easiest way to create a vector image of a model in inventor? I also have other Autodesk tools at my disposai (Product Design Suite).
We have creating a catalogue of company parts, and they require nice clean crisp images for the brochure. They only seem to be able to create raster images.
I have PS 7, and when I open vectors, it rasturizes them when they are imported. Then I can do nothing with the vectors. How do I import them AS vectors?
I need to import some vector EPS barcodes into PS7 and then export the document as a PDF but keep the type and the barcodes as vector information. How can I do this?
Xara Designer Pro has an impressive-looking import format list, but I'm suprised to see that it can't import .svg files.
The reason I would like to open an .svg file is that there is an awesome new resource being built up of symbols called the noun library. [URL] All the files are in .svg format (which I'd imagine was intentional to ensure that lots of folks can open them. Check it out - they're trying to raise $ on kickstarter to enable the growth of the library.
I'm making an HD version of a moving matte I did a while back in After Effects. I'm considering rebuilding it in Smoke.Basically I need to zoom into a shape, I guess cut by a mask, but I need to retain the crispness of the edge.
Having a Gmask on a media layer is rasterising the vector shape by the time it gets into Action so I can't blow it up.Do I need to do all the animation in a Gmask node? I see that it has it's own axis and schematic so so that could be ok, but I wonder if you can do it in Action.
Also, can I import a vector into Smoke as a Geom any how? The Geoms in Action and Gmask are interchangable are they?
I've been trying to find out whether gimp can import and edit vector graphics made e.g. with Inkscape as vector graphics and save them as vectorgraphics, for example in pdf. I'm mainly asking this because I need to make some ads for printing and they need to be in good quality and the best way to keep simple graphics in printable quality is to use them in vector graphics. An ad usually requires a background image and for editing those I need gimp. So in the end I need to combine these two elements and when I do it in inkscape I can't practically do anything to the background image, not even crop it properly, if it needs something to be done (It's kind of hard to imagine what the image needs when you don't have the other elements on top of it). To my mind it'd be a lot easier to finish it in gimp where I can do something to the background images, but is it possible?
I used to be able to copy a shape in Illustrator, paste it in Photoshop, and then duplicate the shape layer, removing what I wanted from each layer.
Now that doesn't seem to work, and what's worse, strokes are all messed up - if I apply a stroke to the whole layer, it isn't all visible. If I delete parts of the layer that are unwanted, certain pieces remain invisible, even if I apply a stroke (and fill, for that matter).
I'm on this project that i need to digitize an old artwork. It requires vector (AI) & shading (PS).
I have all line art done in AI. There's like 50 layers on it. The original artwork has "shading" and "highlight" on it used by Air brush.
I just want to import all the layers in photoshop at once. It will be time consuming if i do it one by one SO is there any way that I can transfer all the vector path from AI to PS?
I tried Meshtool and its hard to control. Unlike in Brush tool in PS, I got the freedom to adjust the opacity, softness, etc.
I am creating a series of music worksheets on photoshop. I have created some music scores in a music writing software called Sibelius 7. It has the capability to export the sheet music graphics in the following forms: .pdf, .eps, .bmp, .tiff, .png, .svg .
However, I have tried to 'place' each of them into my photoshop file to see which one will work.
But on saving the photoshop document as a .pdf with any of the graphics formats, the vector quality of the image has been lost, as it pixelates on zooming in. I have also tried to import an .svg file into adobe illustrator to save it as an .ai file and then import that into photoshop, but the image is again pixelated.
I don't really know what is happening, as I am essentially trying to import a file that is a vector (or at least does not pixelate on zooming) into photoshop, hoping for the same qualities to be retained, but it is being lost for some reason.
I was wondering if there was any way to maintain stroke width (with antialiasing off) when importing/resampling vector files, like pdf. photoshop does this, i think.
i made a test case that shows the issue in the attached files. the PDF is a 1px-stroked square. when i try to rasterize it to 100dpi (or any dpi other than 72) using Gimp or any tool that relies on ghostscript for rasterization (imagemagick, mupdf, xpdf) i get a square with unevenly stroked edges. photoshop's algo maintains the stroke width in favor of maybe less optimal positioning.
is there any way to make Gimp or any other pdf->png rasterization tool (ghostscript included) prioritize stroke widths over positioning?
What I bring to the software is my background in studio arts 2D and 3D. Photography is a tool to support both of these activities. Over the years that skill has developed and I have many great photos. The photos make me a little nuts now that I focus on digital. In digitals photos I easily have over 60,000 photos. I have some experience with Photoshop. I won’t say I am a proficient but will say I have good skills in it. I created my first logo in Photoshop. Of course it is not vector and I know it should be vector. I did it at no charge for a nonprofit. I would still like to create a vector form of the logo. Awhile back I purchased a book titled “Illustrator CS5 on demand”. It breaks it down in a way that Illustrator is less intimidating. It has renewed my interest in Illustrator. How do I more effectively merge all of these tools and skills? How do I bring what I know to Illustrator’s table? I know there are great possibilities here if I can learn to build vector graphics.
I' m importing Excel 2008 excel pie charts to illustrator CS5. I am cutting and pasting content between the applications to import. When importing a pie chart - the chart imports OK, but the pie elements import as low resiolution non-vector elements. Is there a way to import as 100% vector elements? Note - all other chart types - bar graphs etc import fine!.
I have an .eps file I am trying to import into corel 11 and it keeps coming over as an image and not vector. I also am getting error messages when I use the filters.
Can you download a Google Docs Drawing file as a file.svg type And then import it to CorelDraw and convert it to a bunch of CorelDraw vector based lines that can be modified like any other CorelDraw line drawing?
BTW, this is a drawing of a character and is simply b&w lines & shapes on a white background.Line widths vary in the original and we want to be able to modify them even more using all the tools in CorelDraw.
I was able to open the .svg file with CorelDraw but when attempting to 'Edit' a line in the drawing I couldn't change the line width... so it isn't behaving like a CorelDraw vector drawing.
If it´s possible to import vector graphic with fountain fills from AI (adobe illustrator) to CorelDraw x6 for further editing.
if i export from AI to eps or ai, and import to x6 the graphic with fountain fills becomes raster, if i export to pdf, the graphic is almost okay, but not as i wish to.
I am having a problem importing a JT model I have. The model comes in however it loses all of it's smoothing groups when it's imported and alot of the vertices are not welded. The importer doesn't have any settings for keeping smoothing properties, and it also doesn't have an option for Welding verts. The verts all right on top of eachother.In the DirectConnect text that I get after importing my object I have the following settings.
I can change the top settings, at import, where they are set to true, but is there a way to keep the face smoothing groups and make sure verts are welded?
I'd like to be able to import a 3d model into illustrator, like PS now does, sort of what (i believe) 3D-Tiger used to do (now defunct). Basically I would like to have the ability to use the model to arrange perspective and such, then create a 2d vector image for further use. Possible?
I'm trying to move a model that i've imported into a scene that has another model in it. When I select the model and translate it using "select and move" and then go to save the model, it snaps back to it's original position where it was imported.
I try to Draw Transmission Tower with Autocad and I have the coordinates of joints of this model on notepad I try to import it to autocad with many way it not succeed, how can I do this and drawing the members (line between joints) easily with autocad 2007 .