3ds Max Animation :: How To Minimize Memory Usage And Keep Model Size

May 9, 2011

I have recently downloaded 3ds max for Architectural fly through animations and to create construction sequence animations. I will not be modelling any designs in Max as I already use either sketch up or revit and plan on importing those models in to max. I have looked at a few tutorials here about importing into 3ds max which have been very useful but I would like more info/tips on how to keep model sizes down etc when importing e.g material usage, avoiding importing unnecessary elements especially from revit and how to set up models for quick rendering times when creating building animations. I know your computer specs are a big factor but sadly I cannot afford a high spec machine at the moment and I have to improvise.

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CorelDRAW Graphics Suite X5 :: High Memory Usage And Out Of Memory Error

Nov 4, 2011

I do have problem with my newly installed CorelDraw X5. Before X5 we used Corel 12 in our company.

I have project file (150 MB) with lots of text, bitmaps, vectors - about 100 pages. File opens but I can't save it. I always get OUT OF MEMORY error. I even tried to divide this file into 2 smaller parts but still doesn't work.

What I noticed - Corel X5 after clean start (without opened project) takes about 80MB of RAM in task manager. When I open project usage changes from 80MB to 1,2GB. While saving it takes 1,6GB of RAM and it crashes.

To compare - Corel 12 and after opening same project file Corel 12 takes much less of memory - about 770MB and it works without problem. 

Where from comes this memory usage difference?

My PC:

Windows 7 - 32bit

4GB of RAM

Intel Core2Duo 2 x 3.0GHz

700GB free space on drive C:

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Photoshop :: Memory Usage

Jul 31, 2009

I have PSCS3 Extended, using Windows Vista Ultimate 4Gig Ram Nvidia GTX 260. I have gone into EDIT>PREFERENCE>PERFORMANCE, and noticed available ram 1678, ideal range 922-1208, and below is the bar where you chose how much memory you use.But how do you calculate the optimum percentage for your system? 

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Photoshop :: Memory Usage

Apr 14, 2009

I am using the healing brush tool, it will just quit working. Am I just running out of memory enough to operate or am I missing something else. The puter will tell me I am running with 45% free. Perhaps the healing brush just gets tired, for I am healing a young teen's picts.

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VideoStudio :: X2 Pro Memory Usage Kept Increasing?

Jul 20, 2011

I am still using VS X2. With my old Canon digital camera (avi files) I have been successful in editing and burning many avi projects of 2 hr duration. Since this camera broke down, I bought a Canon Vixia HF M31 HD video camera and recorded in XP+ resolution (1,440 x 1,080). The footage was then saved to the hard drive using the Canon provided Pixella Imagemixer 3 SE as mts files.

No problems were encountered in editing the footage with added captions and added background music (VSP file). Even when I rendered the VSP project of 30 min duration, it did not show any problems.

However, when during editing I played the project with or without added background music, after about 1 min VS X2 stopped working. sometimes an error message warned me "Out of Memory".

So, I added my system memory to the maximum 8 GB and VS X2 still stopped working. I monitored the memory usage with Windows Task Manager and saw that during the play back the memory usage kept going up and when it reached about 900 MB used, VS X2 stopped. So, when playing back the VSP file, I had to stop the playback when the memory used was around 850 MB in which case it dropped back to around 110 MB. Then I could continue playing and repeated the "stop" and "continue".

I edited the mts files as MPEG-2 files. Here is the properties of the edited file:

- File Format: NTSC HDMV
- Video Type: H.264 Video, Upper Field First
- Attributes: 24 bits, 1440x1080, 16:9
- Data rate: Variable (max 12000 kbps)
- audio Dolby digital 48,000 Hz, bit rate 256 kbps, layer: none

My questions:

1. Is the Upper field first correct?

2. Should I have edited the mts files as avi files in VS Project Properties?

3. If 2) above would not be possible, is there a way to convert all the mts files first to avi files using what software before editing with VS?

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Photoshop :: Scanning And Memory Usage

Jul 3, 2008

I'm running PS CS3 on Vista Home Premium, 1.86Ghz Intel core 2 processor, and 4GB RAM.
I realise Vista only sees 3.3GB of this RAM, and I know Vista uses about 1GB all the time.

