what is the trick for holding triangulation within a surface boundary? I recall a setting somewhere but can't seem to find it... attached graphic, would like to hold the surface triangulation within the arcs which are in the surface definition as boundary
I often have to do storm pond surfaces that (for the purposes of planning) are flat on the bottom. These surfaces are created from a combination of survey data and grading groups and the tin of these surfaces is perfectably acceptable. However, when contours are shown, the flat bottom is shown with contours jig-jagging all over the place.
The attached image shows a comparison of the same pond. The top was created with survey data and grading groups; the bottom was created using contour data only. The generated surface on the top shows the bottom contour going in different directions and has parts where the an expected contour is missing.
How to correct/manipulate the surface to show a proper flat surface?
Has instances where you set your tolerance for the maximum triangle lenth to say 50m to reduce the amount of triangles along the edge that run at long distances. When I do this I end up with multiple surface holes and I'm not sure why as there are points in the area.
I thought well maybe it's because i should've reduced my max triangles first then added breaklines. Would this matter? I also thought I could add a line to the surface to fix the holes vs. deleting surface lines along the entire edge of a surface for many many miles.
I am trying to add points into a surface. I have done this before without any problems, but now I am having issues.
When I ID points which makes up the surface it gives me the correct Z level e.g. 24.5m, however when I hover over the surface it shows me the surface name and a different z level e.g. 0.65m. What is the reason for this difference in z levels? I think this may be causing the issue I am having when I add new points.
I select the surface and use the 'edit surface command' in the ribbon, choosing add point.
When I add a point at the level I require(23.89m), it puts it in a lot higher than the surrounding area, so I tried to put the point in to the lower z levels (0.4m) it puts it in a lot lower!
I am issues with DEM files that I am downloading from the USGS website.I download 24k, elevation for the area I need. I then choose staged 1 second, add a surface to a blank drawing, then upload the DEM files to the surface.
The surface imports correcty, but when I try to import points taken by a surveyor on the same drawing, they plot incorrectly.The DEM surface and the points from the surveyor do not correspond. Also, the DEM surface is in meters, not feet. I have tried changing drawing settings, datum types, coordinate types, etc.
I have a project involving 3 programs. I am creating a planned development in 3d to be 3d printed when finished. The project is a 5 acre tract containing 8 buildings. I have built the surface in C3D and each building in Revit. The buildings are not in the same Revit file. For my solid work, I will bring the files over into 3ds Max Design to section into smaller quadrants to build in the 3d printer.
The questions:
Would it be better to import the surface into Revit to merge surface and buildings together?
Would it be better to import the buildings into C3D to merge entities?
Would it be better to bring those entities into 3ds Max and then merge them into one? Will 3ds Max Design allow me to insert entities accurately in the environment?
I need to create a sub-set surface from my main surface. not sure what the vernacular is for a "subset surface" in c3d but i do have a feature line that bouinds the desired area, but that is as far as i can solve.
i did try creating a new surface - pasted the main surface in the edit definition, then deleted triangles until the boundary alighned wiht my featureline. This seemed to work, but when i view the properties of the smaller subset suface, it shows a mimum and maximum elevation that is incorrect.
Im currently using an addon for Civil 3D called Novapoint. It allows me to create 3D models of surfaces made out of 3d faces and easily models cut and fill 3d-models for me.
The only thing i need to create a cut and fill model is one or several ground surfaces (existing ground, earth layers, rock etc. whatever i need) and a closed polyline/3Dpolyline that represents the level I want my cut and/or fill model.
I enter the spcifications I want such as; earth cut angle, rock cut angle, fill angle, select which surfaces i want to include in the model calculation and select the polyline.Novapoint then calculates the cut/fill model from the surfaces to the polyline and models the different cut/fill angles and gives me the results in a 3d-face model and a specification of the volyme of rock cut, earth cut an fill.
1. Novapoint is quite unstable and crashes alot
2. You cant create profiles out of 3d faces
3. Novapoint does not automaticly combine the start surfaces with the modeled cut/fill surface
4. A large surface made out of 3d-faces demands alot of computer power
So I want to how I do the same that Novapoint does for me in Civil 3D? (I have access to Civil 3D 2007-2013 depending on which one you're using)I know I can take the 3Dfaces i created in Novapoint and make a surface in Civil 3D with them but I want to exclude Novapoint completely.
all of a sudden whenever I run audit on my corridor file the surface definition becomes a snapshot. To add to the drama, the corridor surface will not paste into an empty surface. Why?
My problem added with pic ... I want to make volume calculate for sample road project. When I try to compute materials I cant use Corridor surface for DATUM... There is only target surface on option..
