AutoCad 3D :: Polyface Mesh To Solid With Mesh2Solid Plugin
Jul 7, 2012
I created something in Rhino and imported it in Autocad as .3ds file but the geometry is not a solid one but a polyface mesh and I cannot edit it with boolean commands, thus I cannot continue editing it...I found out that there is this plugin Mesh 2 Solid but it is not free and I cannot find a proper crack anywhere..I cannot find any other way to make mesh solid...
I created a 3D math surface using 3DPLOT. However my outcome is a polyface mesh and I need to convert it to a solid. I have already tried the "Convert to Solid" & "Convert to Surface" options in the Mesh tab but I get "Mesh not converted because it is not closed or it self-intersects." I also tried the f2s.lsp but I am unsure on how to select my object.
I created a 3D math surface using 3DPLOT. However my outcome is a polyface mesh and I need to convert it to a solid. I have already tried the "Convert to Solid" & "Convert to Surface" options in the Mesh tab but I get "Mesh not converted because it is not closed or it self-intersects." I also tried the f2s.lsp but I am unsure on how to select my object.
I have received a drawing drawn in a polyface mesh and I'm trying to convert it into a 3D shape in order to determine the volume and surface area of the shapes.
I have some topography I've converted from SketchUp to .Dwg and I was curious if AutoCad (or any of it's versions) had the capabilities of turning this series of meshes into a run-of-the-mill topographic map. For instance, a standard plan view showing elevation lines at say 2' intervals.
If any of the versions are capable I can definitely get the 30 Day trial and give it a go.
I have a series of Polyface meshes imported from a Revit project.
(If this is doable straight from Revit that'd be good too, but I haven't had any success with that)
If I right click on one and select properties, I can clearly see where each vertex has an X, Y, and Z coordinate. For the purposes of a research project, I'd like to be able to automatically export all these coordinates to any ascii format for input into an algorithm. The dataextraction command does not seem to be capable of this and only exports the number of faces and vertices of each mesh.
I'm trying to figure out if there's a way to separate a Polyface Mesh at a particular point. I would like to use the SLICE command but it's not working. I tried SUBTRACT on the solid but no can do either. Is there a way to do this?
I have a huge structural floorplan, and I want to divide it up into sections so when XREF'ed in my drawing I can load it in piece by piece, saving a huge performance hit.
I have a 3d model of a building and all of the faces of the building are of the type polyface mesh. If I use explode, each polyface mesh gets split into individual 3d faces. But, I'd simply like to replace each polyface mesh with a 3d face (not multiple 3d faces). Is there anyway to do this?
The reason I'm doing this is because I'm importing the building model into ray tracing software, but the software doesn't like the building when the faces are of the type polyface mesh.
I'm trying to figure out a way to convert a 'Polyface Mesh' into a mass element or some other solid. The Polyface Mesh was created by importing a .3ds model using the '3dsin' command. The .3ds file was created from exporting the model out of Max.
I have a 3D model of a steel construction with the assignment to create special views of it and 2D projections for manufacturing of each beam individually. I tried many commands like Flatshot ( which don't work cause its a complex polyface mesh, and smooth mesh only makes a additionally mess), Flatten with hidden lines ( lines are mixed and changed), the LISP command SUPFLAT, but the hidden lines appear in the projection. SOLVIEW and SOLDRAW create views in the paperspace, which when export as a layout, become a mess too. The Lisp command M2S also does not work.
I have created a TIN (triangulated irregular network) of an existing survey in my terrain modelling software (12d Model). I am able to export (save-as) the TIN as 3D Face Triangles for opening in AutoCAD (2012) or similar.
My ultimate goal is to create a solid surface in Inventor. The surface has to be seemless (stitched) in order for me to create a new sketch and extrude to this surface. Finally giving me a part in Inventor that represents my ground. I would then want to use the same process to bring into Inventor all other Civil Design works created in 12d Model such as roads, earthworks platforms (including dams) etc.
I've tried stitching (Inventor and Microstation) without success. Inventor keeps crashing and Microstation looses data. AutoCAD (2012) won't let me create a polyface mesh from 3D Faces. I tried doing a mesh, surface union without success. Programs either crash or data is lost.
