Wanted to ask what the best method would be to smooth the (outer) seam on the attached image. I added the outer band for a bleed and want to blend the seam (or maybe there is a better way to create a bleed on this).
I have a .gif image (actually an animated gif) that is currently square, but I've been desperately trying to destructively trim it to a perfect circle to use in a flash animation.
I don't want to use a mask or have the white corners showing where I've trimmed in in GraphicConverter as a circle, unless there a way to make the excess outside of the circle trim transparent, since the backgound image is complex (I cant simply collor the background outside a normal circular trip) and only has a circular "frame" to place this image.
I simply want to take an image (which has a complex logo in it and trim the resulting image to a perfect circle.
I'm working on a UDK level for a college assignment.
I want to create a circular shaped elevator with a circular fence around it that's roughly half the size of an average sized character standing on it. I then wish it import this as a static mesh into UDK.
Here are 2 sketched up designs of the elevator, what I want to create.
1st image: [URL].... 2nd image: [URL]....
I am very new to 3DS Max so I would prefer a list of steps to follow to create this elevator with a a fence,
I'm making a signature for another forum and this forum has interchangable backround colors so I was wondering how I could make my convex image blend in with whatever backround its put against.
Anytime I try to cutout a piece of an image and paste it into another image, the final result always turns out bad. It looks exactly like what it is...a cutout pasted onto another image.
Are there any good tips or tutorials on what to do to an image cutout to make it blend more seamlessly into another image?
I'm just getting into Gimp now. I've used Corel Draw a bit, but I'm not too familiar with Gimp.
I'm trying to make a layer that will make a semi-circular text that fits within the belt of the attached image. I'd like to have it on a layer that I could easily select and change text/font as I'm still playing around with what I want inside of it.
I have a high-res image of a model of a ship that I'm looking to put on top of a seascape image. The pictures below are a lot smaller and cropped then actual.
Here is a crop of the image of the ship, luckily it's on a plain background and nothing more complicated: After much trial and error, Fluid Mask did a decent job and I'm on the fence about saying useable:
However, this is a thought I had when scrolling through blending modes on the ship's layer. Here it is on Multiply:
Obviously it's too dark, but in terms of the edges on the small details like the ropes, it looks great. I got thinking about somehow automating Photoshop to recognize wherever a pixel is different from the background layer below it, Photoshop would be able to tell where the image is and where the background is, since Multiply removes any white but leaves other colors (albeit darker).
I don't know how this would be done if it's possible at all, I'm guessing with some sort of code made into a plugin or something.
I am trying to understand the difference between apply image and blending modes as I realize my grasp of it is weak.  Why blending the duplicate of an image with the original, with a given blending mode, does not give the same result as, Applying the duplicate of an image to the original with the same given blending mode in Apply Image?  What I have done in Photoshop, to be clearer :  1. one image ("background image"), duplicated it ("copy1") and set the blending mode ot linear light (for example). I get the result 1. 2. I selected "background image" and applied it in linear light (for this example), with Apply Image, to the "copy1" image. Result is different.Â
I've got a vector image which I need to make look like it is on the front of a beer glass. (Raised glass effect which I plan to do in bevel and emboss)
My problem is, I want the vector image to look as if it is really on the glass, so I need it to curve with the pint glass on the bulbous lip that goes around near the top, Any idea how I can get PhotoShop to simulate this effect?
I'm trying to print a CD label, but the problem is that the image I'm using for the label is a square, so when I try to expand the image to avoid any white corners, it crops out some of the text. Â Is there a way I can use Paint.NET to make the image spherical?
When I blend layers using multiply, and lower the opacity of the top layer (such as to compensate for too much flash), photoshop puts all these vertical lines on the image. The only time they are not visible is when opacity is set to 0% or 100% for the top layer.
I have made a sheet metal cylinder with a rip. I am trying to create a seam on this rip as is done in [URL] ....... about half way through.
I have tried to go through the same steps, but I can not select the inside of the rip to built hems and flanges on. Â I also tried to make the cylinder by sketching 350 degrees of the cylinder instead of creating a rip, This had the same problem.
Why I can't select these edges or how I can work around it?
You have an image of a wooden table, but would like the table to be a bit redder.So you would select the table and use a "blend with color" tool that would work like a bucket, but instead mix the default color of the table(or the selection) with the color you pick.So you pick red and... You got yourself the same table only instead of it being wood-brown, its reddish wood-brown.
I've created a simple loft using a sketched circle and a fixed workpoint. The loft feature is a loft to a point, with a tangent condition set at the workpoint.
I'm looking for a nice smooth 'button' like feature. However, as you'll see in the screenshot there is an annoying 'seam' or 'join line' running from a point on the circular base to the workpoint.
The 'seam' does not display when the loft feature is set to "loft to point" condition.
why this is displayed and am I able to get rid of it?
Seam Bleed has stopped working for me with the Rendering > Render Surface Map tools. I haven't had need of it in a few months... so I don't know if this is a result of the last PU I installed (PU5) or some other cause.It isn't working for any bitmap type..
We're experiencing some artefacts near UV seams on our baked displacement maps. We have a clean, multiple UV-tile model which is subdivided, sculpted etc. Baking uses subdivision method, smooth target mesh and UVs on (we render with prman). Edge bleed is default 2, anti aliasing to x2.
Then test the map out by bringing the target model back in, subdivide up to the corresponding level, and sculpt using maps. The artefacts are not everywhere, just on some UV boundaries in some areas, very strange. The UV boundaries are clean quads, same spacing, good use of UV space. My concern is its in sporadic regions, and not globally over all seams.
I'm having trouble with the book mode. When I arrange two images horizontically on a page there will appear a ugly white seam between the images. When I arrange them vertically this seam do not appear.
I want to control the Corner Seam in the sheet metal styles but it seems not possible to do that.Now i wondering if this can controled in iLogic.
I want to control the settings which you can make in the Corner Seam.In the attachment are two drawings white different corners, overlap.Those i want to control in different sheet metal styles.Your drawings are only as good as the symbols that complete them...
Is there any way to set the default corner seam behavior in the sheet metal template? Right now a simple corner seam always puts a gap approximately the metal thickness, I need to make that smaller as the default behavior.
After creating a spinning globe with the filters/animation/spinning globe tool from a planet surface map .jpg image, there is a noticeable seam running longitudinally between the north and south pole. Is there a way to fill-in or disguise the seam?
i want to create a circular frame around a square picture, cutting off the corners in the process in order to almost fill the circle. i tried to do this with a layer mask by drawing a black circle and using a transparent brush, however i found it quite difficult to acheive this accurately. is there a more accurate method i could use to do this?
basically designing a CD on photoshop and want to have writing around the edges of the CD...how would I do this? can't seem warp it into a perfect circle...