it is fully made out of tracing , to be able to blow it up. it is my first so
how do I blow it up, can I attach everything together (vector and color)
to do it all in one shot.
I have been blowing up images (pictures, drawings, art) recently but am having difficulty in defining the colours and edges in them art for silkscreening. When i blow it up the resolution goes way down and i want to make things as clear as possible. So is there any tips out there for getting that blur out of my life.
If I want to print on large paper sizes, e.g. A3 or A2, what is common wisdom:
- Set the paper size in LR and let LR blow the photo up; - Edit a copy in PS and use the PS Size command to blow it up. Â I mean if the magnifier routine in LR is the same as in PS one would expect the same result, right?
I have been unable to get the BOM for an assembly to give me a full bill for my top level assemblies. While the list of top level components is usually what I want, I would like to be able to add another sheet for the top level assemblies that has the full BOM of all piece parts of all the sub assemblies.
If I start a Parts List and set the drop down to all levels and the next to parts only, before selecting the view I would think it would give me what I want but after placing a list with all the different combinations selected, my lists ALL look the SAME. WHere do I look to make this change?
I shoot a lot of images with the background blown out (I shoot RAW of course; on my preview the background is flashing like crazy). I do this deliberately! Â But LR4 apparently insists om saving me from myself. It automatically pulls back the blown-out areas so they become visible again. And no simple edit brings them back: I have to move whites to +80 to +100 and exposure up by half a stop as well. This is silly - I blow out my backgrounds very deliberately. Â Is there a way to stop this behaviour, to turn off this show-stopper compulsory protection? Â This image shows it: in the original the bg is 255-255-255 - full blinkies on the LCD. But in the RAW there is, alas, enough detail left ion the bits to bring it back:
Lines are drawn together. So that the file is busy. I am looking for a command that extra line below the main line is being erased. As the top line is there to stay, and underline and additional lines to be deleted.
"xref object blow up max on loading scene" thats all I can add only into the scene I have a CAT rig, some cylinders with skin,cloth,ffd modyficators. After importing and xref object i close max. Then, when I am trying to open max with xrefobject i get an error. I unchecked the "automatic update" option, with to effect- still max cant open the scene and gimme an error.
when I browse image files I find that the Photoshop/Adobe logo has been replaced by the Netscape logo. When I attach a file in email the N-scape logo is there by file name/number not Photoshop logo. Anyone know why or have this issue?
I have a .pdf that I want to use in a presentation next week. The problem is, since we last used this .pdf, we have changed our logo. How does one switch out one image out for another?
I've created a logo, but once i put it on the web the low resolution turns it to crap. I have recreated it using the work paths in photoshop and the filled the paths...
How did they create the outer line of the speach bubble? The curve is very smooth and doesn't have signs of the little bumps I get when I try using a formation of several points then filling in the middle.
I'm trying to make the letter W look like wave curls, however I have no idea where to start. I tried playing with the pen tool but I cant seem to do anything useful with it.
There probably should be a lot of post on how to do it,and i've seen a general post where everyone explains bit and pieces but is there any guide made by the person who really made the pst logo?
I'm trying to create a new logo. The design is very simple, in that it is mainly text. What I'm finding is that the image when printed and enlarged becomes fuzzy around the edges. What can I do to ensure the quality stays good?
I've read some things on this forum that talk about saving the logo in Vector format. What is this and how do I do it? Also what format and resolution do I save it at for print and the web?
I have a logo that I need to print on a decal but need it to be 300 DPI, crisp, clean, etc... The Font is a Futura Md BT.? Here is a link to the file:[URL]...
I am trying to edit a psd of a logo for a company i am working for,
[URL].........
but when i open it says something like "can not open, file might be corrupted" the psd is done in CS4 and iam trying to open it in CS6, what can it be?
I've been given a rather large jpg file containing a client's logo. The dimensions are huge - 6299 x 1890. I need to resize the image without losing clarity. What steps must I take to do this? Is Photoshop the best place to handle this task, or is Illustrator a better fit?
I only have PS CS5. I made text logo with a transparent background for a website and saved it as a png. The person building the website can't seem to resize it without it becoming pixelated.
the logo is translucent- sometimes and other times not- there is a setting I am missing somewhere. It worked this morning then I could not get it to work
He wants me to have the completed logo in .ai version and a .EPS..why would they want them saved like this- why wouldnt just a PSD and JPEG be ok?
Secondly, I see that .ai is Adobe Illustrator- what does this allow someone to do, that they wouldn't be able to do on photoshop.
I have the ability to save as EPS, as well as many others, but not .ai. However, I see there is an ability under 'File', to 'Export to Illustrator'. If I was to do this, would this save it as an .ai file that would suit my 'client'.
Im tryin to make a logo for a web site into a vector graphic that i can use with the custom shape tool. I've read at the adobe web site how to do it but there is one catch. When you paste it it says to set it to paste on a new shape layer. I cant seem to make it create a shape layer, only a new one. Can somebody enlighten me?
I like the idea of the pixelation floating away from the object, Is there a name for this kind of effect? I assumed it was just some kind of pixelation reference.