How to put threaded holes in the outer edge of this part. I need the holes to go where the circles are drawn around the radius, with the direction pointing to the center of the radius.
I need to cut this football image out on my vinyl cutter, I tried boundry and contour but it keeps picking up the black center too. I need to just cut the outer edge.
I used an outer glow layer style to make a curvy gradient but it fades towards the edges of the canvas. Is there any way to get rid of the fade short of making the style larger than I need and then cropping it, or is there a better way to make a gradient like this?
Here I have a vector image. The pink stroke is a cut path that the software I use at work recognises and cuts. (Used for vinyl decals/stickers etc). All the lines highlighted in pink is useless to me, as it would cut out each individual line.
All I need is the outer edge of the entire graphic.
Note my crudely drawn red lines that border the image, that is exactly what I need. As you can see, the paths run through the image. BUT...When I try to erase the paths using add anchor point then cut path at selected anchor points so I can remove that particular segment, the colour essentially "leaks" as it isn't a closed area anymore. Rasterizing the image destroys the quality and I would like to be able to perform this task without loss of quality.
I'm trying to use a smoke brush in Illustrator CS5 and colour it blue. However, when I place a black square at the back of the image as a background, the brush appears to have a grey outer edge. I have tried other brushes as well and some produce the same results.
I am wondering if this may be a setting that I'm unaware of or something else.
not only to Edge Animate but animation in general. Never used Flash either. I want to create a "spinning disk" that I can use on a web page, similar to what's on this company's website.
1. find the attached “Rays on Oval.png” file. (Tried attaching .cdr file but the File Size is 400KB.)
2. I would like to Repeat / Duplicate that Black Color on Outer Path of Oval Shape. (Like shown in the Yellow versus Black. The Yellow is a Circle and the Black is from Star Tool)
3. I think the Best Bet would be to Link the Rays to the Outer Path of Oval Shape.
4. I need the Rays and Oval as 2 Different Objects so that I could Change the Color Scheme.
Windows 7, had everything working fine. Added SSD and installed system from scratch on SSD. Old drive is now my second drive.
Trying to put the scratch disk on the second (old) drive to reduce wear on the SSD. But every time I do, I get the disk error message and it erases all my settings (so annoying!)
I figure it's a permissions thing since I've had to deal with that already to some degree, but I don't know how to fix it since I don't know where adobe is trying to save the scratch file.
I have a sphere body whose material is partly removed by a boolen subtraction with another sphere. When I query the EdgeLoop of sphere for Outer edge loop using function InvEdgeLoopPtr::GetIsOuterEdgeLoop(), I always get a value of VARIANT_TRUE. check for the inner and outer loop of a sphere? use the attached file for reference.
I m working in autoCAD'13. I have got this drawing from a client. I need to trim these surfaces to get only the outer surfaces. But since these are not intersecting at right angles, i m not able to trim these surfaces.
Please find attached a small part of the concerned drawing. The intersecting surfaces in the drawing have to be trimmed.
I use Civil 3D 2011. I have created a surface from a point group. Now i want to extend the surface to an outer boundary. To do so, i do the following steps:
- Select the surface and Extract the border object. - Create feature line from the extracted border polyline - offset this feature line (featureoffset) to outside specifying a offset distance and specifying the elevation difference as 0. - Add this offseted new featureline as the boundary in the definition of the surface - Rebuild the surface
Now when i am selecting the surface, I see that the featureline is not a part of the surface and I do not find the contours and the TIN extending to this new boundary. Also I still find the old border in the surface.
When the 'up' arrow appears in a thumbnail and comes up with the message:
The metadata for one or more of these photos has been changed by another application. Should Lightroom import settings from disk or overwrite disk settings with those from the catalog?
What exactly does that mean? This seems to happen every time I export an image to PS (CS5) and return to LR. What exactly has changed? What settings are being imported if I choose 'import settings from disk'.
I have a known outer boundary for my depo for excess soil. I know how much (volume wise) is going in to the depo. I know that the slope is 1:2.
I do not know where the upper boundary (top of the depo) of the depo is. That's what I would like to find out.
I know that I can create a upper boundary with a feature line and then use the grading and volume tool in order to find out at what height the upper boundary is placed. But then the outer boundary is either too small or exceeds the known boundary.
What is the easiest way of finding out where the upper boundary is? I am thinking about drawing a feature line around the known boundary on top of the EG surface and then using stepped offset. Then I can check out the volume.
But is it possible to do this automatically instead of manually?
