Paint.NET :: Resize Normal Sized Images Taken From Standard Camera Down To 504x104 Pixels
Oct 8, 2010
What I need is to be able to resize normal sized images taken from a standard camera down to 504x104 pixels. All I've managed so far is to distort the images is there a way I can avoid this?
I need labels of 50mmx20mm and I resize my tiff image and then paste onto an A4 page intending to copy paste until page is full.
1.Problem is if i use the ruler it shows that my image is only about 40mm wide even though the size boxes at the top clearly say it is 50mm?!!! see image
2. Is there an automatic way to fill apage with a specified sized image eg labels as the Impostion tab maxes out at 4x4(16up)?
I have just been trying to resize some images on the latest version - 3.510.4297.28964 - and I have typed the measurements that I wanted into the print size fields on the resize dialogue. The actual sizes the program resizes the images to differ though - some look to be about right, whereas some come out much larger, but they all show the dimensions that I inserted in the canvas size box. I'm sure I've done this before and this hasn't happened?
I have a collection of images that vary from 2.5 x 2.5 to 8.5 x 8.5 ( all square ) i need to rezise all of them to print 2 x 2 , its about 3000 images and would take me a few days manually is there any way to do it in a batch ?
If you can re-size batch images in paint.net, I'd like to know how you usually go about doing that. Just today I downloaded from a blog a some odd 40 game screenshots, in what looked like a standard widescreen resolution. After checking the dimensions on the pictures, I found that they were all 1920x1079...... Being off by 1 pixel is bad, enough to make me go crazy, so I opted to edit them into the 1920x1080 resolution. I found a plugin that would add in a batch re-sizer and it worked. But upon closer inspection, it blurred my original image just slightly. Thats even worse than being off by 1 pixel.
So, I came across this layer saver executable.. I opened all the images in one canvas as layers, re-sized the canvas by 1 pixel, saved the lot as a PDN, then extracted all the layers as a brand new perfect image except for 1 column of pixels. Other than re-naming everything in ordered numbers, it works perfectly. But still, I have to know, is there anything just as good that can be within paint.net?
I downloaded Paint.net to resize pics, images, or logos and to create window stickers. However, I am completely new to it all! After playing with it and using it for a few days, I've done a few things with gradients paintbrush and text.
1)When I am placing graphics AND text on a new creation, for some reason I can only add the text FIRST and not AFTER I add any graphics. (So, if I mess up after getting my graphics on there and realize I need my text moved, I gotta start ALL over!
2) Is there any instruction book on the program out there anywhere??? anywhere??? maybe a Paint.net book for Dummies???
3) How do I resize photo's?? How do I work with layers?
4) WHERE is the align tool? (or align object tool.....whatever it's called) I need a simple way to CENTER text and pics.....
The program has been useful to me from what I have learned by hitting the wrong buttons by mistake (lol) but I'm sure there are MUCH better ways to do things than what I've been doing......
I have several layers in an image, and I need to align them precisely. The ordinary layer shift ("move pixels") by multiples of pixels is not sufficient. Is there a tool or plugin for PDN that allows sub-pixel shifts (i.e. moves by fractions of pixel)? And rotations by very small angles?
I have a design that is A3 size (i.e. 297 × 420mm) and 300dpi. I'd like to save out various versions of the image: one at full size, one at 150 dpi, one at A4 (i.e. 210 × 297mm) 150 dpi, and one at A4 72dpi. At the moment I'm doing this by saving different versions of the Photoshop PSD file and then doing a 'Save As' jpg from each of those.
What's the best way to save multiple sized versions of a design?
If I resize an image in Photoshop to be smaller and/or fewer DPI is that destructive or can I go back without loss of clarity? (I'm guessing not as the PSD file sizes are so different.)
