Photoshop :: Some Basic Tips For Texturing...

Jun 23, 2003

Pretty much my main downfall when it comes to working with Photoshop, is my lack-of-expierence with texturing.

For example, I'm trying to figure out how to make a gray-ish type metal texture.

Basically, are their any *general* tips to get me going, on texturing? Using the metal example?

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Photoshop :: 3D-texturing

Jun 29, 2005

if it's possible to do kind of 3D-texturing in photoshop.

The grid looks very ugly as it's just a flat pattern on top of the model. I'd imagine photoshop could somehow do 3D-texturing based on the bevel blending I´ve used in the model.

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Photoshop :: Texturing DVD

Apr 16, 2007

Anyone used/bought this DVD ?

It sounds like it would be interesting, but I don't think I want to spend that much on it unless I had some reliable information.

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Photoshop :: Texturing A Photo

Jan 25, 2007

I have a high resolution image for an event we're promoting. The theme/title is "Breaking the Mold" I had a hard time thinking of a concept to go with and have sketched a few things out.

But I really want this to look like a movie poster or a game cover. Anyway the conference is, from what I'm told is to deal with leadership and breaking the way things are normally done.

So I figured I'd try something like a guy kneeling or standing in a business suit, tearing his coat off, like a Superman type deal, but have only half of the image as a statue, while the top half is the man breaking out of the mold (so to speak).

So my question is, once I find a suitable image, how can I take a textured image or background and lay it over the man's body to make it look like he's in the mold itself.

I have thought about creating a brush with the texture and painting over the man and setting layer effects to "pin light" and setting opacity. While this works with paint pretty well, I figured it might work with texture.

But how do I create the brush with the texture for a high resolution image?

Now after I crop the man out of whatever background he's in, and I take a complete huge picture of a statue, plaster, broken concrete, can I just lay it over the man. Because I've tried it with a quick sample I had as a test and set the layer settings to all the ones on there, but the concrete would not wrap around the shadows, and highlights well. The texture would remain flat and not have depth of the man's body.

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Photoshop :: How To Do A Fast Preview While Texturing

Aug 13, 2012

I saw a video of some guy making a texture for a 3d model in photoshop and time to time he switched to a window where he could see and manipulate the 3d model with the unfinished texture and no, he didn't save the project and apply it everytime. I was wondering if that was a plug-in or something like that.

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Maya :: Photoshop / Unity - Looking For Texturing Workflow

Feb 11, 2014

I'm working on a hobby project for a game in Unity3d. When it comes to texturing my Maya models and bringing everything into Unity, I often find myself lost in a very tedious workflow. How to organize the texturing process between different applications.Here is what I'm doing right now: 

1. export UV snapshot from Maya and open it in Photoshop
2. use premade textures, photo reference and hand painted images in PS to build a diffuse texture
3. export as an image file and check it on the model in Maya
4. go back to PS, adjust and start building a specularity/gloss map, as well as use premade normal map textures or hand painted bump maps to create all those different maps
5. export layer groups from PS into individual texture file (diffuse, specular, normal, emission etc...)
6. assign everything in Maya and check if it looks ok (I prefer doing this in Maya, so I could change the model or UVs if needed)
7. export another set of texture maps from PS to meet the requirements of Unity (diffuse with gloss in Alpha channel ect)
8. assign and test everything in unity and make prefabs for my developer
 
As you can see I spend a lot of time on exporting up to 6 versions of one texture for different purposes for Maya and for Unity. Everytime I want to change something, I have to manually go in and re-export and refresh those textures. I'm trying to use actions in Photoshop and a Mel script in Maya to make that easier, but still it's a lot of tedious work spent on just updating images. 
 
I actually started off using PSD networks in Maya. I would create my material, let Maya create a PSD file with different layer sets assigned to my shader and let it all refresh at once without having to export. That sounds like a reasonable workflow, but I stopped using it, because networks with layer sets only support flattened Photoshop data, so no layer effects and non-destructive editing from within PS. And every once in a while my PSD network would break and corrupt my PSD files, making it impossible to save them or open again.

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Photoshop :: CC - 3D Texturing Slow (suspected Culprit - Live Previews) - Can Turn Off

Sep 3, 2013

We do a lot of 3D texturing for models. While CS6 was doing that just fine, CC has a problem. When we paint on 3D model directly, it has a 0.5-1 second lag. That's acceptable, as it's not used much. However from CC it started to lag even when painting directly on unfolded texture. Which basically interferes with our job.
 
It seems that there is no applying step anymore when switching from flat texture to 3D view and all changes are applied on 3D immediately when we paint on flat texture. Release notes say it's a 100x speed improvement, but we don't really see it. We see this behaviour on 2 computers: OS X one and Win8 one.
 
So my question is - can we turn immediate change applying on 3D model off?

