Photoshop :: How To Make A Marble Slate With A 3-d Effect
Apr 14, 2003
I would like to make a marble slate with a raised border around it, and possibly have a 3-D effect on it where it would be jumping out at you. I would also like to have engraved font,
I have attached a small section of the entire image. You can see it appears to have a number of balls on it. Each 'ball' is on a seperate layer. I need to make each one look like a marble. I have used the sphearise option with no joy.
We're discovering some sort of disturbing differences in some of the shaders in the Slate versus the traditional material editor. You can find them everywhere, but a good example is the Matte/Shadow/Reflection material. Under Additional Params in the Slate node you'll find more parameters than are in the Compact editor (also what is called the Parameter Editor in Slate). Found no information on these extra parameters. See the attached image. Substance maps are another example of different parameters.
When working on materials in Slate's "View" panel it's easy to shift/drag to make a copy of a material component. However, that operation makes a copy, not an instance, and it does not provide a prompt when drag/copying as the Compact Material Editor does. Is there an intuitive method for instancing material components within the View panel in Slate? Sure, I can switch back to the Compact Editor, but it would be better/more efficient to stay in the same material editing work environment.
Regarding Shift/Dragging materials in Slate, there's another odd behavior I'm getting. If I press Control while in the View Panel, a plus sign shows up near the cursor, which I intuit to mean it is in "copy" mode. But, Control/Dragging a material component produces no visible effects (nothing happens). what that plus next to the cursor is indicating?
As the title says - How can I add a material to material library through Slate editor? I created the library and it appears as a tab to the right but how do I place my materials there? I tried dragging and dropping the node but that didn't work. I also tried right-clicking the node and searching there but nothing there either.
I quit a file opened up a new one and the model space is white. I looked under my preferences to see if the background got changed to white but it is still set on slate. I cannot see anything. When I go to open the file the small preview shows it correctly on a slate background, but then when I open it, I cannot see it. It is all white. I tried shutting down, restart and opening other files.
How can I get glossy result in Slate material editor? I do not seem to have any problem in compact material editor with glossy and reflectivity set to 1
What have happened with the material editor(slate?) in 3ds max 2014, its takes years to render a material compared to render the same maps and material in 2013.
Problem does not stop there, quite often the whole 3dsmax dies to when it stucks on a material?
In Max 2009 I could rotate the sphere in the sample slots to inspect how the material looks. In Max 2012 when I press and drag the middle mouse button the sphere won't rotate.
how to copy paste maps in the Slate material editor. I would like to take a Color correct map with a certain set of values then copy paste it and use it in another material running another bitmap through it.
how to make the text effect. The font for "once" is neutraface, and for "upon a time" it is Nanum Myeongjo (bold) If It is also possible (but that is optional), do you know how to make the same background or this kind of dark background... But in another place : mountains, lake... Or to make the forest ?
how to make a effect of foggy glow looking landscape picture. I tried the guassian blur with gradien fill, but not quite the same as I wanted. I wonder if PH can do the job with buying the other plugin filter.
1) Is there a way to drag/copy a material from the slate editor into the Environment Map slot in the Environment/Effects dialog box?
Or
2) Is there a way to put a non-assigned material from the Slate editor into a slot in the Compact Material Editor?
I'm trying to put a Env/Background Switcher into the Environment map slot. I FIRST created the Env/Background Switcher in the slate editor (this is simply the order I worked in and found I couldn't go further).
However, from the Slate Editor, I can't copy, drag, or assign this material, whether to the Environment dialog box, an object in the scene (objects won't accept the Env/Bkg Switcher), nor to a slot in the Compact Material Editor. Perhaps I'm missing a button click or a command someplace?
The only way I can do this is to rebuild the material in the Compact Material Editor (start with a clean Env/Bkg Switcher), or click in the Environment Dialog box's Environment Map slot and start by choosing an Env/Bkg Switcher.
* * * How can you simply go from the Slate Editor to the Environment map slot?
I just switched over from paint.net actually. Anyway, one of my favorite effects I made in paint.net was a gradient bars effect (as seen in this image):
Now, I really want to know how to make this in Photoshop .
I'm making a project on Visual Basic and what I'm trying to make is two pictures:one regular of a button with a nice frame.the second is that same button only having the effect of being pressed and pushed down.So I will program in VB that when the user presses the button it makes the effect of like a 3d pressed button.
I have made this button so far:and I would like to add it this frame (don't mind the other buttons):I'm using CS5 and my operating system is windows 7
I am trying to make a zooming effect in an animation and can't seem to figure out an easy way. Essentially, I would like a layer (.jpg or text) to start off small and then get larger as it gets "closer", essentially me zooming in on it. Is there a relatively easy way to do this in animation in Photoshop CS5?
I wish to make a convincing screenprint effect, with the look of various inks overprinting one another.
I am importing vector shapes into photoshop, changing the hues, and then setting each layer on "multiply".
As they are, these shapes are too clean edged, and of even colour consistency, to look like a convincing screenprint.
How might I be able to increase the realism of the effect I am trying to acheive? (apart from actually screenprinting the design!) By what means can I mimic the various imperfections of a screenprinting process?
A friend of mine used photoshop a while ago to do this effect on a image for me i was wondering if anyone can help me out and give me instructions on how to make this scan line like effect.