I converted 5D Mark III Raw files to DNG with Adobe DNG Converter 7.4. When I import the DNGs into LR I noticed that the total pixel count has been significantly reduced. The original Raw images are 22 megapixels (5760 x 3840), the DNG files are 10.5 megapixels (3960 x 2460). I tried it without lossy compression, and with Lossy compression (making sure preserve pixel count was selected). Either way the image's pixel count is reduced. How do I avoid loosing half the image?
im trying to make some text appear over a texture, and as I've been using programs such as GIMP and Paint.net before I know from them that you can have layers do this. Layers have depth settings, so layer 1 will be the lowest and so on. But it don't find these settings in autocad.
when I try to cut out a freeform selection, it blurs the edges around the remaining image. Since I want to be able to piece together the images later, I want to avoid this. How?
I want to cut out a section of an image and drop it onto a white background in another image.
I drew a vector point to point line around the area I wanted to copy and chose "selection from vector object" thinking that this would select the region inside the vector object. I then tried "copy merged" from the menu and pasted the clipboard into the new image. Now this didn't work and the copy only seems to copy the what is under the selection line rather than what is enclosed.
E.g. I select a red area in a photo with the magic wand tool. Then I want to reduce it exactly by 2 pixel around and fill the selected area then with lets say blue. After that the formally complete red area is now blue with a 2 pixel red border around it. Â Another thing is I open a new plain picture, do a circle selection with the tool Ellipse Select, fill it red. Then I want to reduce the selection by e.g. 10 Pixel around and fill the rest with another color. Â I it possible to do do such a reducing or expanding of a selection by pixel?
Is there a way to do a pixel-exact (rectangular) selection when zoomed out?
e.g. I have an image that is 3000x2000, I have zoomed out to see the whole image and like to select a section that is 1280x1024 out of that image. When I use the mouse, I can't select it exactly (expected behavior as one pixel in my view is 2.3 pixel in reality) but even when I use the mouse combined with the arrow keys I get the same behavior (which I did not expect, I would have thought I could change the selection's size pixel by pixel).
Currently I'm solving the problem through selecting the next bigger size (e.g. 1283x1025), copy/paste it into a new image, then crop it to 1280x1024 and copy/paste it again to a new image where I save it. Is there a more efficient way of doing it?
Why when I make a path for example and make a selection from it every time the selection is 1 pixel wider then the path. I'm used to it with Photoshop  and it's very precise even you use the lasso tool and paths. But here I can't understand the logic in that 1 pixel more. Every time I make a selection I have to reduce the size of the selection with 1 pixel and that is very uncomfortable.
I have downloaded an eps file, which I need to cut. I use a graphtec ce5000-60 cutter, and a plugin called cutting master 2 in order to use coreldraw.
when i select application launcher and choose cut / plot, it opens cutting master. when i do this, it only shows the 2 outer lines of the logo i need to cut. I have attached a screenshot so you can see exactly what I mean. I have tried lots of things to recitfy this, but as a complete beginner with this software, I really dont have a clue.Â
Is there a way to cut a solid into two pieces using a non-planar cutting plane? I have been tasked with calculating the volume of concrete damage in a chute block. I have a sketch of the damage on the chute block. I created the chute block as a solid and then drew the damaged area extents using plines. This created non-planar plines. Is there a way to get this to work that will allow me to see the volume of the concrete damage? I need an easy way to do this, there are 50 chute blocks all the same size but with varying degrees of damage
I have two art objects on two layers. I want to match to the pixel the two objects that otherwise could be exactly the same but one layered object was imported slightly smaller.
The scale tool has good scale handling, I just want to measure the tool spots to the pixel to gain an exact scale size factor and match sizes.
It blows my mind that somthing this simple isnt all that simple. I used the eyedropper tool to slect a color from another photo, then used the brush while fully magnified to change the color of each pixel.
