I just upgraded from PS 7 to CS2 and found something very strange. Normally I rotate my images in ACDC. When I brought up CS2 in a folder that had images correctly oriented, I found that the entire folder was landscape instead of portrait. They look fine in PS 7.
I'm creating a van wrap design for our company, by Monday, so time is of the essence. When I import an image onto the design it's perfect, but when i slightly rotate the image, all the edges become serrated. Will this affect the final print? If it will affect the print what is it that I need to learn or do to change this?
I am going out to see a client tomorrow and wondered if any of you have came across a problem like this before??
They are inserting images, mainly their logo and all looks fine untill they print...
When printing the images are all mirrored and flipped? I have tried it in my office and all prints fine.. Obviously this points to his printer but I am not so sure....
I have an avatar which is positioned correctly in PS & in Preview. When I insert that in my Avatar on this forum, it is rotated 90 deg clockwise! ? When I rotate it in PS and load as an avatar, it appears the way it is rotated. ? Very perplexing.
I'm trying to create a white ring that will move on top of a grey ring (for a video). However, even though I used the fixed aspect ratio, & copied the grey ring to make the white ring, with both in the same position; whenever I rotate the top (white) ring, it doesn't line up with the grey ring underneath at certain points, it seems to be not a perfect circle. So when I add the two images into a video editor & rotate the white ring, it doesn't line up with the grey ring below.
Quite frequently when I rotate an image with the rotate tool and then work on it, after a while photoshop crashes on me. This never used to happen on CS5.
I am with CS5's enhanced brush engine - the great new media brushes...BUT, when using them, and a wacom intuos4 tablet, with the canvas rotated - where the cursor is when stroking is not where the pixels created by brushing go. Very frustrating. The greater the rotation of the canvas, the greater the offset is. It's hard to know where the pixels will appear when I put pen to tablet and stroke. Makes it impossible to accurate, well-controlled brushing.I'm forced to stop using the Rotate Canvas tool with media brushes and the Rotate Canvas tool is incredibly useful for freehand painting/drawing (I rotate my paper every which way while drawing on actual paper.)
Why does ettin vertex coordinates of a vertex keep returnin 1450 even after I have rotated object.
clearListener() ResetMaxFile #noPrompt
c = convertToPoly(cone name:"pol" pos:[0,0,0] radius1:456 height:1450 heightsegments:1)
rotate c (angleaxis 30 [1,0,0])
q = c.EditablePoly.GetVertex 25
---I was expecting y = -725.0 -- and z = 1255.7368164063 because that what is shows when I select it. This is what I want returned. --seem like its only getting the vertex position locaally as oppossed to the world no matter how I rotated the cone.
I am working on a project that has around 6 different roads, all at different angles from one another. The problem I have is when I start to create the lay-outs, I use a rotated viewport so that the roadway will be horizontal across the page. I then rotate the text so that it will be horizontal or at 90 º within the viewport. This has worked fine in the past.
With this project I have multiple areas that are sharing 2 or 3 different viewports, therefore, the text alignment for one does not match the other.
Is there a way to associate the alignment of the text to the viewport? Or will I have to copy the drawing multiple times (one for each viewport)?
I've tried both draging an image into Autocad and importing it in as a block. When I try to rotates the image it either rotates around a point (but doesn't actually rotate itself) or rotates and disappears only leaving a white outline. How can I properly rotate an image?
I received a 3d map and I just need to plot it out but the text is rotated so much it almost illegible is it possilbe to flatten it to 2d? If I just put the map in 2d space the text is smashed down so it looks like a line.
I'm using InDesign CS5 to create a calendar. I am using rotated view for the spreads. I have page 4-27 I want to send to my client for proofing. I only want the "smallest File" for screen viewing ioption. I've never had a problem creating PDFs. This is the first time using viewer spreads rotated. Wondering if this is creating the problem.
The background task panel has been stuck at 42% for over an hour. InD won't let me quit the save. It won't allow me to close the project window, or Force quit the program.
I just noticed that bitmap images always get jagged edges when rotated in Corel Draw X5. I first thought it's just the editing preview on the screen, but I've noticed that the edges are visible even when exported to any bitmap at 300dpi. So now I worry if the jagged images will also be visible in print!?
note that imported images are all in approx 12MP resolution, so when I import them, I actually reduce the size by converting the photo to 300dpi bitmap with anti-aliasing ON. I tried rotating prior to and after the "Convert to bitmap 300DPI" command. The edges are always jagged. Other parts of the image besides the edges are well anti-aliased.
