I need to create a block (10 (x) x 10 (y) x 20 (z) ) start from (0,0,0), and then create a hole (3 units depth, radius = 0.2) at (x=2.1,y=3.3,z =20) go into the block. After that create another hole (2 units depth, radius = 0.1) at (x=10,y=6.4,z=5.5) also go into the block. I can create the block, I also use dynamic UCS to put the coordinate on the face of the block.
However, I don't know how to accurately put the base point of the "circle" on the face of the block. I can only do "Click on the face" to start the base point. This is no accurate at all. I also try to put 3D location instead. In this case, the base point is fine, but the radial direction of the circle always has error.
I need to create a adaptor to go from one 96 hole array pattern to a smaller 96 hole array pattern. The pattern gets smaller in both X and Y. This would go from vertical hole to angled hole back to vertical hole. One or both of the vertical sections could be removable to allow this to be a drilled part. The center section would be a solid block.
Since each hole will be at a different angle (in two different planes) it seems like I would need to create a separate plane for each hole and extrude from that plane. In addition to being error prone, this would take a large amount of time. Is there an easier way?
It would be straightforward to create a block with points for the large 96 hole array on top and the small 96 hole array on the bottom. Is there some kind of point to point method of creating a hole at an angle? A construction line could be drawn point to point but is there a way to make a hole from that?
I am trying to use the WIPEOUT command to make one object that is in front of another one obscure the one behind it. I have my polyline drawn around the object in question, but I need for things to show through the object where there are holes in the object.
In my specific example, I have a tree. I need three trees in front of one another and some against a wall. I would like for the wall to show through between the branches of the tree. I would like pieces of the trees in the background to show through between the branches of the tree in the foreground. So there are multiple holes in the foreground tree because the leaves and branches are not one solid object. Is this possible?
A more simple example would be if there was an object with only one hole in it...such as a door with a window through it...could the wipeout apply to the door - but still show through the wall or scenery behind that door only where the window is.
I have an existing extrustion with holes in it. All in one sketch.
I go to add an off shoot from the existing main body in the sketcher. In that off shoot I add a circle
in the middle of the off shoot to represent a hole. So fa so good, or at least I thought. I exit the sketch mode
and my extrustion looks fine with the exception of the hole is not there. Why? Why doesn't Inventor recognise the
circle sketch as hole geometry like it does in the originally created sketch?
In Solidworks, given this same scenario, would have recogized the circle as a void and thus created a hole.
I ended up deleteing the hole out of the main sketch and doing a seperate hole cut feature. I am sure I am missing something and in the process of learning would like to know if indead I did not do this the correct way.
Basically I’m trying to create a circular cut in a flat pattern for a hole made in a rolled piece of sheet metal.
I have created a "case" (this is what we call it) to mount an axial fan, it will require holes for mounting the motor plate. When I create these holes in the rolled case assembly they appear to be fine, but when I flatten it they are turned into two sets of semi-circles or ellipses.
This is only a problem when we run the parts on our Laser; the laser will attempt to start the cutting at the end of each of these "semi-circles" causing a hotspot where the two semi circles meet. This causes the hole to be slightly smaller than intended in this area causing great difficulty inserting bolts, they normally require drilling.
Our material thicknesses vary from about 3mm to 8mm.
I’ve included a crude example of what I’m trying to achieve. To really see what I mean, place the file into a Drawing file and zoom into the hole. I couldn't add the file, with only 3 features the file was 5mb in size.
By the way, I have a temporary solution, it's just a little complicated. (My solution: use square holes first in the un-flat, use the diagonal lines from each corner of the square in a sketch on the flat pattern to place a circular cut on its mid points.)
How do I place a hole on a circular part at a specified distance from the edge. This works on other parts with straight edges, but there is no option to do so on a circle.??
I have a couple of quick questions about dimensioning holes in drawings .
First, if I have a hole in a rod or shaft so the surface isn't a full circle I get the dimension as a radius. Can I change it to a diameter?
Second, in a model, how do I dimension or measure to the edge of a round rather than to it's center? In SW I could hold the shift key while selecting, is there a similar method here?
I have an assembly which consists of parts and holes, when I open a part the holes are not visible as they were created in the assembly - how do I display the holes for these parts that were created in the main assembly when opening a part file ?
I have a cabinet that we make, and we put some holes through the sheet metal skin of the cabinet at the assembly level. I use iLogic to turn these holes on and off, depending on configurations.