It was coming out a weird greyish color, and I noticed that if I clicked more than once, it got darker, but so did the pixels directly around the one i was editing. So, i copied both pictures, loaded them into paint, and went to town.
It worked, but then when i copied it back into photoshop, it had a black background (there was no background in the original pictures) around the sprite I was editing. I tried to use the magic wand tool to get rid of it, but it took parts of the sprite with it, so...
Is there any way that I can edit the color of a single pixel (or hell, even a group of pixels if they share the same exact color would be nice...preferred, even) accurately? If not, what program could I use that would keep the transparent background?
I just upgraded from photoshop cs4 to cs6 and all my "stuff" did not transfer over. By "stuff" I mean my actions, my Imagenomic noiseware and protraiture plugins, and various things I'm sure I'm not even aware of yet... Â I've been working with and adding things to my cs4 for so long I couldn't even list them all... I just know I'm going to be missing things. How to properly transfer over all my cs4 files to my new cs6 copy? Is there a link or a blog that tells you how to do this most efficiently? I thought cs6 would overwrite cs4 and transfer everything for me but now understand that is not the case. Â (I think I have imagenomic portraiture and noiseware figured out- downloaded new copies of the software). Can I just drag any items from the cs4 files in applications (on a mac) to my new cs6 files?
I managed to remove the background, of an image,(A whit background) and put the image on top of a transparent layer. made a transparent image. When I place this image over a light color background, it looks fine, but when I place it over a dark color background, the edge of the image looks very rough and dirty, I think it's because some of the anti alias from the original image, how can I make it a clean image without going to delete pixel by pixel?
Everytime I add a shape or text the effects used last appear on my new stuff without my wanting it there. I have cleared my workspace and even when I begin a new project it still happens.
how can i make lets say, a jpg image, not the best quality, and use it as my backghround layer. then i want to add a flame onto it. how do i make the second layer (flame) the same i dont know, contrast? or quality. so it looks real?
But i wanna change the numbers in some part of it.
There are two problems
frist i don't know what font and size of the word is. But i do know it is from Ms Office
second the number are in boxes the numbers are in the same group of line and in the box but if i just remove the number by a rubber and insert number into it then people would tell that i changed it.
i want to remove the color and keep the text and the boxes. so just make it look like a whote and black paper.
For what i know of if i use Photoshop CS3 andi sure the eyedrop to get the color of the background and the arrow it would give me the color of it and it's RGB. but if i eyedrop this how can i change the color i want to remove?
if it will remove can all the color become white the background and the arrow.
and what should i do if i want to keep the arrow?
Remeber the img is scaned not the orginal word DOC.
if i want to edit the text on the image how do i do that how do i know what font it is and how can i make the excact box? for example the first box is 1 i want make it 20 how do i do that?
I have recently started using CS2. I am noticing a weird problem when I move stuff around. It is almost acting like its "Snapping". In other words, if I try to move an object, text, selection area or whatever, its jumping about 2-3 pixels in the direction I move it instead of moving smoothly. Its kind of like macromedia flash snap to grid action. I looked all around to try and find settings for the pointer but no luck.
i know that you select the stuff you want feathered, right click and go to feather, but i've never really seen any effect. maybe i'm missing a step somewhere but i just dont really get what feathering does
I'm used to photoshop on a PC, and on them ( at least the versions older than CS3 ) if you want to make a selection of something on a layer you just go cntrl click.
But on a mac I'm told you need to select that layer then go select all then use the magic wand tool, which probably won't be 100% accurate.
when i change the blending modes, to not store in history, because i find it useless and it takes a lot of history states untill i dont have mutch undos to go further back.
I do it all the time in illustrator but how do you repeat something in photoshop to create a pattern. Here is a mockup of an example. How would you create this in Photoshop?
Was plannin on takin up the ACE certifications jus wanted to know how valuable the certifications will be. also - if we really need to undergo tht online trainin - or can we manage by tutorin ourselves...