AutoCAD Dynamic Blocks :: Objects Moved Away From Original Basepoint
Dec 8, 2011
Somehow the objects of my dynamic block have moved away from the original basepoint.
I can't simply edit the block and move all the objects back to 0,0 because then I have to re-do all the stretch commands since the stretch windows don't move.
I have a basepoint parameter but it doesn't seem to be working.
Why the drawing title in my dynamic block will not scale up or down. The rest of the objects scale properly but just this the drawing title text attribute will not follow suit.
I tried adding position point and link, etc....I run out options and don't know how to fix this.
I have over 100 blocks that I need to add the exact same objects and visibility state to. Is there a way to globally make this change, or even to copy the visibility states from one block to the next without having to recreate the states in each block? I thought I had previously run across a routine on here that would make changes to multiple blocks at once, but I can't seem to find it now.
The AttSync command does what it advertises fairly well. My problem is that I have thousands of small blocks in a single drawing. (My current drawing has 2100 block references with four attributes in each one.) I may change the attribute values in a few of them and need to re-sync the attribute locations. When I run AttSync it updates every single block insertion. One of two things are desired:
1)Flag each block insertion as having been sync'ed, reducing the number of objects requiring synchronization when AttSync is called again. Provide a way to force all to be sync'ed.
2)Allow a selection set in the AttSync command after selecting the block to sync.
Either or both of these would a great time-saver for those of us with large numbers of blocks with attributes.
I'm having a senior moment. When you substitute one xref with another, the reference retains the name of the original xref. However, there's a simple trick to update that reference to the new name - but I've forgotten it.
If i want to move 2D objekts with basepoint to the coordinate 0,0,0 - what i have to do?
In other PC older Autocad was it simply command "move", selecting objects, pointing basepoint and then typing "0,0,0" and object were there! Now the object doesnt move atall. (Can move only to showing second point in screen-but thisway its not possible to catsh exactly point 0,0,0).
I have a block which represents a piece of equipment on a factory floor. It has two subcomponents which are blocked with the main equipment. Consider a rectangle and two smaller circles blocked together. Each of the subcomponents (circles) has a point parameter and a move feature so that the components can be moved independently from each other and from the main equipment.
Here's the issue: If a user accidentaly (or purposely) places the grip from one of the subcomponents snapped to the grip of the other subcomponent, then the two seem forever attached; when I try to grab the grip of one of the subcomponents to separate them, both grips get selected and both components move together. At this point the two components appear to be inseparable with the grips permanently joined.
Here's the question: Is there a way to separate the two components once their grips are made coincedent? Or is this a case of "just don't snap the grips together"? I'd like there to be a way to pull the components apart.
What I want this block to do is to keep the "REF. NORTH" text aligned and properly spaced whithin a single motion while rotating it with the thick line.
After all this time is there a way to assign layers to different objects with a block? Perhaps using Visibility states or Lookups?
As an example:
I have a dynamic block with a door swing and text. As I increase the size of the door the text changes to reflect door size. The objects are all on the 0 Layer. When I insert the block I can assign a 'Text A' Layer to the text and a 'Door A' layer to the door. So when I switch layer states around I will either see the door, the text or both. Then I move to the second floor which has been stacked on the first floor. I insert my DB and assign layers 'Text B' and 'Door B' respectively to the text and door.
Finally when I go to my layer states I either select 'First Floor' or 'Second Floor' and the respective blocks appear depending on the layer state.
It seems like this should be easy but it's not. I have a block with multiple components. I want them to array sequentially as I drag the grip. First one component, then the next, then the next. What I get is all 3 at once when I drag the grip far enough. I tried 3 separate linear parameters with their grips stacked but that didnt work either. What I have attached is a very simplified version of what I want, but I think once I get the concept it will be easy to elaborate on.
