I am an experienced Smoke user and use a Wacom. No I have adjusted to using a mouse with Smoke, and for that matter my MacbookPro touchpad, but the swipe menu on the right for Player views I have never liked.
it shows up if I get close to the edge of the screen, covering up what I was trying to get to, and it just does't seem to fit the overall design.
I'm doing far too many inadvertent moves/deletes/copies, simply by clicking pen for menu to appear, only for it to commit to whatever the pen position was at. This happening in the library area is no fun at all....not sure what the answer is really! but it's not ideal....
With PR4 the right click contextual menu for the timeline seems to have been re-arranged to accomodate new features.
As a result, when you right-click a timeline element to remove all effects you have to move your pointer up through a list of about 15 items to reach the "Remove Effect" command.
There also appears not to be an assignable keyboard shortcut to remove all effects from a selected timeline element. (apart from Option+Clicking on the effect in the effect bar which just removes a single item).
Would it not make sense to have this remove effect command at the bottom so that it appears right near your pointer when you activate the menu?A keyboard shortcut binding would be ideal as I realise the contextual menus are probably in a state of constant change at the moment.
when dragging CFX to copy it to other clip, CFX doubles everything within in cfx when copied from fx menue (all actions and clips) but fen copy from clip to clip behave normal.
I have to do a freelance gig on 2013, so kicking and screaming I drag myself to the SMac and get into cfx.
My first bugbear is when saving or loading an action setup in cfx. The node load/save buttons are on the other side of the screen from the cfx load/save button, yet in the modular keyer, when you want to save a colour correction, the node load/save button simply replaces the mk load/save button. I find this much faster. Can we move the cfx node load/save buttons to keep inline with action and the mk?
The colorwarper is unusable in cfx. I know you know. So ?
And what's with the hotkey for gmask in action Modular Keyer. I can't get it working?
BTW, I downloaded the trial yesterday, so it is the most recent version Smoke 2013 SP2
I think there should be a 'edit cfx' menu when we right -click the clip in timeline. This is very handy to get fast access to the cfx. Yes i can click the small cfx icon/button and RMB - edit cfx , or i can double click the cfx button itself, but this only work when the cfx button is visible. Also there should be a hotkey for this.
See attached. It now take 4 pen actions to get the safe titles overlay on and off. And before it was one pen movement. So before it was aptly named quick off. Now you should rename it. Slow off. Or "waste of time" something that matches function.
I vote for reinstating the quick off operation from 2012. And I checked, there is no quick off in the hotkey editor, so I can't streamline the usage with a user key.
I am following Grant's Source and Matte Node tutorials for Smoke 2012 but I can't seem to find the POST Menu in smoke 2013 action. Am I missing something?
I know that the AJA Kona 3 card has 2 outputs. Can Smoke send one eye to one channel and the other eye to the other of the Kona 3 card? Dual Stream output is what I am really getting at.
Is there any way that Smoke can see/output sub-blacks and super whites? Can't find any way of seeing them on my scope, Smoke just clamps everything. It won't even see anything below zero in order for me to make a correction on it, everything seems to be clamped on import. I'm using ProRes HQ footage.
What is the best plugin to do spline warps in smoke?(need something like the distort in flame) I notice revisionfx don't make a warper for smoke on mac.
I am experimenting with Smoke 2013 pre-trial and I am having issues with importing images and video with alpha channels.
1. If I have a layered Photoshop file or png with an alpha channel (a still frame lower third), I see that I can import it as a multi layered clip, but what is the best way to have it in the sequence to show up properly?
2. If I have a QuickTime in animation format or Pro Res4444 format with an embedded alpha, how can I import that file to show and cut it on a top layer to animate above my video?
Does Smoke have selection functionality similar to that of Combustion? As an example, you might want to selectively blur part of an image. In Combustion, you would draw a selection and then apply an operator above the selection to achieve this. I don't see a similar selection tool function in Smoke, but I imagine you could achieve the same effect by duplicating a layer and using a Gmask via the Wipe timeline FX.does Smoke not have a selection tool similar to Combustion?