Question:

While running PS, and only PS, with no files open, I have 2GB of RAM, why will PS not let me scan a file that it says will take up 300Mb?

200Mb is about the limit that it will let me scan, but even then, the actual end product ends up being less than 100Mb. (around 70mb in most cases)I'm using a Dell AIO A920, latest drivers etc, and PS is set to use all avaliable RAM.

Not only will it not let me scan, once a file I've opened has used up "x" amount of RAM, even if I then close that file, "x" amount of RAM will STILL be unavaliable. This means if I scan something, I have to save it, close PS, then open it again before I can scan anything else.

Surely this isn't normal. Or am I being stupid and missing something obvious?

I've also monitored the memory usage during scanning using task manager and various other things, it hardly goes up at all, then shoots up to 70-80% once the 70ishMb file is loaded. Something is up because if that were true, I'd actually only have 1Gb of RAM, and running Vista would be nearly impossible.

It's not a Vista thing either as I had this problem when I had XP. In fact it was worse then, I could hardly scan anything, had to be very low resolution.

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Photoshop :: Optimize Memory Usage For CS4

Dec 15, 2008

to optimize memory usage for CS4? It's for a desktop with minimal internal memory.

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Photoshop :: CS6 Memory Usage 14GB From 50 Meg File?

Aug 23, 2013

I'm working on a 48 meg file, but my RAM usage was up to 13.9 gigs. I just restarted Ps and opened the file and it's up to 10.7 gigs.
 
Previously I was always maxing out 10 gigs everyday out of 12 available gigs in the machine also working on small files.( 25-30 meg on average) IT tried playing with things forever and finally just tried ordering more RAM. They ended up putting 28 Gigs in the box. And I'm really not seeing any advantage in Photoshop, other than my system still runs OK outside of Ps while I'm working. well Rhino 3D still crashes from being out of memory, even though there was still 6 gigs free?
 
I'm just drawing, no filters, not too many layer masks. I do have maybe 15-20 vector smart objects in the file, and I'm at 147 layers. The issue I was having is Pen lag on the Cintiq when I draw starts getting horrible as the RAM usage gets higher. I had been restarting Photoshop constantly to get it to release RAM. But I haven't the last couple days since they doubled the RAM in the machine. And obviously on restart the file still needed a lot of RAM???
 
I can live with the lag, sucks, but I can still work. I just don't understand why these small files are using so much RAM. Back in the day on 32 bit systems with 4gigs of RAM I would sometimes create posters/covers/magazine spreads that were 1.5- even 4 gigs that would have to be saved as Tiff's because PS didn't support a file that big. This machine runs like that everyday. At home I've been doing some freelance book covers that get up to 450 megs now and then and it still runs better, Cintiq at home draws smoother than this machine that costs 3-4 times more!
 
It's a win 7 64 bit box, 2 Dual core 2.4 Xeons. two quadro 2000's, now 28GB ram, OS on a 560?GB drive with files on a Terrabyte drive that gets backed up. My hardrives arent rated very high, 5.9, but at least im working local to the machine as the network is slow.

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Photoshop :: CS6 - High Disk / Memory Usage

Jul 8, 2012

I keep getting high memory usage and high disk usage in ps cs6. Its slow when i open a file. how can i solve this problem.

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Edge Animate CC :: Minimize JQuery Usage And Edge API Itself

Jan 7, 2013

Edge Animate project produces 4 default framework files right now: Edge API, jQuery, jQuery Easing and JSON. Gzipping them we got 60KB of pure JS compressed and minified code. After that we have actual project files which can be compressed into around 20KB but this really depends on a project. So finally we have around 80KB of JS code without images, styles yet. This is acceptable for broadband connections but looks a bit too large for mobile devices.
 
Is there any way to minimize dependencies on jQuery so that framework will be at least 30KB? Smaller is better in this case.
 
I'm evaluating Hype by Tumult at the same time and framework JS produced is 16KB compressed and minified. It's 4 times smaller (60KB of Edge Animate). It doesn't contain IE-compatibility though but I don't seriously care about IE 6-9 as mobile is primary target for me so Webkit.

