I am trying to make circular list style bullet in Gimp.
I have created new image 10x10px with transparent background, I drawn a circle using eclipse selection tool. Problem appears in my next step, that is how to fill this selection with color I choose?
Upon clicking on bucket fill tool my circle disappears.
i would like to fill a selection exactly with a defined color (full red). I want everything inside the selection to be full red and everything outside to be untouched but I don't managed to do it.
With the bucket, even in normal mode with opacity 100, "fill whole selection", there are still pixels outside the selections that become half red. With the pencil, same story.
As shown in the screen caps below, I have a simple Selection and I filled it with the Paint Bucket tool. However....now the many curved edges of the selection (it was cursive writing) are now EXTREMELY aliased and almost Tron-like in their appearance.
So, is it possible (please say yes!) to fill a selection with anti-aliasing in GIMP, and if so, how do you achieve this?
I just got a new laptop (Apple Mac book pro with OSX 10.8 Mountain Lion) and a fresh installation of Adobe CS6 and Photoshop is practically unusable. The issues are that there is weird color banding across the full size image (it looks fine in the thumbnail preview in the ‘navigator’ tab). These bands move and change. Next, when I use the selection tool it selects weird shapes. And if I attempt to fill it, the fills are not the color, nor the transparency nor the shapes that I set. That means masks can’t be used and pretty much no editing is possible. Some blog posts describe a similar problem, and propose changing the ‘Performance’ preferences .
I have an image that I want to paste a question mark over. I found this clipart question mark. I would like to fill in the regions of the symbol with grey translucent color.
i recently started using GIMP and i made afew stencils with pretty decent success. i started making my 3rd stencil and when i go to fill the image with a dark color, it fills with dark gray instead of dark green, and the light color wont fill at all.
In MS Paint when i select part of image with Polygon tool, this part is auto filled with background color. In GIMP i have to use first Selection tool (Free Select) and than switch to Bucket Fill for filling selected area with color. How to make auto filling selected area with color in GIMP as it in MS Paint ?
step 1) I remove the background of my image with the color to alpha method, isolating the part of the image i want.
step 2) I then use color select tool to select all the transparent area that was left behind from step 1.
step 3) I create a new layer.
step 4) Then I use the bucket fill tool to fill in the area on the 2nd layer that was selected in step 2.
This is where I run into trouble. On some pixels where the color filling meets dotted line area (made by color select tool) the color comes out translucent. I don't want this to happen. I want it to be solid ff00ff (color hex) without the random reductions in opacity.
I'm working with sprites and the emulator i use has ff00ff as transparent. I'm getting random pink color coming out of the edges of my sprites. These little specks of pink should not be appearing in game because it is supposed to be read as transparent. i suspect that these specks coming out are related to these translucent hiccups made in gimp.
Let's say a have an image mask (see image shown below) where the white areas are the selection islands and then apply that to an image. What I want to do is get the average color for each selection island in that object. Just blurring gives you a gradient effect and if you blur too big, you just get a single color. That's not what I want.
How do I get it so that when I draw a shape it will fill with color? In my options bar there is a rectangle with color where I can choose that, but sometimes that's not up. How do I pull it up?
How do I fill a canvas with color without having to cover it with a large rectangle to fill? I've gotten answers to this but none has solved the problem.
I used a heart fill pattern of the right 75% of the picture and the left 75% of the picture is selected overlapping the first fill in the background... I want to fill the selected background area with a flame fill pattern where it overlaps the selected portion of the heart pattern as well as the transparent area... 'overlay' looks better but Gimp is FAILING to fill the transparent areas, it ONLY fills the overlapped heart pattern portion of the selected content!!! I even tried filling the transparent area with 'white' then filling the selected area, but it STILL ONLY wants to overlay fill the heart pattern, it STILL leaves the rest alone!!! it doesn't matter if the background is white or transparent, it leaves that alone and ONLY fills the heart pattern area of selected portion of the image!!!
In Corel PhotoPaint X5, changing the fill color was possible by e.g. double clicking the (left-most) color square, then hitting Edit. Already, I found this was a bit too many clicks. Now in Corel PhotoPaint X6 it's gotten worse -- after hitting Edit, I'm not in the left-most tab "Models", but in the right tab "Palettes"!
My question: Is there any way I can open the Uniform Fill dialog with one click? (The Color Docker doesn't have a big color preview field so it doesn't work well for me when selecting and changing a color.) And is there any chance Corel will fix the bug with the wrong tab being opened?
I traced an image earlier, expanded it then wanted to change the line colour. For some reason I couldn't get this to work even though I've done it in the past. So, I used the magic wand to select the line then dragged it into my new document and changed the line colour.
