3ds Max :: Accurate On Texturing Because Of Graphic Logo And Words
Jul 26, 2012
I'm working on 3d branding, so I need to be very accurate on texturing because of graphic logo and words.Although the model wasn't so complex, somehow texture him so messed, there a distortions on corners.the checker pattern isn't seem correctly on model.I've tried every method (3Ds max 2012):
1. select edges and convert them as seams, and choose the faces for making them planar, or on projection.
2. relax
3. flatten map and stitching
4. simple projection
5. uvw map paste
6. strigthen and so on.
I'm looking for result like this: URL....but I have to say that on my model, the graphic in his sides too, and not a solid color.
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Jan 5, 2014
I have a small graphic (logo) 'grouped' (in .ai) and it won't 'ungroup'? Never happened b4. ???
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Nov 19, 2012
I have inherited a site tempate, and am trying to change the logo to emulate the text already present on graphics on the site. The site is at [URL]. I have played with varying the shadow on the lefthand text image but it just can't emulate that on the right which was supplied with the site layout. I can't get the shadow to have the same soft blur as the text on the right.
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Jul 22, 2013
Currently working on a PowerPoint styled animation.I've parented the source text of 5 text layers to 1 text layer so I can easily alter the text. It is essential that I have 5 identically texted layers.
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My requirement isn't much: To assign colors to individual words without having to separate those words into different layers.
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Jul 18, 2013
I used some white rectangles to change the shape of black letters on a white background. Now I want this combination of letters & rectangles to be just letters when I select them etc. (make the white rectangles blend with the background and still have the shape they left on the letters) How can I do that?
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May 1, 2013
I'm having in CS6..I have a text block with a couple of styles in it (headings have one look, body copy has another). Here and there, some words are on bold. When I select some bold words and change the color of them, some other bold words in some other paragraph also change color. Not all bold words... just some. The behavior is unpredictable, so the exact words that get changed will vary, but once it starts to happen it won't stop. When I try to manually fix the other words (hopefully I noticed them before my client!) and change them back to black, sometimes that change reverses the color on the original words too. Sometimes not; it's like the effect is sometimes two-way and sometimes one-way. It becomes a real logic puzzle sometimes, a maddening game where every change affects something else and you can't find the combination of actions that will do the simple thing you want.
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I haven't noticed it happening with non-bold text, but that could just be coincidence.
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When this happens, the only fix seems to be to rebuild the text from scratch in a new text box. (Copying it all and re-pasting it does not seem to work—unless possibly I paste into a different document entirely.)
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Oct 22, 2013
Is there a way to insert a Ai graphic into msWord and the graphic text still be searchable in msWord? I would like the text in my Ai graphic to be searchable once the graphic is inserted in msWord. I have tried different Ai exports, but all come into msWord as pictures. Is there a way to keep the Text Layer in my Ai file searchable in msWord.
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Jul 5, 2004
Does anyone know of a tutorial or a site that may explain how to do this? I dont mind redrawing the graphic, but i would like vector graphic made.
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Oct 27, 2011
How do I paste a graphic over an existing graphic on a header? and how do I determine the amount of pixels to be covered and the amount of pixels in the graphic I am wanting to use?
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Jun 29, 2005
if it's possible to do kind of 3D-texturing in photoshop.
The grid looks very ugly as it's just a flat pattern on top of the model. I'd imagine photoshop could somehow do 3D-texturing based on the bevel blending I´ve used in the model.
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Apr 16, 2007
Anyone used/bought this DVD ?
It sounds like it would be interesting, but I don't think I want to spend that much on it unless I had some reliable information.
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Jan 25, 2007
I have a high resolution image for an event we're promoting. The theme/title is "Breaking the Mold" I had a hard time thinking of a concept to go with and have sketched a few things out.
But I really want this to look like a movie poster or a game cover. Anyway the conference is, from what I'm told is to deal with leadership and breaking the way things are normally done.
So I figured I'd try something like a guy kneeling or standing in a business suit, tearing his coat off, like a Superman type deal, but have only half of the image as a statue, while the top half is the man breaking out of the mold (so to speak).
So my question is, once I find a suitable image, how can I take a textured image or background and lay it over the man's body to make it look like he's in the mold itself.
I have thought about creating a brush with the texture and painting over the man and setting layer effects to "pin light" and setting opacity. While this works with paint pretty well, I figured it might work with texture.
But how do I create the brush with the texture for a high resolution image?
Now after I crop the man out of whatever background he's in, and I take a complete huge picture of a statue, plaster, broken concrete, can I just lay it over the man. Because I've tried it with a quick sample I had as a test and set the layer settings to all the ones on there, but the concrete would not wrap around the shadows, and highlights well. The texture would remain flat and not have depth of the man's body.
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Mar 16, 2012
I am currently trying to unwrap a weapon for texturing and some of the faces are flipped only in the UV Editor. I have the option under xView Flipped UVW Faces checked on and they only pop up when I have the Unwrap UVW Modifier highlighted and in use. I've tried to flip them or mirror them under the editor but it doesn't seem to work. Under Edit Poly, Flipped UVW Faces isn't applicable. I even tried deleting a polygon and creating a new one in its place but I get the same result. I also reset x form just to see what would occur and they are still there. I'm to the point that I think it isn't as big a deal as I'm making it out to be but want to get a second opinion before I move on to unwrapping.
