I'm going to have to remove the glasses from several images of people's faces.
Don't know if clone stamp tool would work best, or trying to select the glasses and using healing? Or are there new features that make this even simpler?
a friend of mine took a picture of me with my favourit hockey player...she used the flash on my camera...i really wanna keep it...but there is a glare on my glasses and i need to remove it...i've attached the picture...
The girl in the picture below unfortunately passed away, and as a gift to her mom I'd love to fix up the picture a bit and give to her. This picture was scanned in, and I know enough about Photoshop to remove dust particles and such, but not knowledgeable enough to reduce the sun exposure on the faces, hair and arm.
This photo means a lot to me, and If I could keep the picture resolution and quality as best as possible, as I may enlarge it just a bit.
I have a clip where the director wants to remove a light blemish from the talents face. It is throughout the whole clip. Now in photoshop i would just use the clone tool and do a touch up. However, since I am in smoke and the blemish is not a single frame long, that won't work.
I tried cloning in paint and using stabilizer, but it didn't work right. The tracking was all over the place since the face is the same color it looks like it had trouble tracking.
I have looked at grant kays tutorials and searched, but found nothing that seemed to apply. Surely there must be a tutorial where someone had to remove a zit of something from within smoke.
1) There's a part of a Lensflare that travels across a characters face, which I need to remove. What is the best way to deal with this? 2) I also need to change the Lens Streak on the street light to one that's horizontal.
I'm attaching a low res Quicktime of the shot - (608kb)
perhaps you guys will be giving the standard answer, but i still want to ask this : how do you remove oil patches on the face? u know, those parts that are so reflective on the face when u on the flash on your camera? is there like another way to do it other than just smooth'ing it out?
Is there anyway to remove the glare from someones glasses? I had never taken pictures of someone before with glasses and there is a lot of glare on his glasses.
I am by no means very professiant in photoshop, but do know a thing or two. I took several pictures of my daughter (who wears glasses) and there is a black spot over one eye. I am assuming that it has something to do with glare from the flash on the glasses. I have photoshop elements 7.
I have a family photo with a lady wearing glasses. The photo was taken at night with a flash so there is a light reflection on the glasses causing the lady to have a bright white flash reflection on her glasses....
I ended up having a picture take with a point and shoot camera. What would be the best way to remove or at least look presentable to remove the glare from the glasses from one side? It is bad but I want this picture to be as good as I can get it.
So, I messed up pretty badly today during an interview shoot. I'm not sure what I was thinking, but I felt rushed during setup and screwed up a few things -- including forgetting to turn on my shotgun mic, so I had to sync my external lav recording the hard(est) way.
The worst part, however, is that because I was in a basement I could not elevate my key light as much as I wanted, and it created a glare on the glasses of my subject. I had lined up the light and my seating while asking questions so it didn't reflect toward the camera, but it appears he shifted early in the interview and I didn't notice. Now, there are two white dots in his eyes the entire time. As if this wasn't bad enough, he frequently makes minor head movement that causes his entire lense to be blown out. It is incredibly distracting, and definitely not as engaging.
Re-shooting is not an option. Throwing out the interview is also not an option. Everything else about the shoot was great: the background, audio, lighting (besides the glare issue), responses, framing, etc.
How I can stylize or hide the glare. I understand that I won't be able to get rid of it, but was hoping at least a way to make it "work." I am not an expert with AE. In fact, I really just do color correction/grading and some minor text stuff, and that's it. I sometimes do motion tracking, but have no intention of tracking his eyes for an hour long interview. It would never work anyway, since he's an animated talker.
Using CS6. Shot it flat, indoors, brick wall background. Only issue is I can't darken the blacks too much as there is an iron wood stove to his side that is essential to the interview. If I shift the blacks too far it loses a lot of it's detail and just becomes a blob of nothing.
how to edit a solid with opening a hole only one face and deleting an another face..
I added a drawing file which has a coloured face solid,I put a circle on blue face and making a hole on this face,and I want to delete red face without exploding solid,after all this I want to mesh this solid with maximum 25 units.
All I need to do is merge a circular face to a flat face, so both faces become one continuous face. Is this possible at all?
I have a attached a screenshot to show what I mean. Face 1 needs to be merged with face 2. This is so if I constrain anything to that face it will constrain to the entire face and not either the circular face OR the flat face.
when I anchor the layer face over the background face the floating selection disappears which means I cannot work on the layer face and therfore am unable to erase the layer face into the background face,this is on gimp 2.6
Is there a way to use PRESSPULL on a face that's behind or underneath another face. When I use PRESSPULL it always selects the face on top and sometimes I want a face that is behind or underneath that face.
I have table, several chairs and some glasses and plates on table. I want to group them and instance that group, hundred of times. Problem is that I do not have materials implemented and I will not until client is satisfied with arrangement. I have problems later, even using many scripts I found, to add material to all instances. Only way is to select one by one.
Other thing is that there might be new objects added into set, so best way would be to add to master group and that will be added in instances of that group automatically, but that does not work with Maya.
Drawing A has a grid system Xref-ed into it. It also has a block reference in it, repeated in various places throughout the drawing.
I Xref-ed the grid into the block to check something, and now I can't get it out. This means that the grid now repeats all over Drawing A as well and is generally being a nuisance.
If I try to unload the Xref within the block, it unloads it in Drawing A too. If I try to detach it from the block, it returns this message: Xref [Xref name] has multiple references. Not detached. If I try to detach the Xred from Drawing A, it returns the same message.
How do I unload the same Xref that occurs in a block in a drawing, and in the drawing itself, independently of each other?