Illustrator :: Live Corners Widget Disappears At Small Sizes?
Feb 18, 2014
I often need to create icons at small sizes 6-12 (pts) so that it's easy to copy and paste into InDesign. On small corner areas, the widget disappears. When I scale the vector drawing up, they appear. I can work on them larger and just scale them back down in but was wondering if there was a setting or something to get them to show at the smaller sizes.
I'm excited to use the new Illustrator Live Corner Feature but for some reason using the Direct Select tool does not bring up the live corners on any shape I make. I am using Illustrator CC 64 bit on a PC runnign Windows 7.
I am using Illustrator CC and recently I have noticed that I can no longer snap and aligh objects to each other (with the automatic highlighted green color, which shows you the center, intersect e.t.c). As well as the Live corners aren't present, after pressing Direct selection tool nothing changes. None of the settings were changed, at least I was ticking snap to function back, but it didn't change anything again.
why I just can't see the Live corners? I was also able to see the green lines between shapes before, but now it isn't working at all. I am running it on Windows 7.
The Live Corners feature is welcome in Illustrator 17.1, but I find that it works inconsistently. One issue that I've isolated is that scaling a path makes the live corners disappear.
To reproduce: Create a rounded rectangle Select the path Click the direct selection tool to verify that Live Corners are present Click the selection tool Scale the rounded rectangle (say drag up from the scale point in the middle of the bottom side) Click the direct selection tool - where are the live corners?
Some way to get Illustrator to never use any Widget other than HSV? Everytime I pick something it either goes to RGB or the Black to White slider when I'm creating a gradient. I then have to choose the 2 pixel wide triangle and navigate to HSV. This drives me insane. Who uses RGB other than to enter a color someone else gave you as an RGB value to type in manually (because you can't use the color picker because you've got 8 different color management problems that shift color around everytime you copy and paste)?
I have a small logo (92x80 image) that I want to round the corners on. There seems to be two ways to do this. One is the filter/decor method, but this is greyed out in my menu. The other is select/rounded rectangle; I can do this one but I can't get it to complete the procedure. After selecting "rounded rectangle", I can see the dashed lines going around the rounded corners. But I can't get the rounded image to save - it saves as the original rectangle not rounded.
What am I missing? The on-line GIMP manual does not explain what needs done. I tried carriage return after selecting rounded rectangle, but that does nothing. I also tried every crop method I could find. I've spent about three hours trying to get the rounded corners.
I am probably missing something simple. Do I need to create layers - a transparent layer? I am not sure exactly how to do that.
I'm working on I've drawn a dragon using the pen tool. Now I want to use the live paint tool, however, after I select my dragon it won't let me "make" the live paint. I also can't expand, not sure if that's related.
I tested another simple drawing and was able to both expand and use live paint, so it must be something weird that I've done to my dragon.
I have a trial version of CS6. Also attaching a screen cap.
I put rounded corners [from the decor part] onto my image, and when i saved it, it came up with these extra bits at the corners; which make the image actually rectangle. How i can get rid of them? i just want the plain round corners. =x
i have a layout that i made into a PDF to show my client. the layout has a pattern and when you view the PDF, the pattern moves around as you Zoom in and out of the pdf. i have never experienced this before.
i tried saving with different settings to different versions but they all do it.
i have layers off, and illustrator editibility off.
edit: the pattern only moves when viewed in Preview. still i don't understand shouldn't be doing it.
In Illustrator CC every time I click Merge Paint I need to go back to Live Paint > Gap Options > and reset Gap Detections to "Paint stop at Small Gaps". Despite I set "Paint stop at Small Gaps" as my default many times now, it seems that Illustrator CC does reset it automatically to "Custom Gaps" and therefore Merge Paint doesn't work correctly. A nightmare, I am forced to use Illustrator CS6!
I did a live trace and it did pretty well. The image I traced was fairly simple. But I ended up with a lot of extra pieces in what should be a solid color. I've tried Select > Object > Stray points, but that didn't work. I have large area that I want to be one solid piece. Within this area, there are lots of little "pieces" that are the same color... How do I merge them all into one piece? I tried "Unite" in the pathfinder, and that didn't work, either.
In case I'm not being clear, basically, I want to do what the "smooth" function does in Photoshop... but in Illustrator.
Is it better to use Live Trace with images that have no color and are just black and white and to apply all color in AI with Live Paint bucket or can you get good results with images that have color when using Live Trace?
In CS5 there was an option to use the Live Paint Bucket on a newly traced image and there were also gap options to close gaps when doing this. I do not see these options in CS6. Where are they?
I have done a live trace of a somewhat complex GIF that I want to simplify into black silhouette. What I have is a black object filled with dozens of irregularly shaped closed paths within it. I want to get rid of these, and was thinking I could just choose "ungroup," then select all closed paths except the large one enveloping them and delete them. I'm obviously misunderstanding something, though, since Illustrator sees what I have as one object already. The only way I'm able to remove all those little white shapes is to delete their anchor points one by one. There has to be a better way . . .
