3ds Max :: Create Interactive Rendered Fly Through Of A Model
Dec 7, 2011
I want to know if it's possible to create an interactive rendered fly through of a model I've produced in MAX, the aim to provide our client with a model that they can look at from various angles to get an idea of it's construction!
I think I need to create a simple 'flight sim' type game is this possible?
I am trying trying to create an interactive pdf with Adobe InDesign CC. I want to have labeled buttons, that you can click on and it will take you to another page. One the resulting interactive pdf, the button functionality works correctly, but the label/type is not showing up at all.
I'm attempting to create an interactive PDF file (starting in AI CS6 16.2.1) with my MPB. When I duplicate an artboard and hold shift to drag it (with content inside) the original board contents move randomly off by 3-4 pixels. Sometimes the original board has certain elements that jump and others don't. It's quite random, and very frustrating as both boards need to be identical. I've checked that align to pixel grid, snap to grid, and snap to point were all turned off.
I've been trying to create an interactive bar graph. The idea is that if a user clicks on a button, a bar graph will animate up onto the stage. I would like to code it so that if the user clicks on that same button again, the bar graph will animate down off the stage. So far all I've been able to find is that this is possible with mouse over and mouse out; but I'm wondering if it's possible to use clicks instead.
I'm trying to create a 12 page interactive PDF with a set of 12 buttons (set in the master page) at the bottom of page that relates to each page. When clicked the button should you directly to that page.
I have used this method many times before in CS5 using Go to destination in Buttons and setting each page as a destination. It normally works great.
However, in CS6, once I export to interactive PDF and open in Acrobat Pro the buttons all seem to disappear once you click on the 3rd or 4th page button.
I have stripped the indesign doc back to include no other content - just the buttons, with no rollover effects etc but I am still having the same problem
I can supply the relevant indesign doc and exported PDF. One forum member suggested trying to open it in Acrobat Reader instead and it worked fine. This is OK to a point but I really need it opening in Acrobat Pro.
I'm working with a plugin that I need to edit the source code so it can run in NONINTERACTIVE mode. I have no problem compiling it from source - in fact have modified to suit our needs already - but cannot not grasp from GIMP documentation what modifications I need to make it run in NONINTERACTIVE mode. (We have very large images, need to batch process them ....)
Is it possible to create an interactive animation in Edge, publish it, import it into Indesign, export it as an Interavtive PDF while maintaining the animation and interactivity?
I have always rendered my projects to DVD (mpeg) video files and then used those to 'create disk' (ie create movie).
I also thought that to prevent 'create' disk' from rendering again that all the attributes (constant or variable, kbs, audio compression) used during rendering must be the same as when creating disk.
Is there any benefit from creating a movie (for burning) using either method? Is it faster overall 'creating disk' using project files than rendering first? The reason I ask is that today it seemed to take 'forever' to 'create disk' using pre-rendered files.
I realise that you always see the warning that 'this action will take some time to render' but I thought that if all the attributes were the same that no rendering was done.
I have somehow managed to save a rendered project in another projects library.In the share tab I cant find a way of browsing to this rendered (vsp.mpg) file in order to open it and continue in the create disc process.
Using X5 pro, a project comprising an introduction and 6 clips was created, with menu. Each clip has its own sound (voice and music). The rendering config included 2 pass conversion and normalise sound checked, for creation of a disk image on an HDD folder. The preview worked fine - vision and sound OK. Because there were multiple disks to be made, the image creation also worked fine, as did the burn disk from iso.
But when the resulting disk was played back after burning, the first clip on it had no sound. Imagery fine, just no sound. It wasn't an isolated case. A repeat try - with particular care to check this aspect, ie sound on the clip, was OK during preview - got the same result in the final disk.
is it possible to create a rig, then animate, then skin it to the model?
The reason why I ask is, what if a team is working on a project. One person is working on the model and the other can work on the animation, do you think they are able to meet in the middle, instead of waiting for the model to be completed?
Rig: Intel Core Quad CPU Q6600 @ 2.40GHZ 8gb RAM 64bit OS GeForce 660i GTX 3DS Max 2013
I am trying to create a 3d model of a stockpile, i have the are at the bottom of the pile, and I have the height and area at the top, but there is a road going up to the top of the stockpile. how can I cut that road into my model? It twists around to the top its not a straight line.
What I'm trying to accomplish is a way to create a kit (assembly of loose parts) that will be used in more than one product model. Each top level assembly (product model) will require the parts to be constrained in different locations but all of the components in the kit will remain the same.
Is the iAssembly tool the right tool to use for this?
I've got a DWG file generated from a software called 12D. It contains a polyline model of an embankment. I've imported it into Max and wanted to create 3D solids out of it so I can further manipulate this model and render.
I'm struggling to convert it into a 3D solid. I have tried the extrude and loft modifiers, but unable to get them to loft or extrude along the poly lines.
So I' thinking I may recreate the whole object from scratch vertex by vertex. How I can create a solid without recreating the whole object?
Attached a part of it for example here: [URL] ......
I've recently been given a *.dwg file that seems to contain a 3D model composed of blocks. I'm a long-time SolidWorks user, and in my parlance, what I've got is an assembly composed of individual parts.
I need to create a 2D version of each 3D part. Currently, my process isCut & paste 3D component into new document.
Select all and perform 'flatten,' removing hidden lines. Select all and explode.
Manually remove a zillion duplicate and unnecessary line segments. Manually fix radiused / filleted corners, which have become a bunch of little straight line segments. Draw a polyline around the whole part. Run 'boundary' to create a new polyline approximating the original shape.
Clearly, this is not very efficient - nor does it produce an exact 2D duplicate of the face of the 3D part; what I get is a close approximation. I don't use AutoCAD to do 3D work, but I assume that, much like SolidWorks, a 2D sketch is created first and then extruded into the 3D objects.
This, in turn, leads me to believe that there ought to be a way to extract that 2D sketch intact for use elsewhere. How should I go about doing this?
i want to create a layout that just surrounds a given model windows, with a given scale. that is, not set to a specific paper size or with title blocks etc. Is there a way?
Creating a particular object for use in a revit project. I have attached a group of images.
In short, it is an arched wall that is made up of a series of masonary objects (6types), each with the same dimensions, the only difference being they have different openings. The objects just need to be represented as a solid masonary for now. The individual objects need to be shuffled around the arch to test different configurations.
Would the best approach be to develop the objects as generic model families?
I'm modelling a complex curve for a fashion garment. I've always modelled in polygons in the past but have had more success on this project using nurbs, however I've got to a certain position and I'm wondering which way is the best way to model / create the next section of the garment(see image attached). Is it just the case of creating lots of section lines as lofting?
the easiest way to create a vector image of a model in inventor? I also have other Autodesk tools at my disposai (Product Design Suite).
We have creating a catalogue of company parts, and they require nice clean crisp images for the brochure. They only seem to be able to create raster images.
I could not get the code to work for me, and I am not a programmer or pretend to be. I need to take a model and create a dwg with ilogic. It only needs to be one flat pattern view and one isometric view.
I also need it to have center marks for all the holes and I need to add certain dimensions.
Any program that can accept point clouds (which will be millions of points) from a 3D laser? Then we would like to create a solid model of the structures and piping.