I have a copy of Photoshop CS4 and I would like to install it on my Surface Pro. However, I don't know if I can accomplish this as my copy is on a CD and the Surface Pro has no CD drive.
Is there a way for me to install Photoshop CS4 on my Surface Pro?
I often have to do storm pond surfaces that (for the purposes of planning) are flat on the bottom. These surfaces are created from a combination of survey data and grading groups and the tin of these surfaces is perfectably acceptable. However, when contours are shown, the flat bottom is shown with contours jig-jagging all over the place.
The attached image shows a comparison of the same pond. The top was created with survey data and grading groups; the bottom was created using contour data only. The generated surface on the top shows the bottom contour going in different directions and has parts where the an expected contour is missing.
How to correct/manipulate the surface to show a proper flat surface?
Has instances where you set your tolerance for the maximum triangle lenth to say 50m to reduce the amount of triangles along the edge that run at long distances. When I do this I end up with multiple surface holes and I'm not sure why as there are points in the area.
I thought well maybe it's because i should've reduced my max triangles first then added breaklines. Would this matter? I also thought I could add a line to the surface to fix the holes vs. deleting surface lines along the entire edge of a surface for many many miles.
I am trying to add points into a surface. I have done this before without any problems, but now I am having issues.
When I ID points which makes up the surface it gives me the correct Z level e.g. 24.5m, however when I hover over the surface it shows me the surface name and a different z level e.g. 0.65m. What is the reason for this difference in z levels? I think this may be causing the issue I am having when I add new points.
I select the surface and use the 'edit surface command' in the ribbon, choosing add point.
When I add a point at the level I require(23.89m), it puts it in a lot higher than the surrounding area, so I tried to put the point in to the lower z levels (0.4m) it puts it in a lot lower!
I am issues with DEM files that I am downloading from the USGS website.I download 24k, elevation for the area I need. I then choose staged 1 second, add a surface to a blank drawing, then upload the DEM files to the surface.
The surface imports correcty, but when I try to import points taken by a surveyor on the same drawing, they plot incorrectly.The DEM surface and the points from the surveyor do not correspond. Also, the DEM surface is in meters, not feet. I have tried changing drawing settings, datum types, coordinate types, etc.
how I can add more volume to curved object surface? Say for example I have a plastic cup.You can think of this as cylinder object ,which was the shelled out using the shell tool and then had its base sealed.
Now at certain parts, I would like to increase the thickness and then blend it the rest of the surface(may be chamfer its edges) .
At certain parts on curved surface I would like to add an extra mm, I think if the surface was flat I would just sketch the shape, then extrude it by few mm and smooth the edges by doing a chamfer
But how can this be done on surface that is curved? Or multi curved for edges?
I would like to know how can put planar surface to solid object which surface is curved like cylinder for example. When start draw from first point rectangle of planar surface follow x cordinate not that solid object. How to do that simply?
I'm designing a press for a skateboard similar to: Rib Press
I have the board modeled: (see attached)
Now what i want to do is generate those ribs as seen in the picture.
I tried creating a block that intersected with the board and tried to split the rib at the surface, but to no avail. I think the issue has something to do with the curve of the board in two directions, but i can't seem to get it right.
if you are having trouble visualizing what i'm asking about, look at this. I want to be able to figure out the exact shape of those center ribs to print and eventually cut out of wood.
I have a project involving 3 programs. I am creating a planned development in 3d to be 3d printed when finished. The project is a 5 acre tract containing 8 buildings. I have built the surface in C3D and each building in Revit. The buildings are not in the same Revit file. For my solid work, I will bring the files over into 3ds Max Design to section into smaller quadrants to build in the 3d printer.
The questions:
Would it be better to import the surface into Revit to merge surface and buildings together?
Would it be better to import the buildings into C3D to merge entities?
Would it be better to bring those entities into 3ds Max and then merge them into one? Will 3ds Max Design allow me to insert entities accurately in the environment?
It is not possible forme to add the fil because it is to large 1.8MB how can I poste then I like to know if it is possible to extend the button flat surface diameter ø12.5 up to the shaped surface. The result should be a total solid block whit a surface shaped hole.
File last up-date with Autodesk Inventor Professional 2013
I am a beginner when a extrude a feature and select a part surface for new sketch now i want is to offset that surface but i can,t there is + sign with mouse icon and something like fully constrained is written in down the window.
I need to create a sub-set surface from my main surface. not sure what the vernacular is for a "subset surface" in c3d but i do have a feature line that bouinds the desired area, but that is as far as i can solve.
i did try creating a new surface - pasted the main surface in the edit definition, then deleted triangles until the boundary alighned wiht my featureline. This seemed to work, but when i view the properties of the smaller subset suface, it shows a mimum and maximum elevation that is incorrect.
Im currently using an addon for Civil 3D called Novapoint. It allows me to create 3D models of surfaces made out of 3d faces and easily models cut and fill 3d-models for me.
The only thing i need to create a cut and fill model is one or several ground surfaces (existing ground, earth layers, rock etc. whatever i need) and a closed polyline/3Dpolyline that represents the level I want my cut and/or fill model.
I enter the spcifications I want such as; earth cut angle, rock cut angle, fill angle, select which surfaces i want to include in the model calculation and select the polyline.Novapoint then calculates the cut/fill model from the surfaces to the polyline and models the different cut/fill angles and gives me the results in a 3d-face model and a specification of the volyme of rock cut, earth cut an fill.
