I have Photoshop CS and it's been runing well. I believe it was running when 'doing ctrl/Alt/Del to checl processes' around 30,000K or so. But recently I've noticed that the Memory Usuage is at 99.524 before working on any doc. I'm not sure if I tweaked something my computer and I'm sure I didn't tweak anything in Photoshop.
I have a PNG file with some transparency. I need to paint in some opacity in the alpha channel. How can I achieve this? In the Channels window, I can access the R, G and B channels just fine, but I need to access the Alpha channel. I need to make my image more opaque in places.Â
I was messing around with Repousse (CS5 Extended) and found that it would be nice to increase the perspective severity on my object, much like increasing the Perspective degree value when adding the 3D effect to a vector shape in Illustrator. Is this possible? Or can it be faked somehow?
Well the pest is back with another 3D in CS6 question... I'm attempting to use Illumination on my office ceiling here to simulate light reflecting off a wood floor. As you can see, the reflections don't show up very well. How to increase the intensity of the reflected ceiling lighting in this digital room?
I've been wondering... Since resolution is such an important factor to whether a pic is sharp and clear, how is photoshop able to increase the resolution of the pic? From what I heard, the picture is broken down into more pixels when the resolution is increased. If so, how can it distort the pic?
I also have this senario which I'm facing now... Since it's rather confusing, I have broken it down into Steps...
Steps:
1) Open picture A in photoshop 2) Transformed picture A smaller so that it is easier to work with (less lag) 3) I created some layers and merged all the layers together 4) Copy the merged layer into another Art piece in Photoshop 5) In the new Art piece, I transformed the merged layer back to the original size
As I transformed the merged layer back to the original size, will it become distorted? Or will the resolution remain around the same?
you probably heard this many times but i got a picture and would like to resize an object in the image. for example a car and i would like to make the rims bigger, how would i do that.
In CS4, I could have as many undo as I liked, while there only seems to be a default of 20 in CS5 and CS6, or maybe I just can't find how to increase this limit.
So i write some text on to a picture and it never look sas sharp as i want it too, so if i zoom in a bit you can see that the DPI are not very good, very blurred, what can i do to increase this, so that even in a highly zoomed state, it looks very clear and sharp?
When I work on the texture in one window and have the 3d window showing there is a huge discrepency in the preview resolution in the 3d window. It only gets crisp when I interact with the 3d model, move, rotate etc, but when I stop, it gets all pixelated again. I have it set to Best AA but that made little difference and I'm not finding any options anywhere.
Is there any way of setting the redraw resolution of the 3d preview to match the crispness of the 2d canvas?
I want to print the photo above on canvas. I know that when I send it to my local printshop about 2 or 3 cm will be printed on the side off the frame. As you can see the butterfly is almost on the top of my photo. I want to prevent that part of the butterfly will come on the side of the frame.
I've been a user of DeepPaint3D with Texture weapons for many years. Now I got Photoshop CS4 extended, to be able to use Photoshop filters and do other things DP3D isn't capable of without having to im-/export my materials from / to DP3D. Which is when I ran into a problem. How do I increase the margins (you know, that 'pixel overlap' part that's beyond the UV mapped area on a material) in PS CS4 extended? Ten years old DeepPaint3D with Texture Weapons can do it, even 'for free' Blender can do it (when baking maps), so where do I find that option in Photoshop?It's pretty much unacceptable to have a material 'end' at precisely the border line of the UV mapped area; particularly if, at some point of time, said material would have to be resized to a smaller scale (which is usually when a few pixels get eaten away at those borders). I've really been searching up and down and googled a lot but could not find it (but then again, maybe it's not called 'margins' in Photoshop.
how to increase the opacity of a pixel (without altering it's RGB values)?
It's just soooo BASIC that I fear I'm overlooking something incredibly obvious.
To make it really clear: I have a pixel with, let's say with RGB=(48,33,57) and 25% opacity. How can I make a (48,33,57) pixel with 75% opacity out of that?
I find, right after the brush tool, that's the most obvious tool for Photoshop. I wonder, why this is missing ? Most tools have their counterparts, like dodge/burn or sharpen/blur. So why does the eraser (decrease opacity) don't have a counterpart (increase opacity)?
I need to enlarge about 400 pics. Â I know you can resize trough Image processor and the Batch function. However this is only for resize to smaller? Â I need to enlarge without loosing quality. Just like you can do with "nearest neighbour" ...
I'm using a very simple animation, with just 2 sentences been animated, the rest are static images. This is 250 x 250 banner and my requirements are, 50kb max, 30 seconds or shorter and 5fps, when saving as a gif, the quality I'm getting is really poor, is there a way to increase the quality and keeping the same requirements at the same time?
I have a jpeg of an image that I will have to increase roughly 140% for a final print size of 16"x20". I am creating the final design in InDesign, but am editing the image in Photoshop first. My question is what's the best way to increase the size of the jpeg first in Photoshop (I assume) so that when I bring it into InDesign it is maximized in terms of resolution but not so large that the file size prohibitive for sending. Â I've already cropped the image, but haven't adjusted any of the sizes. The dimensions are currently: 3233 pixels x 2586 pixels, and 10.777 in x 8.62 in at 300 pixels per inch. Â Do I bring it into InDesign this way or increase the document size first in Photoshop?If I increase the size in Photoshop, I assume I should resample the image. If I do, that increases the pixel dimensions and file size to over 82.4M. Is there a way to keep the 300 ppi resolution while reducing the file size?
Using the eraser tool or several other methods I can set pixels in a layer to be semi-transparent. Let's say I save such a layer without history. How do I make these pixels 100% opaque again? Is there some tool that does the opposite of the eraser?
Just a 'heads up' for anyone out there thinking of adding more RAM to their XP system and use the /3GB switch in their boot.ini to increase the RAM available for Photoshop:
If you're using an 'on the motherboard' video card there's a good chance it will no longer work properly (driver will fail to load). With the /3GB switch enabled the onboard video will no longer have access to the RAM it needs when it gets re-routed away from the system (that's what the /3GB does). The solution is to get a separate video card with its own memory.
This will affect some laptop users and anyone else who is trying to simplify their system by using the onboard video features that are common these days.
I'm not certain if this is the case with all systems. But I get the impression it's a known issue.
Photoshop element 11.Is it possible to increase temporary image window by?maybe to remove Photo bin or Tool option bar? If yes what is the procedure for back and for?