I'm unable to load PNG images using Photoshop CS3. Whenever I attempt to do so, I get a message saying, "Could not complete your request because it is not the right kind of document."
I have just recently run into a problem with my CS3 Photoshop. When I try to go through File> Open and choose a .jpg .gif and even .psd file I get an error message saying: ' could not complete your request because it is not the right kind of document.' When I open in Illustrator there is no issue. Or when I go directly to the file and use Open with, then direct it to Photoshop it opens fine. However, if I need to open another image file I get the error message again.
If I want to load images into the bridge, if I put a stick to the pc it always connects me to Lightroom. What can I set that the windows appears that I can choose if I want to open it with bridge. I use a PC
sometimes when I try and load an image it won't actually appear int he workspace. I can see it in the Navigator thumbnail and it's got a check next to the filename in the Window dropdown, but I cannot see it anywhere nor can I seem to be able to make it appear. Am I missing something or is there a shortcut key to force the image to the center of the screen/workspace? I have the latest Nvidia drivers installed and I've even downgraded to PS running in 32-bit mode, with no better luck. I finally disabled OpenGL which seems to fix the issue. Â I'm on a MacBook Pro, 2.66 Ghz Core i7, 10.7.3, 8 GB of RAM
Have developed a problem trying to load some TIF images into Photoshop. I have a large number of images archived over a decade or more. At this point it may some of the older files that exhibit the problem.
Now all these files were edited and stored using the Photoshop versions during the complete time period. The files are always saved with no compression. Have tried to load from Photoshop and clicking on the file in a file list. Photoshop just hangs and I get the message Program not responding. I can take these same files and load them into the ROXIO photo editor with no problem. Stranger yet is if I simply load the file into the ROXIO editor then "save as" back into the same folder (overwrite) the file can then be brought into Photoshop with no problem!
I am using Photoshop cs5 extended on windows 7, Unable to load camera raw images into photoshop directly or via adobe bridge. I download all the Camera Raw file ready, but still not working..I open my CS 5 Extended and open with the CR2 file, it pop out "Could Not complete your request because the file appears to be from a camera model which is not supported by the installed version of camera Raw,   I current using Canon 600D .
There are 4 jpgs that launch automatically when I launch photoshop PS6. They are beinf stored somewhere else and have been renamed by the system. On a new MacPro 3.2 Quad, running 10.7.5.
how to import or load batches of images into a single psd file, which each image would be loaded into a layer.
I've been working with the place option.. but its kind of long considering i have over 500 images to load.... which means 500 layers.... (its for editing an animation.)
im just getting used to using PS and IR together although ive been using PS for a while and i wanted to know if one of the ways to have a faster loading image was to save it for web and lower its res or to actually create more slices and have the HTML generator create a table to load the image faster?
im trying to get the best load times for a 28.8Kbps modem load (setting the bar low to get best results).
How to import the AI EPS image (files done & saved on Adobe Illustrator) to Ventura 8 using a script? Basically, unlike EPS / TIFF / or JPEG images, the AI EPS images could be loaded in Ventura using script, but the script has a different behavior. It flawlessly loads & imports the AI EPS (you could see the AI EPS files in Ventura publication chapter file navigator), but the image does not load in the publication template.
In order for these AI EPS images to get loaded & appear in the template, they need to be imported as Encapsulated PostScript (EPS) using the Filter Type option (attached image for reference).
I'm trying to import a .tif image into autocad 2013 this image I clipped in ArcMap 10.1 and reprojected. The size of the image that I can't import is 36.6 mb, but I can import a MrSIDs image size is 611 mb into AutoCAD this is the error message that I get when I try an import the smaller image. "this file is an unknown format or invalid for images"
know why is not possible to load 32 bit images in Maya? I´ve loaded the plugins (tiffFloatReader, OpenEXRLoader) for this but I still receive an error message when I try to load 32 bit image (tiff, exr, hdri).