I've placed generic Junction box structures right out of the box from C3D and when I cut a section, the section shows the wrong side of the structure. (Rotated) i.e. An inserted 60”x36” junction box inserted as a curb inlet and then rotated into position will display the 60” side even though it’s perpendicular to the section line.
I've had to go back and place a 36”x60” to get it to display the 36” side in section? Why is there a “rotation handle” on the structure if you can’t really rotate it?I really don't want to swap all 60"x36" with 36"x60" structures just so they will display properly in section.
I would like to cut a section through an extrusion. Attached find a section view of my extrusion cut at 90%%d. My deal is I want to be able to specify the angle. It could be anything, and it could be a compound miter (using in saw-speak, because my drawings go to saw operators), that is, angles in two directions. But, let's keep it simple - how to cut a section parallel with the Y axis in the attached drawing?
Right now I am warping something in due to the complexity of the profile. But for accuracy sake it is obvious why I'd like something better. I'd like my operators to have confidence in what they see.
I could do this easily in Inventor. Or even oin Civil 3D, working around it (using Autodesk-speak). But, I have neither. Is this a UCS thing? I trained myself to never touch the UCS long ago, because I am a surveyor by trade, and surveyors pull coordinates from AutoCAD (or one of its children) to stake points on the ground with, and a surveyor ends up working at McD's if she/he goes outside with coords pulled from a made-up UCS. So I don't know the first thing about manipulating the UCS, despite daily use of the products since release 12.
I looked at Sections in the 3D modeling workspace palettes, but nothing really jumped out at me for being able to rotate or cut sections where I want them to be. They all seem to snap to existing planes of the extruded solid. Big deal - I can do that intuitively just by looking at the part.
Using Map 2013.It seems that when a viewport is rotated more than 45 degrees in paperspace, the labels disappear.
Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 3 (2600.xpsp_sp3_gdr.111025-1629) Language: English (Regional Setting: English) System Manufacturer: LENOVO System Model: 6075CTO BIOS: Lenovo ThinkCentre BIOS Ver 2RKT38.0 [code]....
Somehow I switched my UCS without noticing from X,Y,X to Z,Y,X. Though the UCS was changed my layout never switched orientation (flat square remained flat square and did not turn into a line).
I was alerted to the error when inserting the blocks. Half of the blocks were showing up as thin lines (in the Z plane) and half where showing up in the X plane.
I was able to correct the UCS by typing UCS, world view, then PLAN, current.
My question now: How can I fix the blocks that where "created" in the Z plane so that they can be inserted into the X plane without having to 'rotate3d' every time I insert a block?
I have a spline that runs through about 70 points to make the perfect line. But when I rotate the sketch the spline turned from green to black and is no longer recognised as a boundary. I then have to delete the black line and re-draw. How do I keep the spline green and usable?
Is there a work around to extruding a profile that is not parallel to the plane on the path. Im new to revit and want to create a component the way I did in AutoCAD when I could just Extrude a closed poly with a path and it did not care it it was perpendicular to the path.
Im using LT 2012 & have an issue with a few drawings.
Example:I draw a single line & set to 'Dashed' (or any other type). If i then rotate that line the linetype scale changes to a very small dash & the actual scale of the line changes. rotate it abit more & it will change again.
I have a plot plan, that is rotate about 31 degrees off true north. So when I draw inside the plan, I rotate the UCS to be able to follow a "plant" north.
> UCS > point 1 > point 2 (along x axis) > point 3 (along y axis)
> PLAN > enter > enter
Now, I'm trying to measure a distance between 2 points with my drawing rotated along a new UCS. However, it keeps giving me the measurements as if it were still in the WORLD UCS.....so my x and y values are weird numbers instead of the nicely rounded numbers to which I have offset from a certain point.
> DIST > point 1 > point 2
How do I get my distance to show me what the x and y distances are in the UCS that I have rotated to, instead of showing me the x and y distances based on the WORLD UCS?
I'm getting the rangebox of my assembly, but am having problems getting exactly what I need. Basically, if a part in my assembly is rotated, it's like it's getting the rangebox of the part's rangebox in its new orientation. I have included pictures to show what I am getting and what I would hope to get. In the last screenshot, I have drawn a red box to show what I would like to achieve. The black box being drawn from the rangebox was created from some code I downloaded (I think from this forum, but I couldn't find it via search, here is another link