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CorelDRAW Graphics Suite X5 :: Memory Usage - Avoid Swapping

Feb 21, 2012

we are using a Dell T5500, WIN7, 64bit with 24 GB main memory. Corel X5 seems to use only a small part of it, although we have large files and jobs (e.g. to export to Adobe Illustrator). This takes a long time (> 10 min), where sometimes Corel even writes nothing to the AI file.

CPU usage is medium, memory usually around 2GB, but not larger.

How can we bring Corel to use more memory to be faster and/or in order to avoid swapping else writing nothing into Adobe Illustrator?

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AutoCAD Inventor :: Excessive Memory Usage When Hatching A Sketch - PC Locks Up

Oct 25, 2012

This is happening on quite a few pc's since the installation of SP1.1 ...

I've had it run up 5gigs before locking up the pc

Work ~ Inventor Ultimate 2013 SP1.1
Win 7 64bit ~ i7 20gb
Nvidia Quadro FX 1700

Home ~ Inventor Ultimate 2013 SP1.1
Win 7 64bit i7 - 16gb
Nividia GeForce 9800 GT 1GB
240g Kingston HyperX SSD

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CorelDRAW Graphics Suite X5 :: Option To Set Memory Usage Has Gone From Global Options Menu

Apr 29, 2010

What to try on my computer to counter the frequent and destructive X5 shut downs that are happening. I've read about this problem in other threads, so I know it's not just me or my system.X5 shuts down many, many times every day. I don't think I've been able to work for 15 minutes straight yet without it crashing.

I am running a fast dual-core Intel, XP Pro SP3, 2 GB RAM, ATI Sapphire/Radeon 1GB card, oodles of hard drive space. I can run the hottest, most demanding games no problem. I run hundreds of other apps with no problem. I had no similar problem with X4 on this machine. I have no similar problem with other Corel apps, either.

X5 crashes still happen after I close down as many memory-resident apps as I can. I can't strip it down much further.I usually have a few (3-4) dockers open, one or two palettes, and my files include several bitmaps which may include transparencies or colour masks. I have about 650 fonts installed.

X5 shuts down on me many times during every work session. Sometimes when I am changing fonts, sometimes when editing bitmaps, sometimes when importing bitmaps, sometimes when applying a transparency. Bang - just shuts down. I can have Corelpaint open editing a bitmap and CD closes underneath it. I can open window to import a file and CD closes as I search the thumbnails. It closes when I click the change page tab.

Doesn't seem to be any specific act or function that closes it - it just shuts down. Gone. No warning. I lose everything since the previous save. Half the time the working file is corrupted, too, so I can't even restore it. I have to keep numerous versions on disk and use save-as with every save to keep just one alive.

I notice that the option to set memory usage has gone from the global options menu. Maybe it's bad memory management and we need that option back? I'd be happy to assign a higher percentage of RAM to X5.

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Maya Animation :: How To Get Maximum Size Of Texture For Each Part Of Model

May 20, 2013

Query on rigging, more to do on skinning. If my uv is a multi uv layout (0-1, 1-2 and so on) for a model then I am able to get the maximum size of texture for each part of the model.

When I take this to rigging then the model gets a default bind skin properly.However when we try to paint skin weights it starts behaving erratic after some time.I feel this could be due to the multi uv set feature.Is there a solution to work around this?

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AutoCAD 2010 :: Crop A Window Area In Model Space To Minimize The Amount Of Objects

Nov 29, 2012

I thought there is command that will crop a window area in model space to minimize the amount of objects.

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Photoshop :: Cpu Usage Shoots Up To 100% Usage

Apr 29, 2006

I've just installed photoshop cs2 and every time I go to use the brush, my cpu does some major laggin. I've opened task manager while I begin to draw, and right when I start, the cpu usage shoots up to 100% usage.
My specs are:

2.0 Celeron

128m nvidia geforce fx 5200

768 megs of ram

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AutoCAD 2013 :: Why Model Dimension Remain / When Change Model Size

Sep 20, 2012

When I zoom in or zoom out the model, normally the dimension will follow the model too.But now in Autocad 2013, even the model size change, the dimension still remain unchange. why? Is there any setting I miss out? URL....

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Photoshop :: Memory Size

Nov 14, 2005

I have this problem:

Mac G5 with 1,5 gb RAM and photoshop CS.

1,2 GB of free RAM for photoshop: I setted for use the 50%, so it had 600 mb of RAM for work.

