Premiere Pro :: Match Legacy QuickTime Gamma Adjustments?
Nov 28, 2013
Does Premiere CS6 offer an option similar to After Effect CS6's "Match Legacy After Effects QuickTime Gamma Adjustments" option?
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Working with 5K .r3d files in my Premiere timeline and all exports from Premiere using the Animation codec and opened in QuickTime Player X appear too bright.
I'm having some problems exporting from After Effects. I believe is to do with gamma. Every time I export my footage from after effects it seems to render darker than the original footage. I've tried all the different settings in the project settings panel including changing the color workspace and checking/unchecking boxes such as blend colors using 1.0 gamma and match legacy after effects QT gamma adjustments. Â The really strange thing is that after I export my project and import it into Premiere it looks perfectly fine. However, if I try importing it in to another editor (such as Sony Vegas) it doesn't look right. The main problem is that I am currently working on a project in which the editor is running Avid, and is finding the same problem. Also, it's not just Quicktime I am finding the problem on. It's every format and codec I am trying such as .avi and a TGA sequence. I've tested it on both arri footage and h264 footage, and double checked that I hadn't added effects such as a curves adjustment etc.
ever since I updated to the newest version of quicktime, any file using the Quicktime animation codec stutters and freezes on playback. Â This has happened before, and rolling back to previous versions worked then, but isn't working now. Â I've gone far enough as to format the computer and reinstall everything, but the problem still occurs. Every other codec seems to work fine. I can work around it by using other export methods, but it's a problem when I need to edit previous or co-workers projects on my machine. Â Here are my specs: Â Operating System: Windows 7 Professional 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_rtm.101119-1850) Language: English (Regional Setting: English) System Manufacturer: Gigabyte Technology Co., Ltd. System Model: Z87X-UD3H BIOS: BIOS Date: 05/16/13 21:47:33 Ver: 04.06.05 Processor: Intel(R) Core(TM) i7-4770 CPU @ 3.40GHz (8 CPUs), ~3.4GHz Memory: 32768MB RAM Available OS Memory: 32656MB RAM Page File: 4053MB used, 61256MB available Windows Dir: C:Windows
[code].... Â Here's an example of how the image is now being displayed:
I have tried dozens of times after reading great tutorials like here: [URL] but still no luck exporting multichannel discrete quicktimes in premiere pro CC. I have created and set a sequence for multichannels, then assigned channels in timeline to match and set export to match but still nothing but ONE working track out of 4 on number 1 and sometimes 2. I have tried outputting 4 strereo tracks with 8 channels panned and unpanned, 4 mono tracks, ect, ect.
Note: I am not seeing the split track button under the pan knob in the mixer like I did in version 6. Is this normal for CC?
I'm experiencing an interesting issue in Premiere Pro CC. When using Mercury Playback Engine with either CUDA or OpenCL acceleration, the SDI output from my Blackmagic Design Decklink Extreme 3D+ card exhibits a noticable gamma shift towards the dark. When I switch to Software Only playback, the image appears as it should. The image in the viewer window inside Premiere is not affected in any way, just the SDI output. I've confirmed this behavior at multiple frame rates, resolutions and codecs, including ProRes, XDCam and RED. The "Linear Processing" checkbox in sequence settings makes no difference.  It makes the MPE acceleration unusable, and Premiere is very slow without MPE.
My current workflow is to use 3ds max to render image sequences of animation, then to use Media Encoder to convert them to mov files using the Quicktime Animation codec. The problem is that using these clips in Premiere prevents me from scrubbing the sequence timeline fluidly, even tho all of the files are being accessed from a Thunderbolt drive on a Macbook Pro. Even opening them in the Quicktime player causes sluggish playback. The images rendered are 1280x720. Because of the animation being frame based, I need the derived video to not drop frames like some codecs do, so the Quicktime Animation codec prevents that and it preserves the alpha channel in the images. So my question is, what can I do to improve this so that scrubbing the timeline becomes fluid?
When I import a particuar video clip into premier, there is a problem with the audio. It plays absolutely fine until 9 minutes through when all of a sudden the audio loops back to the beginning. The video carrys on as normal untill the end of the clip but the audio starts from scratch. I have tried removing the video, renaming, moving location, starting a new project, but no matter when or how I play the video the audio starts again 9 mins through! The video plays fine in any media player except premier. I have tried exporting the video but unfortunately the audio error also gets exported. The clip is crucial to a video I'm making and can't be re-shot!
I am having an issue exporting my sequence which contains final AIFF mix (24 bit 48 kHz) into a 'same-as-source' ProRes 422 file with 24 bit audio. I am specifically trying to export media with 'Match Sequence Settings' checked to create an identical output of what my sequence is. I wind up only creating a PR422 with 16 bit audio rather than 24 bit audio. Â My sequence contains ProRes 422 media and 24 bit AIFF final stereo mix (1 audio file) from our Sound department. Â My sequence is currently setup as "Custom" at 1920x1080, 23.976 fps, Square Pixels, Progressive, etc. Audio is 48 kHz (I don't see an option for choosing different bit rates in the 'Sequence Settings'). Â Using 'Match Sequence Settings', my options to alter the audio are "greyed out" and unavailable. I'm not sure why 'Match Sequence Settings' doesn't recognize that I am cutting with 24 bit audio and, instead, only exports 16 bit audio.
