Illustrator :: Ruler And Info Panel Give Different Pixel Dimensions
May 26, 2012
The pixel dimensions in Illustrator CS5's Info panel are wrong.I have a web layout in Illustrator that I'm transposing into Adobe Muse, using Save for Web and Devices.
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I want to use the X and Y coordinates and the dimensions of the objects in Illustrator to place them correctly in Muse, so that all the elements scale to the right size.
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The Illustrator artboard is 960 pixels wide and the layout fits the artboard. Similarly, the site width in Muse is 960px wide.The measuring units are in pixels in Illustrator, but something very strange is going on.in the Info panel, a grouped object - a logo - is described as 16383 pixels wide and 211px high.
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It's simply not possible, not least because the logo is taller than it is wide. But when I measure it with the ruler tool, it tells me that the logo is 136px high and 122px wide.
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The problem only applies to this grouped object and it's not because it's grouped with some other thing that is 16383 pixels wide - the bounding box fits precisely round the logo when it is selected.
Constantly switching the Info Panel from displaying inches to pixels and vice versa? Â How to avoid having to do this? I either want to see one or the other, sometimes being able to see both simultaneously would be nice. While dragging out Rectangular Marquees, doing Transforms, etc.
If you create a symbol that is pixel perfect, exit out of the symbol and go back in, the pixels bleed into each other because the pixel grid is not aligned correctly. Instead it is aligned to the global document grid which the symbol content is not placed in. It makes no sense to align the pixel grid to the global coordinates when the content by definition is not present in it. Â This makes it impossible to use symbols to edit pixel perfect objects because any editing other than the original creation does not display pixels but pixel bleeds. Â This is a valid bug in Illustrator CS6. Please specify: Â 1. Do you understand what I am specifying? If you do not I will provide images as I wish to resolve this functionality. 2. Specify if it has been fixed in Illustrator CC. I do not have an available Win7 installation to test CC but if it is I will acquire one.
1. Why do Illustrator, Fireworks and InDesign (these are the ones I have checked) open with floating panels, tabs and windows, even in full screen mode... but Photoshop opens nicely in windowed mode with all the panels, tabs and windows fixed? Â 2. In full screen mode the left ruler is hidden behind the tools panel?! Why?! Â 3. How can I have Ai, Fw and Id open like Ps opens? Â I have Adobe Creative Cloud CS6 for Mac.
I'm using lynda.com "Essentials" to learn the product (CS6).  The tutorial shows you how to accurately line up guidelines by using the Info panel. However for me the info panel "locks" as soon as I select a guideline from the ruler and drag it onto the artboard. It only starts updating when I move my mouse off the guideline - which makes it useless.  Am I doing something wrong, or is this a bug introduced since Adobe CS6 was first released? (I noticed there was an update this morning - 15th May 2012 - which I've applied)
Thus far I have just one Layer. I went to Window > Layer so that the pallete would be open. However, there's no information in it. Only when I move it does the layer info show up.I've never had this problem before. All I did was create a New Layer > Drew Circle > added a Gradient and then went to look at the layers pallete but nothing. Â What to do to turn it back on. Also, I have tried shutting down Illustrator, tried a New File and have shut down my pc but nothing seems to bring back the info in the layers palette.
What circumstances would cause inconsistent values for Width and Height to be shown in the Info Panel vs the Transform Panelin AI CS6? For instance, I have a vector object selected and the Transform Panel has "80 in" for the width value and the Info Panel shows "96.8654 in". Height is likewise screwy.Â
I am sizing illustrator artwork to be specific pixel dimensions (ex: 294 x 76 px). I slice by "making" slice (object/slice/make). I then export by saving for web & devices. When I then preview the artwork I see the file size is 295 x 77px the wrong size by one pixel. all artwork is expanded prior to being sliced so there are no drop-shadows or effects messing with the slices sizing.