One of the things I need to do occasionally is print an uncommon sized image. For example, I may crop part of an image as a 2x3 to fit in an odd picture frame, such as a Chrstimas ornament. However, most places I print (e.g. CVS) only print common sizes. In the past I've used Elements to create a blank new image in a common size and pasted my crop into it (which is a little tricky because you have to make sure the new image and the crop have the same resolution), but I'd like to be able to do this directly in Lightroom.
I'm interested in doing a non-destructive "resize" of an image, whereby only the transparent pixels are traditionally resized and the non-transparent pixels remain the same size (but move relative to the resized transparent pixels).
As an example, imagine an image that consists of stars on a transparent background. If we were to do the above to this image, the physical space taken up by the image would increase (due to the resizing of the transparent pixels), but the stars themselves would remain the same size. In short, the stars would appear to spread out to fill more space.
I can only resize an image using pixels as unit when resampling is turned on. Why can't I resize in pixels without resampling? I can use all the other units but not pixels...
background - parting linies - head lines - information
Each layer has many many elements (like parting lines: parting line 1, parting line 2, parting line 3 > each transformed 50 pixels).
The final result is a list that looks like this: _______________ Head Line - info - info _______________ Head Line - info - info _______________
Now I want to resize the distances between each list element to 60 pixels. And it's a list that consists out of about 200 boxes. Is it possible to transform all elements the same way? Or do I have to mark each element on each layer that I want to transform? And which tool do I have to use? I have three columns and it would really take a long time to do this for each box and each element of the box.
How do I resize a photo using pixels as a unit in Elements 12? I do not wish to print it, just to resize to the size it will be viewed online.I have "upgraded" from Elements 8 where this was no problem but I cannot find the option in Elements 12.
I would like to make a composite image with source images making up the various layers (so I can work my magic on each layer indepent of the others). The problem I have is that not all of the images I'm using are to the right scale. What I want to do is resize those layers that are too big. Here's an example...
Let's say I have 5 pictures that I want to use to make one composite image from. The main background layer will be made from an image that is, say 800x600.
Another picture (let's call this subject 1) is 600x600 and is already at the right scale if I cut out the portion I want to keep and lay it on top of the background layer.
Yet another picture (subject 2) is huge (think 2000x2000). I would like to cut out the portion I would like to use and drop it in as a new layer and then obviously re-size it down to the correct scale. I'd prefer to do this directly in the composite image I'm making on its own layer to ensure I get the size right (and without manipulating the image guess-work style before I cut/paste it in).And so on...
I've found ways to make the canvas bigger (not what I want to do)... but not anything on how to resize the images on individual layers without impacting the other layers. Is there a way to do this?
I have a client who has a set of .ai files they need resized to meet various epub layout specs. Apple and Kindle both are different sizes so I need to know the best way to resize an .ai file 11.25 x 5.65 inches into a smaller dimension in pixels while retaining the layers.
How do I get back to Photoshop CS6 Standard edition after Camera Raw 7.3 update? After installing the Camera Raw update photoshop now runs as the Trial version of Photoshop Extended.
I've been using Blender a lot recently, and, not wanting to front the money to buy a Normal Map generation program or (oh dear) use GIMP of all things, I decided to try creating a Normal Map in Paint.NET.
What is a Normal Map, you ask? Normal Maps are images that are used in conjunction with a texture to give the texture false 'depth', allowing, say, light to shine onto the bricks in a texture while not getting into the cracks between, or making light come from a specific side.
The original texture:
The normal map:
The result:
Not the best, as you can clearly see.
How could I make improvements? Is this even practical?
If I have two images, one is a texture map and the other is a normal map, how do I essentially paste the normal map into the alpha channel?
The stuff I am importing into (OpenSimulator) uses a single image to put texture and normal map information onto an object but so far I can't see anywhere to create the alpha channel.
I am not using the alpha channel for transparency, which seems to be a source of confusion (elsewhere). The thing is I CAN use it for that (transparency I mean) simply by making part of my image transparent (This is splendid by the way, and is yet another reason why I adore Paint.Net), this implies to me there are alpha channels or that the transparency thing is something different.