I'm trying to color match two shots and I'd like to be able to view them side by side while I adjust the colors in one of the shots. It seems like a good way to do this would be to view two program monitors side by side - but is that possible? I can't see that option anywhere.  Using the source monitor for comparison doesn't make sense to me as I've already color corrected the reference shot and the source monitor shows the original footage (ie. the wrong colors). I could of course try to match the shots based on the source footage of the reference shot and then apply a second color correction but that seems a bit unnecessary to me.  Or - I remember that in FCP7 there is an option to use split screen while color correcting two view two shots simulatenously side by side in the same screen/monitor. Is there anything like that hidden in PPro?
We have a bunch of shots taken using natural light - the shots all have completely different exposure and white balance adjustments. Â Now that the shots feel like they've been shot at the same time of day (and on the same day) we'd like to start adjusting the white balance accross multiple shots - but use the current white balance/exposure from each individual shot as the starting point - not reset the adjustments. Â Kind of like baking the current settings or making adjustments on top of current adjustments - or make new adjustments relative to the current adjustments.
why i can't not match properties (MP) multileader texts, as you can see on the pic, i want the Mleader text on the right to be the same size as on the left, they are in the same layer, same mleader style but when click MP to match with the one on the left, nothing happen?
I currently use Mep 2012 although my question I believe is general in nature. As a sheet metal contractor I do drawings that have many different entities at various elevations. Many times I use change propeties to match the propeties of on entity like a linetype to change another. What I really need to do is have the ability to use a similiar button and match or change the "Z" elevation of a specific entity just like I do for linetype, color etc.
I understand the benefit of shooting camera raw and I like the adjustments you can make without effecting the photo itself. The one thing I can't get used to is the limiting workflow in raw that allows you to undo only one change. Being a long time user of Photoshop I'm spoiled by all the image changes I'm allowed to make in combination with one another and the ability to back out of all or some of them.
I'm I missing something in the raw workflow? I wasn't sure if this should be posted in the Photoshop, Bridge or Raw forum. If any of you know of a forum that discuss's this sort of stuff,
We have a very old AutoCAD program that works great for us. We have new designs that are coming in but not in the old format of LEGACY. Even the .AI format is not usable. Without the Legacy format our CAD designer has to do his best to match up the work but it does not come out the same.
How can we take the PSD files (usually created in CS2 or CS3) and convert them to Legacy/Illustrator format?
how can i save a ph file with a lower version... i have photoshop 8 and i need to save this file in a photoshop 7 or lower version and i dont know how to do it... somebody told me about saving it as a "legacy format" now...
It's a small issue, but one that was a no brainer in CS5 - I use Legacy Brightness Contrast about 80 times a day, and CS6 no longer keeps it ticked, I have to manually enable it every single time, and by about the 57th time of having to do this every day, it becomes a more than a little irritating. As some of you will remember, CS5 just kept it ticked once you selected it. Â The new brightness / contrast is great for certain tasks, not so great for others. I, and I'm sure many others rely on the legacy version.
In Photoshop CS3 is there a way to save a file so it's compatible with CS2? I'm working on a file in CS3 and when the file is opened in CS2 there are "layer is corrupt" errors.
My co-worker had a dialog box show up that said something about Size Limits for Legacy Drawings. It had two options. The top one said something about when zoomed out you won't see details but once zoomed in you will see them. The bottom option was someting about showing full detail at all zoom levels.Â
She chose the top one, but now she wants to choose the other. I can't seem to find a variable or even a mention of this dialog box anywhere. How I can switch from one to the other? Or how I can get the dialog box to pop up again?
I don't have the exactly language, so that is way I have been so vague.
I've upgraded from CS to CS4 and find what I think are local cache files in photo directories from both versions. It appears CS wrote AdobeP8M.md0, AdobeP8P.tb0 and AdobeP8T.tb0, while CS4 writes .BridgeCache and .BridgeCacheT. Can I delete the many GB's of Adobe P8* files with no ill effects? I no longer use and have uninstalled CS.Â
Using CC for a few weeks and I am not yet convinced of its quality over my faithful CS5. I have an issue with files not opening, they may once when I start Illustrator, but then they do not again. Illustrator doesn't freeze, it allows me to carry on with the file I am working on but I can not open any legacy file?. I have tried opening by double click, by file>open, I have opened a legacy file back in CS5 copied the graphics and attempted to paste them into my CC document and nothing, the only way I can get around this is to shut the program and or machine down and start again? Â Also the same with fonts, if I have a file open, and open fonts afterwards, Illustrator has a mind of its own whether it wants to show the fonts or not. Some days its happy to, others it has a bad day and will not show them in the list at all no matter how many times I reload them, only a shut down fixes this? Â Is there a preference I am missing to allow legacy files?
