I was fortunate enough to get the CS6 just now, and I still way prefer working in PS than AI... for simple shapes and text, can PS CS6 save all vector info and export to PDF for the printer? If so, I couldnt find any "Preserve vector" setting in the PDF save window, so is it automatic?
And what is the way to produce shapes/effects in PS so the vector will be saved, can u not just make paths and fill with paint bucket, do u need to make masks?
Basically I would like to do all the work in PS and never touch AI for this type of simple project, but need vector PDF's.
I am running Photoshop CS6 and cannot get the 3D elements to work? I have followed the available tutorial on the Adobe site on how to make 3D type and it doesn't work. It just isn't highlighted as a feature. Does the 3D feature work with vector objects (elements)?
I am trying to understand how fixed constraint works using Vector Components. It shows inches input, not ft/lbs. What I am seeing is if I put down 1 in in the Y insert and it shows the X and Z are unconstrained. What I am trying to is put on a fixed constraint to one direction which is Y. When I use 1 in for Y, it looks like it is using force of some kind. How this Vector Components work?
Half the time I use TRIM tool vector on top of vector it doesn't work.
I can't seem to figure out why in some cases trim works and in others it simply puts the top object under the bottom one instead of trimming it from the bottom one.
Does same thing in X3 X4 and X5?
I've tried everything from making sure both were filled with solid color - all curves closed, nothing else grouped with them - nothing - sometimes I have to try a couple times doing same thing and it will work, other times not at all - even after trying a save (which sometimes works)
Both top and bottom show on layer one in properties too!
I must have hit a hotkey or something because now when I drag select vector and text and copy paste inside the same document it only pastes unformated text back without any vector.
When I use create outlines on the text it copies fine but if Im just copying everythign together or only the text object I get unformated text back.
I am making myself a logo in photoshop. I have made all the letters that will be used, but they are all seperate entities as most of you who have used vectors know. I would like to interconnect the letters, as well as an angel I have made to go above the letters. My question is, how can I join two seperate vector images into one vector image. For example, joining a letter E with a letter D. I wonder if theres a way to do this without having to delete part of each image and then re-draw, which is a pain. Sorry if this isn't really clear, but its hard to explain.
When I save my photoshop file as an .eps, I can have all the text from the Photoshop file remain vector, but a Vector Smart Object does not remain vector. Is there a way to have it remain vector?
I am having trouble doing this in my current software, Serif Drawplus, PSE, Photoplus, (I have Gimp but haven't used it ever yet). And I am considering buying X6 for use in other projects. So, can x6 do this in either Photo Paint with a bitmap, or in X6 with a group of Vectors?
I want to wrap a bottle with a logo. The mesh warps aren't working for me in the above applications, and envelope warping will not work either. Transform-Warp is not present in PSE. I mention that because I see a tutorial for PS using that. How would Corel X6 Suite do this? I am considering buying the software once some questions I have about it are cleared up. I wish Corel would make the manual and tutorial videos public. I'd rather download the trial for actually using it rather than trying to see if some feature is present, or a workaround for a feature a competitor has.
I am also hoping to make in this project, some 10-20 different bottles with the logo on, of different sized bottles and different rotations of the bottles. Plan D is acquainting myself with Blender, but lets hope I don't have to go that far!
I am "vector tracing" a logo in PSP, and exporting it to Motionstudio 3D for an explosion effect. I am currently able to do this with no issue, but the explosion effect (specifically the size and shape of the particles) is based on connecting the nodes in a vector object. For example, if I have a capital L made up of 10 nodes, the subsequent explosion effect with separate the L into particles based on the 10 nodes. What I want to do is have the various nodes that comprise the traced letter connect with constituent nodes in the center/surface-area of the letter to form a "grid" (in PSP) so that the subsequent explosion (after export to Motionstudio) is comprised of more/smaller particles. Is there a way of not only having a vector object with "fill", but also having that "fill" made up of other vector data?
I have pasted a vector graphic from AI CS3 to PSP CS3 as SmartObject. Is it possible to use this vector graphic (without rasterizing) as the vector layer mask? If so, how to do this?
I've been using Illustrator since the late 80's but this request just now came up for the first time, twice in one day: the clients each want me to send them layered files (OK-no problem) wherein all the layers, even the raster layers, register as vector layers. Or at least all the layers, regardless of file-type (vector or raster) are contained within an unflattened Illustrator file. One of the clients specifically asked that the Type layer (No problem-all the type is on one layer) be "vector mapped", whatever that means, while all the other layers can be Photoshop layers, if necessary. So how do I hand them an open, unflattened Illustrator file containing both vector art and raster art? Can it be done in Acrobat, as a PDF? I'm working in AI and PS CS5, but I can and will upgrade if I have to.