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3ds Max :: How To Unwrap Weapon For Texturing

Mar 16, 2012

I am currently trying to unwrap a weapon for texturing and some of the faces are flipped only in the UV Editor. I have the option under xView Flipped UVW Faces checked on and they only pop up when I have the Unwrap UVW Modifier highlighted and in use. I've tried to flip them or mirror them under the editor but it doesn't seem to work. Under Edit Poly, Flipped UVW Faces isn't applicable. I even tried deleting a polygon and creating a new one in its place but I get the same result. I also reset x form just to see what would occur and they are still there. I'm to the point that I think it isn't as big a deal as I'm making it out to be but want to get a second opinion before I move on to unwrapping.

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3ds Max :: Texturing Faces Of Same Polygon

Mar 29, 2012

I have made a cube, and given a basic cube UV map. The material I want is a standard 2D map (say noise). The problem is that each face gets the same pattern of noise. I would have the same result if I had a basic bitmap as the material.

My solution has been to make a Multi-Sub material, and then use a different noise seed for each side of the cube. This works fine, but it makes it time consuming to do something like change the color of the cube (as I would have to edit 5/6 materials).

So, I am asking, is there a way to either make the UV behave as if each face was part of the same "thing" (spread one noise map over the image/stretch the bitmap). Perhaps make an object use multiple materials (or something like that), so that I can have a Multi-Sub for a greyscale noise, and then a basic color that I can change to effect all of the sides at once.

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3ds Max :: Texturing Using Viewport Canvas

Mar 9, 2011

I am having a problem when texturing using the viewport canvas. Whenever I activate the brush tool, the light on the texture seems to change. The first image shows what the texture should look like. The 2nd image shows what happens when the brush tool is active. The texture for the body gets washed out. I have my viewport settings on default lights and hardware shading turned off. I've deleted all my lights in the scene but it doesnt seem to matter.

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3ds Max :: Texturing Individual Polygons?

Jan 10, 2012

I started University a few months back and we are currently doing an assignment with Max. Now we arent allowed to use Unwrap UVWs cos apparently thats too above us at the moment so we have to apply a texture, and then apply a UVW map. However, I know it is possible to apply a texture to selected Polygons but how do I actually go about doing this as every time I try, it just applies the texture to the whole object.

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3ds Max :: Texturing In 64bit Version

Nov 24, 2011

I'm using the 64bit version of 3Ds Max 2012 (student licence) and I've been having a bit of trouble with a bit of functionality I'm used to using that doesn't appear to be available in this version.

Basically, I want to add a .mov (or .avi - a movie file) to my alpha map. I've done this before in earlier versions with no issues and it's exactly the effect I'm looking for in this scene I'm working on. When I go to add either of those file types they simply don't appear in the 'bitmap' section while browsing files.

From looking online I've heard that this is an issue only in the 64bit version and it works perfectly well in the 32bit. My questions are:

- Is this an issue that's being worked on, a deliberate product feature (why?), or an oversight?
- Are there other movie file types that do work in the 64 bit version that I can use instead?
- Would uninstalling max and reinstalling with the 32 bit version have a negative effect on the files I've created within my current version?

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3ds Max Modeling :: Texturing And Rendering?

Jun 14, 2013

how to texture and render like how they did in the movie: OnePiece 3D Mugiwara chase, here is the link: URL.... If you'll notice the textures aren't that detailed and the characters seem to have a black outline in most places, which changes as they pose differently, also the eyes aren't exactly a seperate 3d object which has been placed in the eye socket, the eyes are somehow just placed in their respective locations and animate as the characters look somewhere else.

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Photoshop :: No Tool Tips CS5?

Jul 21, 2012

I don't have any tool tips popping up even though it is turned on in preferences.I am using windows 7 64 bit I have the latest cs5 update. using photohop version 12.0.4 x64
 
I've tried restarting but still the same.I know it was a problem for some win xp users and v12.0.3 update fixed this I believe.any win 7 users having same issue?

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Photoshop :: Tips/Advice?

Apr 6, 2007

I'm trying to even out skin tone and slightly change a hairstyle in a photo, Can anyone give me any advice on how to do this?

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Photoshop :: Kai's Power Tips

Oct 25, 2005

Seems like a good time for some KPT. That is, the original Kai's Power Tips. Many kudos to Steve and Gurus Network.

Many moons ago, Kai took a few Photoshop tools to the next level. To this day, even as old as they are, a great deal of his work is still relevant.

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3ds Max Modeling :: Can Separate The Geometry For Texturing

Apr 10, 2011

as you see in the pic, top is blue and bottom is gray.I approached this by applying texture to selected polygons.I don't want to detach the mesh.

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Photoshop :: CS5 / Tool Tips Not Displaying?

Nov 27, 2012

My classroom is running CS5. We just started working in Photoshop. Tool Tips only display for a few minutes, then stop working. Show Tool Tips is checked in preferences. How can I get Tool Tips to work consistently? I have read some info about an update called 12.0.3 and one called 12.0.4.

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Photoshop :: Create Your Own Tips Word

Apr 28, 2004

When I open the Add_001.html template in Wordpad (XP Pro) the file opens as HTML code, not the document itself. This is fine w/ me, I know HTML.

However, I was wondering if the file is suppose to open as an HTML page instead, and I could use Wordpad to edit it?

Maybe I saved it wrong...

