With video games like Auto Modellista, and XIII (thirteen) the technique of cell shading is all the rage. Below are two tutorials I did not write, and one that I did write. I would like some feedback/ comments on the one that I did write. I posted up the two other ones because most of the people I talk to have either seen them, or know of those tutorials and have been using them as a guide. My way is not exactly cell shading just because I have been doing it so long that I have continually gotten more and more advanced until they look like airbrushed pictures. Either way, here are the tutorials.
Ok I am interested in changing the colors of cars. I.E. I have a 57 Chevy that I am not sure what color I want to paint and would like to use photoshop to help me decide. The only thing I can do is paint it with a flat color I would like to change it right from the actually pic. I can change the hue/ saturation but that also changes the background. Am I supposed to create a layer for the car itself? It seems that when I do that it doesn't do the same color for all of the body. The car right now has different color paint in the jpeg I am using. I could understand if it was just one color that would be easy but I can't seem to do it for multipule colors. But I have seen where guys that have the same color for one particuliar thing be changed for all.
Ok this is a tutorial on how to make "chamelion" (colour flip) paint in photoshop
Ok lets start!
Once you have chopped you car and your happy with the overall look of the car its time to move to the paint!
1.) make sure your layers are all flatend
2.) Now go to the layers and right click the backround and go down to "duplicate layer..." and click it and then press ok and repeat this about 5 times so you have 5 "backround layers"
3.) once you have done that select the very top layer
4.)Now you have selected the very top layer go to Image/ adjust/ hue saturation then up the verry top of the box that opens click the scrol thing. and becuase the car im doing is blue i select "blues", then using the sliders select a colour that looks real and not over saturated. Then once you are happy with the colour click OK.
5.)Now that your happy with the coluor select the brush tool and make it about 100 pixels (but depends on the size of the picture you are working on) Then turn down the "flow" of the brush like shown below.
Now still on the very top layer rub the parts of the picture you DONT want in the colour you have selected
6.) Once you are happy select the layer down from the one you were just working on it will be most likely be called "backround copy 4"
7.)Now repeat what you have go to Image/adjust/ hue saturation and select blues again and use the sliders until you are happy with the colour and repeat this until your happy with the colours! you should get somthing like this: ....
This was my very first photoshop project that i did about 5 or 6 months ago... My question in general though is, whats the best way to do a color change? i usually just select the entire body, and change the color balance, but i know there is a better way to make it look more realistic...
how would you do the chameleon paint smoothly? Where on different curves of the car it appears a different color
II can't get down is color changing and wheel chops. I can do both but they dont look very good. So, I was wondering if anyone could post their own tutorial per say, on how you guys select and then what you do to get the colors just right and looking good, and the same for wheel chops if you would.
Im specifically trying to go from a darker color. Like red or black to a brighter color like yellow or orange.
I really like the look of graphic reflections I just don't know how to make them look good. I usually make a copy of the graphic to be relected and flip it upside down and position it correctly. At this point I don't know ho to proceed. It seems that the reflection should go from mostly opaque to fully transparent. How do you do that in Photoshop?
way to make reflections of things. Like text and brushes. Like for example..
I'll write "Chrissie" and then I want it the same underneath but like reflected.. If you get me. The same as brushes like I put a diamond and want the diamond to look like its sitting on something and theres a reflection..?
I can't make 3d reflections to show in Photoshop. Here are the steps:
Create a 3d scene with white text standing vertically on a black rectangle (two meshes on one 3d layer).In the text mesh properties, set Reflections to 50 (tried 100, too). Set render settings to custom and ensure Reflections are checked.Set render quality to either Raytraced draft or final - both look the same. The renderer is working because I see a blue rectangle running across the screen. But when it stops, there are no reflections.
I have a picture that was taken on a very cloudy day through the window of a single engine aircraft. There is a considerable amont of glass reflection throughout the photograph which I would like to remove. Most of the reflection is seen in the clouds but there is also a condiderable amount in the water. Since the backround is mostly gray due to the weather the reflection shows up as a light grey to white against the grey. Could you tell me the best way to remove it? Is there a plug-in that will accomplish this quickly or must it be done through some other means?
This picture has reflective areas near the eyes and I do not like it. (particularly at the left side of the right eye). What is the best way to get rid of these reflections or specular highlights?
want to make like a blue glowing object and I want it to be dark in the room and I want to have a person looking at the blue glowing object and I want them to have blue light all over their face and such. I was just wondering if anyone can point me in the right direction to finding out a tutorial or a step by step way to accomplish a real good realistic colored glow on a person?
I have to start off by apologizing for asking a question on my very first visit here... Sadly, I don't have a choice and if I don't find an answer to this question/figure out how to do this, my brain is going to explode and it's going to be messy.
(Working with Photoshop 7.0) Here's my problem: I have a picture of a woman coming out of a river. The river is banked with snake-like, winding ground with good sized grasses and a small layer of dirt layering to the water level.
however I cannot call myself an expert, I just can get by.
I'm having difficulties trying to pull some window reflections from one image and paste it on top of another i.e. a forest image. (I have attached an image.)
I have tried multiplying and changing the opacity however all the reflections disappear.
I scan my paintings and then send the scan to a print house to get them printed. The problem is that as I paint on a fine textured canvas I get some reflections in the dark areas especially. These look like hot pixels?
Is there any way i can get rid of these in Photoshop whilst still keeping the high degree of detail I need in the rest of the scan?
I have this photo taken in tungsten light, but there remain reflections from the outside light (the sun) which of course appear blue-magentish. Â I thought maybe mixing with yellow-green could eliminate them. Actually I only need to decrease their saturation and thus become like other whitish reflections..
My shot has reflections from flash in a window which I want to remove. The window has a curtain which covers part of the window. How do I sucessfully select the area of window and remove the reflection.
I wanted to create some object where i could demonstrate he blur, array and other functions inside 3ds Max and i choose for that a simple box/sphere array. The problem iam facing are the reflections on the box model, they are looking too flat comparing to the sphere. Iam using arch&design materials and a hdr map inside environment (spherical) for reflections and the materials are the same on the box and sphere model, still the reflections are nice on the sphere, flat and ugly on the box
I am working on a cockpit interior for a spaceship and I am getting an odd render glitch both in my work viewport and in the renderer.
This mesh was created in Rhino 4 and imported via .obj. When it was initially imported it displayed perfectly but after, UVW unwrapping each quad is rendered as if it was made up of two triangles, and each triangle appears rounded.
Even stranger, if I turn on edged faces in my viewport it displays correctly again.
I am completely new to 3ds max for anything other than lighting so I'm sure that there is a simple (or complicated) explanation.