Photoshop :: 3D-texturing

Jun 29, 2005

if it's possible to do kind of 3D-texturing in photoshop.

The grid looks very ugly as it's just a flat pattern on top of the model. I'd imagine photoshop could somehow do 3D-texturing based on the bevel blending I´ve used in the model.

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Photoshop :: Texturing DVD

Apr 16, 2007

Anyone used/bought this DVD ?

It sounds like it would be interesting, but I don't think I want to spend that much on it unless I had some reliable information.

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Photoshop :: Texturing A Photo

Jan 25, 2007

I have a high resolution image for an event we're promoting. The theme/title is "Breaking the Mold" I had a hard time thinking of a concept to go with and have sketched a few things out.

But I really want this to look like a movie poster or a game cover. Anyway the conference is, from what I'm told is to deal with leadership and breaking the way things are normally done.

So I figured I'd try something like a guy kneeling or standing in a business suit, tearing his coat off, like a Superman type deal, but have only half of the image as a statue, while the top half is the man breaking out of the mold (so to speak).

So my question is, once I find a suitable image, how can I take a textured image or background and lay it over the man's body to make it look like he's in the mold itself.

I have thought about creating a brush with the texture and painting over the man and setting layer effects to "pin light" and setting opacity. While this works with paint pretty well, I figured it might work with texture.

But how do I create the brush with the texture for a high resolution image?

Now after I crop the man out of whatever background he's in, and I take a complete huge picture of a statue, plaster, broken concrete, can I just lay it over the man. Because I've tried it with a quick sample I had as a test and set the layer settings to all the ones on there, but the concrete would not wrap around the shadows, and highlights well. The texture would remain flat and not have depth of the man's body.

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Photoshop :: How To Do A Fast Preview While Texturing

Aug 13, 2012

I saw a video of some guy making a texture for a 3d model in photoshop and time to time he switched to a window where he could see and manipulate the 3d model with the unfinished texture and no, he didn't save the project and apply it everytime. I was wondering if that was a plug-in or something like that.

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Photoshop :: Some Basic Tips For Texturing...

Jun 23, 2003

Pretty much my main downfall when it comes to working with Photoshop, is my lack-of-expierence with texturing.

For example, I'm trying to figure out how to make a gray-ish type metal texture.

Basically, are their any *general* tips to get me going, on texturing? Using the metal example?

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Maya :: Photoshop / Unity - Looking For Texturing Workflow

Feb 11, 2014

I'm working on a hobby project for a game in Unity3d. When it comes to texturing my Maya models and bringing everything into Unity, I often find myself lost in a very tedious workflow. How to organize the texturing process between different applications.Here is what I'm doing right now: 

1. export UV snapshot from Maya and open it in Photoshop
2. use premade textures, photo reference and hand painted images in PS to build a diffuse texture
3. export as an image file and check it on the model in Maya
4. go back to PS, adjust and start building a specularity/gloss map, as well as use premade normal map textures or hand painted bump maps to create all those different maps
5. export layer groups from PS into individual texture file (diffuse, specular, normal, emission etc...)
6. assign everything in Maya and check if it looks ok (I prefer doing this in Maya, so I could change the model or UVs if needed)
7. export another set of texture maps from PS to meet the requirements of Unity (diffuse with gloss in Alpha channel ect)
8. assign and test everything in unity and make prefabs for my developer
 
As you can see I spend a lot of time on exporting up to 6 versions of one texture for different purposes for Maya and for Unity. Everytime I want to change something, I have to manually go in and re-export and refresh those textures. I'm trying to use actions in Photoshop and a Mel script in Maya to make that easier, but still it's a lot of tedious work spent on just updating images. 
 
I actually started off using PSD networks in Maya. I would create my material, let Maya create a PSD file with different layer sets assigned to my shader and let it all refresh at once without having to export. That sounds like a reasonable workflow, but I stopped using it, because networks with layer sets only support flattened Photoshop data, so no layer effects and non-destructive editing from within PS. And every once in a while my PSD network would break and corrupt my PSD files, making it impossible to save them or open again.

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Photoshop :: CC - 3D Texturing Slow (suspected Culprit - Live Previews) - Can Turn Off

Sep 3, 2013

We do a lot of 3D texturing for models. While CS6 was doing that just fine, CC has a problem. When we paint on 3D model directly, it has a 0.5-1 second lag. That's acceptable, as it's not used much. However from CC it started to lag even when painting directly on unfolded texture. Which basically interferes with our job.
 
