I'm thinking about moving to Maya or 3DS Max, and have a question for long-term users. How much does the interface in Maya change with each version? Do long-time users have to spend time searching for the new locations for old controls every time a new version comes out, or has it remained relatively unchanged?
I'm thinking about moving to 3DS Max, and have a question for long-term users. How much does the interface in 3DS Max change with each version? Do long-time users have to spend time searching for the new locations for old controls every time a new version comes out, or has it remained relatively solid?
I have been doing contour renders with Mental Ray. Suddenly the interface in the Render Settings > Features tab has shrunk into the upper right corner, instead of taking up the entire window space.
Maya gives me the following error message:
Error: file: C:/Program Files/Autodesk/Maya2013/mentalray/scripts/createMentalRayFeaturesTab.mel line 835: Cannot find procedure "miContourEqual".
I have deleted prefs. When that did not work, I uninstalled and reinstalled Maya. That has not worked, either.
I installed 2014 on a Mac Tower (fairly new) and a Macbook Pro (very new) and this same thing has happened to both. After Clean installs and the usual trashing of prefs. I looked at the mel code for the error message I have been getting..
I have 4 different Export Presets, each one exports the selected photos with specific names and specific properties.I want to export five photos, and I want to make four versions for each photo, each version being defined by a different preset.
Is it possible that on the first three presets, I could configure them with an export action that will initiate the next preset export?I export with preset one, which has an export action that starts an export of the same files, using preset 2, until preset 4 which will not have an export action.
After using "edit in" to take an image from LR3 to CS5, I would then save the edited image by "save as" then add -1 for an edited version, -2 for b&w, -3 for a funky edit, etc. (i.e. name-1 or name-2 would be typical file names) They would all save to lightroom. However, since I upgraded to LR4, I can't do that anymore or it doesn't save the image in LR. This has thrown my whole workflow out of whack - especially since I want to use the album module and need those versions of the images for the album.
Not sure if it's a setting I'm missing, a workflow gaffe, or a feature that is simply absent. I would like new/multiple versions of a file to be persistent across multiple collections. It is not inconceivable to have an image in more than one collection; something could be in a Landscape collection, Portfolio collection, Blog Postings, and so forth. Unfortunately, it seems that if I export a file to edit in Photoshop (or any external application) it will only stack with the image in the collection from which it was sent. It will not show in any other collections so they would not include the current version of a file unless manually added.
I have no issues when using autocad for simple 2d drafting, layers and commands seem straightforward enough, but I am having real difficulty with the 3d interface when set up with 4 viewports, similar to Rhino (top, front, right and perspective)
Question #1: can I link the viewports so that moving around in 1 moves the other simultaneously to the same zoom and location?
Question #2: can I set up the MButtonPAN (or similar for orbit) command to orbit ONLY when in a perspective viewport? (in rhino, the right mouse button always orbits in a perspective viewport, and pressing shift with right mouse button can pan, ideally this is what I need or some variant of it). It seems very cumbersome to have to use the orbit button every time I want to adjust my perspective view!
Basically I want to make my workflow as similar to Rhino as possible, as it has become deeply engrained, and so far the crossover is not going well.
Can prior versions of inventor access current versions of vault?As in, can Inventor 2010 access vault 2013? Or does it have inventor 2013 and vault 2013?
I am trying to create a C# program to do batch Title Block attribute updates on selected AutoCAD drawings.
What I would like to do is keep the AutoCAD interface hidden, and just display my custom form which would allow the user to select the drawings that they wish to process.
And then the custom program would load each drawing behind the scenes and update the Title Block attributes, but the AutoCAD interface would remain hidden.
Is something like this possible with AutoCAD 2010? Are there any examples doing something like this (showing a custom form at startup, etc.)?
PS We do have newer versions of AutoCAD available if needed. Our engineers use AutoCAD 2010, but we could use a newer version for this standalone tool which would only be used by 1 or 2 people.
so i know if you want two blend shapes to happen at the same time they have to be in the same node.but what if i want 2 separate nodes? say: one for body shape, one for face shape a blink, and an inflated belly, that i want to happen at the same time? I don't want it to be all in one node, but 1 cancels out the other depending on the order.
I have a problem with selecting multiple objects!!! Everywhere it says that you have to hold shift and select the objects you wish but when I do this it selects all the objects in between! How can I change this?
Is it better to texture multiple meshes of a same object as opposed to unwapping and texturing just one mesh and then duplicating the object over and over?
Fox example, I'm working in Maya and I'm modeling a grocery store. And let's say I'm about to texture an isle with bagged snack chips. Do I unwrap every UV from every bag of chips and texture them individually or is it better to unwrap and texture just one bag (mesh) of chips and then duplicate object multuple times to get the whole isle of chips.
I want to put multiple people in the scene. So I'm trying to import people.fbx into the scene. It succeed at the first time. I grouped the meshes and skeleton and name it in name people1. But I can't import the same people.fbx again. Is there any way to import one .fbx into the scene for multiple times?
I am currently working on a game and am pretty new to the world of Maya ( 2D animator gone rogue!), I have some animation that I am cutting and I have noticed something I find strange. There seem to be multiple keys inside one frame ( see pic). I am guessing this is something extremely obvious that I as a new user do not understand, how to edit these keys within the frame?
I am using a MacBook laptop without external mouse and on Maya 2013 I could select multiple outliner items with the CMD + ALT keys. Since Maya 2014, this does not work anymore. how I can multi-select ? (I am not talking about the SHIFT key because my items are not contiguous).
