I have both CS3 and CS6 and I can figure out how to do this exceedingly simple thing. Take an image, use a tool to create a spot on the image, make that location a hotspot - making it clicking/a hyperlink to a URL.
This used to be - in the 90's - incredibly easy to do. I've tried slicing an image - but when I save for web - it creates multiple files, including, depending on how I save it, an html file.
That doesn't work for my needs. I just want to take a gif/jpg/png image and make certain spots on it hyperlinked to different pages in my website. When I'm done, I need it to be, to remain, as one file, as one single gif/jpg/png file.
No html. No css. Just straight-up image mapping/hotspot creation.
I have been using Corel since version 3. How to save an image for the web once you have created hotspots with url links. I'm trying to create a link for my facebook page image to my website.
I am using PB Works as a Wiki generator which has a limited graphics editor. What it can do however is import JPG files. So, using Photoshop (I have version CS3) I thought I could take a JPG photo, add hotspots to it and then save it as a JPG before uploading it to the Wiki system. Then I could insert this JPG file into the appropriate part of the Web page (PB Works generates).
we're currently doing an animation of a walkthrough of an airport where we're getting these strange artifacts when rendering after creating the final gather pass.
We're using only mr daylight system to light the scene, to get an all white soft-shadow render. Only three types material, diffuse white, glossy white and glass (all mr A&D). The glossy material gets blown out and we receive strange red and green artifacts here and there in the model.
I created an automated task to individually resize images and make thumbnails. Then I made a simple gallery layout in html and manually coded each thumbnail to link to the original sized image.
I'm producing a video in 1080p HD. I'm having an artist create a number of anatomical drawings and want to zoom in on portions of the drawings for some scenes. The artist plans to work with Adobe Illustrator CS5 and Photoshop CS5 to create the drawings, and will create layers I can use to animate the drawings. That is, I'll put a layer in motion over a background to create animation.
I've found the photoshop FILM & VIDEO 1080p/29.97 preset will allow the artist to create high quality images that will work when filling the frame, but I also want to zoom in on the images in Adobe Premiere CS5.
Are there different Photoshop/Illustrator settings I can have the artist use to create higher resolution drawings that will stay in high enough resolution for zooming in at 2x or 3x after I import them to Premiere?
How to make GIF images already. The problem I'm having is that I can't seem to figure out how to edit all the frames at once. I would like to brighten them up and add curves, maybe sharpen.
I tried selecting all the layers, but then all the image editing options greyed out and weren't available. I really don't want to individually edit 58 frames, Is there a way to edit all at once? I'm using Photoshop CS3.
I want to make an in-store advertising video for a retail shop. I will be using Adobe Photoshop to create the images and create the movie using Windows Live Movie Maker. The movie will run on a Hannspree 42" LCD TV.
Below are some images of the TV I need the movie to run on:
What settings do I use when in Photoshop for this TV?
For example, I choose File > New > Preset: Film & Video > Size: ..........but what size?
Is there a certain pixel size, aspect, resolution etc that I need to be aware of for LCD TVs and/or this model in general?
Here is an image:
I have noticed that Windows Live Movie Maker has an Aspect ratio option, such as:
But I still want to know what settings I use in Photoshop.
Using CS6 on my desktop and laptop. On desktop, all my palettes are on the second monitor and the primary monitor is dedicated to displaying images. All the images are in tabs.
On the laptop (18" widescreen), I have two columns of the palettes I use constantly on the right, and the tools against them. This leaves me space to the left for images to display. My problem is that when I have things set up with images as tabs, the images appear to use the entire screen, always partially obscured by my palettes.
Is there a way for me to have CS6 full-screen, palettes on the right, AND somehow define a space so my images aren't obscured by the palettes?
Been messing around with Image Ready 3.0 for some time and have had some good experience making animated gifs...but only by adding to or subtracting from the layers of the same image.
How can I tween between 2 or more separate images?
I know it might sound weird, HDR images are usually built from multiple images all taken from the same place at the same time but using different exposures.
I'd like to create a HDR image from multiple versions of one source image. I have a number of pictures where I've taken the photo exposing for the sky. This resulted in the landscape/buildings being darker than desired usually. These areas can be easily brightened up though. I find that if I expose for the landscape and buildings, then the sky is washed out and unrecoverable. If I expose for the sky, the landscape and buildings are merely "a bit dark" and can be recovered simply by adjusting the brightness/contrast in photoshop. Of course doing this washes out the sky again, so I need to create a composite of good sky and brightened landscape and buildings. I'm not creating anything professional, so it's not important that I use the best pro techniques.