Illy CS5  For the sake of a clean test: I create a new doc, using the New Document Profile: Print.  Select Rectangle Tool, click on artboard, type in 300px for width. ENTER.  In inches, it measures as 4.1667in. Why?  I expect it to be precisely 1in.  Also, if I punch in 300pt, it comes out to be 4.1667in as well.
I have been using PS for many years. Recently I switched from CS5 to using the Creative Cloud and CS6. I am now having a problem when I use the eyedropper to sample a color for specific pixels. The problem seems to be that the eyedropper is off/shifted by a half pixel. After playing with it, I have discovered that the shift is up and to the left one half pixel. For example, if I have a single black pixel surrounded by white, zoomed all the way, and I hover over the top left corner of the pixel, I will get the RGB black info displayed and the sampling ring is black as well. If I continue to move upward or to the left, now in the white space, the sampling ring changes to white, but the RGB info still shows black (0,0,0). Moving the eyedropper below or to the right of the center of the black pixel, still shows the sampling ring as black, but the RGB info is white (255,255,255). Here are my specs and steps I have performed so far:  System: HP 8540W, 16GB RAM Video: Nvidia Quadro FX 880M, 1GB RAM OS: Windows 7, 64bit running at 1920 x 1080 Res  Software: Photoshop CS6 from Creative Cloud  -I have disabled 'Use Graphics Processor' and that - no difference -I have reset the photoshop settings file (SHIFT + CTRL + ALT) - no difference -I have created a clean Windows user profile and launched PS fresh - no difference -I have tried both 64bit and 32bit PS - no difference -I have restored a previous image that I had just a couple a months ago with same video drivers but with PS CS5 installed and the problem does not occur.
I dont do any freehand work and always require pixel precision, also I work with small resolutions <600px at 72dpi/16bit.
How the heck do I kill anti-aliasing, when i set the brush to 1px I only want 1px!?
I have 272x480, 72dpi/16bit image and 2px from the edges I want a 4px border. (path, drop shadow, inner glow, bev & emb, color overlay, stroke) then I want to bisect it in a number of locations. The problem is I cant do perfect pixle placement and get ugly overlapping. Last program I used I would select path and throw in x,y in all the locations I would want, then select the corner and bevel it to whatever I want. Using the rounded rect tool is nothing but a headache.
For the longest time, when I open ID, the Info panel is there. Now suddenly the same thing is happening in PS. This is driving me nuts; I don't want the Info panel there when I open the programs. How can I prevent this?
I opened a jpg image in PS CS2, and opened the Image size panel. I found the following: Width 2304 px., height 1728 px., doc size 32" x 24" at 72 px/in, and Pixel Dimensions 11.4M.
Can anyone explain the relationship of the pixel dimensions to the other data, i.e., how the pixel dimensions are calculated.
In this panel the pixel dimensions show is 4,50M . I would like to know How the "Pixel Dimensions" is calculate ? This 4,50M confuse me because my file size is 1,2M.
When I go to the properties panel, enter the feather radius „0.5“ and hit the enter key it rounds it up to 1 (Pixels).
Entering „0.4“ and hitting enter gives 0. 4.3 gives 4 4.6 gives 5
and so on. Â So hitting enter rounds the value, although decimal values are accepted and do work. Why is that? What's the purpose of rounding the number?
When I enter „0.5“ and click somewhere it works without changing it to 1. Then it's really just 0.5 px. But hitting enter (the most natural thing after entering some value) rounds it.  Is this a feature or a flaw?
I have always struggle with resizing images for use as avatars. I just never seem to get the right size, pixel and resolution combination for the best result.  I usually start by entering the pixel parametrs, then use "trial and error" until I get a file that fits the given constraints and they are often too small, or too grainy. What is the workflow? Where do I start and how to I end up with the best result? The "Pixel Dimensions" don't seem to reflect the file size. Is the answer in the popup that asks for small, medium, or large file size?
Most of the images I work with need to be saved at screen resolution (in my case that's 72 or 96 dpi).