I try freezing my proposed storm structures inside Viewport for Existing Conditions sheet. My proposed DI's freeze because they use a block (in structure style). My proposed headwalls use the outer part boundary from catalog. BUT both DI and Headwall Style Component Layers are set to C-STRM-STRC.
In the pic for Existing Conditions Layout, you see a white headwall boundary. In proposed layout, you see a magenta headwall boundary. It's using the Object Layer and not the component layers for the headwall.
I didn't see another way to logically set up Object Layers for Pipes and Structures that contain Existing and Proposed Water, Storm, and Sanitary. My Object Layers have Pipes set to C-UTIL-PIPE and Structures set to C-UTIL-STRC, BUT the Component Layers inside the style are specific. Example: Existing Storm Structures and Pipes have layers such as V-STRM-PIPE and V-STRM-STRC. Proposed Storm would have Component Layers such as C-STRM-PIPE and C-STRM-STRC. The Object Layer for both existing and proposed use C-UTIL-PIPE and C-UTIL-STRC.
I'm trying to outline a shape, the outer edges for which are on two or more layers, I've been met with some success using the bpoly command, but ideally I'd like to put in some space between the edge and the outlining polyline; I've tried scaling the image up by a factor of 1.02, but that didn't work as the edge is irregular.
How I subivide and get the interior lot lines dito not show over the outter lot? I don't do a lot of parcel work just trying to make it easy for the others
Civil 3D 2012 & 2013 HP Z210 Workstation Intel Xeon CPU E31240 @ 3.30 Hz 12 GB Ram 64 Bit Win7 OS
When cleaning up a surface, I've always created an Outer Boundary to define the surface limits so that the triangles wouldn't go where I didn't want them.
I'm trying prepping in hopes of sitting for my Autodesk Civil 3d Certification exam at AU. The chapter I'm currently reading through talks about deleting triangles from the surface.
So now I'm wondering about the pros and cons of both methods.
Using Autocad 2000LT and trying to locate as many 1.5" diameter circles as I can within a 21" diameter circle keeping all the circle .500" apart from any other circle and .500" away from the outer edge. Am using the array function. Trying to bring the first circle up to the line thats .500" in from the 21" outside diameter.
First when I zoom the 1.5" circle looks like a series of lines, not a smooth round circle. First how do I smooth out the appearance of the circle. Second, what commands do I use to move the edge of the circle to just tough the line so that when I measure from the outside dia to the far edge of the small circle I get 2".
I want to put an outer glow round the policeman. I've been trying but I must be missing one important step. I can get a glow or shadow rounf the whole square frame ...... but I want it just around the figure.
I've tried uploading the image here .... but it keeps tellin me that my photo (which is only 45kb) and is called McFadden.jpg is not a valid file type. The photo is a plain white background with an image cut out of a policeman on it. I want to put the glow around the policeman.
I'm trying to make a thin outline around my text. I read that outer glow is the feature to use but I cant seem to make it work. Is outer glow the way to make outlines or is there a different way?
I want is to be able to Add some text to this logo.."CHAT!" at the end of SwankPets and add an outer glow to this text. However, the "layer style" option is always grayed out. I tried doing it on a separte file and then copy and pasting, but the Paste option gets grayed out too!
I'm trying to make a neat planet image for some hobby stuff I'm working on. I have an image (2048x1024) as a texture (from the program Fractal Terrains). I can render it into 3D using Shape3D (AWESOME plugin, btw).
Now I'm trying to add the inner and outer glow on the planet. I guess I'm not well enough versed in PDN to follow it exactly... my results aren't getting me where I want to be (yet, I know it works because others are praising the author).
Anyhow, here's the link to the original Glow tutorial. Here's an example of the type of effect I'm looking for -- the purplish halo around the planet.
I am using Illustrator CS5. I am trying to put an outer glow on text that I have done the 'create outlines' to. My settings are Normal color is white opacity is 90% and blur is 10mm. I hit OK and nothing shows up. If I change the color I use then I get the glow. The thing is I need the white glow. Can I not use white or am I missing something else?
I'm trying to implement some effects in C++ for my user interface controls. I've figured out that Photoshop Layer Styles uses an anti-aliased form of the Euclidean Distance Transform for "Precise" techniques (Inner Glow and Outer Glow).
But what is the method used for the "Softer" technique for Outer Glow and Inner Glow? It seems this is also used for the "Smooth" technique when computing the height map for Bevel and Emboss.