I am trying to visualize a road project. The problems is, whenever the corridor surface goes below the EG surface (when the road is in cut) the EG surface is the only visible surface.
I sort of need to subtract the corridor surface from the EG surface, or merge the both surfaces into one.
I was wondering if there is an easy way to trim one surface to another. Right now, I have two slopes (3:1) that are perpendicular to each other. They meet at a corner and I have extended them past each other so that I could see the intersecting edge. Now I would like to trim them to each other like you would a polyline etc... but I am not sure how to do this.
If I select surf trim, it tells me they are the wrong object type, but they are tin surfaces?
I have a triangulution when using 3d max 2012, in 2011 doesnt happen, its in viewport and render. When turn on direct x 9 the problem in viewport dissapear but in render is still.
Is there a way to control topography triangulation in Revit 2013? I did number of surfaces in Civil 3D and when I brought them as a contour lines in Revit I got not very correct surface.
I wonder how Revit could deal with complicated grading if even simple one is wrong.
I added some polylines for site but it didn't work. Revit tends to smooth, smooth too much I would say. It gave up only when I added extra points within footprint.
I used a 2d polyline to create a surface boundary for a surface created. The polyline is a closed loop. For the boundary type it is outer, unchecked Non-destructive breakline, and mid-ordinate distance = 1.
My problem is that when I do this I only get a small portion of the surface to show up within my surface boundary. If I don't have a surface boundary the entire drawing surface shows up no problem.
The purple polyline is my boundary and the light blue is the surface created within the boundary.
I need a scatter distribution object like a railroad.
I draw a smooth line, then converted it to spline: using sub-object "spline", i used "Outline" to give it some width. Next step, it was converted to a Editable Poly.
At this moment, if i select its vertices and call "Connect", the result is a zig-zag sequence of edges, which are very difficult to clean-up. Another way, select each pair of vertices to apply connect is similar time consuming...
Maybe the picture aid to show the problem.
How to connect those verts like a railroad??? Or about how to create an appropriate scatter distribution object to this work?
Is it possible to export created surface from civil to revit architecture? If yes , How? And if its not possible - maybe i can somehow import cogo points to revit?
We set up our projects with a Topo sheet, a separate Design sheet, then a plot sheet with the drawing referenced in. The design sheet consist of basically all the design information unless this is a larger project, then the design components are given their own drawing file. Pretty industry standard, right?
The problem we are having is that the symbols are not scaling correctly for the plot sheets. I did some testing and the topo sheets are working as expected, but the "smart" pipes and structures are not from the design sheets. For the structures we are using a block for the plan view, and that is using the current drawing scale for the symbol size. But that is not carrying over to the plot sheet or viewport scale, it is locked to the scale of the saved Design drawing. So when plotting the project, half way through, people have to open the design drawing, change scale and resave to get the structures the right size for that sheet.
Do I have the structure style setup wrong? Shouldn't the symbol change to the plot sheets current view scale like a survey point?
I have played with making that plan block annotative but Civil 3D doesn't see a annotative block in the definition of a style.
I don't think that the network should have to be native to each plot sheet, but the only work around I have is to dataref the network into each plot sheet, and then have to freeze the xref's layers so there are not doubles.
our office has decided to use the smart labeling for our TC elevations on street plans in addition to the FG and pad elevations - all these labels are tied directly to the surface and street centerline. It scares me a little, because if the labels themselves move slightly, their elevation changes. And, if the surface changes unintentionally then all the elevations change.
I'm working on a grading plan which excavates down from just outside the waterline of an existing pond. When I create a surface from the grading, it looks like a whole bunch of strange break lines have been added, messing up the surface. I thought it might be the mid ordinate distance but changing that doesn't seem to fix it it. Interestingly, when I grade from the original waterline, this doesn't seem to happen.
Here is my workflow, a picture of the result is shown below.
1. Turned the current waterline into a feature line. 2. Created new feature line by offsetting outside that feature line by 3.16 ft. 3. From new feature line, grade down 10 feet at 3:1 4. Create new surface using grading.
The grading lines (shown in white) look correct. But when I create the surface (green and yellow), it is all messed up.
I am in need of subtracting Surface A from Surface B to display the surface intersections between the two. I have a geological top of clay surface and a bottom of clay surface where the bottom intersects with the top thus showing holes in a geological clay layer. I am wanting to know if Civil 3D supports the subtracting of two surfaces.
Can a surface be created from a UCS that is something other than the WCS? For example, can you create a surface for a vertical wall, or a battered almost vertical wall?