I have a dwg file of a section of a tunnel that has been exported from Microstation as a polyface mesh surface. What I am trying to achieve is cutting a hole into the surface. I am assuming that I cannot cut a surface directly, but need to convert it to a solid first.
I've searched this site and I have tried everything I can think of to no avail. Inventor does not seem to be able to convert the surface to a solid. Also, when I import the surface to Inventor, some of the triangular meshes are not there, and there are too many "holes" to patch them manually. I've also tried using lisps in AutoCAD, but on the surface and 3D faces after exploding it, but for example m2s.lsp or f2s.lsp do not seem to work.
I have also had the same file exported from Microstation as ACIS .sat, but version 18.0 is not readable by Inventor. Is there a way to convert the ASCII file to an older version?
I am using Inventor 2013, and I also have AutoCAD 2013 available.
I'm creating an iPhone 4 case so it has a logo on it for my teacher. I got the case from thiniverse. It was a polyface mesh. i tried to subtract from it but it didn't work. I tried convtosolid but it didnt work. I exploded them and selected the outside shell and extruded all of the objects inward. Then when i tried to union them together, some of them would union, but not all of them together. im trying to export it as a .stl so I can use it with a 3D printer...
I am working on 3D modelling of a building in AutoCAD 2010. The 3D model has 7 elements ie walls, roof and its constituents and floor and its constituents. I have to mesh the 3D model created so that I can use the meshed model for further analysis. Is there any method for meshing the created 3D model in AutoCAD?
Using AutoCAD 2014 I'm trying to model the tummy cut on the back of a guitar similar to this:
2013-06-03_15-46-23_140_zps0a2815e5.jpg
I've modeled it to my liking using a mesh surface, how can I "subtract" this area from my 3d solid body? I also have Fusion360, but don't really know how to use it.
I have some DWG files which contain walls of old castle some of the vertex are missing so I have to join them manually or found software to generate them automatically Does solid works have this functionality ?
After joining vertex how can I convert walls to meshes?
I downloaded the .stl file from here, which is a very detailed model of 20mb size:
[URL].....
it can be opened in inventor and is shown as a mesh object. Then I tried the plugin "Autodesk Mesh Enabler" to turn it into a solid. After almost an hour it produced something of 350mb, but it cannot be opened anymore, it crashes inventor immediately. Are there any settings to that plugin to reduce the number of elements that it creates?
I heard Mesh4CAD is a similar tool for autocad. I am installing autocad now, hoping that it is more powerful for these kind of things...
I just need to take measurements and attach new objects to the model, or can this somehow be enabled for mesh objects as well, without converting?
I just started with Autocad and I got a problem with creating a solid. The file is attached and as you can see I managed to make the form as a Mesh but from that point I can't convert it to a solid.
Is there a way to overlay a transparent background png image on a solid or mesh that already has a material assigned? i.e. a chrome object with a decal applied. I have tried creating a new material using my png file as the image but have not been able to overlay it on an object where I want to see the material underneath.
is there a max plugin that identifies errors on a mesh? I have a .obj file I imported. I know it has some problems like holes or doubles shared edges and unwelded vertics. I am just looking for a program or max plugin that can point out those errors?
I have an assembly that has somewhere a hole with a round bar that exactly fits in this hole. But when meshing the assembly, the mesh of the hole and the mesh of the bar are different.
The result is that the different parts do only seem to touch each other at the edges of the mesh, resulting in high stresses.
See picture.
I tried to made a derived part from the assembly, but that one does not finish meshing. After 48 hours, the progress bar is still half way. While the one above did finish in about 15 minutes. What can I do to make the meshes match?
I thought they were supposed to appear when the Polygon shelf is selected? I don't see them. In fact, when I select different shelves the menu items on the right half of the task bar don't change at all. Is this normal?
We have this need to have all of the solids in a drawing to be placed in the "solid" layer.
Sometimes folks are drafting lines to develop these solids, and keeping the lines on the "solid" layer, rather than moving them to another layer, or deleting them altogether.
I could get folks to run this command before leaving the drawing.
I'm thinking something along the lines of:
Select all entities that are on the solids layer that are not solids.
If nil, great, do nothing.
If entities are selected, let me do something with them.
I'm hoping the following can be modified ever so slightly.
(setq non_solid (ssget "X" (list (cons 0 "3DSOLID")(cons 8 "solid"))))