I'm currently creating blocks for our office library. One of these is a grille with some apposed blade dampers on it. I'm trying to set up an array that will duplicate the apposed blades as I change the length of the grille. However, it will only copy the blades in pairs, not singly one after the other. Ie, the blades are 100mm apart, and in a / pattern meaning that each instance of / or 'should' duplicate every 200mm. Except when I lengthen the block by 200mm it won't duplicate until I've gone double the distance (400) when it gives me both / and .
We are looking for a solution to manage the inventory of a very extensive network with mainly linear assets. Instead of a standard database/inventory solution, we would like to manage the inventory from a plan, from autocad DWG. Meaning that all the objects and relations between objects are defined in the DWG, then uploaded to a relational database and used by various maintenance and operational utilities.
how we would define the relations between objects. For example, how would we say that one object is attached to another object? Can you make a reference from one object to another in the attributes of a block? (but it has to be a strong reference, to an ID).
I believe there is a way to create a block of displayed objects that are shown within viewport. I know I have done this before with basic Autocad. The closest thing at the moment that I can think of is "SOLPROF" but that only works for 3D objects.
The way I remember the command working was you started off with the command, select the objects with the viewport/or maybe it was just the viewport, the command made an instantaneous block of the objects that were only within the display area.
With Visibility States there appears to be only 4 options:
Hide for current state.Show for current state.Hide for all statesShow for all states.
I need a 5th option... Do not change visibility when this state is set current.
So, in other words, I'd like to turn objects on or off independently from each other... so lets say I have two sets of objects... I want to toggle on only the 3rd item in set A and only the 5th item set B... but each set would function separately from the other set.
I have a block which I want 2 visibility states. VS1 and VS2 share some objects and not others. I have a linear parameter in each which I want to do a stretch action on. The stretch action in each visibility state acts upon entities both shared and unshared between VS1 and VS2. This doesn't seem to work..
I've made annotative blocks and I've made dynamic blocks... My intent is to integrate both but I can't find a way to move dynamic block parameters separately at different annotative scales.
In other words, if I insert an annotative dimension and add multiple scales I can move the dimension grips independently at each scale. If I insert a dynamic block I want to be able to use the dynamic block's action "grips" to do the same. However, with a dynamic block, if I move a stretch action at one annotation scale it moves the action at all annotation scales.
I have created a dynamic block with several visiblility states. The block works great for what I need it for. however, I am trying to add one more action to the block but am having issues.
This block is essentially a 24" retail cabinet with the visibility states showing the different drawer and shelf configurations. I want to be able to lengthen the cabinet in 24" increments and have the visibility show for each 24" section.....e.g. I want a 10' cabinet so I bring in the 24" starter block. Then stretch the cabinet to the 10' mark, then I can chose any drawer/shelve config for each 24" section (they are all different).
I can get the block to stretch in 24" sections....no problem.....i just want the visibility state to be duplicated as well for each section. Now as it stretches, there is only one Vis state and it only populates the first cabinet.
I could do this by copying the block over and over 5 times.....but I am hoping there is a way to make this dynamic.
I have a block I am making into a Dynamic Block. I will be adding in different visibility states. Depending on the visibility state the block would need to be inserted from a different point.
My question is, is it possible to add multiple insertion points to a dynamic block so depending on the visibility state it defaults to the correct insertion point?
Some what new to Civil 3D, so I hope I explain this correctly..
I imported points with linework and then needed to move them slightly. I unlocked the points and moved them with no problems, but I then went to re-process linework which moves the points back to their original location. I have tried relocking the points first before re-processing linework, but then it appears that nothing has happened.
Is there anyway to link standard AutoCAD Grips and there commands to Dynamic Block Actions? I want to stretch an arc by its midpoint grip. This accomplishes something that no other commands do.
I have encountered a problem with some of my 'Dynamic Blocks', which seem to have become corrupted & have incorporated differing attributes. The text has moved out of the field it was originally intended to be in & I can not get it to return to its correct location, using 'Block Editor'. After testing one particular block, I have discovered it has picked-up contrasting attributes:
(i) If one 'double-clicks' on the dynamic block the 'Attributes dialog box' offers one set of 'Text Options.' However, (ii) If the Block Attribute Manager command 'Battman' is used for the same block, different 'Text Options' are shown?
