at least as far as anything beyond re-sizing and basic stuff goes.
I want to create a shaded area that goes from light to dark (a gradient?), so as to create the effect of a book page (sort of), as in the images on this page: [URL]
I have done something similar in Paint Shop Pro, a long time ago, but the details escape me.
Alright, with out pictures, let me try to explain what I'm trying to do I'm trying to create a black and white (grayscale) top-down gradient of half a cone.
I select a circle, and using the cone gradient, start from the middle and go outward to the edges. Great so far, I have a top-down cone, but what I really need is only half of that, as if I was creating a top-down volcano with the top half sliced off and a flat rounded middle.
This is becoming a bump-map so the RGB value must match perfectly the highest point of the gradient with the sliced off part.
I don't know if this problem was already there in earlier 3ds max versions, but i cant find anywhere on the internet how to create a shadow on a invisible plane like matte shadow could :
I need to isolate the objects casting the shadow and the shadow itself. I can't seem to get things to work. And Rendering out with even the object underneath it as a solid white is proving more difficult then I imagined to get the gradient shadows.
How do I do this. Again, I am fairly certain it's a render elements thing, but 'Shadow' isn't producing it.The scene is using Mental Ray, A&D materials, a skylight (no other lighting).I've included an image. I need the objects shown, the subtle shadow, but NOT the solid white chunk behind it.
I have a webpage that has a gradient background that extends down the page at least 800 px and is set to repeat-x. I have an auto centerd column which has a background applied to it. The background is set to repeat-y. The center column has a dropshadow applied all the way around it. The problem is that I am not able to get the drop shadow to blend in with the gradient as the page grows. Initially at the top of the gradient where it, the gradient, is the darkest, the drop shadow blends in. But as the gradient moves down, i.e., becomes lighter, the drop shadow ceases to blend in any more. is it possible to solve this problem? If so then how?
I have a file with imported geometry from autoCAD and some additional geometries drawn in 3ds (with "sweep"). I gave all geometries the same white material - but the ones drawn in 3ds generate a strange gradient/shadow. I tried to apply other materials and a UVW-map, nothing changed.
Attached a rendering. Where the arrow points to there should be the same white color. What can I do?
Is it possible to create a gradient similar to radial gradient, except that the shape is other than circular? This image would be the starting point, but I would like the white part fading to black to be another shape (say, a rectangle, a banana, etc.).
I'm trying to create a shadow map and require a 2nd uvw channel to do so.
Using the unwrap modifier to create the map in the 2nd channel is ok, but after collapsing the stack, if I go back and re-open the modifier the 2nd channel UV's haven't been saved.
I'm creating a banner in photoshop and importing 2 screen shots (print screen) onto the banner. I want to add a shadow behind them, wondering how this would be done.
retouching of product photos.I have some furnitures photos and I need white background and realistic shadow, but I dont know how to create it in photoshop. Real shadow is no good and I need to replace it.
I am trying to create a drop shadow. I know the path is effects/stylize/drop shadow. The drop shadow choice is missing from my menu. The only choice I have is "Glowing Edges".
How can I create an internal shadow with Illustrator on my shapes like we can do on Photoshop ? I see only a way to to external shadow. I would like to obtain something like this: [URL]
I have a vector image of a truck. Colors will all be PMS. How do I create a drop shadow for the truck using a PMS color? I saw some responses online but they are either many years old or not as detailed. It looks like it may require a few steps, but not sure. The Effect>Stylize>Drop Shadow dialog menu only shows CMYK color options.
I am VERY new to Adobe Illustrator and I am trying to recreate my company logo so as to save it in a higher res file type.The font is Melanie BT Roman, but I cannot figure out how to create the shadow / outline effect.
I would like to create an inner drop shadow around an image like the one shown here in Photoshop or Lightroom, and then automate it so as to use repeatedly on different images. I know how to make an outer shadow but not an inverse one.
Upon inserting a .xcf drop-shadowed image into another .xcf image - by selecting Open As Layers - it inserts fine, but when I select the Move tool to move the image, the drop shadow doesn't move with the image. I tried selecting the drop-shadow layer from the layers - channels, paths area, but when I do that, and then try to move the drop shadow, instead of the drop shadow moving - when I select it, the entire background moves.
I find out I didn't leave enough room for a drop-shadow effect to end smoothly, rather than being cut off where I cropped the image. Is there an easy way to know exactly where the drop shadow ends, exactly where it's safe to crop the image?
see the bottom edge of the attached example image.
I need to produce a PNG image that will be used as a menu bar that has a shadow effect on the top side only. The image will ultimately be just 1 pixel wide and then be repeated as required to create the right width (length) on the web page. How can I slice the image without getting a shadow effect on any of the other 3 sides?
Obviously the edges of the image must be sharp so there is no banding effect when the image is extended.
I just downloaded Paint.Net and have been enjoying playing with various text possibilities, but i'm stumped as to how to create a 'long shadow' look to a text title...
I managed to reflect the title, and with a couple of attempts, managed to rotate the text, and italicise the reflection, but i was looking for a way to 'stretch' the reflection - any moves/ plug ins that could achieve this?
Here's how far I've gotten with it - Attached Thumbnails
I have 15 images that are shot on a white background and need to create a silo that has a transparent background but includes a natural shadow. I'd also like to create an action for it.
When you apply a drop shadow, the shadow is cast in the same direction from all parts of the object. E.g. the shadow is projected to the right and downwards from the object. In other words the light source is far away and it produces parallel rays of light.
Is there a way to cast a shadow where the light source is quite close to the object? For example imagine the light source was just above the object. Parts of the object on the left would have their shadow projecting to the left and down and parts of the object on the right would have a shadow projecting to the right and down.
I am creating a texture image and was wondering how to detach/separate the drop-shadow from the layer from which it was created so I can delete the original layer but keep the drop-shadow.