I'll omit the long background --- suffice it to say I did this once and need to do it again, but can't recall the toolchain / workflow I used.
I _think_ it was Macromedia FreeHand 8, and that I used a plug-in w/in that program, but I can't recall. Any way other than rendering the drawing as a half-toned bitmap and then tracing it? Or re-drawing the image on top of such a bitmap?
In Photoshop CS5 some of the functions on 64 bit do not work, but everything seems to work on 32 bit. I have not searched for all the functions that don't work on 64 bit. I just use the 32 bit program, but I would like to know why the 64 bit program doesn't work right. I would like to be able to use it.
I keep running into a situation where I would like to be able to create an edge or a work axis at the intersection of a work plane and the surface of the part. I figured out a work around if the surface is flat, but I haven't figured out a work around for a curved surface.
How do I create work axis where work plane intersects curved surface?
Or put another way: How do I project intersection of work plane and curved surface onto the work plane in a 2D sketch?
I need to be able to draw a 2D sketch on the work plane, but get a perfectly matching projected line onto the work plane, from the curved surface, at the intersection of the curved surface and the work plane.
The attached jpg shows the intersection in question. I circled it.
All of my block updates work just fine when I use them in MEP 12, but we have a couple of drafters working in vanilla AutoCAD & for some reason the same commands/ blocks/ settings (same exact file even) that work in MEP do not work in regular ACAD.
Now they do "work" - the commands/ block insertion - but the annotative adjustment (i.e. 1/4" to 1/8" to etc) do not work until I select the block and add the desired scale to its annotative object scale list - why is this necessary? it isn't in MEP? The blocks work/ act properly annotatively once inserted and adjusted as mentioned above, but again, why? Why? Why is this necessary? All of the scale are in the block file as it resides in my block folder...?
I am creating a logo for someone and they are requesting a PSD file and also a Vector file..... Is there a way to save a CS3 project in a Vector Format? project includes Type, images, special Textures etc.
I created a vector in Illustrator but want to edit it in Photoshop with some of the effects Photoshop offers. Can I do this and have it still remain a vector?
Pasting an AI element into Photoshop as a smart object. On paste and then selecting smart object, the transform controls read 100%/100%. After hitting return to paste, the transform controls are disprorportionate, like 92.08%x x 102.07%h.
I needed to have a 7-foot retractable banner printed and discovered my San Diego print vendor had dragged my InDesign .pdf into Photoshop and rastered my vector text and vector logos at 125 ppi and was going to print out of Photoshop.
I talked with their sales and graphics people for two days and specifically asked them in five different ways if they printed through a RIP (yes), and if I would get vector sharpness on my printed text and logos (yes). And I specifically requested they print directly from my .pdf and that they not alter my file in any way.
the person printing my job and she told me she had dragged my .pdf into Photoshop and would be printing out of Photoshop. She connected me with her graphics supervisor and I am not sure he even understood the difference between vector and raster, or my point about vector sharpness on the print.
I had asked their graphics person what profile to use -- she said CMYK and she didn't know what a profile was -- I dodged that question by having her open her Photoshop Color Settings and reading her working CMYK profile.
I called two other San Diego banner printing shops after that and the conversations were about the same.
I have been asked to create a logo for a client of mine and I have been asked for it to be made in vectors format? I believe it has something to do with, if the picture needs to be stretched to a bigger size, it will not loose any quality.
Well this is what I am getting confused with, Photoshop already seems to stretch things fine, without loosing any image quality, I have not had a problem with that before?
I have created a shape with the pen tool in CS6, I have multiple shapes that I have built into what should be a single shape. Although when the path tool is not on I can see the single shape I can't seem to set a stroke to it which is an important part of the image design.
I have two vector art images that need to be composited in a simple After Effects comp. One is a backround plate and the other is a vector of a person. The person slide in and the backround will go out of focus with text on top.
I did a mock up and the backround plate looks flat as it should. The backround plate is complicated but it does not any texture to it, all solid colors. I am looking for any tricks that can be done in Photoshop to give it a bit more dimension. I know their are alot of extrusion and 3D filters in Photoshop but I that experienced working with vector art.
Been searching tutorials but I probably am not searching the right things. I would like to give this backround plate some pop.
In fireworks, I am easily able to manipulate and edit vector shapes with many different methods.
One of these methods is to have two different vectors, one on top of the other so I can apply a 'union' to them for example, as well as, a 'punch', a 'cut out' and some other ones too.
I fail to see this function in photoshop, but I really do need this..
Hi, I have this huge problem where I can make everything look great in photoshop (as great as i can and that I want it to look, lol) but.....text always blurs and looks horrible.
I thought since photoshop 6.0 they added vector graphics/text to fix this problem...but...how do i type in Vector instead of raster?
And this is during working to that it looks bad. Not just after saving, so its not a quality issue.