AutoCAD LT :: Changing Shape Of A Viewport?
Jan 30, 2006Is it possible to create a new view port with 5 or more grips, or modify an existing rectangle. i have search everywhere but still no joy.
View 9 RepliesIs it possible to create a new view port with 5 or more grips, or modify an existing rectangle. i have search everywhere but still no joy.
View 9 RepliesTurning on / off a shape files layer on viewport, I couldn't figure out why turning off a shape file layer in a particular viewport (attached) does turn it off in all other viewports.
View 5 Replies View RelatedI'm using AutoCad 2010.
When I change the scale in a viewport and later want to access the viewport by dubbel clicking in the viewport, it keeps changing the scale to zoom extends. How can I access the viewport without changing the scale? It worked before but now it keeps changing.
Is there no longer a way to edit the shape of a viewport in paper space anymore? I seem to remember being able to make viewports in previous versions and then edit the shape as i needed to.
I am using 2014, and trying to cut a corner off of a rectangular viewport so i can lay another one on my page.
We've recently upgraded to AutoCAD 2012, having previously used 2008. All our drawings are therefore in 2007 drawing format (not sure this is relevant!). When I open a drawing, and send a plot, I noticed that the linetypes in my plot were strange - hidden lines plot as solid, lines thicker than other lines, etc. I've discovered (from another forum) that the shadeplot type in my viewports has changed to "legacy hidden" instead of "as displayed". When I open the same drawing in AutoCAD 2008, the shadeplot is correctly set to "as displayed". Is there something I'm missing that is causing my viewports to change to "legacy hidden" plot style?
as I'm currently having to (remember to) change the viewport shade plot to "as displayed", or I'm wasting a lot of plotter paper!
We have a number of drawings, where the views in paperspace viewports are not orthogonal to the XY plane. Is there any way that we can adjust the viewport view to a TOP view (a view aligned to the XY plane) without changing the viewport scale?
If I activate the viewport and use either PLAN or View->TOP my viewport scale is destroyed, and the view is rotated along the Z-axis.
If you change a view port scale of a view port that contains a bunch of annotative blocks.
How do you change the active annotative scale of all those blocks without individually picking the blocks.
So all the blocks appear the proper size in the viewport.
I have some files that are difficult to work with. Every time I try to change the annotation scale of an existing viewport or create a new viewport and set the annotation scale equal to something other than the default 1"=40' the file fatal errors on me.
Oh, Im on Windows XP 64 (8gb Ram and a Xeon) running C3D 2011 (all service packs and updates applied).
I often have the need to change the orientation of my vieports to better fit my project.
I often, and I mean 9/10 times get one or more fata errors when try to do so.
For clarification I am grabbing the wheel in the top right corner between N and E and rotating the view. When I release the drawing is not in view. Then the program crashes.
It is very frustrating and adding hour on to my day.
CPU: (Brand NEW)
MSI GT70
Intel Core i7-3610QM
NVIDIA Geforce GTX 670M/3G GDDR5
12 (+4) GB of RAM
I know I am not running a quadro but I should still be able to handle this type of task.
the shape merge function (using cookie cutter) is not updating in the viewports when using nitrous? I am making a compound object using shape merge. I select a sphere (editiable poly), pick the shape (spline) and then press cookie cutter, and the vieport does not update. I have display result and update always on. Trid invert, etcetera. I cannot see the cutout portion in the viewport. When I render, the cutout portion is viewable.
View 1 Replies View RelatedIf I type in something like "Book" then highlight it with the selector tool. Then go to Arrange> Convert to Editable Shapes and go back and unclick/click it has not changed into an editable shape.
View 6 Replies View RelatedTrying to change the color of a layer in a viewport (different than the default layer color (i.e. model layer color)). Objects are set to bylayer. Changing the VP color in the layer dialog brings up the color dialog, select a different color, click OK and the VP Color DOESN"T change in the layer dialog. It stays at its previous color. Occurs on several machines.
View 9 Replies View RelatedI'm trying to alter this photo of a mango to make it cube-shaped (sort of like this) without changing the image's background too drastically. I've been doing the occasional Photoshop here and How can I cube this mango?
View 6 Replies View RelatedI've created a round rectangle. I want the shape to be black with a white border. However whenever I finalize and save, my white border disappears and I'm just left with a black shape. Edit > Stroke is'nt highlighted.
Whenever I change the colors from black and white I dont seem to have this problem. How can I change/modify the BORDER COLOR of my shapes?
I can't seem to figure out how to change a custom shape. Shape: 35px H x 700px W rectangle with vertical gradient. What I want to do: I am wanting to reshape the left 100 or so pixels so that the left side curls up and comes to a point approx 50px above. Best way to describe would be the shape would look like a candy cane laid on its side.
NOTE: I don't have a problem creating the shape. I have a problem with getting the gradient to follow through with the shape - the gradient wants to change according to the heigth of the curl. So far the only "attempted" way was using the liquify feature but I can never draw a good circular shape by hand.
I have been working on a book cover for a client and was asked to modify a capital letter in the chosen font. The letter "S" had a curly q at the top that needed to be removed. I converted the letter to an editable shape and deleted the offending nodes. Along the way I had to break the points and then reconnect. When I broke the points, Xara split the shape into 2 layers for some reason so I could not rejoin the points later. I ended up combining the layers and was able to rejoin the nodes that way.
