3ds Max Animation :: Add Watch To Characters Wrist?
Apr 12, 2011
i've got an animated character and have just realised i need to put a watch on his wrist! I've created the watch but how do i get it to follow the wrist? i've tried using motion paths but the watch doesn't rotate to follow the wrist.
View 1 Replies
ADVERTISEMENT
Oct 23, 2012
I have a character with animation. Another character is the same(same bones, meshes), but with no animation, 100 times larger in size and I resize the head to make the head looks slimmer. They are saved in different fbx files and I imported them into mb scenes. I select the root bone and "select hierarchy", the export options is shown below. Then select in the same way in the larger character's scene, the importer options is shown below. THE PROBLEM is: after I import the atom, the character becomes shrinked to the same size as the former one and the ratio of head becomes the same as the former one too.
View 1 Replies
View Related
Mar 15, 2013
The scene is a 100 meter dash. I have animated one biped character and would like to add four more characters, identically dressed but in different lanes.
1) How can I duplicated the character?
2) how can I get the animation to be specific to each lane?
3) Can I vary the speed using Time Warps in Mixer?
View 2 Replies
View Related
Sep 16, 2011
Which is the best type of setup for the Spine ? Which one do you use in your rigs ?
I've tried the following setups:
Simple FK
Spline IK
Awesome Spine
Ribbon Spine
Fk Spine(with stretching similar to the IK one)
I am also looking for a scene file which demonstrates "The Divine Spine".
View 2 Replies
View Related
Mar 28, 2013
I'm trying to use the same interactive skin capsules for multiple characters. Because the characters have different geometry I can't simply copy the weights. Is there some way to copy the capsules used for interactive skinning to a new model?
View 1 Replies
View Related
Jun 30, 2011
In my scene i have a fully rigged character, with a walk cycle animation on him. what i would like to have is a row of characters walking around. (kind of like how you see military soldiers walk around while in group). The part that is giving me the most trouble with this is getting multiple copies of the same character into my scene.
What i have tried and failed with:
Grouping my full rig and then duplicating.
making instances of my character and messing around with particles.
i have made multiple attempts at trying to use duplicate special.
the only thing that seems to kind of work is making a scene with just one character and importing it into my main scene and changing a bunch of stuff around. with the amount of copies i need this workflow just feels really degrading and tiresome.
View 3 Replies
View Related
Aug 6, 2013
I am animating with mocap and biped in Max. A character that is walking, the mocap I have is a straight line. Is there a way in the mixer to have the characters walk curve without having a clip of a curved walk?
View 1 Replies
View Related
Oct 8, 2013
I want to make changes to Watch Folders. In Organizer
When I click on Watch Folders I get the following? "To enable watch Folder Functionality Please start the Adobe's Active File Monitor service from Service Manager (Control panel --> Administer Tools-->Services).
View 2 Replies
View Related
Feb 11, 2014
Do you have to do this manually when you add new photos? On Picasa there were watch folders and every time you added a photo to it, it would synch with the organizer... I wasn't thinking this was a downgrade when I purchased it.
View 1 Replies
View Related
Jul 31, 2013
How do you burn slide show to a disk to watch on any TV?
View 1 Replies
View Related
Mar 5, 2014
I have Elements 8. I can no longer set the watch folder.
View 1 Replies
View Related
Mar 25, 2013
I am trying to set up a watch folder in PSE11 over a home-group network but each time I do it get an error " access denied" what is the correct protocal for doing this?
View 3 Replies
View Related
Dec 7, 2012
I've just begun using Xara. I've used Corel before but can't see how to make pattern or arrays of objects in Xara. I'm needing to make mask templates for Watch faces, graphics mask for tire graphics etc.
View 4 Replies
View Related
Mar 7, 2014
How to reenable the "watch folder functionality" in PSE12. It was working before but my catalog became corrupt (according to the tech in Tech Support Chat). I had to delete and manually recreate the catalog. I'm assuming this is the reason the watch folder functionality is no longer working automatically.
When I click File -> Watch Folders... I receive a pop-up box, "Watch Folder Service." The contents read: "To enable watch folder functionality, please start the Adobe's Active File Monitor service from Service manager (Control Panel -> Administrative Tools -> Services)
View 3 Replies
View Related
Jan 30, 2013
I recently got a new pc, installed X3 and transferred my project files and relinked my clips for the current project i'm working on but when I went to preview my work it does not display the video instead just shows a green screen. It does this in both the timeline and the preview window.