When I try to open a folder or collection of images (in Library, grid view), some of the images load right away, others take several seconds, and some never load. Instead I see gray boxes, albeit with the proper DSC number in the upper right corner of each. I'm using LR 3.6 on Windows 7.
Is it possible to load toolbar images from resource file instad file from disk?Now I did:
           AcadToolbar tb = mainGroup.Toolbars.Add("MyToolbar");            tb.Visible = true;            tb.Dock(AcToolbarDockStatus.acToolbarDockTop);            AcadToolbarItem i1 = tb.AddToolbarButton(1, "Test", "TestButton", "x1bx1bTESTCMD ");            i1.SetBitmaps(@"D:IconsBMP est.bmp", @"D:IconsBMP est.bmp");
I can't say that it's very useful. Is it possoble to load images from my plug-in DLL (resource file)?
Opening my tracklog in LR4 Map (on a PC) plots it with a -5 hr offset, evidently UTC time (I'm on Central Daylight), so the images I shot on the outing won't load to the map. The points on the map in LR show the UTC time, whereas the same track opened in Google Maps shows the correct, local times. On October 3, b_gossweiler looked at ImageDesign704's tracklog and responded "I've removed the timezone inidications on the trackpoints and loaded the tracklog successfully into LR." how to get into a .gpx file and remove those timezone indicationst? My tracklog won't open in Windows.
I'm looking for a method to load images into an animate animation shortly before they are needed? My animation is (and has to be) really big (already 7mb and growing) so I want to find a way to load my images just before they are showing up in the animation. The process is sometimes known as lazy load and I would like to do something like this to my animation. Â The standard preloader is not really an option as it takes ages till the users can see the start screen's content.Are there any preloading alternatives?
I am looking into edge instead of flash. My question is how do you load external images and videos from an external server?To clarify, I need to insert a link from where the images can load into the stage, so they don´t take up any of the final weight.
Using LR v5.3 and Windows 8.1 Â For my particular workflow, I find that loading thumbnails as step 1 of the import process to not be of much value for me. Â I would prefer to load all images from the camera CF card directly into my "Import" folder in Lightroom without having to first view and select images for import. Â Step 2 for me would then distribute the images into other named folders in LR prior to the development, skipping the thumbnail phase of the process. Â So, the Q: Is there any setting that allows importation into a selected folder in LR without first going through the thumbnail process?
I have a series of pics (approx 80) that I'd like to load into Elements, with each photo going into a single layer. I google'd a series of old posts where somebody used a "script", but the links are no longer working and that trails is dead.
I've seen a number of ways to dynamically load the retina version of an image (with @2x appended to the filename), but none of them seem to work with Edge animations. I'm guessing this is because these solutions work within CSS and not within embedded javascript. Any method to dynamically load retina images based on the device?
I have a project that suddenly won't load. I have 25 versions of it, I save it under a new file name each time in case I need to go back to an older version.
Trouble is most of the versions won't load! Only the very early versions will load. Some of the later version start to load then disappear.
Hardware hasn't changed on the PC, maybe the video drivers have been updated, thats about it.
I have a second computer that photoshop just won't load on. This has been with both photoshop 7 and CS. I click on the icon on my desktop, it starts to load, then during the process it just locks up and never opens up. I have uninstalled and reinstalled both version several times and nothing helps. Any ideas other than reinstalling my computer and starting from scratch?
PS refuses to load. Instead it immediately uses 95+% of my CPU & displays a message along the lines of ?Cannot import clipboard due to insufficient memory (RAM)?
photoshop goes through it's startup loading brushes, fonts, etc, and then it all disappears like i never even tried to open it. i've tried uninstalling and reinstalling (which won't get past 99% on the "preparing installshield wizard"), I've tried system restore (b/cafter uninstalling it wont reinstall, so restore is the only way to get it back). I got a feeling something's screwed up in my registry, but i'm not techy enough to figure it out.