AutoDesk Smoke :: Editable Destination Fields In Resize FX?
Aug 23, 2013
I'm attempting to resize a still but unfortunately the destination fields are editable, so I can't resize the resulting image to the size of my crop. What am I missing here? Why can't I just type in the values like in Smoke 2012???
Working in Smoke 2013 pre-trial v3, and I've been wondering why every clip I import has the resize filter? Every video and graphic in the XML has a resize filter even though they are they same aspect ratio as the sequence. I've tried this with a NTSC and 1080i sequence and they've both had the same issues. I even imported a clip through the media hub and I had the same result. When I look at the clip in Final Cut, it is the same setting as the sequence so I don't have to render. In Smoke, I enter the resize editor and I don't see any resizing.
I'm curious why the 'resize' node can only have 1 input ? why it's not designed to have rgb and alpha ? Currently i have trouble when resizing image (w/ alpha) in cfx since i have to use 2 resize nodes. when i need to edit , then i have to re-edit both or using delete/duplicate method.
I seem to recall that it is possible to call up a large grey box with info regarding the clip that you hover the mouse above? I have tried to use”/” (key next to shift), but it seems to relate to contextual stuff in ConnectFX. I tried to change the hotkey, but the result is the same..?
Framerates: When I import a DPX, ProRes etc. sequence I can change the different parameters through “resize” which works really great, but I can’t change the framerate. Often I just want to playback a DPX sequence @ 25 frames/sec. instead of 24. Is this possible without using “TmeWarp”?
i have an image H:3639 W:4849 , now i want to resize it proportionally down to smaller resolution. Why there's no fast way to do scaling proportionally for example 2x , 3x or 1/4x etc. In above example , the only way is by using calculator and input a new custom destination resolution. My opinion is : there should be a button to grab whatever the source size and paste it into the destination h/w and then need a feature to lock the ratio , so while i change the w , the h will adjust automatically (simply like the 'prop' mode in the source area) . Right now i have to do too many 'click' and 'click' just for that simple task.
This week we are working with 16 bit DPX. We import that material into the media library as 16 bit float with the 16i_to_16f color transform. That media then goes on to a 16 bit float timeline. We then have to add a 16f_to_16i to get the image looking ok on the monitor again.
We seem to be having an issue when performing a resize on the material. There ends up artifacting around the hightlights. Changing the filter and filter values seems to have a better visual effect, but we're concerned that we are effecting other parts of the image.
Is there something else we should be applying to better map the values on the highlights?
i got a clip (.png) with alpha embedded. so this png is a matte container clip. When i apply resize from desktop tool. The result is a normal rgb clip with no alpha. It's no longer matte container clip. What is the best way to resize it? do i have to open the matte container and resize the rgb and alpha separately ? is there any better or smarter way to do it?
I'm inside cfx where at the end of my network , i attach resize and set bit depth to 10 bit. Then i create a cfx node. The cfx node now cannot be rendered. After finish rendering, it will be back to unrendered state. The project setting itself is set to 16 bit fp. If i set that resize using the same 16 bit , then cfx clip has no problem.
I have just been trying to resize some images on the latest version - 3.510.4297.28964 - and I have typed the measurements that I wanted into the print size fields on the resize dialogue. The actual sizes the program resizes the images to differ though - some look to be about right, whereas some come out much larger, but they all show the dimensions that I inserted in the canvas size box. I'm sure I've done this before and this hasn't happened?
I set up a sequence that is HD, but I have source material that is 2K (2560x1440). When I try to insert or overwrite said source clip to the sequence, it should insert and automatically add a resize node. Instead, it changes the sequence size to match the source size. Bug?
Also, I can't seem to find a way to resize the output of my connectFX node to match the sequence size. For example, lets say I want to comp a bunch of shots that are 2K in action, and then output an HD sequence matching my sequence size. How is this done? I have changed the comp size in action and linked that to the connectfx node, but it just puts the smaller comp size in a black box which is the size of the source material (in this case, 2K).