Sometimes when switching between configurations the holes that were suppressed will disappear from my model and leave me with just the original sketch. So my iLogic rule errors because it can't find the hole feature.
I am using planes based off of the origin planes to define an axis that I use as my hole center line. And I then make a sketch on the XY origin plane to create a point for my hole. So everything there is independent of the cabinet model.
I have a 3 part assembly . Holes have to be made though the 3 parts . The holes can be made and snet/projected/though all/though distance and this work fine. The holes are shown in each part and the participant command works fine
I have attached a file that has a surface, with holes in it. I need to heal the surface, or remove the holes.
In old mechanical desktop, when you untrimed the surface, the holes would go away. Now untriming does not eliminate the holes and extending the surface inward does not work either.
This seems like it would be a common task to need to be able to do with surfaces.
1. When placing pumps,bolt-on walkways etc..etc..on to a metal frame at the assembly level do you place the pumps/walkways first and then add the bolt holes to the frame or do you create the bolt holes first in the frame and then place the pump/walkways on to the holes?
i have edited an associative part within an assembly. Created a sketch on one of the surfaces, and projected the surface of another part, which had holes. Then created a set of holes, by selecting some of the hole centers from this projected sketch. Later I wanted to remove one of these holes, but it doesn't seem to be possible. I can not de-select a point.
I am trying to Drill a series of holes on a cylinder. I cannot find out how to start the sketch on this surface so that i can drill on the rounded part of the cylinder.
I have a problem with a model and the drawing. In the model i have mirrored some holes. In the drawing the hole-table shows some of the mirrored holes on the position of the original ones. Also some entries are doubled.
I have also tried to redo a fresh drawing, the problem persists.
System: Inventor 2011 64 bit Subscription bonus pack with sp2
I also tried o another system without change. The model is too big to attach, so i attached only a pdf-dok.
I seem to have made what many might consider a rookie mistake. Built a fairly complex structure for an overhead crane system and get to the end to find that I missed two holes. The problem with these two holes is it is ONLY 1 plate (my grounded part), but I have used this same part in one other instance. So if I edit (even from within assembly) and add the two holes to the grounded plate it creates them in the other plate, which I dont want.
Since I have the second plate being used as a refence to locate MANY other parts on this unit, it would be quite difficult to replace it with a new part (same but different file name).
Any way to add said two holes to the grounded plate only and not the other?
If I have a "large" tube with a series of holes along it, say 9mm diameter...
I have another component (an 8.9mm solid cylinder) which should be inserted in those holes......how is the best way of doing it?
I thought about adding a work axis in each hole, but can't find an easy way of doing even that!So how would you do it?
If I make a hole in a rectangular block it all works out, the toroid appears and I constrain the small 8.9mm to the axis of the hole in the block.That does not seem to work with holes in the large tube.
I've created a corridor with kerbline widths targeting featurelines. I've created the corridor at 1m centres and have added a number of individual points to ensure it properly picks up all of the geometry of the target featurelines. However, the surface that has been created has numerous holes in it along one side and I can't understand why.
i need to make a 'stencil' of sorts that is a solid 1.5mm thick disk (about 30mm in diameter) with 200um holes (separated by 500um - i.e. 500um distance between each hole)
Things I've tried:I tried to make a 2D footprint of this stencil and then extrude the entire thing. My computer crashed! i guess the ram needed for this is too much.
I made a 200um diameter circle, extruded it into a 1.5mm 'pillar', arrayed these pillars, then placed a 30mm diameter, 1.5mm high solid disk around the array and made a block. When i exported it to an stl format, it didn't recognize the design as a disk with holes, but as an array of pillars.
I tried to make the disk first. draw one 200um circle and presspull it to form one hole - but i can't seem to array that hole in this disk!! If I have to make an array of these circles and presspull them one at a time, i'll die before i finish the stencil.
I put the three holes in the outer ears/lugs with a Polar Array and want to change their diameter to make them smaller. If try to use Delete Faces to remove the holes it drastically effects one of the other lugs.
Is there a better way to edit holes in an array and is there a way to make arrays non-associative after the fact of creating them? The dwg is saved in 2007 but created with 2013
I created an ipart and on some of the parts i need holes in them and the others i do not. I use the hole feature and made my holes but it shows up on all of the parts. I go into the table and change all the holes for the parts i don't need to a dia of 0. now those parts wont work because of the error of having the hole dia set to zero.
Is there a way i can suppress the holes on the parts i don't what the holes to be in?