I'm trying to OPEN some legacy MicroStation drawings through AutoCAD. I have done this with nearly 400 files thus far but there are a dozen or so that are coming back with an error message reading 'YOU HAVE A SELECTED AN INVALID OR UNSUPPORTED DGN FILE'. I can look at these through Bentley Viewer, but do not have a full version of MicroStation to try and fix things.
is there a list of CS6 effects that get rasterized when saving to older versions of illustrator. specifically CS6 to CS4 Â I noticed drop shadow and outer glow get expanded, but not inner glow. also if I make the outerglow effect in cs4, open it in cs6, use it as a style, it stays live. once if I edit it, it gets rasterized. is this normal behavior? if so, is there documentation as to what effects are backward compatible?
For over 15 years I've been using a cataloging system written in VB6, as the writing is well and truly on the wall for VB6 I'm considereing moving to LR, but it's not clear if I can import all the existing data. Â The data is not embedded in the images for the most part because we are talking old 5x4 neg scans etc. Â I have access to the source code of my existing program and can therefore export the database fields in any format, CSV being the most obvious choice but I suppose I can write the code to export to anything. Â So my question is, is there a mechanism to import such data, either when the photos are originally imported or assign the data to them post-import. And please don't suggest cut & paste, there's 20,000 pics
I work in the 3d industry and mostly create images for print and web. My problems arises I have been rendering from Maya into linear .exr format as well as some 8bit files (.iff) for masks quick fixes etc. Im working in 16bit and in Adobe (198) color profile withing PS for my comps. I need too collapse the layers down so I can provide the client with Car and background seperate in a photoshop file. The problem is when I open the file I created on a PC the background gradient appears much darker when viewed on a Mac. Â (I also tested doing it on a mac and the same problem occurs in reverse). Â The window transparencies appear much brighter. Howerever the car interior remains relatively the same between mac and pc. Because I have probably been working with files with different gammas applied to them is there some way Photoshop saves this within the layers? I have had to just settle to get it right on mac assuming they will open it on a mac and be able to save a jpeg that will look the same on both pc and mac. This however does not seem to be a good workaround and have never encountered this problem before. I have tried just about every merging method, and have had plently of experience doing this, however this has got me completely stumped. i am aware of the gamma difference between mac 1.8 and PC 2.2.
I've just updated to CS4 and now when I send a photo from LR to PS it always looks too light. I find to get LR and PS looking similar I have to apply an exposure adjustment mask with a gamma correct of 0.86 in PS?
I'm using;
Vista Ultimate 32bit
Photoshop CS4 v11.0.1
Lightroom v2.3
Camera Raw 5.3
Nvidia 9600GT (1GB memory)
My monitors are calibrated and profiled using GretagMacBeth Profile maker 5.05 and an Eye One Pro, the profiles have been applied as system profiles so Vista loads them correctly.
This issue has only come into being since installing CS4.
We use Inventor 2012 and will most likely upgrade to 2013 between Christmas and New Year's, when our company traditionally shuts down for a week. I recently had occasion to edit an iPart for a hex head machine screw, originally modeled some years ago by someone who's no longer with the company, to add some sizes. As you'll see, the member names are Hex Head Machine Screws-001.ipt, Hex Head Machine Screws-002.ipt, etc. Why does the table go from Hex Head Machine Screws-002 to Hex Head Machine Screws-290, you ask? I'll get to that in a minute.
This iPart was modeled several Inventor versions ago, when the operator had no control over the iPart factory member names. When Inventor did start offering this control, I jumped right on it. In any iParts I modeled from there on out, I used the capabilities of MS-Excel to create abbreviated part descriptions for the iPart factory member names.
Last week I needed to go into this part and add some sizes. If I added the new sizes in sequence by thread size and screw length, they were going to slot in between the existing Hex Head Machine Screws-002 and Hex Head Machine Screws-003. The next unused number was 290, so I made the new factory members Hex Head Machine Screws-290 thru -296, as per the attached screen grab. Naturally the suffixes on the factory member names are out of sequence, and it isn’t very elegant.
As I see it, the other alternatives would have been:
1)     Put the new sizes at the end of the list (worse, IMO). 2)     Put the new sizes in sequence and renumber the factory members so they were sequential down the line. If I’d done this, then every factory member (say, Hex Head Machine Screws-011) after the newly added ones would have stood for a different size HHMS than it did before, which would have been really bad. 3)     Rework the table so the existing names with numerical suffixes went away and were replaced by mnemonic names, as on my more recently modeled iParts. This would have resulted in assemblies looking for factory members under names that no longer existed, but it would have been possible to substitute the screws under their new names. I should mention that we are using the Vault, which makes matters easier.
I would have liked to take approach (3), but I was under some time pressure to finish an assembly using these fasteners.