3ds Max :: Can't Open Files Named With Croatian Letters
Apr 22, 2013
I just installed Windows 7 since I had to switch to a new system. For some reason I can't open files that have special characters from Croatian language in them. It all worked normally on Vista. My Windows 7 regional settings are set to Croatian etc.
My edit named selection sets window will not open. The button will not work nor the shortcut under EDIT, i have restarted, i have competely uninstalled max and i have updated with FBX plugins from autodesk. I use this command A LOT and it will not open.
take jpg + RAW pics with my DSLR, for the most part the jpgs come out fine but now and again I like to tinker with the RAW's. So I like to keep both incase I'm inclined to tinker in the future.
To keep my photo catalogue looking neat and tidy I stack the jpg and RAW so only the single image shows. I can obviously select both images and the select stack, or I can select a whole load of images and select auto stack which then suggests stacks based on photo likeness. This is OK sometimes, but often many images are of the same subject and I don't want 10 stacked, just the 2 same files in jpg + RAW. Is there a way to automatically stack the same file number jpg + RAW?
I need to publish multiple files that are in the Named Plot Style Mode in Black and White instead of color. Is there a way to do that in 2012? In previous versions it wasn't a problem. Short of opening every single file and doing the convertpstyles I can't seem to figure out a quick way to do it. Is there an option somewhere that I can change to make the Publish use the Color Plot Style Mode so that it will recognize the monocrome.ctb file?
I want to import a .ps file I used to create via latex and gnuplot. I can import the graphics and so on, however I get the question if I should import the text. Then I want to import it as curves. However I get asked again which font I want to use. Afterwards I got a partly mess, becuase Corel Draw X6 only imports a few letters correctly. How can I import all letters and numbers as curves?
About a month and a half ago, after a microsoft update, I cannot open .cdr files from the file/open list. When going to file/open, the programs hangs up, cannot even use "cancel", and have to go to Windows Task Manager to shut down the program. All is well until I try to open a file from file/open.
I can import .eps, and everything else seems fine.My work around is to open from My Documents --Which works fine. Just is a silly little aggravation.
I have uninstalled, reinstalled, repaired, etc....all the normal fixes.
I recently installed a student version of Maya 2012 on my home computer so I didn’t have to work from college for a project, but I have run into some issues.
Not sure what is going on with my Maya but it won't open files unless I actually go to it in the browser and double click on the file. Even once I have done that I can only save over it, save as doesn't work. I also can't create or set projects. There are probably more problems but these are the ones I noticed/really need.
This is what appears in my output window:
Could not find maya.utils._guiExceptHook. Invalid Python Environment: Python is unable to find Maya's Python modules Python Environment: PYTHONHOME = C:Program FilesAutodeskMaya2012in PYTHONPATH = C:Program FilesAutodeskMaya2012in;C:/Program Files/Autodesk/MayaPlugIn2012//scripts;C:/Program Files/NVIDIA Corporation/PhysX for Maya/Maya 2012/scripts [code]....
I'm working with both Photoshop and Illustrator CS6 on a mac. I'm creating a graphic. The background is a (cartoonish) mouth and I finished it a couple of days ago. (It's an Illustrator file.) I've been working on the letters to go inside of the mouth, (Once I'm finished it'll look as though they're being crushed.) I scanned and edited small wooden letters in Photoshop, and now I would like to work with them with the background in Illustrator. I understand how to open a Photoshop file in Illustrator, but I don't want to open the document as a separate Illustrator file. Is there a way to open a file from Photoshop as a second layer?
Some of the letters repeat as well. Will I have to create two files for this, or can I open the same file twice?
After many years of using LR this is the first time I've encountered this issue (see 1st screenshot below). LR is scrambling my files. The affected raw files open fine in other programs, including adobe photoshop cc (see 2nd screenshot).
After getting no support from your phone support line. I am writing here in hopes that this issue can be resolved. I cannot open files or create new files in Photoshop CC trial.
I keep getting an error after closing Lightoom "Lightroom cannot use the Catalog named "Lightroom 5" because it is not writable and cannot be opened"
Eventually I have been able to regain acess only to have it happen again, it is happening every day now. I have tried shutting down services and programs, sometimes it works. I have restarted my computer, I have deleted previews.lrdat and that worked once, but not always. I have saved and optimised the catalog, still happens. there is no journal file open or in existence when this error happens and finally, now I have lost my publish services which represent the record of hudreds, even thousands of online images
In my layer prop manager, I have 2 layers with the name "0". How is this possible? Also, I'm trying to move the lines/polylines on either one of these layers and it won't move because it's locked. But when you look on the layer manager, BOTH of the 0 layers are not locked down.
hitting the "edit named selection set" button or selecting it via the menu option instantly crashes my max to desktop. I've tried switching UI's and changing display driver away from nitrous... so far no luck
even tried a repair, next option would be a complete reinstall
I am hoping to create a function that creates a named viewport around a 2d PLine with a specific layer name. The function would be creating a different viewport name for each separate item with the specified layer name in the drawing. there will be multiple items. The viewport will need to center the item to screen before creating the named viewport.
I am trying to make a book (and eventually send to blurb) but I cannot render any of the photos as I always get the same message "photo named xyz could not be rendered" where xyz is a generic name for any of the 15 different photos I have tried
at first I thought it was a problem bc some of hte photos are saved on a portable drive, then i tried all the photos on my hard drive, still no resolve
need a macro code that will select all objects that I've named "X" then delete them. Tried recording but it only works for the one object and not all of the same name
I have code that has the user select a viewport. I then need to set the selected viewport to an existing view, but I cannot find any exampes of this.
I have the viewport, but how do I get the ViewPortTable/ViewPortTableRecord from it?
Do I need to set the view in the ViewPortTableRecord od the ViewTableRecord?
No problems to this point...
'Code snipIf acPrmpt_res.Status = PromptStatus.OK Then Dim acVPort As Viewport = Nothing Dim acViewTbl As ViewTable Dim acViewTblrec As ViewTableRecord [Code] ........
I have many named UCS settings in the base file but have to apply this setting to at least 30 files... It would be nightmare if I have to do this all one by one.
I'm trying to work with linked colors. I understand and can successfully manipulate both "Tint of another color' and "Shade of another color." I'm having a difficult time getting "Linked to another color to work as expected. The help document doesn't seem to offer much.
+ I create a named color called "S0" ('s'-zero). It appears on the left of the color pallet as a square.
+ I create a 2nd named color called "s1", and instruct that it's to be "Linked to another color". The color that I select as the Parent is "S0".
+ I see no way to control what linking attributes are to be assigned, aside from simply checking on/off the H, S and V option boxes.
Why can't I rename a shader? I am following a Gnomon eye tutorial and when I rename a blinn, lambert or any other shader/material this pops up Error: Could not find UI element named "". After the error I can't access the hardware texture rollout on the shader. Its happened with all maya versions since 2009 with different PC's, the graphics cards I have used are gaming cards both nvidia/ati at the moment its a 460gtx could that be the problem, do I need a Quadro card.
I create named views for each area that will become its own sheet when I go to paperspace. Right or wrong that seems to make it easy to create all of the layouts.
I would like to be able to create a table thru attribute extraction that will take-off parts in an individual named view so each layout sheet will have a parts list for only the items I want shown on that sheet.
The only two options I see in attribute extraction are for model space only and entire drawing. Am I going at this wrong?
Example: I would like a table showing all of the window types on level 1, level 2, etc. on the same sheet as the key plan for that level.