AutoCAD Civil 3D :: Possible To Modify Water Drop Trace?
Feb 12, 2013
We work on landfills that need stormwater control terraces and letdowns. It occurred to me to ask if there is some way to modify the water drop trace function (which examines a surface and determines the 90 degree to contours path) so that you could specify an angle to the contours of your choice. This would basically automate finding the flow path of a diversion berm. Any method of laying out, for instance a 2% flowline along a 3to1 slope or tougher yet, a face with variable slopes.
Every time I go to use the water drop tool on a surface I have to change from the default layer 0 to my 'water drop' layer. I'm sure there must be a way to change it but I couldn't seem to find it in the surface styles...
Surface does exist as we can see the triangles/contours or whatever we choose to display. When we run the Water drop command, we are getting a message saying that the point is outside of the surface. We have selected a valid surface by both picking it visually and selecting it from the dialogue. All layers are on and thawed and we are picking well inside of the surface.
Why it would be telling us that the point is outside the surface?
i'm having issues finding the right tutorials to do what i'm trying to do.
Basically i want a water ripple like the one you see in the lake, but not from the top down, kinda like the front angle view. Then falling down would be a water drop with a globe in it.
If that's kind of hard to do, anythign with a water drop and ripples and a globe is fine,
Water drops on a white surface, that's all I want. Some of them give a great result when creating a water drop on a photo, but none give a realistic water drop when a white background is used.
I want to create an effect wherein I have a pic with a drop of water, and I want to create a effect where the sun is hitting the water and gives of a shine.
I took a picture when it was raining and I got a couple of drops in my lens. the corresponding images have a clear somewhat colored ovals from the drops and i was wondering which approach could be the best and fastest.
I took picture while it was raining and I've noticed water drop on my lense. I've tried to remove it in Photoshop using Burn tool, changing Curves and Levels, yet I didn't manage to fix it As you can see it covers area on left side and its pretty big.
A friend of mine show me how to draw a water drop, in three clic using illustrator's pen tool.
He do the folowing:
1)clic and drag:
2) clic and drag:
3) ALT + clic and drag:
and he get (when unselected):
It is possible to do the same using Xara designer pro 5 in three clics ?I think that Xara designer pro 5 is more powerfull than Illustrator, but I don't know how to do the same in three clic.
We are starting a new job, and looking how to setup our drawings. We have a long corridor that we are upgrading, and along this corridor, we have various water course passing through. We are replacing the existing culverts. They are large circular culverts. How do we show the culverts on our model? Do I create a short pipe network for each culvert crossing? And also, how do I daylight to the outside of the culvert as the corridor crosses over it?
We are being requested by more municipalities to perform a hydraulic analysis on the water system before we can extend water to the site. This is very crude doing it by hand. I have seen different softwares available that run inside of Civil 3D that will perform the hydraulic analysis. How others were performing hydraulic analysis.
Original intent was for daylight to have 4:1 slope and keep within the R/W. This causes some areas to hold water as shown circled in the image. I know I should be able to give it parameters or targets to avoid this.
I’m using 2011, due to printing issues in 2013. My question relates to determining how runoff gets diverted, or spreads out, after leaving a well defined channel.
I have a street intersection scenario. It’s a “Y” situation in which the main trunk of the “Y” is curbed and contains all the water for the three storms I’m studying. Runoff flows towards the two streets that branch off. I need to know what percentage of runoff water splits during the 2-, 10-, and 100-year storms from the main (curbed) roadway to the other two streets - one curbed, one uncurbed.
I assume that velocity, runoff volume, storm intensity, street cross sections, slopes, and other variables play a big role in how the water diverts, but I’m not sure how to set up this scenario in SSA. Do I somehow use a weir? Do I use an open channel, or user-defined channel? I have a subbasin area defined with my concentration point at the end of my main curbed street before the water splits off. I’m not sure where to go from here when it comes to inserting links, weirs, channels, etc.
how I can set this up? I’m not even sure it’s possible to have the software provide this type of calculation.
how to use Live Trace in Illustrator but now instead of the Tracing Options window having a button that says "Trace" it's now showing a button that says "Set to Default." I'm sure something isn't selected right or something similar, but I can't figure it out. why "Trace" is no longer an option?
I'm loving CS6 Illustrator, except for one thing. Image Trace. Here, Adobe seem to have taken away the two most usefull settings from Live Trace, and replaced all the presets with ones that are pretty much unusable. I almost always used either 'Comic Art' or 'Lettering' to trace hand-drawn images, but they're both gone. None of the new settings are good enough, even if I make a custom one. The main issue is that the sliders in Image Trace are for completely different things to those in Live Trace, so it's difficult to translate one set of settings into the other.
With Image Trace, I cannot get the same results as with Live Trace, and so far, have found myself having to have Illustrator CS5 open at the same time as CS6, just so I can get workable traces.
I don't know if it's possible, but is there any way to import the presets from Live Trace, or even the full tool, into CS6, to replace the new Image Trace presets?how to make the equivelant of Comic Art in Image Trace's new settings?This is a close up of a file I was trying to trace, showing the major difference in quality between the two CS versions.
Left: CS5 - Comic Art setting. Right: CS6 - This is a custom setting, but is the closest I have come to Comic Art thus far.
As you can see, the definition of Image Trace is far lower in quality than Live Trace, giving me one large connected blob of colour rather than the distictly separate lines produced in Live Trace.
I just started using CS6, jumping from CS3. A major tool I use is Live Trace, and I have custom settings for that. I cannot find a way to make Image Trace behave the way Live Trace did for black and white line drawings. The results I get in CS6 are far inferior to those I got in CS3 in terms of retaining the look of the original raster image. Otherwise, I will have to leave CS3 installed just to do my Live Trace.
Here is a sample of what I mean. You can see the quality degredation in CS6 compared to CS3. (And it's much more obvious when it's full size and full resolution.)
My settings used in Live Trace (CS3) were:
The settings I tried in CS6 that gave the above result were:
I have a site, on which I've created both a berm and a retention pond to contain runoff. I now need to see if this is retaing enough water at a certain surface elevation.
The existing site is one surface and the berm/pond are another surface.
I would like to re-format the way volume reports are displayed, for example I don't need the cut area or reusable volume columns or I'd like to change the Cu.m. dimensional to something like m3.
Why I can use fractional number as 0.5, 0.6, 0.7 on the Top Width of the SimpleNoiseBarrier Subassembly?
I am try to modify that value, but the sistem only allow me to use integers number as the 1, 2 , 3., I am designing a road and I am using the SimpleNoiseBarrier Subassembly and I need to use 0.5M as the Top Width value.
I am curious if it is possible to modify only specific portions of a surface? For example, I have recieved an xml surface representing FG for a project, and want to do an earthwork calculation, could I raise and lower only portions of the project say by using specific boundaries for the asphalt paving, concrete etc. and then implement the raise & lower surface feature for these portions of the FG surface.
At this time I have been creating multiple surfaces for each particular feature of the site, then paste the FG surface, add a boudary and lower appropriately. Finally, I have to go through and paste each particular feature and its small surface into one "subgrade surface" to get an accurate representation. This method results in countless small surfaces and alot of leg work for something that seems like it should be simple.
I know that the surface defentions (FL's or corridors), should they be provided, would make this easy, but there have been several occasions where these are not being made availble by the project sponsor.