I'm creating a text layer, and then applying a simple drop shadow to it. but when i create an alpha channel it ignores the dropshadow and only creates the alpha for the basic text.
i know its possible using the "magic wand" but i have to apply this to over 100 different *.psd files so want to be able to easily automate it..
at present to create an alpha channel i use CTRL + the relevant text Layer, then go to CHANNELS + SAVE SELECTION AS CHANEL
What are they used for? I have been using PS for around 3 years primarly for web design and I have never used channels outside of loading a selection. I searched for more info; I mostly got tutorials that use alpha channels, but no real explanation as to what they primarly do.
blending 3D pictures(w/ black blackground) into another 2D picture with alpha channels in that 3D picture. Everytime I try to copy and paste under LOAD Selection, i get the 3D picture stuck with the black background or totally white with no picture when paste onto the 2D picture. I want to paste the 3D picture(minus the black background) to blend into 2D picture.
When importing some flat TIFF files from Photoshop CS5 into After Effects CS6, AE asks what kind of alpha channel these images have — straight or premultiplied.
What type of alpha channel does Photoshop use for non-layered TIFFs?
Using PS CS4, I noticed that obviously every layer in the image has its own Red, Green and Blue channel. But when I add an additional channel (Alpha channel), the contents there are not stored per layer, but "globally" i.e. one alpha channel for the entire image. Is that correct, or am I doing something wrong? Note that when I add a mask instead of an alpha channel, it does work as expected (each layer can have its own mask, just like they each have their own R, G, B channels).
I don't use Alpha Channels that much; well, actually, never, so I don't know how to do this: When applying an effect to an alpha channel, how do I "apply" it to the finished image? I'm using the Lens Blur Tool and when I finish running the tool, I am not seeing the result it should have applied. I know, "DUH!" but I can't figure it out.
I'm wanting to take and existing graphic and use the outer edge to shape another graphic. In other words, I'd like to make the first graphic a 'cookie cutter' so to speak that I can use on other graphics.
transparency and alpha channels. I'll explain what I want to do, and hopefully someone can tell me how. I'm creating an image in a 3d modeling program. I want to export an image file (Targa, 32 bit, with Alpha Channels) into photoshop, then extract the alpha channel(that being the black background in this case) so that i'm left with the actual image of the 3d model over transparency, with which I can use to layer on top of things created in photoshop. Ok, that said, i'll explain it one more way, in hopes to make it clearer. I'm doing weather graphics for a news program, and have rendered out a cloud in a 3d modelling program(3d studio max). I want to import this image of the cloud into photoshop, and layer it over graphics I created in photoshop, minus the background created in the exporting from the 3d program.
I cannot find much on the web about it, how to use an alpha channel. However, none of them address this issue.
I use photoshop cs3 extended.
I am using png and tga image formats
When using an alpha channel, you can set the alpha to absolutely transparent. However, when you do and save the image it removes the other channel information on the rgb channels. This is problematic because I have to use a 1 transparency value to retain my rgb channels. This causes issues as I need the full alpha but also the texture information.
This is for texture work on a game and the engine uses the alpha channel for a team color overlay on top of the rgb image. So I need all 4 channels rgb for texture, and the alpha is a team color overlay.
I am still a hold out on using Quark Xpress (v6.5 for Mac OSX 10.3.9). I would like to use product photography in my layouts that include drop shadows that would have a transparency effect once placed in Quark. I suspect that this needs to be done with Alpha Channels in Photoshop, but for the life of me cannot figure this out.
I'm in a process of making assets for Unity3D engine and I'm making transparent png's with alpha channels premultiplied with black. My questions:
To this day I've been using superPNG plugin to add alpha channel because it was really hard to find option to do it in Save As... menu. Today I've found Export -> Render Video where I can choose PNG and premultiplication. Am I doing something wrong or is it the proper Photoshop way to export png via video function? It seems really hidden!I can do the same for TIFF, PICT(i suppose no pict for me because its pure mac extension?), and tga format with one black layer and ticking Alpha Channels box, but its somehow greyed out for PNG? Why is that?
I have PSE9 and need to create an image without the background (mk background Alpha Channel) and save as Targa. I can edit the pic, save at 32 at 200k but PSE9 does not allow to save/create Alpha Channel. How do I make the (background an) alpha channel and save as Targa?
I need to save some images with transparency that are in .BMP format, but said images seem to have what's called an alpha channel, which covers all of the image's background and not the transparency that I need. I've tried to use the "Convert color to alpha" option, but it appears that that only works in the image that I want and not in the alpha channel itself (yeah, I didn´t know what alpha channel was until then).