What I've traditionally done is have two layers, one with the original image (with the good sky) and one with the lightened image (with the good landscape and buildings) and using a mask for the sky, I can put the good (unlightened) sky on the lightened image. Standard stuff really.
So when I heard about HDR automation, I'd hoped that I could take my original image (with the good sky), take a second lightened version of the very same image, put it on a layer, select a HDR automation tool and have it somehow merge them magically. When I've tried this though, nothing seems to happen. I'm left with an unmerged image. I'm pretty sure I'm going about it wrong.
I wonder whether this HDR automation isn't going to help me and perhaps my fake pseudo HDR image creation technique is worth sticking with.
I've been using Corel Photopaint 8 for many years and only just switched to PS CS3 recently (mostly driven by the thought of this cool HDR feature). I'm still finding my way a bit. I'm using it on XP if that makes a difference.
I have 4 pictures of the Disney World Park logos (castle, MGM, Epcot, and animal Kingdom). What I want to try and do is merge all the photos into one photo that I can then print on T shirts for our family trip (18 people). I want each picture to be visible, but sort of merge into the other, like a collage I guess.
I'm on PS CS4 and an intel iMac. This may seem obvious to others, but I can't figure how the adobe navigation images (here at the top) are made. There seems to be something beyond just a gradient that is more texture oriented.
I am relatively new to Photoshop, and am using CS3. I would like to be able to create a collage with a background image, with superposed layers that are each an image cropped to a circle or ellipse. I found an article on how to do this with a heart shape using Photoshop Elements. He...using-Elements), but after a few paragraphs, the controls specified there do not correspond with CS3.
Preferably I would like each circle to be framed with a relatively thin colored border, to set them apart from each other and the background. Outside the border, the circular layers should be transparent.
I understand that I can create a simple circular shape that will show up as a layer and have a corresponding path, and that I can make a selection from the path.
I create or load an image it is always darker than it is actually supposed to be. When I go to save a created image, it will always be lighter. What I want to know is how to make the image on the screen the same color as when I save it to my computer.
Example: I was following a tutorial to create a banner and when I finished (without saving) it turned out like this. Now, the image from the tutorial is actually suppose to look like this when finished. Then, after I saved the image it looked like how it was suppose to look.
I make regular use of a Flash image gallery that requires me to provide small square 50 x 50px thumbnails whatever the shape of the original images. The only solution I have found so far is to first manually sort my original images into landscape and portrait folders and then run a different action on each folder to create the thumbnails.
Is there any way to design an action that would work equally well on both landscape and portrait images?
I seem to have a ( ongoing) or a series of problems trying to create a video from still Photos or a video that I take with my little Sony cyber shot camera. I believe that the entire problem is the file extensions. I get UDF,MOFF,MP4 to name a few.
MY Camera produces MP-4 photos I download them as such do I have to change or convert them? I tried to convert some to wmv but that did not work . I get a message that windows photo viewer may not be working and could need an update if that is needed where would I get that? I need to know what has to be done . I use corel video studio x5 and also corel paintshop pro x4.on windows 7.0.
I am trying to create colour samples of vector objects which I have initially drawn in a Purple shade card. Now I would like to have the same object in a blue shadecard and then a green shade card maintaining relationships between the colours in the different parts of the object.
I've selected around 300 images from an intial shoot of 1200. I've assigned a star to the selected 300 and developed a colour image of each. Now, I need to make a BW version of each of the 300 images
What is the simplest way to do this? I have tried to make virtual copies of the selected 300 and assign 2 stars to enable me to keep the original 300 in colour and work on the soon to be BW versions, but when I do this I can only make a single virtual copy at a time. I'm sure it must be possible to select all 300 at once, and make 300 virtual copies somehow.
Is there a simple video demonstrating this workflow somewhere?
I have created a couple of collections but when I go into slide show the images are not visible for creating a slide show. Works ok with some collections but not all. Presumably there is a linkage problem. Using v4.4 on a Mac.
I'm wondering if it's possible to create smart previews for images that were imported into the catalog in a prior version of LR. As my catalog continues to increase in size, I'm considering relocating my images to an external drive (currently on the hard drive). I'm obviously concerned about doing any unintended damage to the catalog and workflow.
I am working on a project that requires a number of raster images to be compiled in a base file and then x-ref'ed into titleblock sheets. The base file is not giving me any problems but the files it is x-ref'ed into keep giving me fatal errors and shutting down AutoCAD. I am working in 2012 LT. I was able to find a HotFix for this problem for 2008 but have not been able to find a fix for my version.
I am using AutoCAD LT 2012 and when I plot to PDF using a monochrome ctb mydrawinghs look as intended, black and white with different lieweights, but when I publish the same drawings to PDF they turn into grayscale PDF images