Whats the dealing with importing TWs to Smoke? I have a show that's 70% keyframed with timewarps and need a way other then baking the effect to bring it into Smoke. It's comming from FCP7 and we have Automatic Duck but neither the XMLs or AAF bring anything other then the first speed of the clip. Any way to retain the keyframes?
I have RED footage which I exported as EXR. When I import them back in, they look exactly like the RED footage. But when I import the EXR in Fusion, export it back out, and then import that EXR into Smoke, it looks brighter, although I didn't change anything in Fusion. (when I compare the EXR from Smoke and the EXR from fusion in my finder on my desktop, they look exactly the same). So what is Smoke doing with the "foreign" exr on import?I was also playing with the LUT settings. I get a result which is close, but I need to be exact.
When I export a XML from FCP 7 all of my files come over and link but there is no video with my HDV files (1440 x 1080) all of my other files (Canon FX etc) come over fine.
I converted the h.264 files to uncompressed 10bit. Bringing in the footage and XML was fine, but as soon as I resize to PAL (the timeline was changed to PAL, as was the output on the AJA) the picture starts anti aliasing in detail areas. I have processed this with every filter in Smoke with no satisfactory result.
I am having issues for a long time regarding importing XML into smoke 2013. Will try and explain you in breif.
First When we try an import XML into smoke it just doesnt do anything, in the message history box it comes up saying FOUND 0 SOURCES.
Nothing gets imported at all. No footage is imported, nothing is shown in timeline as well.
Second For a different project when the XML does get imported, the videos get imported but then again nothing is coming up in the timeline and in the message history box we get the following error.
XML Validation Failed.
Cannot process unliked media.
we have checked all the import options to make this work, including max up level and the rest but nothing is working.
I must have changed a setting because today my interactivity in CFX has taken a hit, specifically when making Axis moves. The move doesnt register until after I have made a change in the Axis field.
I know there is a setting for this but cannot remember. Am not having the same issue grabbing Axis in viewer.
I'm currently trying to conform an XML from FCP 7 into Smoke 2012 (Linux). The issue I have is that the files I want to conform with are MFX, however the files used in the FCP timeline are PRORES, therefore have a '.mov' extension. This means the Smoke is not seeing the MXF files due to the extension & the only way around it I have found, is to edit all of the '.mov' extensions to '.mxf' extensions in the actual XML. This works well, but is a complete nightmare, particularly as I'll have to do this for 13 half hour episodes!!!!
I have tried all the different combinations of Filename, Timecode, Tape, etc, but none work due to other metadata issues from the filming of the footage to it being delivered to our edit suites!!!!
Any way of making the Smoke ignore the file extension?
Can i remove the fx history ? for example i render a cfx clip. then i want to keep the render only and disconnect the relationship with its 'cfx history' . And is there any practical benefit of it ? You maybe will ask me : 'why do you wanna do it?' , my answer is " i don't know man, it just came across my mind .
All of a sudden, I'm unable to scroll through clips with real time feedback. Did I turn on some preference?
Also, I've noticed that when I'm in Action, I don't get realtime feedback going to the broadcast monitor, but rather the image catches up upon pen up. I don't see anything about it in the options in Action or global preferences.
When applying CFX to the clip it ignores resolution of the project and the time line and creates a resolution of the whole CFX based on clip.
In other words 1080 clip in 720 timeline creates CFX with 1080 out node, ( all action creates in 1080 swell) and only then send 1080 output to timeline where it applying resize soft effect. I know i can change resolution of action, but a can't change resolution of output node ( the las node that feeds output to timeline.) Is there an easy way to work around to feed lets say 720 to escape resizing in timeline.
I'm on 2012 SP3. I'm able to import and work with ProRes 422 just fine. But when I go to output and choose Quicktime, no ProRes options appear. Do I have to set this up somehow?