In past versions, I'd load an image, usually 300 dpi, and when I resize the image (Image -> Resize), the default resolution was always 72 dpi. All I needed to do was set the new pixel dimensions that I wanted, and I was done.
In X5, the resize box is showing the actual current dpi of the picture I'm trying to resize.
Is there a way to set X5 so that the Resize function always defaults to a specific resolution (i.e. 96 dpi)?
Is there a way I can see the pixel (not inches) dimensions in the document status bar without having to alt click it, and also see pixels in the info pallete.
Is there any way of getting the pixel dimensions of a layer within the project? Clicking on image>image size only gives me the dimensions of the entire thing.
Example: I am building a mockup of a Website at 1000x620. After adding photos and free transforming them, I would like to know what the size turned out to be so that I can now resize the original photo to place in the site.
I need to be able to see the pixel dimensions while I'm cropping. I clicked on the "Info" pallet and it shows this in inches, however, I didn't see how to change it to pixels. For some website work I need to set images to specific pixel sizes and yet be able to move around the image to crop where I need at these dimensions.
I am preparing images for the web and I really have 2 questions: one about gifs, and one about jpgs.My standard procedure is to reduce the image to the desired pixel dimensions at 600 dpiThat gives me a crisp small image. then I either use it as is if the file size is low enough (I try for under 600 kb) or convert it to a gif with the save for web and devices tool.  So here are my 2 questions (I will count this solved with either answer)  1) When I convert to a gif I have the 4 boxes: one with original size, the other 3 with options but often the options are too low res for me How do I change my 3 options to start at a higher gif res?  2) If I try to reduce the file size of the jpg in the image size box I set the resolution lower ( 400, 300), which lowers the pixel dimensions and the filesize, but I don't want to cahnge the pixel dimensions. And If I reset the pixel dimensions back to the size I want them, even though it is a lower resolution the file size doesn't change.
How to reduce jpg file size using only the resolution, not pixel dimensions? PS I have tried messing with checking and unchecking the 3 little boxes( scale styles, constrain proportions, and resample) but nothing has worked.
I use this application to give me precise pixel color information by rolling my cursor over the area needing color info.In addition to this information, the window also displays dynamically the x and y pixel coordinates of my cursor. good for measuring pixel dimensions of an object. This feature has now disappeared. I've upgraded to Mountain Lion..Would that have eliminated this feature with Digital Color Meter? Is there any way of using the cursor to measure pixel dimensions between two points?
I have a set of drum scans of medium format film images. The pixel dimensions of the scans vary slightly. But they all consist of images of the same frame size, with borders around the image (scanned film outside the image.) All of the scans were done at 4000 pixels per inch, at 100 percent.  For example, the pixels dimensions of one scan is 10492 x 6907, another is 10390 x 6968, and another is 10483 x 6976.  I want to crop all of them to 10200 x 6738 pixels. I want to delete the cropped pixels, and I do not want any scaling to take place. I want to preserve the original metadata (the scanner model, pixels per inch, etc.); in other words, I want to modify the files (or copies of the files), not create new files. The print size does not matter.I've tried several approaches, and none of them let me do what I want:  1.) Manually cropping each scan individually does not give me the control that I need for cropping to precise pixel dimensions.  2.) Creating a Crop Preset with the desired pixel dimensions doesn't work because using it results in scaling (I think.)  3.) Using Canvas Size doesn't work because the borders in the scans are not equal on all four sides. I need to be able to move and position the image inside the crop area.  4.) Using New, and Place… allows me to create a Canvas Size with the desired pixel dimensions and resolution, and move the placed images; they will fit without scaling. However, this results in a new file being created, and therefore the metadata is lost.
I am trying to crop or resize an image that is originally 2,122 x 1,415 px | 7.1 x 4.7 in | 300 dpi. I am to crop/resize image to fit 756 x 275 px. However, I don't want to lose the whole image. I would like to use the whole image just adjust it to the dimensions. Â How can I accomplish this without creating any distortion or by removing elements by cropping the image?