These are un-editable, without losing all of the data in the drawing. Moreover, I cannot get into the depths of the drawing to synchronize it without losing all of the data? Plus, it will not allow me to redefine the block, via the design center, Blocks (Right-Hand Click & redefine). Plus, I cannot drop a fully functioning block in from another drawing & redefine?
After I edit photos in an external editor, my photo is moved from its original location in the folder, to a different one. The photo stays within the same folder but is moved to a new location within it. This is really annoying as I have a couple thousand photos from a trip to Europe I have been going through, and after my external editor closes and I am returned to LR, I have to find the photo which has been moved to some random spot so I can put it back to where it originally was. I want to keep my photos organized by location, so it really sucks when my photos from Turkey end up with my photos from Hungary. How I can stop this???
So I've done a reasonable amount of work with dynamic blocks. I have a block with a rotation action and grip to arbitrarily align it. However I realized when trying to combine it with an alignment grip (which actions on the basic or fundamental block rotation angle) that there didn't seem to be a way to some how link a dynamic block rotation action or one of the custom angle properties to a the fundamental block rotation angle. Thus there are two additive rotations at work; the dynamic block one with its grip and the fundamental rotation property.
This can cause some confusion when one person aligns with the grip and another via rotating the block's fundamental property and would also be problematic in the generalized sense if one was trying to select or programmatically read back the net angle alignment.
I have a dynamic block, that represents a stirrup.
I inserted in the block a Block Propreties Table, that have some preset dimensions for the stirrups. The grip of this table I decided to put in the top right corner.
The problem is that I can't make this grip moveable )
new to dynamic blocks but looking to streamline my wiring diagrams here and have created a block that shows the typical wire styles we use in a simple easy way. I now want to add an overall flip to the entire block and have not been able to find set this. I would prefer to use the same label and go from there. I have included the block to show what I mean. It is only working on the single visible item at the one time. I know this has to be possible just let me know what I am doing wrong. I am running AutoCad LT 2013
I need to create a dynamic block for a "Glass Panel" in a balustrade. I need to be able to insert it, in one corner and stretch it in another corner, to suit the staircase angle.
I've created the block, but it isn't working correctly. I've attached a drawing, with the left hand drawing a sketch of how it needs to be. The right hand drawing is my dynamic block attempt. As can be seen, when the block is stretched between the 2 points, it doesn't follow the angle of the staircase correctly (Very slight run off)
I wish to create a dynamic block containing some attributes. These attributes are inside rectangles that can't be modified in length using linear parameters ; but the attribute has to be always in the middle of the rectangle. So, I draw a line inside the rectangle (in a hidden layer) and insert the attribute with center justification (not sure for the translation) that I place in the middle of this line ; then I put a coincidence constraint (not sure for the translation, but it's the first one) linking the middle of the line with the middle of the attribute.
But here's the problem : when stretching my rectangle, the insertion point of the attribute suddenly changes from "center" to "bottom left".
I am looking for a way to use the ATTIN/ATTOUT workflow to bring in data from an excel spreadsheet to drive the size of each of my block's instances. The block will be simple, a rectangle, with width and length parameters. For each entity in my excel/csv file these parameter values are spelled out. I know how to display these parameters in my attributes, but I don't know how, if I were to feed in these values, to drive the geometry. If there's a better way to take a list of width and length values to generate a series of blocks each with a rectangle containing its respective size.
I need to do some repetitive task on a lot of dynamic blocks, unfortunately, when I open each file, AutoCAD keeps asking if I want to open it with the block editor.
Is there a way to disable that dialog and open the files as normal dwgs?
A hint: BLOCKEDITLOCK doesn't make it, it shows another dialog...