Photoshop :: Cleaning Dirt Discoloration From Old Photo
Mar 2, 2006
Does anyone know how to clean dirt from a photo without losing the texture or the original integrity of the pic? The photo attached has a layer of brownish dirt discolration evident around the collar and clothing. I imagine this would take hours to correct using the stamp tool. I'm sure there's a way to combine layers or something to clean this up without over-softening the photo.
I'm a furniture maker in Japan, and usually take photos of my work on the road next to my shop. I like the texture of the blacktop. Using Gimp, I'm working up the learning curve, and don't know how to remove the white lines and dirt at the upper corners, and extend the pavement to cover it. I'm hopeful that with Gimp, it can be accomplished.
I have an old photo of my brother and his surfboard that is very grainy and dark. It was taken with a very old camera and has been abused and cracked through the years. I have scanned this photo and would like to remove the grain. I don't really care about the background, but I would like my brother and his surfboard to look sharp and clean. I tried burring the image to lose some of the grain, but I then lose alot of the contrasting lines and obviously the sharpness of the image.
I've recently been doing a lot of terrain texturing work in Photoshop7 for aerial sim modding, producing tessellated 512 x 768 bitmaps from 512 x 512 psd files. I have noticed that most of the down-sized (128 x 128, 64 x 64 and 32 x 32 pixel) bitmap sections appear with a light-colored strip (one or two pixels wide) along one or more edges.
I've tried everything I know to eliminate this problem without success. The images can be retouched manually, but with a grid of 58 x 37 terrain tiles to process, this isn't a practical solution.....!
I need to make an transparent GIF of a sold banner that will go over object. Thing is when i save it as a GIF the edges are discolored to a whiteish light green. I've tried all different kinds of GIF settings but i get the same thing. It needs to be transparent..
When I save a file as a .jpg to use for a website, I notice that it doesn't match the same color as my background. I've tried a few settings with photoshop, but they didn't seem to fix it. (I know I didn't pick a wrong color, I used the same hex code as my page background, but it is a non websafe color.)
See image below. Stayed at Hilton across from Busch Stadium and washing their windows is not a big issue to them. I am attaching one of the worst ones but I cannot find a way to really fix any of them.
I have found a projet to make a patch of ground but it uses a mix to add grass, and I want only to have a patch of dirt with alpha on the edges, so it overlaps a huge plane of grass or snow or anything else I put under it.
But the path of dirt remains the same.
I tried to duplicate the thing but the edges look horrible.
I am trying to add some red bricks similar to the ones shown on the house to this dirt path.
I tried adding a layer, made it an overlay, and copying and pasting the bricks onto the dirt area. That didn't work. Tried using the clone tool and that didn't work.
I'm in the very early stages of a logo design and I've applied a drop shadow to a triangle shape. When I export to an eps file I get the problem below. Is there any reason for this? I'm very new to illustrator and I'm sure it's something simple.
I've been trying to work on my color matching skills (which are poor). The long term goal is to be able to match a sample texture's color with other texture samples that have been de-saturated then re-colored to match the original so that they can blend in and out of each other easily.
I'm using the attached image as a sample, then de-saturating it and trying to get the same color in the de-saturated image. I've tried using different mix modes, different base colors, playing with levels, colorize, and other plug ins - but I can never get quite the same color across the image. Its either too brown, too red, too yellow, etc. I was wondering what methods would be used to get a close to exact result - and for that matter, if it is even possible to color match only using 1 base color as a overlay (or other mix type)?
I've been trying to work on my color matching skills (which are poor). The long term goal is to be able to match a sample texture's color with other texture samples that have been de-saturated then re-colored to match the original so that they can blend in and out of each other easily.
I'm using the attached image as a sample, then de-saturating it and trying to get the same color in the de-saturated image. I've tried using different mix modes, different base colors, playing with levels, colorize, and other plug ins - but I can never get quite the same color across the image. Its either too brown, too red, too yellow, etc. I was wondering what methods would be used to get a close to exact result - and for that matter, if it is even possible to color match only using 1 base color as a overlay (or other mix type)?
how to calc dirt quantities in Civil 3D. Not just on roads, but say you have a small mountain of dirt that needs to be hauled away, and the contractor asks if you can quickly tell him how much dirt is there. And subgrade quantities for pads. Things like that.
First off, I'd need to learn the correct terminology. Knowing what to call stuff can at least make you sound less stupid when you ask a question.
HP DV7 Laptop Intel Core i7-3820QM 3rd Generation Quad Core 2.7 GHZ CPU 16 GB DDR3 RAM ( 2 DIMM ) / 180 GB SSD Nvidia GeForce 650M Graphics w/2 GB Memory Windows 7 Professional 64 bit / AutoCAD Civil 3D 2014
I am a student using Inventor 2013 Professional. I'm working on a project for school comparing levees made of different materials. I've created multiple levees from different materials. I can perform stress analysis on some of the levees, but when I try to do the simulation on levees made with dirt or sand, I get an error stating "Some materials are not defined correctly. Please assign a valid override material in the Assign Materials dialog." how I can create levees with these materials and perform the stress analysis on them like I can with metal and concrete levees?
