I want to know in Photoshop Is there any plug_in that can make envelope distort (distort object to full-fill inside certain area) , something like envelope distort in Illustrator ?
I'm trying to distort a picture to make it fit a cover of a magazine. I read a few tutorials on Envelope Distort and followed directions. It seemed pretty straightforward.
I created a single, closed path that I placed it on a top layer. I placed the picture I want to distort and embedded iton a second layer behind the shape. Selected them together, continued with Object>Envelope Distort>Make with Top Object. But, the picture gets twisted and messed up.
This is what it looks like and I can't think of anything that is interfering with the process. This image will be part of a collage of images that will go on the front cover of my Google+ and Facebook profile.
When I use envelope distort on a a chevron shape, the text warps beyond the shape and new anchor points and curves are automatically added. Here are images of [URL]
still getting used to manipulating (esp distorting) objects. I haven't been able to figure out how to distort just a portion of an obect.
I have an object (a compound shape) with many anchor points, an object made from a scanned ink drawing. It's a helmet with two intricate pieces that come down on either side. I need to make these hanging parts shorter while the rest of the object remains unchanged, so I want to basically select these parts of the object via the direct selection tool and resize them vertically, but all of the distortion tools I can find effect the entire object.
I tried to separate these parts of the object, distort, then re-attach them to the main object, but then I loose the compound shape and all the "holes" on the inside of the object become filled and don't come back even when I re-compond the shape. Also, this seems like an impractical work around to a simple problem.
I'm sure this is mind-numbingly obvious and I am overlooking it, but when I go to use the rotate tool, the center point of the rotation is defaulting to the center of the artboard, not the selected group of objects. How do I change that to default to rotating on the selection center by default?
PS. This is Illustrator CC (17.0.2) on a Mac running 10.9, if that is relevant.
I recieved several .stp files from a vendor and most of them imported without incident. One part is giving me a major headache though. The envelope of the solid body is much larger than the actual part. This is causing the origin to be skewed by several orders of magnitude. Any way to trim down the envelope to the part size?
I'm trying to create a border similar to what you see here:
But I need it to be oval shaped. I tried using the blend tool, which works great around a circle but on an oval, the objects get scrunched together at the peak of the oval. How do you rotate and evenly space the objects around an oval?
I have an illustrator file with several hundred layers and objects. If I select an object for targeting in the Layers panel, is there a way that I can get the object to be displayed in the center of the workspace. I currently have to zoom in and pan the document to see the object.
Likewise, if I select an object in the document, is there a way to have that object appear in the center of the Layers panel? I currently have to scroll the Layers panel to find the parent layer, and then drill down through the child layers until I find my selected object.
In InDesign, I can select an object anywhere on the page and when I enlarge the view with Ctrl-+, the object is centered on the computer screen.
Illustrator does not do this. But, is there some kind of setting I can click on to make this happen? It would save me a lot of time to have this feature turned on, if it exists.
I have a problem with the envelope distort function. The left part of the image shows what I want to distort with what shape, the right one is a close up for what it does in the mid corner (straight lines no longer straight... at least the horizontal ones...).
I'm trying to figure out a way to make the baseline of a line of text come to a point (rather than rounding off like an "arc lower") without using an envelope, in CS6.
The technique of making an envelope distortion with the Top Object is very useful, because you can apply the same distortion (that is, the same top object) to any number of objects and at any time.
I'd like to use meshes in the same way. I don't want to apply mesh colour, or any other mesh property than its shape: I just want to use the mesh shape as a re-usable distorter.
(I've tried using the mesh as a Top Object, but the resulting error message is not useful. And I've also tried editing the mesh contents, but this doesn't work as there's no way to replace the contents with other objects.)
I am writing a script using javascript and the ESTK. I am able to access text frames in my document by name and/or id without a problem. However if the text frame is inside an envelope I can not access it using my script.
I'm trying to create a new brush that would create a "square wave" (like this, but only the blue part: [URL] of uniform height. However, the "frequency" of the ridges would increase with increased pen pressure from a Wacom tablet. What would the original vector from which I'm creating the brush look like?
Recently noticed that I cannot Contrain, Distort, Turn an Item using the Shift button and my Selection Tool (V). Did I turn something off in Preferences?
In CS6, whenever I add a stroke to a compound path it causes the shape to distort. Found this video of someone suffering from the same error in CS5 [URL]
I can't get certain graphics to scale down correctly correctly.
Take a look at the 2 jpegs enclosed - one solid, the other with 1px outline. The graphic men were originally 40mm tall.
In each case the one on the left is the original. The one on the right is the same graphic reduced to 25% then enlarged to 400%. Both should look the same.
How to stop these distortions from happening? I've tried adding and releasing Compound Path, Grouping and Ungrouping, Selecting and deselecting 'Scale Stroke and Effects'. No combination works!
I'm especially confused about 'Scale Stroke and Effects'. Surely when it's selected, the outline should reduce to 0.25 px. It doesn't - it stays at 1px.
1. find the attached “Rays on Oval.png” file. (Tried attaching .cdr file but the File Size is 400KB.)
2. I would like to Repeat / Duplicate that Black Color on Outer Path of Oval Shape. (Like shown in the Yellow versus Black. The Yellow is a Circle and the Black is from Star Tool)
3. I think the Best Bet would be to Link the Rays to the Outer Path of Oval Shape.
4. I need the Rays and Oval as 2 Different Objects so that I could Change the Color Scheme.
I am working on a graphic that has a large circle in the center surrounded by 7 smaller circles. How do I evenly distribute the 7 outer circles around the larger center circle. I am using CS2.
I have not been able to find a way to spin an object about its center, smearing it out in the process.
I'm trying to make a circle which is white in the center, falling off to black on the edges, following a specific contour. I could use Gradient to make a rectangle and cut a narrow line out of the Gradient which I would then like to spin-about its white endpoint.
It would make a nice effect to take any image and rotate-while-smearing around some point and through some angle.
I want to permanently change the center of the letter "P". I have an angle gradient overlay and want to change the location of where the center is. IS this possible and if so how do I do that?