Photoshop :: Warp Tool - Can Number Of Handles / Point And Grid Size Change
Nov 28, 2012
I've converted a 2D image into a smart object, dragged into a project then transformed it using the Distort command (similar to how you might distort a 2d image to make it sit inside a photo frame at an angle) . I need to then warp that image around over something that looks like a curved panel thats 2D but looks 3d. Its not a 3d object, but a rendered 2d image that just looks 3d.
I'm using the Transform > Warp tool as Puppet Warp isnt available after using Distort when using Smart objects.
Warp works fine to some extent but I could really do with more handles and smaler grid for more accurate warping rather than the default 3x3 grid & handles..
Possible to add more handles/ nodes/ control points (or whatever they'e called) and/ or increase grid points in the same way Puppet Warp does this so as I drag around I control a tigher & smaller space?
I've been looking for an option to change the size of the grid (32 x 32, 64 x 64, that sort of thing) but I can't seem to find it, I also can't find any option to snap to grid.
'm using a Mac with the latest version of the Creative Cloud. I've been stuck with the sillest problem ever with the Character Tool.It started with the size tool. If I set it to 200px and press enter, it will suddently jump to 11443.91 px. It does the same thing if I use the slider (clicking the tT and sliding up and down), it will show me the right number, but the second I let it go, it jumps to a complete random number. If I put it at 300 px, it goes to 11443.91px ... again.Now, all the other character tools are doing the exact same thing. The line-height, the tracking, everything.
Here's all my system info if you need it: Adobe Photoshop Version: 14.0 (14.0 20130423.r.221 2013/04/23:23:00:00) x64 Operating System: Mac OS 10.8.4 System architecture: Intel CPU Family:6, Model:58, Stepping:9 with MMX, SSE Integer, SSE FP, SSE2, SSE3, SSE4.1, SSE4.2
How can I move both handles symmetrically after the initial point is set?
pen tool:
1) drop a point 2) drop another point and drag (both handles move symmetrically in distance from point and angle) 3) finish your shape 4) switch to Direct Selection Tool 5) select one of the new points and move the handles (angle changes but distance from does not)
Here's a quick vid
[URL].........
I run in to this all the time. I'll quickly set top of a curve, make a mistake and then want to go back and symmetrically extended both handles. Right now I have to set the distance on each side independently and it's never perfectly symmetrical again.
Basically I am trying to warp a pattern about it's centre point, in a radial manor (the pattern file is obviously square in photoshop). If you imagine the pattern on a planar surface, the warp that I am trying to achieve is as if one were to grab the central point of the surface and pull it directly away from the face - see image below for visual aid...
I'm trying to achieve a pattern that is a flat file, but looks like you are looking directly at the end of a pointy end of a cone that used to be a flat surface with the pattern on it.
In Xara Designer Pro 7, when I have selector tool active and want to drag over a number of elements to select them the selector tool will change the size of the canvas (page). Is that not a bug? I used this way of selecting elements often, and it is not good for me with this new behaviour.
Is it a bug or is it a new setting which I then need to change?
I made a circle and used the direct selection tool (AICS5). I clicked on the bottom point thinking I would pull down and make the shape into a sort of ballon shape, or an upside down teardrop. but I got the shape below. It was very cool, as if I was pulling outward on both handles of the bottom point. But I was unable to repeat it. It reminds me of the time YEARS ago - when by accident, I pulled a milliion copies of a shape and had no idea how I did it. Just last week I found out about the tilde key trick and realized that's what happened!
Are there any options to specify the "positions" etc. of handles of anchor points in order to be able to shape a little more precise for example for an image that has to be identically left and right shaped?
I'm drawing a Bell (church bell) at the moment and drawing one side first and duplicating and reflecting it works fine to get the perfectly symmetrical shape, but when I want to adjust some handles or shaping, I would like to do this identically left and right without constantly having to adjust one side and duplicate it etc.
when I look in the CS1 help, it tells how to use it and even shows what the icon for it looks like but I cant find anything in the help about where the button for the Warp tool is.
In uploading the Point input data into the AutoCAD Civil 3D 2013 software program, is it possible for me to add more Point Attribute items after Point Number, X, Y, Z? I need to have the chemical results/data attached to the (sampling) Point that has the Point #, X, Y, Z - like Point Number, X, Y, Z, Arsenic, Lead, Mercury in the input .txt (or .csv) file.