It seems that there is no applying step anymore when switching from flat texture to 3D view and all changes are applied on 3D immediately when we paint on flat texture. Release notes say it's a 100x speed improvement, but we don't really see it. We see this behaviour on 2 computers: OS X one and Win8 one.
 
So my question is - can we turn immediate change applying on 3D model off?

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3ds Max :: How To Unwrap Weapon For Texturing

Mar 16, 2012

I am currently trying to unwrap a weapon for texturing and some of the faces are flipped only in the UV Editor. I have the option under xView Flipped UVW Faces checked on and they only pop up when I have the Unwrap UVW Modifier highlighted and in use. I've tried to flip them or mirror them under the editor but it doesn't seem to work. Under Edit Poly, Flipped UVW Faces isn't applicable. I even tried deleting a polygon and creating a new one in its place but I get the same result. I also reset x form just to see what would occur and they are still there. I'm to the point that I think it isn't as big a deal as I'm making it out to be but want to get a second opinion before I move on to unwrapping.

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3ds Max :: Texturing Faces Of Same Polygon

Mar 29, 2012

I have made a cube, and given a basic cube UV map. The material I want is a standard 2D map (say noise). The problem is that each face gets the same pattern of noise. I would have the same result if I had a basic bitmap as the material.

My solution has been to make a Multi-Sub material, and then use a different noise seed for each side of the cube. This works fine, but it makes it time consuming to do something like change the color of the cube (as I would have to edit 5/6 materials).

So, I am asking, is there a way to either make the UV behave as if each face was part of the same "thing" (spread one noise map over the image/stretch the bitmap). Perhaps make an object use multiple materials (or something like that), so that I can have a Multi-Sub for a greyscale noise, and then a basic color that I can change to effect all of the sides at once.

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3ds Max :: Texturing Using Viewport Canvas

Mar 9, 2011

I am having a problem when texturing using the viewport canvas. Whenever I activate the brush tool, the light on the texture seems to change. The first image shows what the texture should look like. The 2nd image shows what happens when the brush tool is active. The texture for the body gets washed out. I have my viewport settings on default lights and hardware shading turned off. I've deleted all my lights in the scene but it doesnt seem to matter.

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3ds Max :: Texturing Individual Polygons?

Jan 10, 2012

I started University a few months back and we are currently doing an assignment with Max. Now we arent allowed to use Unwrap UVWs cos apparently thats too above us at the moment so we have to apply a texture, and then apply a UVW map. However, I know it is possible to apply a texture to selected Polygons but how do I actually go about doing this as every time I try, it just applies the texture to the whole object.

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3ds Max :: Texturing In 64bit Version

Nov 24, 2011

I'm using the 64bit version of 3Ds Max 2012 (student licence) and I've been having a bit of trouble with a bit of functionality I'm used to using that doesn't appear to be available in this version.

Basically, I want to add a .mov (or .avi - a movie file) to my alpha map. I've done this before in earlier versions with no issues and it's exactly the effect I'm looking for in this scene I'm working on. When I go to add either of those file types they simply don't appear in the 'bitmap' section while browsing files.

From looking online I've heard that this is an issue only in the 64bit version and it works perfectly well in the 32bit. My questions are:

- Is this an issue that's being worked on, a deliberate product feature (why?), or an oversight?
- Are there other movie file types that do work in the 64 bit version that I can use instead?
- Would uninstalling max and reinstalling with the 32 bit version have a negative effect on the files I've created within my current version?

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3ds Max Modeling :: Texturing And Rendering?

Jun 14, 2013

how to texture and render like how they did in the movie: OnePiece 3D Mugiwara chase, here is the link: URL.... If you'll notice the textures aren't that detailed and the characters seem to have a black outline in most places, which changes as they pose differently, also the eyes aren't exactly a seperate 3d object which has been placed in the eye socket, the eyes are somehow just placed in their respective locations and animate as the characters look somewhere else.

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3ds Max Modeling :: Can Separate The Geometry For Texturing

Apr 10, 2011

as you see in the pic, top is blue and bottom is gray.I approached this by applying texture to selected polygons.I don't want to detach the mesh.