Now, I want to change the fill on certain sections, however when I change the stroke it changes the colour of the line and when I change the fill it changes the color of the line.
Right after one makes a selection, say by using the Rectangle SelectTool, is presented with handles that allow altering the selection.
If one then selects another tool without deselecting is being deprivedof these handles while the selection remains active thus rendering himunable to alter the selection in that fashion.
Thus forming my question: is there a way to make these handles to(re-)appear on a non-freshly created selection?
I want a white border (30 px) aroud it. So I select the space aroud it, then I inverse the selection so the car is selected.
Then I go select-modify-expand and give it a border of 30 px. The selection looks "squarisch", i mean not smooth, so i go to select-feather and give it a amount of 15. Now is the selection smooth, the way I want it.
But now the problem:
If i want to fill the selection with white, the color doesnt stay in the selection. there is some sort of gradient white outside the selection. That isn't what I want. Only the selection should be white, nothing outside it.
Selecting or filling a region of non-uniform color is a common need. Adjusting tolerance is one approach, but I find that it is often problematic. Sometimes you have to play with the tolerance to get the right value. (New paint bucket features described for 4.0 should work with this.) Other times there is no single tolerance value that will give the desired results.
I wish that the paint bucket would simply behave like a real paint bucket in the sense that I could drag it through adjacent regions to fill them all with the same color value. This would give the same result as clicking in each of these regions in turn, but it would be faster and easier, especially in cases involving small or narrow bands of color that are difficult to distinguish visually. I come across such situations frequently. The same thinking would apply to the magic wand.
I imagine accomplishing this by perhaps holding down Ctrl or some other modifier key as I do my dragging. This would not interfere with expected behavior by people who have trouble clicking without moving the mouse.
I still use Corel Draw 12 and my question is is there an easy or automatic way to make the outline color of an object the same color as the fill color? I do it the hard way of trial and error until I get the right outline color from the color dock/pallette.
Set the Trace Bitmap so that the outline color defaults to the same as the fill color on the resulting curves? Currently, resulting curves have to be edited one color at a time to give them hairline outlines with the same color as the fill. It's mighty tedious for complex vector art.
I have a question regarding illustrator. Let's say I have a circle with blue fill and red stroke. And I place an image in the illustrator file. Now I want to change the red stroke of my circle to let's say a purple color by sampling the color from the image.
How can I achieve that with a eye dropper tool? Every time when I try to sample a color from the image, the whole circle will change to purple instead of just the stroke? I have tried multiple key combination, shift, alt, ctrl but they all don't work.
I took a photo of the sunrise. The sun was very "red" from forest fire smoke. But when I looked at the photo later the sun had lost its "red" (due to the brightness of the sun). restore the sun color as I saw it?
Below is the photo I want changed and the next photo (not mine) is approx. the color I saw the sun as (perhaps a little redder). I want "my" sun filled with that color.
i'm making a new color fill layer and want to fill it with the same color like an other (already existing) color fill... how can i simply pick the color from that existing layer? or how can i set the foreground color to the collor of an existing color fill?
I have a file with two squares with red and blue fill colors respectively and transparent surrounding strokes. I'm trying to find a way to automatically set the stroke color of each square to the respective fill color. Is there an Illustrator script somewhere that would achieve that? I am not aware of an internal Illustrator command for this purpose.
I'm trying to create a selection out of the square marquee tool with rounded corners. The only way I know how to do this is to set the feather to 5px or 10px or whatever. But when I try to fill this selection with a certain color (with the paint or pencil tool) I get a gradient. That is, instead of a uniform color all throughout the selection, it's almost clear near the edges and slowly becomes opaque as you move closer to the center of the selection. I do I create a square selection with rounded edges so that filling it creates an evenly opaque color?
I am a new user to paint.net, because the tool I used for complex image manipulation does not run on the OS of my new machine. Although I could easily purchase the newest version, I needed work on some pictures now. Paint.net was easily available and does most of the thins I need at the moment. In addition, it is officially supported at my work place, so it's a good idea to learn how to use it.
Paint.net has some great features and a cute UI, but there are some issues I would like to see improved. The one at the top of my list is the font preview. I am doing some text on a number of pictures and want to check out some fonts. Unfortunately I can't change the sample text in the font list (at least I do not know how).
However, meanwhile I found a even better function (actually the way I would like to see it). When the font list is open, I can scroll through the list and the text will instantly updated. Cool.
Great thing would be to move the color picker out from the tool box into the color selection, so that it would be always available. Also it would be useful to not only pick one pixel sometimes but the average of a greater area.