View 6 Replies
View Related
Mar 4, 2011
I use studio video Pro X3 to produce college skills video for college coaches interest in recruiting my players. One of the things coaches are interested in is running times from home to first base/home to home. I've found the most effective way to display results in real time is to have the time lapse overlayed on the video clip. I've seen this feature with Adobe editing software, but not with Corel. Does this feature exist? Is there a filter or patch to access it?
View 3 Replies
View Related
Aug 31, 2012
I was trying to import my photos into the Organizer (PSE10) and noticed that it didn't accept a network drive as a watched folder.
My family stores all photos on a shares NAS drive and I would like to use it with PSE10.
Currently, I can only use PSE10 with the photos I import on my local machine, but I cant organize the rest of the pictures.
Is there a way to trick PSE to add a network drive to the organizer ?
View 8 Replies
View Related
Aug 17, 2013
I just finished importing my photos to Elements, and was going to add the folder I keep them in to my watched folders, to keep them up to date. Since everything imported just fine, I was surprised to find that I got the following error when trying to add the folder:
The Watch Folder service returned an error: Access is denied.
I looked around the site using search and Google, and found a few other occurences of this error, but they all only show answers that apply to network shares. The folder I am trying to watch is not a network drive that I have to use a \serverfolder format to access, as the folder is located on my hard drive under C:UsersusernameGoogle DrivePictures.
Elements Organizer 11.0.0.0
Core Version: 11.0 (20120830.r.32025)
Language Version: 11.0 (20120830.r.32025)
Current Catalog:
Catalog Name: Google Drive Photos
Catalog Location: C:ProgramDataAdobeElements OrganizerCatalogsGoogle Drive Photos
Catalog Size: 31.5MB
Catalog Cache Size: 68MB
System:
Operating System Name: Windows 8
Operating System Version: 6.2
System Architecture: AMD CPU Family:15 Model:10 Stepping:0 with MMX, SSE Integer, SSE FP
Built-in Memory: 7.2GB
Free Memory: 5.2GB
Important Drivers / Plug-ins / Libraries:
Microsoft DirectX Version: 9.0
Apple QuickTime Version: 7.74
Adobe Reader Version: 11.0
Adobe Acrobat Version: Not installed
View 4 Replies
View Related
Feb 17, 2011
I have rigged a character and made it into a character set in which i have locked the scaling attribute , I have then saved this file. I have then referenced this file and and have done a walk cycle animation and saved this file. I have then realised that I needed the scaling attribute when I have added other parts of my scene. Is there a way to unlock the scaling attribute in my walk cycle animation file or will i have to go back and change it in the rigged file, create a new character set and do the walk cycle animation again?
View 2 Replies
View Related
Apr 19, 2013
In the timeline panel in CS6 EXTENDED, you have a video feature, where you can animate three things:
Position Style Opacity
What I would like to know, is: How can I animate rotation of a layer? I want to rotate my layer at an angle and animate it. But when I rotate, the first animation frame is also rotated, resulting in NO animation between the frames.
View 10 Replies
View Related
Nov 18, 2011
How do I remove the blues eye lines and text when creating a animation preview?
[URL]
View 2 Replies
View Related
Apr 18, 2013
My current scene has 10 animation layers for a character, and seeing every f-curve from all layers, although grey and locked, when I only need to see the f-curves in layer I'm working on is really cluttering the graph editor. My current work around is selecting my active layer in the Layer Editor every time I select a rig control. Simple enough, but a pretty inefficient way of working. I can't seem to find a setting that allows me to just see ONLY the fcurves in the active layer. I imagine some of you out there may have hundreds of animations for a single game character.
View 4 Replies
View Related
Jan 20, 2011
I'm trying to animate a moving rope based on simulation data. I know how to import my motion data for individual objects.I've seen lots of tutorials where one uses simulations or soft bodies with IK in order to create a rope. how to use all these features and I want the rope to follow my coordinates exactly. I was hoping I could do something like the following:
1. create points in Maya which correspond to my data points
2. connect the points with a curve
3. loft a circle using the curve as a path in order to make a rope
4. move the points. due to History, the rope position is updated
Is there a way to do something like this in Maya? I've tried, and it looks like ep points do not have key-able channel data, so I can't create animations for them separately. I'm using .mov data file imports to generate x, y, and z motion keys for the points.