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3ds Max :: Accurate On Texturing Because Of Graphic Logo And Words

Jul 26, 2012

I'm working on 3d branding, so I need to be very accurate on texturing because of graphic logo and words.Although the model wasn't so complex, somehow texture him so messed, there a distortions on corners.the checker pattern isn't seem correctly on model.I've tried every method (3Ds max 2012):

1. select edges and convert them as seams, and choose the faces for making them planar, or on projection.
2. relax
3. flatten map and stitching
4. simple projection
5. uvw map paste
6. strigthen and so on.

I'm looking for result like this: URL....but I have to say that on my model, the graphic in his sides too, and not a solid color.

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3ds Max :: Texturing Multi-objects For Single Model

Jan 16, 2013

I have a question that involves texturing multi objects for a single model.

1 - should I texture the peices first and then attach them together

or

2 - should i attach the pieces together and then texture them.

Also, once the model are attached, should I still weld the vertices and if I dont weld them, will it affect the animation when I rig the model?

Rig: Intel Core Quad CPU Q6600 @ 2.40GHZ
8gb RAM
64bit OS
GeForce 660i GTX
3DS Max 2013

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GIMP :: Copy / Paste Alpha Channel - Texturing

May 18, 2013

I have some textures, and i am trying to pack them into texture atlas. All of them are RGBA png's generated with PIL (Python Image Lib). I am opening all of them in gimp and copy-pasting them into their new place in texture atlas.

But i have noticed something strange, i am storing specular map in alpha channel of my diffuse textures, and emission value in alpha channel of normal textures.

The problem is, that GIMP does not copy pixels with 0 alpha value into clipboard. So, when i am trying to copy a normal map from source to atlas, and if emission value is 0, then GIMP is not copying anything, i am getting empty layer pasted into my atlas, if there are 0 alpha value pixels in diffuse map they are not copied to destination, even selection outline shows that there are no pixels in places where specular is set to 0.

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Photoshop :: Texturing Certain Objects Onto Other Objects

Jan 23, 2004

Im wondering how to texture say a face with a motherboard, so that the motherboard takes the shading and everything of the face.

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Photoshop :: Error: Cannot Initiate Photoshop Because Photoshop Cannot Create Any More Windows

Nov 2, 2008

Version: Photoshop CS (1)

Computer: Pentium 2.4 gHz dual core

4 Gigs Ram

Nvidia 7950 video card Win XP Home

I started to get this strange error with my Photoshop when making a new document in Photoshop and got the following error: "cannot initiate Photoshop because Photoshop cannot create any more windows".

I thought the easiest thing to do would be to reinstall (Photoshop needs reinstalling extremely often unfortunately), but now when I try and open the program it just give an alert beep and closes back up. Even though I rarely use ImageReady, I opened that up to check and it does the same behavior.

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Photoshop :: 'save To Web' From Photoshop To Image Ready Changes Original's Color Before Optimizin

May 28, 2004

Can anyone tell me what color settings I need to set in photoshop in order to avoid this from happening? It only happens once in a while and I don't know what I've done to fix it or screw it up. What happens is that when I'm in photoshop and I do a "save for web" my document jumps to image ready and when viewing '2 up' for optimization purposes and comparison, I realize that the original view is actually duller in color and does not look like the original in photoshop. The blacks are definitely not as black.

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Photoshop :: Can Photoshop CS Give Smooth Lines To Older MacPaint Clip Art?

Jun 7, 2004

when I got my first Macintosh IICX and all of my MacPaint clip art. I don't want to get rid of the clip art because since I'm still using a black ink printer and not upgrading to a color one, the clip art looks nice in newsletters and the like.

Up until this time I had been using SuperPaint which had the New Superbits editing plug-in to refine the pictures so they had the smoother and cleaner lines instead of looking jagged. With my new computer and printer, I'm also getting Photoshop CS packaged with Adobe Creative Suite Premium, which I have never used before. Since I have not received my order yet, I was wondering if anyone could tell me whether Photoshop has the capability of improving the older MacPaint clip art like SuperPaint did with the New SuperBits editing plug-in. Over the past two days, I have been trying like crazy to back-up my pictures with SuperPaint and then re-saving them with Graphic Converter. It's been so incredibly slow that I thought I would go ahead and ask you, the experts, if Photoshop can also improve the quality of my older MacPaint clip art or if I should continue to back-up my clip art like I have been doing.

