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Nov 9, 2013

my coordinates aren't appearing in the text boxes at the bottom of the screen (see screenshot) when I move my mouse around in a viewport. They just stay blank, so when zooming out or in of a viewport, I have no sense of scale. When I select a vertex/edge/face, then the information appears as expected, but it used to show the dynamic position of the cursor in these fields. I have units set up (feet w/ fractional inches).  I'm using 3ds Max 2014.
 
After checking the online documentation, it appears as though these boxes should be displaying this information:
 
When you are simply moving the mouse in a viewport, these fields show the current cursor location in absolute world coordinates.Is there any setting that controls this, or any toggle that I'm not aware of? It's difficult to start my scene without knowing roughly where I'm clicking in 3d space.

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