With an image of only 3 byes (1 x 1 pixel x 72 of resolution), the "memory size" gave me this value:

Vir: 646,7 MB/600 MB

I read in the help menu and in a very good photoshop manual that the first number display the amount of RAM used by photoshop for its code and for the opened images, and I know that the code of Photoshop is 15 - 60 MB.

So with an image of only 3 byte, photoshop takes 650 mb!!! and it takes only 200 mb after installation on hard disk!

With an 1 GB file opened, I had this:

Vir: 2,81 GB/600 MB

with a very slow and hard work for my poor hard disk.

So I added 2 gb of ram, and now I have 3,5 gb of physical RAM.

Now I have 1,7 GB of usable free RAM for Photoshop.

I thought: until yesterday I worked in photoshop with the setted 50% of 1,2 gb of free ram. Today I have 1,7 GB of free ram and setting that usable in photoshop at 70%, I'll work with 1,2 gb, doubling the amount of ram, so I'll work better.

SURPRISE SURPRISE!:

If with 1,5 GB of physical RAM, of which 600 Mb for photoshop, the program takes 647 MB (with an opened file of 3 bytes), today with 3,5 GB of physical RAM, of which 1200 mb for photoshop, it takes 2,4 GB!

With a 3 bytes file opened, in the "memory size" menu I read:

Vir: 2,36 GB/1,16 GB

the program "magically" makes fat (obese) from 647 MB (that was anyway unjustified) to even 2,4 GB of weight!

If I open an 1 GB .psd file in this situation, I read this terrible result:

Vir: 6,29 GB/1,16 GB

Efficiency: 50%

What does it put in 6 GB of RAM?

I think that I'm the only in the world that more RAM buys more worse results gets!

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AutoCAD 2013 :: Reducing File Memory Size From SHP To DXF

Nov 9, 2012

I have just produced .dxf files from .shp files using Surpac. The problem is that the final .dxf's are that huge in terms of memory that is really dificult to open the .dxf with any version of AutoCAD

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3ds Max Animation :: Attach CAT Bones To Model?

Mar 22, 2011

In 3ds Max i made CAT Bones for my model. However how do i attach these bones to my model? Because when in Motion Builder my model doesn't move with the bones. I also tried a biped it also didnt move.

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AutoCAD Architecture :: How To Do Animation Of Walk-around Or Fly By Of A Model

Mar 7, 2012

how to do an animation of a walk-around or fly by of a model?

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3ds Max Animation :: Facial Controls Not Updating Model

Jul 22, 2011

why my facial control rig is not updating my character morph targets in real time? I would have to go into the modifier in order to see changes after clicking the slider. I used both the reaction manager method and the wired parameters but neither is working.

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Maya Animation :: How To Edit Someone Else Pre-rigged Model

Jul 21, 2011

I'm supposed to model from scratch or find a pre-rigged model for some animation. I found a free rigged dog model for Maya [URL] .... that will fit my story perfectly, but I want to be able to change some of the geometry of the model, like modifying the ears and tail. But I can't seem to figure out how to do that! I'm able to select parts of the dog and move it around, but I don't know how to actually change the model itself. And if I do so, will it mess up the rigging? How do I go about editing this model?

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Maya Animation :: NCloth On Rigged Model?

Dec 5, 2010

I am currently making a dragon and want to drive the animation of the wing membrane with nCloth dynamics.I have seen examples of this being done, I just can't figure it out.

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Maya :: Model Freaks Out During Weightpaint Or Animation

Oct 30, 2011

I have some trouble with my models in Maya 2012.

When I've done the skin-binding, and want to add the weigtpaint, sometimes out of nowhere, my model desides to stretch. I can try to fix it with weightpaint or unbind it and bind it again, but it keeps on doing it. Also, when I'm animating my model it sometimes happens.

I scroll in the timeslider to see how my animation is working, and all of a sudden it appears and no turning back with Ctrl+Z... Also, adjusting the weightpaint doesn't work.

Also when I'm animating, the keys I've set jump away. I have to key the whole skeleton, then it will stay in the position I chose it to be. I don't think that's what they want you to do, because it takes so much time... I've had this with several models now (all made in 2012) and several files. Though a model created in 2011 and rigged and bound in 2012 works perfectly...

