i work with emergency plan for a company, many tools which used in to fight fire cases these tools which i can control the size by at annotative blocks in different scales...in these drawing i must have emergency routes (with green lines and arrows as shown in the pic) my question is: which way is the best to draw these emergency routes so i can control on the scale and that make logic zise with annotative blocks.
I don't need help on the designing and stuff, but there's something weird going on with my photoshop: the Hue/Saturation thing.
It goes right to the top, and it gets worse everything I use it [ I use that a lot, and I need it. ] It goes too far to the top, that I can't even see the 'OK' button anymore, so I have to click 'Enter' instead on the keyboard. But now it's getting worse, the Cancel button is half-gone. And the Hue bar is almost disappearing also, which I need that the most. And it's really annoying that it goes up too far.
I've created a self-draining tube and pipe style for the first time. I find that in some routes only the self-draining style is available and in other routes it isn't available (i.e. in the drop down list or to activate in the styles dialog). What the rules are that allow non- or self-draining style selection?
How do you fully ground & constrain Tube & Pipe Routes?
The problem I have is after I complete My runs & routes & I have to make a dimension change in my Route, my route does not stay vertical & horizontal, then I have to start all over, which is very time consuming
I'm sure there is a way to do this , just like in a regular sketch, you want all of your lines to turn purple so it is fully constrained , well with the routes they are not, only the very first line then the rest of the lines in the route are blue. I have tried to use regular constraints but I get the error message saying constraint already applied.
I have also tried to ground a work point from where the route starts from, & that didn't work.
We've been using Tube and pipe for a few months now, and still working through the quirks and tricks for producing a stable route. One problem however as more users are starting to use T&P is when in the top level T&P assembly they are dragging on a route and not always aware they have done so - this can result in the route being rotated fractions of a degree or moved fraction of mm and causing no end of confusion and frustration later on trying to diagnose and fix. Is there a way to 'lock' a route in place so it cannot be dragged in the top level?
Have tried switching off adaptivity in the i Properties of 'Tube & Pipe Runs' assembly, but this usually switches back on automatically. One user had a problem where the included geometry (taken from the x,y,z axes) had also moved and had to be deleted and redone - Wouldn't have thought anything based on the x,y,z axes should move?
I'm seeing a very strange behaviour with the routing though. In the first picture you can see both connection points are lined up in the y plane (measuring 0mm). However in the second picture you can see the route inventor choose for me which is strange. It shows the path moving in the "y" direction before returning in the same direction at the next connection point. I've plenty of room for all bends and piping (I'm using ANSI Schd40 1.5NB - Welded ends). I've tried doing the route manually then connecting the top horizontal section but it again wants to throw an offset or two in there when there is no need.
I'm trying to plot routes on a road map. A monochrome map is on the background layer and the routes are to go on a transparent routes layer.
I draw the routes with the pencil tool, holding down shift to go from node to node. The pencil opacity is set to 60% so that the road names on the background layer remain visible through the route colour.
All works except that the nodes are higher in saturation than the links between. What seems to be happening is that the adjacent segments overlap at the nodes and the saturations add together.
How to colour in the routes with a consistent saturation?
I have a task to draw a picture(attached in the post) using ObjectARX but the picture is complicated(too many things to take into considerations) and how to accomplish the task. What is the best option. I have to use ObjectARX SDK and C# to do it.
I am a mech design fellow designing mech parts like coupling, brackets etc.. recently i am tasked to draw pipes.. just pipes with 2 or 3 bends at different angles / axis..
so your assistance needed is in ..
(a) how to draw pipes with bend angles in 2d and dimension them.. (b) if possible, pl give some sample dwg files.
I am trying to figure out the most efficient way to draw a set of shutters in 3D. I took AutoCAD courses all through high school however we never learned 3D.
I'm trying to draw ventilation in 3D ,and I have reached a point where two air ducts with different sizes must connect to each other,so basically I need to draw a reduction from 1000/200mm to 700/300mm. I tried to draw it manually via lines and then to make a block of it, and it's working ,but when I use the HIDE command I still can see trough it.
How to draw fasteners (nuts, bolts, eye screws, rivet, etc...). I took a CAD class in college but I am not remembering too much. The drawings don't have to be pretty just good enough to get the point across.
I was playing around with the settings and I have checked so many things on and off to make this work again but when I go to the options I could try everything but the selection box doesn't appear on my screen anymore. I canT pick anything unless i select a single item.
how to draw a spring that is wound from 8mm diameter wire with an inside diameter of 22mm, the standard for a spring consist of one and a half turns at each end and the center lines throught each side. Springs are normally wound and then ground at each end to give a flat surface for accurate seating.
I don't know what to do with my drawing Units and Scale.
I want to draw in Meters! But when i make a rectangle 30x15m it looks so small that i can't see it in my draw. Using my scale is 1:1 and Units Meters.
I tried changing my scale and my units and the rectangle still looks the same way it was. If i want something to look big, i have to draw in mm, for example, 30000x15000mm rectangle.
But, when i do that, everything go wrong...For example, when i draw a rectangle in mm (30000x15000) and i change the line style in layer command or when i try to hatch/linear dimension and etc all looks very small or very big.
How to draw the APC logo below, I can't seem to draw the 'C' so it looks correct.
Is there a way to convert an image file logo (jpeg or bmp) to a DXF file so I can get that into CAD and then maybe scale it to fit?
Most programs do really bad conversions!
I have also attached the logo as a .ai file (Adobe Illustrator) which I got off the net but I can't do much with that as I don't have that program installed.
I still cant understand about the units. I open acad iso template to work in mm and the insertion scale is also showing in mm.what if i want to draw in meters or cm.