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Photoshop :: Image Retouch Tips

Oct 19, 2005

Here are a few of my tips for retouching images in Photoshop:

http://www.mediaspin.com/retouch1.html

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Photoshop :: Burnt Edges, Any Tips?

Mar 24, 2006

I am trying to do a realistic burnt edge effect, I have looked at all the tutorials I could find. But they just seem to come out... Alright.

Anyone have any examples of one and tips they used to create it or links or anything that might help? Driving me insane trying to do this and im not getting very far with it..

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Photoshop :: Tips And Tricks For Backlighting

Aug 27, 2006

Before everyone recommends search. I just thought I would start a thread that gives specific insight and opinions from others on how to do these things. We all know painting with light, lens flares etc.. But there are many other tricks some have pointed and I would basically like people to expose those and just chime in on how they would achieve some of these effects and keep it in one thread. I scavanaged around on a few other theads on started early about mixtape style covers, but this question wasn't really answered.

I don't care for Mixtapes, but I think that the artists behind them do a very good job of catching the eye and do a great job of mixing simple effects to make a a scne come to life.

For example: .....

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Photoshop :: Technical Tips Needed About CS2

Apr 27, 2006

I just installed my new Photoshop CS2 and transferred all my plug-ins and other stuff from Photoshop 7 folder, but I cannot seem to transfer all the saved actions that I have on the 7 and that's bad. I have saved quite a few important for me sets of edits that I most frequently use with my images as actions and I apply them with a single click. I need to find out how to transfer them into my new version if possible.

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Photoshop :: Tool Tips Do Not Display

Nov 19, 2008

Tool Tips Do Not Display in Photoshop CS4

System is updated--using Windows XP Pro service pack 3, latest video driver, plenty of RAM. And in Preferences--Interface--Show Tool Tips is indeed selected. Whenever my pointer hovers over anything, no tips are displayed. Tool Tips worked fine in CS3.

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Photoshop :: Tips On Digital Camo?

Oct 12, 2007

I am a paratrooper who runs a few veteran websites, I am interested in doing some sites that use the new digital type camo. The Army ACU pattern in particular to start. Does anyone have any tips/tricks on how to use photoshop to create the ACU digital pattern camo.

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3ds Max :: Accurate On Texturing Because Of Graphic Logo And Words

Jul 26, 2012

I'm working on 3d branding, so I need to be very accurate on texturing because of graphic logo and words.Although the model wasn't so complex, somehow texture him so messed, there a distortions on corners.the checker pattern isn't seem correctly on model.I've tried every method (3Ds max 2012):

1. select edges and convert them as seams, and choose the faces for making them planar, or on projection.
2. relax
3. flatten map and stitching
4. simple projection
5. uvw map paste
6. strigthen and so on.

I'm looking for result like this: URL....but I have to say that on my model, the graphic in his sides too, and not a solid color.

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3ds Max :: Texturing Multi-objects For Single Model

Jan 16, 2013

I have a question that involves texturing multi objects for a single model.

1 - should I texture the peices first and then attach them together

or

2 - should i attach the pieces together and then texture them.

Also, once the model are attached, should I still weld the vertices and if I dont weld them, will it affect the animation when I rig the model?

Rig: Intel Core Quad CPU Q6600 @ 2.40GHZ
8gb RAM
64bit OS
GeForce 660i GTX
3DS Max 2013

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Photoshop :: Tips/tutorials On Blending Image...

Jan 27, 2009

Anytime I try to cutout a piece of an image and paste it into another image, the final result always turns out bad. It looks exactly like what it is...a cutout pasted onto another image.

Are there any good tips or tutorials on what to do to an image cutout to make it blend more seamlessly into another image?

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Photoshop :: Tips For Cleaning Up A Newspaper Image?

Jan 24, 2009

I scanned a color image from a newspaper, so of course it's pretty grainy. I've done things like despeckle, which helped a bit, and some other filters to get rid of noise and such but I was wondering if anyone had any useful tips for improving newspaper images? (i.e., get rid of the grainy look from the high dot content, just make it look cleaner)

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Photoshop :: Tips For Getting This Slightly Washed-out B&W Look On Photos

Dec 6, 2006

I'd be grateful for any tips anyone has for processing some photos to look in some way like these photos from the 1940s (including any possible effects aging has had) :

To begin with, I've read in various places that desaturating is not always the best way to change a colour photo to B&W, depending on the results you're after, and I'm thinking that perhaps this might be one of those times ?

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GIMP :: Copy / Paste Alpha Channel - Texturing

May 18, 2013

I have some textures, and i am trying to pack them into texture atlas. All of them are RGBA png's generated with PIL (Python Image Lib). I am opening all of them in gimp and copy-pasting them into their new place in texture atlas.

But i have noticed something strange, i am storing specular map in alpha channel of my diffuse textures, and emission value in alpha channel of normal textures.

The problem is, that GIMP does not copy pixels with 0 alpha value into clipboard. So, when i am trying to copy a normal map from source to atlas, and if emission value is 0, then GIMP is not copying anything, i am getting empty layer pasted into my atlas, if there are 0 alpha value pixels in diffuse map they are not copied to destination, even selection outline shows that there are no pixels in places where specular is set to 0.

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