1. Novapoint is quite unstable and crashes alot
2. You cant create profiles out of 3d faces
3. Novapoint does not automaticly combine the start surfaces with the modeled cut/fill surface
4. A large surface made out of 3d-faces demands alot of computer power
So I want to how I do the same that Novapoint does for me in Civil 3D? (I have access to Civil 3D 2007-2013 depending on which one you're using)I know I can take the 3Dfaces i created in Novapoint and make a surface in Civil 3D with them but I want to exclude Novapoint completely.
all of a sudden whenever I run audit on my corridor file the surface definition becomes a snapshot. To add to the drama, the corridor surface will not paste into an empty surface. Why?
My problem added with pic ... I want to make volume calculate for sample road project. When I try to compute materials I cant use Corridor surface for DATUM... There is only target surface on option..
I am trying to visualize a road project. The problems is, whenever the corridor surface goes below the EG surface (when the road is in cut) the EG surface is the only visible surface.
I sort of need to subtract the corridor surface from the EG surface, or merge the both surfaces into one.
If you look in the attached PDF, I have an elliptical wall that also has changes in elevation. call it a compound radius if you will. What I have to do is to make a wall cap to go on top of the wall. I know, sounds fun.....I have the surface on the right of the PDF and i need to figure out how i can take that shape and have it lay flat so that i can cut this shape out on my CNC. i know I can use the FLATSHOT command, but this will not give me the true shape of the board.
I was wondering if there is an easy way to trim one surface to another. Right now, I have two slopes (3:1) that are perpendicular to each other. They meet at a corner and I have extended them past each other so that I could see the intersecting edge. Now I would like to trim them to each other like you would a polyline etc... but I am not sure how to do this.
If I select surf trim, it tells me they are the wrong object type, but they are tin surfaces?
I know there is a procedure to turn a surface into a planar surface, but i don't really know if autocad can do that, or how to do it. By this procedure i mead transforming a cone into a surface, a cilinder into a surface for example, but in my case the main surface is not a basic surface (as show in the image) and the procedure is quite tricky.
The attached csv file contains x,y,z coordinates and the image number per row (only 1 in this file). I am reading in this file and creating a spline knot at each of these points. The last coordinate x,y,z set closes the splines and creates a shape that resembles a US state. I next extrude it a couple inches and it looks like a hollow 3-D state.
My question is how do I go about capping (or filling) the top and bottom faces? I have a feeling it is a bit more complicated because of the large number of knots, around 127, in this shape. As every time I try and follow the cap surface instructions in the reference it doesn't do what I want. Is there any way to automatically or by using a script join the vertices so that it looks like a mesh grid on the top and bottom and then fill in those areas?
I have CS5 full, then upgrade to CS5.5, then to CS6Have only in 1 PC Now, if I want to installed in another PC (laptop) Do I need to install everything?
Im having trouble installing Photoshop CS6 and Illustator CS6. I am geting the following error while trying to install in Creative Cloud Download Manager:
Exit Code: 34
-------------------------------------- Summary -------------------------------------- - 1 fatal error(s), 0 error(s), 0 warning(s) FATAL: Payload '{9FC6805B-9FD9-410A-A620-51D58644999D} Camera Profiles Installer_7.1_AdobeCameraRawProfile7.0All 6.2.10.0' information not found in Media_db. ---------------------------------------------------------------------- ---------------
I've installed them before, but uninstalled them both. Now I am getting the following error.
I have a student edition of CS5 Extended. I have been running it on a Linux Ubuntu system with virtural box 32 bit only. I happy to announce I now have a new PC with windows 7 with an upgrade to windows 8 that I can purchase. I was wondering since I will now be able to use the 64 bit Photoshop on my new system what is the procedure to get my serial number for my new PC? I do not know where I saved it. I still have the disk nd the boxWhen I install it tomorrow (Monday Oct 22) Also Should I upgrade to CS5.5?
I have a problem with installing any Adobe CS5 programs on my Mac OS X 10.6.8. I successfully installed a Master Collection CS5 edition that we use in my school. But then I had to reinstall all of them and after installing it says it was successfull but all I find in my "Applications" folder is just folders of the applications and nothing to launch inside. I thought at first that maby this had something to do with cashe so I cleared all cashe and manually looked for more files that maby would have remained on the computer but I could not find any. What can I do to reinstall it successfully?
Our laptops will have CS4, but desktops can only accept CS3. My teacher laptop, that I use for demos, has 4GB RAM and can handle both CS3 and 4. Can I install both or will I have operating problems?
When i click on the setup file to begin installation from downloaded Photoshop CS3 program a window appears as if its going to start installing then it dissapears and nothing happens. I have turned off firewall and uninstalled my antivirus but its still the same problem.
I have been trying to install photoshop CS4 extended all day with no success. I have Windows Vista Home Premium, and more than enough space on the computer, have deleted my existing version of CS2, and It keeps coming up and saying that it was checking system profile (or something like that) and now I have just tried it again and it comes up with several errors, the first one is MAIN_FILE_VERSION. The second one is PRODUCT_REGISTRY_PARENT. And the last one is PRODUCT_REGISTRY_KEY. I am trying to install the student eddition, and have sent in my application into adobe already. I am usually really good with computers, but this is just running into a hole for me, and I really need photoshop as I have a shoot tomorrow and need to edit it.