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Mar 29, 2012
I have made a cube, and given a basic cube UV map. The material I want is a standard 2D map (say noise). The problem is that each face gets the same pattern of noise. I would have the same result if I had a basic bitmap as the material.
My solution has been to make a Multi-Sub material, and then use a different noise seed for each side of the cube. This works fine, but it makes it time consuming to do something like change the color of the cube (as I would have to edit 5/6 materials).
So, I am asking, is there a way to either make the UV behave as if each face was part of the same "thing" (spread one noise map over the image/stretch the bitmap). Perhaps make an object use multiple materials (or something like that), so that I can have a Multi-Sub for a greyscale noise, and then a basic color that I can change to effect all of the sides at once.
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Mar 9, 2011
I am having a problem when texturing using the viewport canvas. Whenever I activate the brush tool, the light on the texture seems to change. The first image shows what the texture should look like. The 2nd image shows what happens when the brush tool is active. The texture for the body gets washed out. I have my viewport settings on default lights and hardware shading turned off. I've deleted all my lights in the scene but it doesnt seem to matter.
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Jan 10, 2012
I started University a few months back and we are currently doing an assignment with Max. Now we arent allowed to use Unwrap UVWs cos apparently thats too above us at the moment so we have to apply a texture, and then apply a UVW map. However, I know it is possible to apply a texture to selected Polygons but how do I actually go about doing this as every time I try, it just applies the texture to the whole object.
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Nov 24, 2011
I'm using the 64bit version of 3Ds Max 2012 (student licence) and I've been having a bit of trouble with a bit of functionality I'm used to using that doesn't appear to be available in this version.
Basically, I want to add a .mov (or .avi - a movie file) to my alpha map. I've done this before in earlier versions with no issues and it's exactly the effect I'm looking for in this scene I'm working on. When I go to add either of those file types they simply don't appear in the 'bitmap' section while browsing files.
From looking online I've heard that this is an issue only in the 64bit version and it works perfectly well in the 32bit. My questions are:
- Is this an issue that's being worked on, a deliberate product feature (why?), or an oversight?
- Are there other movie file types that do work in the 64 bit version that I can use instead?
- Would uninstalling max and reinstalling with the 32 bit version have a negative effect on the files I've created within my current version?
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Jun 14, 2013
how to texture and render like how they did in the movie: OnePiece 3D Mugiwara chase, here is the link: URL.... If you'll notice the textures aren't that detailed and the characters seem to have a black outline in most places, which changes as they pose differently, also the eyes aren't exactly a seperate 3d object which has been placed in the eye socket, the eyes are somehow just placed in their respective locations and animate as the characters look somewhere else.
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Jun 25, 2008
concerning structures of graphics.
staring with the material:
ive got a red sock and a white sock, and i want to place the colors black red yellow onto the red sock, so that it looks as realistic as poissible. problem is that i cant get the structure of the sock onto the new colors (i tried diffrent blending modes, displace).
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Aug 13, 2012
I saw a video of some guy making a texture for a 3d model in photoshop and time to time he switched to a window where he could see and manipulate the 3d model with the unfinished texture and no, he didn't save the project and apply it everytime. I was wondering if that was a plug-in or something like that.
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Jun 23, 2003
Pretty much my main downfall when it comes to working with Photoshop, is my lack-of-expierence with texturing.
For example, I'm trying to figure out how to make a gray-ish type metal texture.
Basically, are their any *general* tips to get me going, on texturing? Using the metal example?
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Apr 10, 2011
as you see in the pic, top is blue and bottom is gray.I approached this by applying texture to selected polygons.I don't want to detach the mesh.
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Feb 11, 2014
I'm working on a hobby project for a game in Unity3d. When it comes to texturing my Maya models and bringing everything into Unity, I often find myself lost in a very tedious workflow. How to organize the texturing process between different applications.Here is what I'm doing right now:Â
1. export UV snapshot from Maya and open it in Photoshop
2. use premade textures, photo reference and hand painted images in PS to build a diffuse texture
3. export as an image file and check it on the model in Maya
4. go back to PS, adjust and start building a specularity/gloss map, as well as use premade normal map textures or hand painted bump maps to create all those different maps
5. export layer groups from PS into individual texture file (diffuse, specular, normal, emission etc...)
6. assign everything in Maya and check if it looks ok (I prefer doing this in Maya, so I could change the model or UVs if needed)
7. export another set of texture maps from PS to meet the requirements of Unity (diffuse with gloss in Alpha channel ect)
8. assign and test everything in unity and make prefabs for my developer
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As you can see I spend a lot of time on exporting up to 6 versions of one texture for different purposes for Maya and for Unity. Everytime I want to change something, I have to manually go in and re-export and refresh those textures. I'm trying to use actions in Photoshop and a Mel script in Maya to make that easier, but still it's a lot of tedious work spent on just updating images.Â
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I actually started off using PSD networks in Maya. I would create my material, let Maya create a PSD file with different layer sets assigned to my shader and let it all refresh at once without having to export. That sounds like a reasonable workflow, but I stopped using it, because networks with layer sets only support flattened Photoshop data, so no layer effects and non-destructive editing from within PS. And every once in a while my PSD network would break and corrupt my PSD files, making it impossible to save them or open again.