I'm using cs6 and I want to rotate and scale individual letters. Whenever I try to do it I am only altering the text box. Is there any way I can do the same thing with the text itself without rasterizing it?
We have recently updated our office Adobe Creative Suite, and are now using Illustrator CS6 to clean-up hand drawn sketches. When we run any sort of trace on a simple, black and white line drawing, the trace results in a negative image: the white background turns black, and the outline of the sketch is white. We have tried checking the "ignore white" box and several other settings changes. Initially, for our first few times using the new suite this didn't happen:
I am having some issues trying to live paint whilst in the pattern area of CS6. I have created a pattern which I would now like to colour. I am able to colour some areas like the spots on the plants head, but no ther gaps inbetween. Normally when not in the pattern area I can merge live paint and work with all the spaces but I cant do this for some reason. I need to work with the pattern whislt in this mode to ensure that the design is correct.
"The selection contains objects that cannot be converted. Live Paint groups can only contain paths and compound paths. Clipping paths are not allowed."
Whilst I ma here I am also having a bit of trouble with the oattern swatch. The pattern has been designed for a printed interior wallpaper. In the below image the blue box (follow the green arrow) is the full pattern repeat set at a 1/4 drop. I need that full square rather than a swtach. So effectively I need a 'Tile' that I can then ready for print. The reason for this is that it will be printed on wallpaper (52cm x 10m) and each roll needs to match up either side (with a 1/4 drop)
is it possible to 'grab' the pattern in the blue square?
I have the following image above where I'm trying to add color to different aspects of the drawing. For instance, I'd like to be able to add color to the hair (ie the eyebrows and hair on top of his head) and I'm using live paint to do this. The problem is, some of the live paint areas spill into each other, ie the hair spills into the outline of the head, etc. So I'm wondering, what is the best way to go about dividing these areas so live paint recognizes them as two different entities? What I've been doing currently is drawing a line segment, and then using divide below, however this gives me unpredictable results sometimes and I have a hunch there is a better way.
Out of the blue, whenever I use live trace, it crashes my Illustrator and I have to force quit. I have tried all different sized jpegs, big and small, force quit.
I have a file built in AI CS6. The file was supplied to us with live type. It is common practice for us to convert live type to outlines to avoid any unforeseen type re-flow at the rip. This particular file added a character at the end of a line that wasn't there before the conversion. I have attached screen shots. Is there a way to post the native file to this forum?
I've built two different colored strokes around some text (inner layer is green, outer layer is red). When I convert this to the Live Paint Mode by clicking the letters with my Live Paint bucket, a warning comes up telling me certain things might be lost. I press okay, and the red outer layer of the text dissapears. I want that layer to stay though! I've attached pictures of this process.
How to recover the Live Trace button as well as the entire option on a CS5 top bar and Objects menu? Mine has vanished, and while i am still able to find Live Trace under the OBJECT section, it won't allow me to use any of the options. I've tried restarting, I've checked if my images were locked, I've opened various files hoping the outcome would be different, but nothing worked. I've even tried going to Keyboard Shortcuts and keying in a new shortcut, but it won't allow me to as no box appears for me once clicked.
I have to design some things that will be fairly complex and also completely symmetrical. if there's anyway to have Illustrator automatically mirror something as i draw it, how the object is coming along big picture-like. I know this is possible in 3d programs I've used like 3DS max, but not sure about Illustrator. Or is there another CAD type program they'll do it that I could then import into illustrator?
how do I copy and paste a portion of a Live Paint object and have the pasted object remain a Live Paint object? I can select portions of LP object and paste as regular objects, but I want them to remain live paint.
I have a fairly good quality image with black text on a white background and I'm trying to trace it using live trace. I want to be able to manipulate it like normal text would allow you to. The font is a serif font and contains some thinner lines, so whenever I live trace it, it comes up quite uneven and all over the place. I've tried tinkering with the settings but nothing I do really seems to make much difference. My question is, are there any specific settings or modes that are best suited for doing traces of text, or any other methods for that matter? I can't recreate the text using a pen tool - it would take way too long!
I think this is a live paint issue, but I'm not totally sure... I create an image and filled it in using live paint. It looks just fine when I view it in Illustrator and fine again when I save it as a jpg or gif or png. But once I save as a pdf, I get these tiny white lines where the edges of some of the artwork are.
I am new to Illustrator - I am scanning simple components on a technical drawing. These are line drawings - closed contours (for example, the outline of the cross-section of an aircraft wing). I am attempting to use Illustrator to convert the jpg scan to vector form - am saving the result as a .dwg file. I am then importing this into SolidWorks where I am attempting to extrude the form of the component prior to 3D printing.
In Illustrator I am using live trace to create the vector representation. However I'm finding that the vector representation appears to take the form of a number of segmented vector representations. As a result, in SolidWorks I can obviously not extrude the component.
Are there are additional steps within Illustrator that I should be using so as to clean up/unify the vector representation?