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Photoshop :: Error :: 'Could Not Complete Your Request Because Photoshop Does Not Recognise This Type Of File'

Jun 17, 2008

I have just got back from the Elbow gig and pulled the images off the card. They load up in Bridge but don't have actual picture thumbnails. They are named correctly, ie: IMG_3483.CR2 but they won't open!? Error message says 'Could not complete your request because Photoshop does not recognise this type of file'

I could see them on the back of the camera.

mac users... i did a software update the other day and I noticed that there was an update for ACR. Could it have been something to do with that? And why can't I find ACR in my Applications?

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Photoshop Elements :: Uploading Photoshop Pictures To Website Using Browse From Site

Apr 29, 2013

I use Photoshop Elements 11.  I am trying to upload photos to a website and the browse only goes to Windows/Pictures. How do I navigate to photoshop to upload pictures there?

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Photoshop :: Adobe Photoshop Hacking For Working Special Characters?

Oct 30, 2012

of Adobe Photoshop v6.0.1 (quite old, I know, but it do all I want and on my old HW I did not plan/want to use any more recent version, because they are HUGE and with just a little preferences trick, I did not need to reinstall my PS - ever ), yet as Czech user, I need my software to type some special characters as well. These are looking like this:
 
[URL]...

Now the only problem is, that some of them PS just refuse to type. Seven small and seven caps are just wrong. See the line "for PS:"...
 
I battled the problem even by editing the fonts itsels, because that seems to work with Adobe Illustrator, yet this also cause the edited fonts to be useless in another programs. So I looked deeply and in the Adobe settings in directory Fonts / Reqrd are directory CMaps and perhaps editing the character map used will be better and usable solution? how to do it or even determine with file from the 96 files in the CMaps directory are right now used by Adobe Photoshop?

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Photoshop :: Error / Could Not Initialize Photoshop Because Preferences File Invalid

Aug 21, 2012

Everytime I open my CS6, it always show " Could not initialize Photoshop because the preferences file was invalid (it has been deleted)" I reinstalled it but it is still popping out.

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Photoshop :: Saving Tagra Files With Alpha Channels In Photoshop 7

Mar 8, 2004

when I try to save a tagra file with a alpha channel in photoshop 7 the box for the alpha channel is greyed out, with an warning sign next to it, and the line below stating "file must be saved as a copy with this selection" When I examine the saved file the alpha channel is not there!

Has anybody got any idea why?

My old version of photoshop 6, allows you to save alpha channels!

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Photoshop :: Photoshop Soft Edge Tool Feature Missing

Mar 21, 2007

the soft edge feature of the eraser and the brush no longer work. I can go into the pallet and choose a soft edge eraser or brush, but it comes up hard edge. When I try to use the marquee box with a feather to get a soft edge, I again get a hard edge. I've used this technique a lot, so I think I'm doing the method properly. I have removed the preference files a number of times and have trashed the old Photoshop and reinstalled Photoshop 3 or 4 times,

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Photoshop :: Reset Settings On Softwares Such As Photoshop, Illustrator, Indesign, Etc?

Dec 29, 2008

I am working on someone elses computer and the Software settings are different. The old owner does not use this computer anymore. The swatches are set and I would like it to function how it usually does, etc. I mean, even the transparent swatch on the tool bar is not there anymore, so when I use the pen path tool, I get these white and black fills which makes it difficult for me to see the path I am meant to be following.

How do I reset Photoshop so that I can customise it the way I want it? Reinstalling the softwares is not an option.

I would like to reset Illustrator, Indesign, Dreamweaver, etc.

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Photoshop :: Zoom Tool Zooms EVERY Photoshop Window At Same Time!

Aug 24, 2006

I'm having trouble with my zoom tool. If I have multiple Photoshop windows open, when I go to either zoom in or out of the top window... ALL the other windows mirror what's happening to the top window.

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Photoshop :: CS2 - Could Not Initialize Photoshop Because A Required Text Resources File

Feb 19, 2008

I am having in Photoshop CS2. I have had CS2 for over 2 years and have never had this problem. I am not able to open Photoshop CS2. I am getting a message that reads "Could not initialize Photoshop because a required resources text file is missing. It goes through a series of " could not load default contours, styles, custom shaphes because the file could not be found" before getting to the "initialize" window.

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Photoshop :: Microtek ScannerMaker 4800 Tranfer To Photoshop Problem?

Aug 24, 2002

I scanned a picture on Microtek scanner and was tranfering it to photoshop when I saw photoshop embeded profile mismatch that has use the emdeed profile or covert document's color
in the working space or discard the emdeed profile. which embeded profile do you use for the photos? I attached the shot of the embeed profile from photoshop.

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