View 4 Replies
View Related
Aug 3, 2012
i need to do a loop animation of several stripes that starts at lets say 2units distance from each other, they separate slowly and by the end they have 15units separation, my problem is that each stripe is a separate object, so i offset their keyframes, but when i want to tweak the keys on curve editor they dont apply to the other copies. Any other way to do this simpler?
quick example on the image attached, real application on the video, video shows the animation(rendered sequential images of 1 loop then applied as texture) but with linear speed, so constant separation, i need to apply the above here, these dont only move on the X axis but on the Y aswell, while keeping the symmetry fixed on the center.
[URL] ....
View 1 Replies
View Related
Nov 18, 2013
I have a list of motion capture, those mocap didn't track the fingers so the hands are always opened. In some of these mocap I need the biped hand to be closed. I've been looking for a solution for about a day now. I think I'm in the good way which is to create a biped layer animation where the hands are closed and link the hands of that layer to the original layer. so I would be able to save that layer and apply it to every mocap animation that need to be readjusted. The only problem is that I'm not sure if it's the better way and I don't know the procedure.
View 2 Replies
View Related
Dec 11, 2010
I have an assignment for a class where part of the final project is detailing the construction of a mold for a part. The animation that I would like to do would show the build up of the part in a 3D printer layer by layer. The closest method of animating this that I can think of is unfortunately backwards.
As I would have the part and a camera facing up from the bottom of the part and would have a plane that would recede upwards in the y direction. This would reveal the part as the plane translates in the y direction.
This might be okay, but the problem is that I would like to show this from a camera on top facing down instead of a camera on bottom facing up. How I can create the look of a part being built up in this additive method?
View 2 Replies
View Related
Oct 10, 2012
I am trying to add an expression to the standard Mudbox car to make the wheels turn when the vehicle moves in both the X & Z dimension. I have found many scripts that let me do this in a single dimension. I have found some others that claim to work for both dimensions, but at certain angles the wheels turn in the wrong direction.
My work flow is as follows:
1 - Export car from Mudbox to Maya
2 - Separate the wheels & center pivot all items
3 - Add NurbsCurves to create a rig
4 - Parenting the elements of the car
5 - Add an expression based on this web post [URL].......
6 - Test the animation
It works great when translating the car in the Z axis, but when the car is rotated 95 degrees in the Y axis the wheel will only go backwards no matter which direction the car is moved.
I have attached an MB (Maya 2013) so you can see the
problem.mudboxcar_maya_2plusexpression.mb.zip
View 7 Replies
View Related
Mar 6, 2012
translate facial motion capturing data (basically 2d point clouds) to blendshape weights. I finished rigging my character and wanted to drive my blendshapes by the relative position of my tracking data, e.g. distance between corners of the mouth drive the "wide" blendshape and so on...
Hope YOU know a solution for this, I believe blendshapes are THE way to create realism in tracked animation but I was not able to find ANY reference to something like that. I'd like it to be customizable and not to expensive, so the imagemetrics faceware service won't do for me
View 1 Replies
View Related
Apr 3, 2011
How come baking some part of animation in graph editor deletes everything before and after the part i bake and how can i bake that part while leaving the rest untouched?
View 2 Replies
View Related
Dec 22, 2010
For some scenes we have a chain which is wrapped around several cogs, just like a bicycle. In this scenario we need the chain links to follow the path and retain their relationship to each other.
In other scenes we have a chain which follows along a changing path. Imagine this if you can: A heavy weight has a chain attached which goes vertically up, over a pulley and down the other side where it is attached to a lorry. The lorry drives off pulling the weight upwards. This is my challenge!
Should I individually constrain the links using a Pin constraint and use dynamics completely to keep the chain taught?
View 1 Replies
View Related
Feb 28, 2012
I am trying to synch several biped characters to an HD background video I have placed in the environment slot. The problem is that when I scrub the animation slider or hit the play button, Max cannot play the background video in real time. When I hit play, the video remains frozen on whatever frame it was last on, but then updates to the correct frame when I hit the stop button.
It is pretty difficult to get the timing right on the foreground biped animation without a real time background reference. I also tried a lower res version of the background video (standard 720 x 480 DV), but that also does not play in real time. Is there any way to get max to play the background video in sync i.e., updating the frames in real time? Is there a way to improve max performance (ideal settings?)for a background video? Would a Tiff sequence play quicker than a .mpg or .mov files? If so how do set up an .ifl for playing an image sequence?
View 2 Replies
View Related