I do aerial photography with a large rc helicopter. Camera movement is hard to get rid of. I am looking forward to the upgraded Warp stabilizer "VFX" to work with that. I have been using the Warp in AE and motion tracking. I just don't know how to launch the multi point program in AE cloud.
I use the rotate tool to design gauges, like clocks, a lot. I hold the ALT button and click on the center of my drawing and then a window pops up to enter in what degree I want my object to be. Currently the decimal point only allows for hundredths, ex. 45.25 degrees. Is there any way to change this to thousandths or even higher, ex. 45.25125? I've attached a screenshot to show you what I mean.
I have many images of skies with clouds in them. I would like to warp a cloud into the shape of an airplane. I have tried (thus far UNsuccessfully) to control the warp tool - or more accurately the grid - well enough to do this.
I don't want to crop or otherwise delete the other pixels, because I want the edge to have the "real" cloud effect of wisping away. But, when I try to use the warp tool, too much of the cloud changes.
(I need to make the fuselage section fairly thin, while the wings must remain wide.) Can anyone give me some pointers on how to gain better control? Or is the warp tool completely inadequate for this project?
I'm trying to nudge the anchor points on an object randomly (to get an informal look). (I know some Effects do this already.)
Maintaining corner points is no problem - you just set the direction handles to the same coordinates as their anchor.
But I can't nudge a smooth point in the way I want to, which is to move the anchor but maintain the direction handles in exactly the same relation to their anchor as they had before. That is to say, they should remain smooth points.
My script calculates the difference between 'before' and 'after' positions of the anchor, and applies that difference to the direction handles… but in practice the smooth points are converted to corners, because the direction handles don't maintain their relation with the anchor.
var docRef = activeDocument; var objects = activeDocument.selection.length; var cShift = prompt("Point shift (pt)",5); // loop through all objects for(var count=0;count<objects;count++)
The last time I used PS was about two weeks (it's summer) and I had the marquee size set to 2.18x2.18 inches. I just changed it to 2.15x4.35 inches. When I click on the image, which is about 2.25x4.45 inches, it selects an area 2.18x2.18 inches. The dimensions in the boxes are 2.15 and 4.35 inches. Feather is 0 pixels.
Currently the cage tool recalculates the transformation with every point I change. This can be terribly slow for every point moved.
What I imagine would be good therefore would be to have an option for how the transformation is previewed -
1. None - useful for moving many points; might not be necessary if 2 below works well2. Low-Res - useful for getting the transformation almost right without incurring exasperating delays3. Full Quality - final checks and tweaks
(It would also be a useful extra to mark key points and see how they move, but not quite so necessary as having a low-res preview option)
Also an option if feasible to transform what's outside the cage also?
I'm looking for an option to adjust the grid size and to snap-to-grid.
For some purposes, you can find a way around this, but it is a pain when working on a project that requires perfect precision.
The topic has been brought up before, but I'm hoping to hear of any news on the possibility of implementing it. I don't assume there has been made any plugins to cater this need since earlier posts on the matter, so I'm hoping to persuade developers to implement the feature in a new version of paint.net instead.
If you need to know more specifically what I'm looking for, then it's basically what you have in Adobe Illustrator or any decent 3D modelling software you will ever come across. It would work pretty much exactly like the grid already in place, except you would not be limited to working only with individual pixels, but rather groups of pixels as you zoom further out. The grid would preferably have thicker lines every 5, 10 or 15 lines, etc. for user to position the various elements.
But I need more control than I can achieve with the nine section grid it imposes on my image.I frequently need to warp a page layout to look like it is situated within an open book..I can get it pretty close but I want it perfect.
I have tried using Puppet Warp and the Liquify Filter to fine tune my warps but they dont really do their thing without deteriorating the image in undesired ways.
how better to control my warps so they follow the curves of the pages more convincingly?Any resources available that show advanced methods of using the Warp tool?(Most of what I find on YouTube is useless beginner stuff)
When using the perspective grid tool and type, I have a word on the right side of the grid in perspective, and I want to make a shadow of this word flat on the bottom grid. (Like how a tall building casts a shadow flat on the ground)
I tried using the shear tool to do it but it is a bit tricky getting it just right. There must be an easier way to do it within the perspective tool grid.
When I type the word and align it to the bottom grid, how do I rotate it whilst still being aligned in perspective on the bottom grid?If I try and rotate the word using the selection tool it rotates off axis so it is no longer laying flat on the bottom grid.
Words placed on the bottom grid always read from the left vanishing point - I want the word to read from the right vanishing point so it aligns with my word on the right grid wall.