I've been trying to make a straight chain and make a curved one. I've tried the warp but it only distorts the links and become out of shape. How i would make it curved like the one in the diagram.
I have a curved shape which is a light color. I want to create a dark outline and have it fade into the light color as a gradient would, uniformly following the curved shape.
Since the release of Photoshop CC the "Live Shape Properties" has basically chosen when it does and does not want to show up.... sometimes I even create a new shape to replace the old one and it STILL does not show the live shape properties... how hard is it to make sure the options are available at all times? I opt for a discount since this is a half working application and the features you highlighted barely function...
i use photoshop CS2. i would like to know how to create a curved gradient or fill gradient in a curved shape. the gradient should take the shape of the curved geometry.
I created the following image some time ago and can't remember how I created the lines.
I know that I definitely did not use the pen tool; it was some kind of tool where I could draw a straight line, and depending how far across the image the line was, the more round it became.
Essentially, it was like a line tool that would warp into curved lines.
I always face problem with using pen tool to create smooth curves... specially when I give grediant to the shape or the background colour is some dark colour the crude edges of the shape are clearly visible..
can anyone give me a tip how to create smooth curved shapes with photoshop?
I am using a very old version of Photoshop (i.e. Photoshop 6.0).If it is possible to create text along a curved path in Photoshop 6.0 (Windows)? If so, how?Note that I do not want to create wraped text (using Arc etc.).
Specifically, I want to type text along the lower half of a circular image.checked various blogs that show how to do that for more recent versions (or MAC version) of Photoshop.
I am attempting to create curved text in GIMP. Here are the steps which I complete:
1. Create a curved path 2. Type the text 3. Click text to path
This all works fine, except that it doesn't give me all of the text along the path. For example, if the text is supposed to read "Church-wide Picnic," it will only give me "Church-wide Pi."
I have created the path all the way across the screen and made the text as small as possible, and it still does this.
I'm trying to create a curved "spectrum" of color to use behind the numbers on a gauge.I first tried a linear fill, going from green to red. It's easy, but it doesn't produce the yellow in the color transition.
Next, I tried placing swatches of colors and then using the arch as a mask ... but it would only pick up the solid colors, so there were no transitions. Is there a way to bend the straight color spectrum bitmap shown in the graphic?
I have attached an image of the chair i'm modelling, I need to create the back and seat but can't find a way of modelling the curve feature. I can create the oval shape and extrude to 3d, fillet the edges etc but can't curve it. I'm new to 3D Modelling
My question is how do I create text in a curved line? I have a circular logo which I want to have a curved line of text above and below. I can create the text OK but I can't see how to make it curved.
I am having trouble trying to make a curved window frame, I can't seem to think how I can offset or make a smaller version of the outline of the frame so that it can become a 3d solid.
The picture seen below was created using the arc and polyline tool, autocad won't let me join these lines either!
I want to create a rectangular picture but I want quite pronounced curved corners
I now I can change all the corner pixels to a differant colour ot make them transparent but as I want to do this to lots of pics I am hoping there is an easier way.
Using pen tool I have to press Alt + click again at the node while drawing to create a cusp node.
My method is - Select Pen tool - left click for first node and drag to achieve desired curved segment - release mouse button - press again left click for second node at desired position and drag control handle to create desired curve - then Alt click at second node for cusp node - continue in this fashion for rest of the curved segments as shown in my example.
Is it possible to draw and edit control points for a cusp, smooth or symmetric node simultaneously in a single stretch while drawing curved segments with some other shortkey combinations but without pressing again S for smooth/symmetric or Alt click node for a cusp or F10 for edit later?
I've read the posts pertaining to coil features along curved paths. The existing solutions are limited in that they must rely on a solid with the addition of a bend feature. How can I create a helical surface structure including multiple bends like the one shown?
For some reason I am unable to create text to follow a curved path. For example, I created a simple curved line using the shape editor tool. After selecting the completed line I select the main text tool (the other text tool, fit text to curve, is grayed out and not selectable). However, wherever I insert the cursor along the curved line I still end up with a straight line of text. After much experimentation I still cannot figure it out. I know I am leaving out a simple step.
Usually, when you check the 'dashed line' option on the stroke pallete, you will instantly create a dashed-line stroke on the selected path. What I don't know how to do is retaining the straight property of a dash on curve parts of the path.
How to create a flow arrow label for a feature line that parallels the curve?
I've a vague notion that this could be done with a dynamic block and a few fancy expressions. I'm comfortable with expressions, but I've never used dynamic blocks at all, so I wouldn't know where to start.
To be clear, I know curved text is possible, but I'm looking for a curved line (ie an arc) that would look 'parallel' to the arc of the feature line (ie have the same centre point). This would have to be dynamic to allow for different radii and for flipping to the left and right side of the feature line.
Having a time getting ribs to align 2m below top of ridge beam, and connect to curved wall below. I created one, then arrayed, but the radius changes at each 2.5 degree interval. I don't think I should have to calculate the % radius change to get the beams to do this. Some constraint button maybe?
Not sure if editing a wall profile is the best way to model this, but it's working.
I want to extrude a big number of pillars to a rather complicated surface and that works out fine. But each end of the pillars warps around the surface and I want them just to go up to it and stop with a resulting horizontal face.