I'm not sure if I'm doing something wrong or that my files are damaged somehow or maybe something else... But I never had problems like this in the earlier versions...

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3ds Max Animation :: Rigging A Weapon To Soldier Model?

Apr 1, 2011

Coming to my specific issue as hinted in the title above:

*I have 3DS Max 2011.

*I am working on a soldier model. The soldier has a rifle as his weapon. The soldier + weapon model, after animation, will be exported to a game engine.

*Some of the animations that the game needs are:
-Reloading the rifle from a standing position.
-Shouldering the rifle and firing from a standing position.
-Fixing the bayonet and stabbing forward.
Etc etc.

*The game needs several different soldier models (each with its unique uniforms). But the weapon for all the soldier models is the same rifle.

*Thus, it would be advantageous if I animate the soldier and the rifle together but export the animations to the game engine separately (i.e., the soldier animation separate from the rifle animation.) This way I can connect different soldiers with the same rifle in the game.

* I am done with the low poly models for both the soldier and the rifle.

*I have rigged the soldier model and skinned it. The walk cycle looks decent. I am using CAT by the way.

*Now the question is, how to connect the rifle to the soldier model so that it will be easy for me when it comes to exporting the animations.

*After going through a lot of posts here and YouTube videos, my vaugue thoughts are along the following lines:

-Create two dummy helper objects and attach them to the soldier's hands.
-Attach the rifle to the dummy objects.
-Animate the soldier. The rifle,through the dummy object linkages, will follow suit.

1* Does the above plan seem workable?

2* When connecting a dummy object to the soldier do I use a "Link Constraint" or an "Attachment Constraint"?

3* When connecting the rifle to a dummy object do I use a "Link Constraint" or an "Attachment Constraint"?

4* Once I am done with an animation ( say reloading) how do I split the combined soldier + rifle animation into two to be saved as soldier animation and rifle animation separately?

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Maya Animation :: How To Bind Joints To Model

Aug 12, 2011

I just rigged a model of mine and even added controls to certain parts of it. The problem is that I do not know how to bind the joints to the model. Every time I attempt it I get an error message. What is the best way to attach a joint with controls to a model?

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3ds Max Animation :: How To Add Biped Into Center Of Character Model

Apr 8, 2012

When it comes to adding a biped into the centre of my character model how does it work? (I am not that far in my college project but am a I am worried)Does the biped attach to I ndividual pieces of the model ( hands, head...etc) and they have to be attached individually Or can the biped work with a single object ( all the pieces attached) and still be able to move individual elements like the hands or feet I am getting worried as I need to start this bit soon

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3ds Max Animation :: Animating Destruction On Model / Object?

Sep 1, 2011

I am making a film and I am wondering if there is any way I can manipulate models and make it look like they crack in half etc.

For ex., I have a helicopter in a scene and it get's shot. Is there anyways I can change/animate the helicopter to look realistically blown up to peices? Not cheesy blow up - like blowing up to blocks and such, but into realistic, organic, pieces.

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CorelDRAW Graphics Suite X3 :: Saving Files With Big Memory Instead Of Small Memory?

May 6, 2011

I am using corel x3 a long time but never, never had this kind of problem. When i work in corel enviorenment after i have finished my work i go to save my work. But then is the problem It Saves the file with Large Memory on it. let's say if the file normally would be 200 K, now it saves with 3 MB. And if i import some other files in my work then the saved file will be even bigger. If i Delete the files that were imported The Saved File will be Again the same SIZE !  Even if a take one part of the file, let's say if i import only one small text and put it in another file and save it like that, the saved file will be 2 MB. I had a lots of problems, i had saved files on this way with 23-24 MB and when i open them it takes like forever. When you look that file in corel it has nohing in it, absolutely nothing that should be 24 MB. But all of my important work is in that files how to make all things back to normal again,

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3ds Max Animation :: Can't Align Model As In Workarea After Rendered Movie

Apr 9, 2012

I have tried everything (almost) to try and align the working area to the rendered movie.

(Area around triangle watch for align shift) This is what it looks like in workspace:

This is after rendered inside movie same frame:

As you can see they are not the same. The same thing happens in viewport background too, and not just in environmental background.

how to fix and get pre render and post render match perfectly?

The movie I'm using for environmental map is in 1080p.

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