Photoshop :: Sampling Color While Using Paint Tool
Oct 13, 2013
The other day, Photoshops started acting a little funny. Specifically, when using the paint tool, I'll hit option (alt) to sample a color to the foreground but it is sampling to the background instead. I have tried to reset all tools and no dice. How i can reverse this? it is screwing up my whole blending procress.
I am used to "Option" clicking on a color, while using the Brush tool, to set the foreground color. In CS6, it is updating the background color instead, even though the "Info" panel clearly says "Click to choose new foreground color" when I hold down the Option key. What setting am I missing?
The foreground color is the active color in the color swatches.Manually selecting the Eyedropper tool and option-clicking, updates the foreground color. Simply clicking, updates the background color.
When I try to edit the color of a shape layer by opening the color dialogue box of the shape layer, the color that is picked up is a lighter color than the color I clicked on.
The eyedropper is set to point sample and all layers. This problem does not occur if I open the color dialogue box that is part of the toolbar.
When I select the eydropper and I drag it outside Photoshop to sample a color of an image (in another window) everything seem to "move" in photoshop until I reach that image. When I say move it's the view that's moving not the layers etc.
How to make photoshop "view" stand still while i'm dragging the eyedropper out ?
There doesn't appear to be a sampling method for the colour replacement tool in Elements 10, whilst there is one in Elements 11 & previous versions. Can I get a plugin/download to give me the option in Elements 10?
I am a new user to paint.net, because the tool I used for complex image manipulation does not run on the OS of my new machine. Although I could easily purchase the newest version, I needed work on some pictures now. Paint.net was easily available and does most of the thins I need at the moment. In addition, it is officially supported at my work place, so it's a good idea to learn how to use it.
Paint.net has some great features and a cute UI, but there are some issues I would like to see improved. The one at the top of my list is the font preview. I am doing some text on a number of pictures and want to check out some fonts. Unfortunately I can't change the sample text in the font list (at least I do not know how).
However, meanwhile I found a even better function (actually the way I would like to see it). When the font list is open, I can scroll through the list and the text will instantly updated. Cool.
Great thing would be to move the color picker out from the tool box into the color selection, so that it would be always available. Also it would be useful to not only pick one pixel sometimes but the average of a greater area.
I've been learning about skinning and weight painting. I have a problem where I don't see any color feedback on my mesh when I paint it. My vertices move with my brush strokes but I'm basically painting blindly as I can't see the colors. In all tutorials that i've found on the subject, they just activate the tool and the mesh turns black (or colorful depending on their settings)
way to sample colors off the web? If I see a site with colors that I like, is there a quick way of finding out the hex numbers? I know the long winded way of save as - then edit in dreamweaver .......
Working on a Macbook. PS CS5. When I am painting using the brush tool I press the option key to switch to the eyedropper temporarily to sample a color. It samples the color but makes it the background color. I have to go swap colors to paint in the color I sampled.
I require an equally spaced fine line shading in an extrusion. I will take you through my process and then get to the problem.
I create an object (usually curved text), extrude it and break the extrusion apart; then I use the fill tool and open fill color dialog, change to palettes and select black, 20%; next I click on options and select Postscript options, from there I select line and an angle and frequency. This produces exactly the fine line shading I need, when I print it on my postscript printer.
The problem is that when I save the file as an .eps or .ai file to send to another prepress, the screen in their file always show up as dots not lines. I have not been able to find a way around this, the other fill types use tiling and that does not produce the same consistent shading.
However, I ran into the following scenario:We have a big PS file full of pixel art & photographs, some of both are smart objects. We'd like to resize a bunch of them, but need bicubic for some, nearest-neighbor for others.
Is there any way to set sampling techniques for each smart object?(If not, where does one post feature requests? ;D)
Using the "current layer" sampling setting for the eye dropper before I apply any top layer adjustments (adding a top layer with a different blending more or adding an adjustment layer) it works fine. When I use any adjustment layers or any layer that has a blending mode, it affects the way the eyedropper picks color especially when set to current layer.
For instance, If I paint a new blank layer with random colors, I create a black and white adjustment layer on top of that one, I select the first color layer I go to pick a color using the eye dropper with the current layer sampling set, it picks a grey color (which is wrong). BUT!! if I open up the color picker with the color layer selected it picks the correct color. Now, if I delete the black and white adjustment layer, and I am back to only having the color layer, I then go to pick a color with current layer sampling still set, it chooses a grey color again?!?! There are no more layers on top of the original color layer I painted first, and yet it chooses a grey color?