The problem I had was that when everything was reconnected, I could only color the outline, the shape would not fill. I ended up having to export as a PNG to Photoshop, created an adjustment layer and painted it in. Everything looks great BUT I would have preferred to just reconnect the nodes and fill the letter in Xara.
When I choose the Four-Part Fill, I get a rectangle. I want to change the shape of the fill by moving each of the four corner control points independently. I haven't been able to figure out how to do this. Is there a keyboard shortcut that allows one to select each control point and then move it independently?
View 9 Replies View RelatedI went through all this hard work of making a blend shape. and I forgot to name it properly.
can I rename it in the input channel?
I know I can just set it to 1, dupe, and add it again. but it would be nice to just quickly give it a name....
Setting a stroke profile (variable line width) on a closed shape changes the stroke width from narrow to wide. I would like to have the "wide" width in a different place and a "narrow" width somewhere else. I guess a way to do this would be to change the node orders of the closed shape?
View 1 Replies View RelatedI got this error many different times and the problem still continues.
When I change the stroke weight from the Strokes menu arrows or by scroll, this action changes my path's shape and distorts it. You can see the problem below:
I got similar errors when scaling a couple of times. But this one looks just impossible to me.
I've created a 2-point persective grid on top of a cube (see image below). I'm tyring to recreate the cube and have started by inserting some purple squares into the right side of the perspective grid. I've drawn an ellipse at the corner of the original cube that I'm trying to copy, to indicate where I need my squares to stretch to.
How I can stretch my purple squares in perspective so that they match the end of the orignal cube as indicated in the image below? I've tried skewing but this doesn't skew in perspective.
this is a stroke of a path of a bicycle sprocket with 32 teeth,after removing 4 teeth from 4 different parts(there is a pair of 2 different type of teeth after every 6 standard teeth,i want to remove 1 of these 6 in each of the 4 parts).
I do not know how to join up the open ends of the path to maintain the circular shape to produce a 28 tooth sprocket,the teeth size are not to change just the circle.
I have a scene with an object with multiple blend shape targets. I'm not using custom attributes to control these targets (since doing that makes the Blend Shape Editor nonfunctional). I'm just directly changing the value in the channel box's 'Input' section, under 'blendShape1'. By typing in the number directly, I can get it to work with any number I want, but if I try the Maya Cntrl-drag method to interactively change the number, I'm stuck between values of 0 and 1. Is there any way to change the min and max of these attributes? Its strange that I can type in whatever I want and it will work, but cntrl-dragging does not work that way.
View 1 Replies View RelatedWhen I copy a viewport in a layout it does not create another viewport, only a poly line.....
View 6 Replies View RelatedHow do I change a polygonal viewport to a rectangular viewport?
View 5 Replies View RelatedProblem: When I create a new viewport, another viewport's paperspace blanks out or disappears. When I copy a viewport over, the new VP doesn't show anything and you can't maximize/"enter" its paperspace; it's like a simple rectangle, but the properties box says it is indeed a viewport.
Ex. Viewport 1 shows the top view of an object, Viewport 2 shows the right side view... as soon as I add Viewport 3, the top view in VP 1 blacks out. I attempt to ReDraw, Regenerate, etc, but it doesn't re-appear. I've run Plot Preview to see if maybe it's just a fluke with the graphics card on my screen, but alas, even in plot preview the viewport is blanked out.
It almost seems like there is a limited number of viewports I can use.
Solution: Run the MaxActVP command and set the value to a number greater than the number of VPs you actually need. This particular file had that value set at 2; hence, why a new, third VP blanked out the first one.
I have a drawing with a viewport that fits to the page. And I created another smaller viewport over top that just shows the legend. Now when I try to double click inside the smaller viewport it always goes into the larger one. I have tried bringing the smaller one to the front but that didn't work. I know that I can clip the larger viewport around the smaller one or bring the legend right into paperspace or slid the smaller one off to the side work in it and slide it back. This is more out of curiosity of how to get into the smaller viewport.
View 2 Replies View RelatedI am wanting to insert a second viewport over an existing viewport and have the information in the existing viewport behind the second viewport and not seen. I want the second viewport boundary to be the "trimming" edge of the existing viewport. How do I do this?
View 3 Replies View RelatedI did a test drawing with 4 viewports in paperspace.I frozen a layer in each viewport (as a viewport override, not global), and wrote code to gather info on layer overrides in viewports.The function takes in a database, and is generally used on drawings only open in memory:
public static bool GetLayerInfoFromDB2(Database db) { //do viewports on layoutstry {using (Transaction tr = db. Transaction Manager. Start Transaction()) { ObjectId ldid = db.LayoutDictionaryId;DBDictionary ld = (DBDictionary)tr.GetObject(ldid,
[code]....
the odd thing is it never finds the frozen viewports on the first viewport. It catches the others fine.I cannot see anything odd either, the counts of viewports and layers are all correct, and the drawing has no problems.Is there something that must be done to initialize the mechanism that reads viewport overrides?
how do you create a viewport within an existing viewport ?
View 9 Replies View RelatedIdea is to make halftone effect but with hexagons or triangles (for example) instead of circles... don't know if there ever was some plug-in (or it is some complicted programing) for doing this but i saw similar stuff so...
i know i can mask some patterns but all the shapes has same size then so that's not it...many thanks in advance...