I need merge many objects in one for export to fbx. If I delete any of polySurface objects, mesh lowpolyHouse crushes. If I stay it, than it all export to fbx file, problem is that I need mesh object only.
I´d like to know how to move/displace multiple objects (in this case bricks) like it is done in this animation (at approx. 0:15 sec) [URL].I tried to reconstruct the effect using bigger bricks and tangent constraints, which worked kinda ok but I had to constrain every single brick manually which was rather time consuming and definitely not the approach they must have had used. Is there a way to achieve similar effect (pref. without scripting)?
Trying to animate a rigged model for a class project but I'm running into problems. If I, for example, pick the joint at the top of the hierarchy, in the main view it appears as though everything gets selected. When I try to set a keyframe for the whole model, though, it only gets set on the actual joint I picked, none of the ones below it.
I looked at things via Outliner and see the same problem: I pick a joint there but the ones below it show as unselected in the Outliner window. Right now it appears the only way I can select multiple joints to set a keyframe on them all is to manually expand the tree in Outliner and then explicitly pick each one with command-click or shift-click. If I select an un-expanded joint section in the tree the hidden joints do not get selected, and if I expand the tree and pick a root node the ones below it are not selected.
I have tried this on three different models, including one I rigged myself, and the same behavior is present across all three.
Is this normal behavior for Maya animation? Is there some configuration setting that will change this so I can select an entire skeleton tree via the root node and have all of them accept a keyframe?
I'm running Maya 2011 for the Mac, on OS X Lion, with service pack 1 installed.
New when it comes to any kind of environment modeling, but I'm trying to make a simple landscape with grass and trees for a project.
I've got a nice ground plane and a simple grass plane with a texture applied from Photoshop. I was wondering if there is a way to paint instances of my grass object without manually duplicating and placing each individual blade of grass?
I'm trying to use the same interactive skin capsules for multiple characters. Because the characters have different geometry I can't simply copy the weights. Is there some way to copy the capsules used for interactive skinning to a new model?
I was wondering if there is a way in maya 2013 to import like 20 takes at the same time, work on those 20 takes in one maya file and export them simultaneously just like motion builder and his "export all takes, save one take per file, use take name".
I'm asking this because i am thinking of switching to maya, but this motion builder native feature is just essential to me.
My scene has about 10,000 objects in it, so it's tough to find that unnamed object...
It doesn't seem to matter much, but it's annoying- every time i render a frame I get: // Error: (Mayatomr.Geometry) : unnamed object is not a mesh, ignored // // Error: (Mayatomr.Geometry) : unnamed object is not a mesh, ignored // // Error: (Mayatomr.Geometry) : unnamed object is not a mesh, ignored // // Error: (Mayatomr.Geometry) : unnamed object is not a mesh, ignored //
Is there any way to export the entire trax layer with multiple clips as an MA file? I need to swap out a character rig with a new one currently I am able to do this with single clips, but if i have a bunch of clips sequenced on the time line id like to do them all at once if possible?
I'm trying to extrude multiple faces, and then get them to rotate along the center of the object so that they can all sort of have the same angle radiating from the center. In the picture, the one on the top Left is my starting point. I would like to rotate those faces, for example, so that they will all be flat (picture on Right which I achieved through vert snapping to grid) but the only results I can produce are the 2 small pictures on the bottom. =(
I've used all kinds of programs and recently bit the bullet and got CS4. I wanted to buy a book on it going further in depth with the software, but I keep finding Photoshop 7 books but not on CS4. So my question is whats the difference? everyone I talked to said CS4 is the best but I don't know the difference, from using the program with out really knowing the ins and outs of it I like it. I keep getting the hand of death sometimes but i'm able to get it working right again. so what is the difference between PS 7 and CS4?
I am using 64-bit windows 7 machine and have master collection CS5.When I install CS5, I notice both 32-bit and 64-bit versions are check. If I install 64-bit PS, would the 32-bit program be useful at all?
I have installed and am using Corel VideoStudio Pro X4. Can I install Corel VideoStudio Pro X6 on the same computer so that both versions are working at the SAME TIME, WITHOUT CONFLICTS due to both versions being installed on the same computer?? My OS is windows 7 and my HP desktop has an Intel I7 processor.
For that matter, can I install the demo version of VideoStudio Pro X6 without causing conflict with my existing VideoStudioPro X4?
From my C# windows forms app, I want to launch AutoCAD 2006 and 2007..This code is working with 2006 :
Autodesk.AutoCAD.Interop.AcadApplication acadApp = new Autodesk.AutoCAD.Interop.AcadApplicationClass(); I'm using references to Autodesk.AutoCAD.Interop + .Common version 16.1.63.0.
I want to launch AutoCAD 2007, too. So, I added a reference to AutoCAD 2007.Type Library from COM. And now I'm getting a lot of compiling errors :
Error 448 The type 'Autodesk.AutoCAD.Interop.AcadApplicationClass' exists in both 'd:CIMS.NETCimsWinClientinDebugAutodesk.AutoCAD.Interop.dll' and 'c:WINDOWSassemblyGAC_MSILAutodesk.AutoCAD.Interop17.0.54.0__eed84259d7cbf30bAutodesk.AutoCAD.Interop.dll'
What should I do to launch different versions of AutoCAD from C#, based on user choice ?