One of my computers is having an issue with the clone stamp. When using the clone tool, sampling a location creates a copy of the layer you are working on that moves with the cursor. Restarting PS or rebooting the machine does not work. Its a Mac running os 10.7.5 and CS6.
When I want to use the healing brush in Elements 9, having alt clicked to take a sample to brush over an object I want to remove, the brush samples continuously as I brush despite the Alligned check box being unticked. How can I get the brush to just use the original sample rather than going on sampling?
I have a PSD file open and I added a new layer via the copy command. I have added a Layer Mask to the new layer and I'm trying to use the Brush Tool with black forground to cover part of the new layer. I'm following an online tutorial step by step, but when I try to use the Brush Tool I get "could not use color replacement tool because it only works in full color mode". The Image>Mode is set to RGB.
I'm using this tool in CS4 on an image with a transparent background.When I set the foreground color to R165 G165 B165 and apply, the resultant color on my image is R64 G64 B64.
A while back I saw a video about using the video editing capabilities. In particular the video showed a car with a colored sheet over it and the in the video the sheet was either pulled off the car or the car moved out from under the sheet (I cant remember which). Then the video showed how to use the color replace tool to change the color of the sheet throughout the entire video.
One of the new features of Max is the Unified Sampling mode for mental ray. why this has been implemented and what the benefits are of using it are?
The 3ds max help says "Unified Sampling mode is easy to control and renders much more quickly than the multi-pass sampling used in previous versions of 3ds Max" How can i test this against my previous settings. As an example, my final renders are normal 1-64 with 0.05 as the spatial contrast, how would I be able to test against this setting in unified sampling mode?
I use Lightroom to manage a digital archive of historic photos at our county library. The images are scanned as TIFs at 600 ppi at the original size; images <3.5 scanned at higher res. Those are the masters to which I add metadata. These images all have a long dimension of somewhere between 2500 and 3000+ ppi but they are not consistent in size.
Now I want to export a set of JPG files that are the same physical size as the original, but a resolution of 300 ppi.
The way I did it before LR was to run a batch action in PS Image Size where I changed the resolution to 300, checked Resample Image and let it go.
I've tried a lot of different combinations in the LR export panel; changing the quality reduces the file size but it still shows the same number of pixels and the physical dimensions that it will default to is twice the size of the original. So I 'm interpreting that as it compressed the file more, but it didn't actually downsample and throw away pixels.
The only other way I'm seeing to do this is to select images of similar size and then telling it to Resize to Fit with a specific dimension at 300 dpi and "don't enlarge" checked. Or, continue using the Photoshop batch action.
[I also create a 1-inch JPG that we use for online display and an index book so LR will work fine for that. But our patrons often want a jpg copy of particular files and, unless they ask for the higher resolution version, we give them the JPGs at 300 dpi original size.]
trying to replace the color of my deck with paint samples i got for my company.. im trying to match it, but if u look in the forground color selector its the one i want but when i pain it on it comes out different...
On a new layer, I used the line and curve tools to draw the outline of a human figure. I want to fill the shape with a color. However, I can't figure out how to select the entire figure so that I can fill it using the Paint Bucket tool. How can I do that?
I have 2 different surfaces (Existing Ground & Proposed Pipe Invert) that I want to have the elevations shown for in a profile data band, but I want them to show at the design profile's PVIs (Proposed Road). Is it possible to set up a data band style that samples at one profile's geometry points but displays the elevations from these points from a different profile? My workaround is to set the data bands to all sample from the design profile first and label over the design profile's data band but I'm hoping for a cleaner solution. Attached is an image showing the profile view in question.
I'm exporting Tiff Prophoto files from Lightroom into PSPX4 for further processing. The images are 1 to 2 stops under exposed when compared to Lightroom's image.I have selected PSPX4 color profile to match LR export color space.
I have tried exporting the Tiffs as sRGB and adode1998 and still the images are under exposed. I have little knowledge about color management and have searched around the web for possible answers, but no luck.
For family history purposes, wish to improve the legibility of some hand written 1930 telegrams; the ink has faded with time so I want to change its colour to black. The form printing has not faded.
The user guide draws attention to the fact that the color selected for replacement must be in the image. Using the Dropper tool with sample size 1 pixel I position the dropper where I want it, see the color in the preview window, then right-click and the selected color appears in the background window on the Materials panel. So far, so good. I then place the Dropper tool over black in the swatch on the Materials panel, click and black appears in the Foreground window of the Materials panel. I think I'm set.
When I select the Color Replacer tool the background window immediately reverts to another color, usually white.Incidentally, the user guide suggests you read up on selecting colors with the Dropper; when you do this you learn that its OK to pick colors from the Materials panel.