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Jan 16, 2013
I have a question that involves texturing multi objects for a single model.
1 - should I texture the peices first and then attach them together
or
2 - should i attach the pieces together and then texture them.
Also, once the model are attached, should I still weld the vertices and if I dont weld them, will it affect the animation when I rig the model?
Rig: Intel Core Quad CPU Q6600 @ 2.40GHZ
8gb RAM
64bit OS
GeForce 660i GTX
3DS Max 2013
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May 18, 2013
I have some textures, and i am trying to pack them into texture atlas. All of them are RGBA png's generated with PIL (Python Image Lib). I am opening all of them in gimp and copy-pasting them into their new place in texture atlas.
But i have noticed something strange, i am storing specular map in alpha channel of my diffuse textures, and emission value in alpha channel of normal textures.
The problem is, that GIMP does not copy pixels with 0 alpha value into clipboard. So, when i am trying to copy a normal map from source to atlas, and if emission value is 0, then GIMP is not copying anything, i am getting empty layer pasted into my atlas, if there are 0 alpha value pixels in diffuse map they are not copied to destination, even selection outline shows that there are no pixels in places where specular is set to 0.
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Sep 3, 2013
We do a lot of 3D texturing for models. While CS6 was doing that just fine, CC has a problem. When we paint on 3D model directly, it has a 0.5-1 second lag. That's acceptable, as it's not used much. However from CC it started to lag even when painting directly on unfolded texture. Which basically interferes with our job.
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It seems that there is no applying step anymore when switching from flat texture to 3D view and all changes are applied on 3D immediately when we paint on flat texture. Release notes say it's a 100x speed improvement, but we don't really see it. We see this behaviour on 2 computers: OS X one and Win8 one.
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So my question is - can we turn immediate change applying on 3D model off?
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May 26, 2011
I create a graphic in Corel Draw X4 and export it as a .png file. It is a button with rounded corners. It will be going on a black background when put into an iphone app. So as to not have the little white corners show up from the rectangular export window, I made the button on top of a black rectangle, slightly larger than the button. I then selected the black to be transparant during the dialogs of exporting to png. When viewed in an image viewer the black is indeed transparent and does not show up. All looks fine.Â
To test what it will look like when put on top of a black background, I also make a black square and export it as a .png. I then open the black background in Corel Photopaint and then import the graphic into the background image. A siloutte of it shows up with the marque borders but the graphic itself (the colors and contents of the graphic don't). When combined with the black background it just disappears. Why doesn't it just lay on top of the other graphic?
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Jun 10, 2008
when I browse image files I find that the Photoshop/Adobe logo has been replaced by the Netscape logo. When I attach a file in email the N-scape logo is there by file name/number not Photoshop logo. Anyone know why or have this issue?
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Sep 26, 2012
I'm having trouble getting my 3D lighting to look, well, believable in PS CS5 Ex. I've moved them around, tried different types of lights, and nothing seems to give me proper shadow contrast and glare and shine on my material. Here is a screen of a dining room setting I'm building (preliminary stage) by combining 2D and 3D elements.Â
The corner hutch on the right is the 3D piece and the two on the left are 2D. The walls, ceiling and floor are also all 3D as well.
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Feb 2, 2012
I've been drawing with Autocad for many years now, I've just upgraded to LT2012.
My problem is with the object snaps. They don't seem accurate enough. For e.g. I'll use end point to snap to a line or a corner and it will seem to work, but when I zoom in the object or the lines are not one on top of each other as they should be.
I'm doing drawings right now and the problem is just compounding as I continue. Nothing is perpendicular or parallel as they should be.
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Feb 20, 2014
Mac OSX10.6.8Â InDesign CS6.
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I've created a design for a flowing graphic "wave" across an office window 20 ft wide. The only colour is Pantone #301 (blue), and there are gradients from 10% to 80%. The sign supplier wants a high res PDF to print on a flexible vinyl material. When I export to PDF, the colors change on my screen and go from blue to a grayish-blue tone.
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1) If I don't do anything, but send the file, will the final output be close to what I see on my screen, or what the InDesign color palette specifies?
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2) When I export to PDF, I see several options. I've tried several variations, and it does not bring the image closer to Pantone #301. What else can I do to assure I get the Pantone color?...
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Here are the process and options:
- Pantone #301 is only color specified in InDesign.
- EXPORT to PDF.
- QUALITYÂ - Press
- COMPATIBILITY - options from PDF 1.4 to 1.7. Which is the best to use?
- OUTPUT - COLOR -
Conversion to Destination? or Not?
Destination - many, many choices!
Profile Inclusion? Not sure what that does.
Ink Manager - It gives an option for "Spot to Process". Should I chose that?
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