Photoshop :: Creating A Dive Animation

Apr 6, 2008

I have changed both the board and the penguin JPEG pictures to Compuserve GIF pictures so that I can create Animated GIFs with them, I have also saved them but when I come to opening both the board and the penguin GIFs Photoshop CS3 Extended seems to partially lock the board and penguin layers within there separate window and it says index as the layer text so I am unable to move the penguin GIF image on to the board GIF image, is there a way of unlocking the two layers so I can move the penguin image on to the board image?

The other problem I am having is that the layers seem to be partially locked is there anyway of unlocking the layers?

Just to let you know I have a Windows XP SP2 OS.

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3ds Max Animation :: Remove Blues Eye Lines And Text When Creating Animation Preview?

Nov 18, 2011

How do I remove the blues eye lines and text when creating a animation preview?

[URL]

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Apr 1, 2008

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Sep 12, 2011

I was trying to make an animated GIF with 30 static GIF images I made with PhotoPaint X5 itself.

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It happened on a 64-bit Windows 7 Professional system with 12 GB of DDR3 RAM.

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Maya Animation :: Getting Error When Creating Flexor

Jan 9, 2011

l am getting this strange error when creating flexor . l get that error in maya 2009 and 2010 . l have my mesh bind to the bones but l get still that error.

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The problem is that the knee moves off to the left/right. My best guess would be to rig it straigth and then move the control into place for the foot. but im wondering if theres another solution to this than that?

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As I wrote in "Applying inverse kinematics to a folding rule" I succeeded with the first step.

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I use inventor 2011 and i want to create a spring animation. I followed this video step by step but when i constrain the upside and the downside of the spring to those plate objects i get an error.

this is the video i followed:

[URL].....

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Mar 14, 2012

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Nov 30, 2013

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Photoshop :: CS6 Extended Timeline Video Animation - How To Make Rotation Animation

Apr 19, 2013

In the timeline panel in CS6 EXTENDED, you have a video feature, where you can animate three things:

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Feb 17, 2011

I have rigged a character and made it into a character set in which i have locked the scaling attribute , I have then saved this file. I have then referenced this file and and have done a walk cycle animation and saved this file. I have then realised that I needed the scaling attribute when I have added other parts of my scene. Is there a way to unlock the scaling attribute in my walk cycle animation file or will i have to go back and change it in the rigged file, create a new character set and do the walk cycle animation again?

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Maya Animation :: Hide Non-active Animation Layer F-curves In Graph

Apr 18, 2013

My current scene has 10 animation layers for a character, and seeing every f-curve from all layers, although grey and locked, when I only need to see the f-curves in layer I'm working on is really cluttering the graph editor. My current work around is selecting my active layer in the Layer Editor every time I select a rig control. Simple enough, but a pretty inefficient way of working. I can't seem to find a setting that allows me to just see ONLY the fcurves in the active layer. I imagine some of you out there may have hundreds of animations for a single game character.

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Maya Animation :: Setting Up A Rope For Animation Based On Control Panel

Jan 20, 2011

I'm trying to animate a moving rope based on simulation data. I know how to import my motion data for individual objects.I've seen lots of tutorials where one uses simulations or soft bodies with IK in order to create a rope. how to use all these features and I want the rope to follow my coordinates exactly. I was hoping I could do something like the following:

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Aug 3, 2012

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quick example on the image attached, real application on the video, video shows the animation(rendered sequential images of 1 loop then applied as texture) but with linear speed, so constant separation, i need to apply the above here, these dont only move on the X axis but on the Y aswell, while keeping the symmetry fixed on the center.

[URL] ....

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Dec 11, 2010

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Oct 10, 2012

I am trying to add an expression to the standard Mudbox car to make the wheels turn when the vehicle moves in both the X & Z dimension. I have found many scripts that let me do this in a single dimension. I have found some others that claim to work for both dimensions, but at certain angles the wheels turn in the wrong direction.

My work flow is as follows:
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It works great when translating the car in the Z axis, but when the car is rotated 95 degrees in the Y axis the wheel will only go backwards no matter which direction the car is moved.

I have attached an MB (Maya 2013) so you can see the

problem.mudboxcar_maya_2plusexpression.mb.zip

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Mar 6, 2012

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Apr 3, 2011

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Dec 22, 2010

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Should I individually constrain the links using a Pin constraint and use dynamics completely to keep the chain taught?

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Feb 28, 2012

I am trying to synch several biped characters to an HD background video I have placed in the environment slot. The problem is that when I scrub the animation slider or hit the play button, Max cannot play the background video in real time. When I hit play, the video remains frozen on whatever frame it was last on, but then updates to the correct frame when I hit the stop button.

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Nov 29, 2010

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Maya Animation :: Hide / Show Components Within Animation?

Jan 20, 2011

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Dec 29, 2010

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