Paint.NET :: How To Expand Selection For 1 - 3 Pixels

Jul 21, 2011

I use Paint.NET for cut background from photos of Mask for this nice project: Masks In photoshop i can use expand selection for cutting 1 pixel more then i just selected. In Paint.Net i usualy skip this step and images has white/black thread around the mask.

Example: [URL]...

How to correct this problem, is there way to expand selection for 1-3 pixels ?

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Aug 13, 2011

Using the below steps causes a string of pixels to delete, and forum I visited [URL]..... with similar issues think it's a bug in PaintShop Photo Pro X3 13.0.0.253. I now have version X3 - 13.2.1.20 after updates.

1. Start a new image, with solid background.
2. Selection tool, rectangle, add/shift, feather 0, anti-alias on.
3. Draw out a 3" rectangle. Flood fill or paint in the shape with a solid contrasting color. Leave shape selected.
4. Go to Edit, Copy.
5. Go to Edit, Paste as transparent selection.
6. Place the copy to the right and up against the first shape.
7. Go to selections, Select None.

Take note that there is a string of pixels that is being removed. The above steps were posted by my peers in the PaintShop Photo Pro community forum I mentioned above.

What I’ve been trying to do is Paste As New Selection from one image into another, and pixels are cut off once I click to release the selection. I’ve tried different things, like expanding the canvas of the pasted image, and other things, but nothing has worked.

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I'm using CS4 on the Mac. A feature that I use quite a bit is expand selection.

When I do an expand selection even on a simple shape like a square the selection expands but the new selection has chamfered corners, or angled corners. I don't want this I just want clean 90 degree corners.

I've tried everything I can think of to change this, I've even returned to the factory defaults and it still does it.

For some simple selections you can just modify it manually but for more complex ones you can't.

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I have a scan of a book I need to read for school. The professor scanned the book face down so each page is two pages of the book and it is rotated clockwise of how it should be read. I am trying to get some kind of OCR to work on it, so I want to get each page of the book separate. The goal is to get to the point where I can read and underline text on my Kindle.

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The issue:When I ctrl+alt+right-click to select a layer, I can click the actual layer, or about 6 to 10 pixels below the layer. This latter option (the 10 pixel margin thing) is rather annoying when there's a layer below it, that happens to stick out 10 pixels underneath that layer.
 
It basically requires me to set the higher layer to invisible, and then rightclick again.There's a slight difference between pixel layers and vector layers, as vector layers seem to have a bigger "hitbox" than pixel ones.
 
The most annoying instances are layers with, for example, a one pixel line. You pretty much have to *guess* where to click, as everything is so close to eachother.I work in webdesign, and am working with pixel-perfect designs all the time, so this is something I deal with on a daily (read: every few minutes) basis.
  
My version of Photoshop

- CS6, update it frequently on my home PC & Work PC
 
It's worth mentioning that I didn't have this issue before CS6, and have been using PS for about a decade, +- 30 to 50 hours a week!
 
Before you claim it's the computer, the systems I've noticed this on:

- My home PC (16gb ram, couple SSD's for scratch disks, GTX670, core7 etc)
- My work PC (16gb ram, no scratch disks or fancy gfx card, core7 as well)
- Girlfriend's MacBook pro
- Her Mountain Lion running desktop (custom build, hackintosh)
+ several other PC's at work (programmers running wildly different systems and OSes)
 
We have several Adobe subscriptions; I have one, my girlfriend has one and at work we have about 3 or 4.So, it's probably not the computers.

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I am using Adobe Illustrator CS6. The first image above is the result of drawing paths then expanding appearance and then live paint->make and filling shape with live paint bucket fill. The second image is the exact same artwork after selecting the object and clicking live paint->expand. I did this because I want to then group my expanded live paint object to be able to select the fill I just created.

This artwork is meant for screen render only in a flash game I am making, I don't want to print it. The first image above is the desirable look that I am going for. I have figured out that I can expand my live paint object (and it looks bad like the second image) and then alter the fills the way I want and select everything again and go live paint->make and then the black strokes look great again. My question is, is this normal? Do I always have to make an object live paint once I am ready to export my image to png format?

By the way, replicate what I have done by following my instructions, although the artifacts around the black strokes can only really be seen when your fill color is pretty dark (like my dark green fill). With lighter colors you probably wouldn't even notice the artifacts around the black strokes. The set-up for my document is: Color Mode: RGB PPI: 72 for screen rendering. I have initializing turned on (which I want and need).

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Dec 19, 2011

Often, especially when I'm working with screenshots, I'd like to be able to set the canvas size, and then paste in a larger image and move it to a specific point. This would allow me to automatically cut out the Windows portion of the screenshot, menu bars, scroll bars, whatever, while still keeping the actually interesting pixels in the same place from screenshot to screenshot.

In the past, what I've done is essentially to create a selection mask:

Prep:
Paste the image into the backgroundCreate a 2nd layerSelect over the interesting pixels on the image in the 2nd layerInvert the selection in the 2nd layer and fill it with a solid colorRepeat:

Make a magic wand selection of the un-colored pixels in the 2nd layerSwitch to the background and copy the selection to the clipboardWork with the copied pixels (in another Paint.Net window, or another program)

Paste the next image into the backgroundSwitch to the 2nd layerBecause of the manner in which Paint.Net handles the canvas, this workflow would be greatly simplified if I could programmatically move pixels:

Prep:
Select the interesting pixels in the first imageCrop to SelectionRepeat:

Work with the pixels remaining on the canvasPaste the next image (select "Keep Canvas Size")Shift Pixels so that the interesting portion of the image is on the canvasI looked through the entire menu structure in 3.5.10 several times, and didn't see anything that would obviously produce this transformation. I'm aware of the Ctrl+<arrow> method for moving by 10px, which is certainly better than just using the arrow keys. And I've seen references to the Panelling effect plugin which performs a similar function, but (without having tried it) I expect it would not produce the desired effect if I wanted to create negative/empty space on one or two sides of the shifted pixels, or if one of my images was smaller than the total desired area.

Is this already available in Paint.Net, and I just missed it? Or is there a plugin that accomplishes this specific transformation without additional side effects?

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