I leave an example of one of the various .BMP files that I want converted to .PNG with transparency.
Is there anything that can be done using an alpha channel, that can'tbe done using masks and layers, or vice versa? Context of question: I've worked extensively with masks and layers.I've never worked with alpha channels.For example:
Using an alpha channel:
1. Open two single layer images, A and B, neither one of which has analpha channel. 2. Drag the image B over to A and close B.3. Now image A has two layers, A and B. Put layer A on top, selectlayer A, set the blend mode to Normal, and add an alpha channel.4. Erase part of layer A, where-ever you want layer B to show through.At this point, layer A has an alpha channel with white where you wantlayer A to show, and black where you want layer B to show, but it doesnot have a mask.
OR
Using a layer mask:
1. Open two single layer images, A and B, neither one of which has analpha channel. 2. Drag image B over to A and close B.3. Now image A has two layers, A and B. Put layer A on top, selectlayer A, and set the blend mode to Normal (don't add an alphachannel). 4. Create a solid white mask for layer A. Paint black on the maskwhere you want layer B to show through.At this point, layer A has a mask with white where you want layer A toshow, and black where you want layer B to show., but it does not havean alpha channel.
In both cases, using a mask or using an alpha channel, the net resultis the same.So again, is there anything that can be done using an alpha channel,that can't be done using masks and layers, or vice versa?
Basically, I am trying to use an alpha layer/channel to export a picture that is transparent except for a grass clump that is colored green over the alpha layer. So the picture looks like a solid green rectangle, but is actually a green blade of grass.
Problem is, I cannot get the alpha layer to work. I can't follow the tutorial as it is in photoshop, and random videos on-line haven't worked.
(Here is the tutorial: [URL]...... from 08:40 - 09:30)
I found great use with the Drop Shadow ability. Especially when used with text; a nice soft, lighty blurred drop shadow would do wonders for the overall image.
But too many times do I see graphics with that ugly, heavy, and greatly offset dropshadow. Sure enough it actually DETRACTS the realism from the image.
I don't get drop shadows. I can apply a drop shadow to an object on a layer, then if I apply a drop shadow to another item on another layer the drop shadow on the first item is changed to be the same as the new drop shadow that I am applying to the second object/layer.
Why does a new drop shadow, on a different layer, affect a previous drop shadow on a separate layer? How can I apply different drop shadows to different layers?
i am trying drop shadows on text. but when i go to add a second drop shadow to text in a new location. i cant move the shadow without the earlier drop shadow moving too. also is there a way to stretch a shadow longer?
I have several images of different sizes that I need to put drop shadows on. The thing is, I need all of the drop shadows to look the same. When I plug in the same options for the drop shadows, they all come out looking different. Is there some math I can do to make them look the same?
I'm trying to make a file have a drop shadow appearing on both sides. So, naturally I duplicated the layer & flipped it. This flipped the drop shadow underneat. Undo. I manually changed the drop shadow on the new layer to point the other direction. The layer beneath again followed suit.
I have purchased several vector images. I want to know how to apply an antialias and a drop shadow to the edges of the image.
So far, I have taken the original image to Photo Editor and made the white background transparent (this is the only way I know how to do this).
But when I take the .gif file to photoshop - because the image is on a transparent rectangular background, I can only seem to antialias and drop shadow the edges of the rectangle! How do I 'get into' the actual image to play with it?
I am using a CS6 trial on Windows 7, I can get more specs later but I can't remember anything else about my operating system (on a different computer at the moment).
I have noticed sometimes that when using a Levels adjustment layer, the drop-down to choose the different channels (red, green, blue) is grayed out, and I cannot click on it to choose the different colors. The numbers in the input & output boxes are also grayed out and I cannot type in them. The only time I have noticed this happening is directly after cropping an image. And then when I go to work on a different image and add an levels adjustment layer to it, those things are still grayed out. I have to restart the program to get it to work properly again.If I add a Curves layer, nothing is grayed out, everything works fine; it's just Levels.
I haven't tested every single combination yet in the publish menus. To save me trying them all, is there any option that works to publish all the shots in a sequence together with alpha channel?
I have a sequence of CFXa clips with matte output connected in CFX, I duplicate the sequence and commit cfx... every clip has a matte container. So far, so good. Now I want to output the whole sequence as individual shots with alpha.
Tried the EDL option, changing file type to OpenEXR... no alpha. Tried EDL, changing output type to movie and then selecting ProRes 4444. Alpha was solid black.
Is it possible to get publish to create individual movie files for each shot at all? Everytime I try this it writes one continuous quicktime file even though I select a shot number token. Writing individual shots seems only to work with image sequences, is that the case?