I completed my path and clicked Load Path as a Selection. I have 2 cut out areas (holes) in the path, and the selection process did not include the holes, even though the path shows them. I had the button pressed "exclude overlapping path areas" when I made the path. How do I get the path to select the outline, minus the "holes"? Kind of like a coffee cup profile with the hole in the handle excluded to show just the outline of the cup.
When creating a work path on a new layer, the path is a grayish black color is there a way to create that path to be a different color, yellow for instance? Using CS6, I don't see it in preferences anywhere
I'm trying to stroke my work path with a brush I tailored myself. now, when I create a workpath from my text layer and switch to my top layer to try and choose 'stroke path' the option is shaded out.
I have a project that suddenly won't load. I have 25 versions of it, I save it under a new file name each time in case I need to go back to an older version.
Trouble is most of the versions won't load! Only the very early versions will load. Some of the later version start to load then disappear.
Hardware hasn't changed on the PC, maybe the video drivers have been updated, thats about it.
I'm trying about 8 hours to convert a Photoshop shape in to a working path in order to put a brush border around it. I don't understand why the "stroke path with brush" is grayed out and not usable directly on the shape path itself. Â "Load path from selection" is not an option because it deforms my path.
I want to be able to transpose the perspective of the existing image to my new 3D prism shape.Why can't I create a path.. and then drag nodes on that path.. and warp the pixels at the same time???
It shouldn't apply to just 3d.. because I should be able to draw a rigid path around anything and warp / stretch the image from those points.
Having made a (ex circular) closed path within a (ex square) path, I want to turn this into a selection in which the inner circle is omitted from the selection. But when choosing "Make Selection", only the first option,"New Selection" is available, the other three are grey (Add to, Subtract from and Intersect).  This used to work in CS7,
I'm wasting time having to place my image in Illustrator then manually line up the clipping path. You used to be able to save a file with a clipping path as an EPS in photoshop, select "retain vector data", place in illustrator and hit cmd Y to see the clipping path. I need the image and the clipping path in Illustrator and the image is too complex to create a mask in Illustrator. I tried to save it as an EPS but "retain vector data" is grayed out.
I have many drawings that were created with the xref's as full path and I need them to be relative path. I would just go in and reatch them as relative path but the drawings are complete and there are different layers frozen in each one.
I have found a way to convert FULL to RELATIVE using XRP2004.lsp but not the other way round. Main reason I want to do this is to change the Relative to Full, move the drawing and then revert them back to Relative.
I have some negative space I created(black area, see first image) that I want to fill with type, not just a simple fill. Â Basically I want to create the negative space from a bunch of small minus signs(-) that need to line up as they go across. If I type on each path one at a time as the text doesn't line up that way. This needs to be one continuous path. (see second image) Â Unfortunately if I add them together, it creates a compound path, which you cannot type on, unless I am mistaken? So I need them to be a path, not a compound object.
Actually, I have more than 6 years experience on Catia V5 customization and vb and vb.net catia API's. What I am trying to do know is converting some applications or programs running on catia to the inventor.
The first program deal with the inventor API relating to the SweepFeatures class. So my first problem is about to find the right way to use the sketch3D for the creation of the path which is the input of the sweep method.
I know That is possible to create a path by using the CreatePath method when the input is SketchLines or any guide curve in the 2D Plan. Also, I tried to generate path by using the ProfilePath3D method of the sketch3D class but No way, the AddUsingPath  method of the SweepFeatures Class  doesn't accept it as path Input.
So I cannot imagine that is limitation of inventor because it was possible to do it by using the seep function of the model tab in the ipart document. How to create the path object as an input of the AddUsingPath  method of the SweepFeatures class.
I have a bunch of material libraries that need to be re-pathed as I have moved my textures, the Bitmap/Photometric paths editor has a tickbox that says "include material library" which leads me to believe that it will list, for re-pathing, all materials in my library.
However, it doesn't seem to do anything for me even though the library i need to re-path is loaded into my Material/map browser.
I am attaching a File as a xRef. At the time of Attachment, I select attach as attachment, and No Path in Path.
Now if I try to fetch detail of this file using MdiActiveDocument.Database and BlockTableRecord, I gets only file name not the path. However, In AutoCAD we can see the file path under "Found At". Can we read / fetch this using C#.
In case of Full Path or relative Path, I gets full path in btr.PathName
Here is my code and I am using AutoCAD 2013
Database db = acadApp.DocumentManager.MdiActiveDocument.Database; using (Transaction Trans = db.TransactionManager.StartTransaction()) { BlockTable BlkTbl = (BlockTable)Trans.GetObject(db.BlockTableId, OpenMode.ForRead,false,true); db.ResolveXrefs(false, false);
I've tried every permutation of copy and paste; I renamed the path to path. It looks like a path when I add stroke, but it does not behave like one. I can't cut it or join it to any other path. It remembers it's text path status. I'm running OS X 10.7.5.
I accidentally converted a path to a text path. I searched the forum for how to convert it back to a regular path. The answer I found said to select the path and hit Command+C+F. This gives me another text path! I now have at least 6 copies of the path in my files but they are ALL text paths and none are visible with a stroke.
Why the "Text along path" feature hovers the text so far above the currently active path? (in my case, the space between the path and the text is about 3 times the height of the currently used font!). I've been told that the letters should lie on top of or at least closer to the path instead. How can I move the text closer to the path?
I've got two paths. They don't intersect, exactly, a straight path ends at a curved path, but I need the end of the straight path to be curved, to make it look like the two meet perfectly. The two gray paths (a single path, then path->offset for the second) are the outside of a shield shape. The two black lines (paths) just surround text, but currently they overlap the gray paths.
The problem is that it's only loading the outline of my path as the selection. All the inner areas aren't included, and I want to chop them out as well
I created text on a curved path using the pen tool and the the type on a path tool. However, there are portions of the text that I want to taper. For example, my text begins horizontally, continues to the right, and gradually curves downward. As the text curves downward I would like it to taper smoothly into a narrower and narrower text.
I'm trying to create an effect of small text following the outline of very large bold block text (see picture). The idea I had was to first create the 'ME' in very large font as text. Then convert that text to an object / path using "Object -> Flatten Transparency... -> "Convert all text to outline"". Then, select that path and use the "Type along path" tool.Â
However, when I use that process, the resulting path is a compound path that therefore the Type Along Path tool doesn't work. Any pointers on how to achieve this? The image below I just used the pencil to trace the letters (quick and dirty) but the result is choppy, etc.
I'm trying to place text to a "curvy" path. I took some screen shots to show you want I'm talking about.
I created a simple curvy path 1 point on each end. (I noticed I drew in a node in the middle of the curve as well. But that actually doesn't exist in the path. I created the text a reasonable size and clicked "Text Along Path". As you can see, it never starts at the beginning of the path. Ever. I have sized the font up, and it gets a little closer to the beginning, but obviously the end of the address flies off the path. I've sized down the text and it will start even further to the middle of the path.