I have a pretty high resolution map of Manhattan in 1884 (screenshot below). The bones are good and it's what I need for a research project, but I'm finding it next to impossible to clean it up to the point where I can start. Ideally I want to get rid of everything but the gridwork of the streets. I can desaturate it and play with curves and levels, etc., but while I can clean up a lot of it, I'm finding it pretty much impossible to isolate the street grid. I already have 500+ text layers for street and avenue names. I'm hoping there's some way to do this that doesn't involve me setting up a new layer and tracing the whole island, block for block.
I'm using CS6 on a mac.
I'm fairly comfortable with photoshop; I can work with layers and masks, etc., but this is beyond my technical skills. I'm wondering:
1. Is this doable at all? 2. Am I missing something obvious? 3. Should I start over again with Illustrator?
I'm not very familiar with Illustrator, which is why I started with Photoshop. However, this is not anywhere near my area of expertise
Have some questions regarding follow up on my installation of PS CS6. First thing to say is that I hardly ever use PS. I use LR4.4 99.9% of the time, but occasionally have gone to CS3 for small adjustments even though I don't really know how to use it. Planning to learn now that I have 6. I'm running 10.6.8. (Disappointed that I can't upgrade to LR5 so will, at least, need to learn content aware, which was my main reason to go to PS6 anyway.)
So, the questions:
1. I have CS6 standard upgraded from CS3 extended. Any reason to keep CS3 around for low-level, general photography editing to take advantage of its "extended" qualities? 2. Other Adobe software that seems to have tagged along with other Adobe programs: a} Adobe Stock Photos CS3? Nothing even opens when I click on it - can it go? b) Device central CS3 - assuming it can go if CS3 goes but I don't see a "Device central" for CS6. Don't really know what it is, anyway. c) Extension Manager CS4, CS5.5, and CS6. Can't imagine where the CS4 came from. CS5.5 probably came along with In Design 5.5, which is still in use, so probably keep that? Assume keep CS6. d) Bridge 5.1 and 6. Looks like they are both picking up the same things. I don't use it since I'm using LR. Figuring get rid of 5.1 and keep 6 just because. e} Interestingly, no ACR came tagging along with PS CS6. Since anything I would send to PS is going to go through LR4 I don't see a real reason to have it. I think the new fun stuff on LR5 isn't going into the new ACR anyway and, I figure I wouldn't be able to run it on 10.6, it doesn't seem like I really need it.
Can I safely remove my Documents and SettingsmyuserLocal SettingsTemp files and directory? I have 18 GB of stuff in there and I have no idea what any of it is.
I recently received this poor-quality Xeroxed scan (below) as a PDF, and was asked if I could enhance it to show the names written on the pages. Does anybody know of a way to improve the quality of this image so the names are more legible (original image size is 8x11)? The image is of a logbook of prisoners interned at Buchenwald concentration camp in 1944; my friend's father's name is on the left page, about halfway down. The quality is actually much better in PS than what is displayed here. If need be, I can email you the original PDF, if that'll help.
I have some jpegs (72 dpi) of family that I wanted to print out and put in a collage for a family reunion. I would like to enlarge them, but of course this makes the pictures pixelated and bad quality. Is there a way to get around this and make them look better? I could swear I have seen a plug-in that does this (or simulates) and helps make pictures look better with more detail. If there is any special tips or tricks or even recommendations of plug-ins on how I can achieve this,
I'm new to the design game and am receiving logos from clients with the white box around them. Besides using the magic wand or pen tool, (which makes the type/logo pixelated), are there any other ways to fix this problem?
My client requested that a lot of the visual clutter in the sky be removed - I agreed and was happy to oblige. My skills in Photoshop are modest, so it took me a very long time to finish the job using an assortment of the usual tools.
I suspect there are faster and easier ways to accomplish what I did.BEFORE:[URL]...
I often scan b/w documents with my scanner to Photoshop. The scan always has spots (noise) which are time consuming to remove. I'm basically zooming in and erasing each one.
Does anyone know of any easy time saving steps/procedures I could use to remove these spots?
how to get them clean and crisp? black ink drawings is what im scannin in, ive figured this much out; scan it in at a high resolution (i scaned in at 600dpi), scan it in grayscale, mess with the levels. the overall goal is to scan in a line drawing and color it.
im trying to get the lines to be a uniform solid black. ionno if this is something i should try to get when im actually drawing it or something that is best left to PS. it looks pretty good on paper but when i got it in PS the lines are not as solid as i thought.
I scanned a color image from a newspaper, so of course it's pretty grainy. I've done things like despeckle, which helped a bit, and some other filters to get rid of noise and such but I was wondering if anyone had any useful tips for improving newspaper images? (i.e., get rid of the grainy look from the high dot content, just make it look cleaner)