I know that the AJA Kona 3 card has 2 outputs. Can Smoke send one eye to one channel and the other eye to the other of the Kona 3 card? Dual Stream output is what I am really getting at.
Is there any way that Smoke can see/output sub-blacks and super whites? Can't find any way of seeing them on my scope, Smoke just clamps everything. It won't even see anything below zero in order for me to make a correction on it, everything seems to be clamped on import. I'm using ProRes HQ footage.
What is the best plugin to do spline warps in smoke?(need something like the distort in flame) I notice revisionfx don't make a warper for smoke on mac.
I am experimenting with Smoke 2013 pre-trial and I am having issues with importing images and video with alpha channels.
1. If I have a layered Photoshop file or png with an alpha channel (a still frame lower third), I see that I can import it as a multi layered clip, but what is the best way to have it in the sequence to show up properly?
2. If I have a QuickTime in animation format or Pro Res4444 format with an embedded alpha, how can I import that file to show and cut it on a top layer to animate above my video?
Does Smoke have selection functionality similar to that of Combustion? As an example, you might want to selectively blur part of an image. In Combustion, you would draw a selection and then apply an operator above the selection to achieve this. I don't see a similar selection tool function in Smoke, but I imagine you could achieve the same effect by duplicating a layer and using a Gmask via the Wipe timeline FX.does Smoke not have a selection tool similar to Combustion?
Is there any way to make print merge fields relative in position to other fields or to non-variable text.
For example if I am doing address labels and I have fields for City and State:
Their positions are absolute, and the state ends up overwriting the city for long city text, as does the comma.
What I want is for the comma to follow the last letter of the city, and then state to follow that.
And yes, I realize that I can combine all three into one field, but I am asking this as a general usage of the feature. One doesn't always have control over the source.
I was wondering if it was possible to say have a cover sheet of a project with fields and then have the other sheets in the project have their fields populate using information from cover sheet?
Whats the dealing with importing TWs to Smoke? I have a show that's 70% keyframed with timewarps and need a way other then baking the effect to bring it into Smoke. It's comming from FCP7 and we have Automatic Duck but neither the XMLs or AAF bring anything other then the first speed of the clip. Any way to retain the keyframes?
A simple editable mesh object, a piece of terrain, which has standard texture on it an no modifiers, just some UV's on channel 1.
Whenever I add "edit poly" modifier or convert it to editable poly, additional geometry will be created. Statistics show that only vertex count of the selected object goes up about 6x but no additional faces are generated. This not the case when check on a sub-object level, there are lot of additional faces created. I've never seen this happen, jumping between edit poly and edit mesh has been easy without any errors like this.
I've tried the same model with 2013 as well - same results. Also tried collapsing the object, removing uv-mapping, different materials, attaching the mesh to empty box, etc, garbage collection, exporting it to obj and importing - even then same thing happens.
I have RED footage which I exported as EXR. When I import them back in, they look exactly like the RED footage. But when I import the EXR in Fusion, export it back out, and then import that EXR into Smoke, it looks brighter, although I didn't change anything in Fusion. (when I compare the EXR from Smoke and the EXR from fusion in my finder on my desktop, they look exactly the same). So what is Smoke doing with the "foreign" exr on import?I was also playing with the LUT settings. I get a result which is close, but I need to be exact.
When I export a XML from FCP 7 all of my files come over and link but there is no video with my HDV files (1440 x 1080) all of my other files (Canon FX etc) come over fine.
I converted the h.264 files to uncompressed 10bit. Bringing in the footage and XML was fine, but as soon as I resize to PAL (the timeline was changed to PAL, as was the output on the AJA) the picture starts anti aliasing in detail areas. I have processed this with every filter in Smoke with no satisfactory result.
I am having issues for a long time regarding importing XML into smoke 2013. Will try and explain you in breif.
First When we try an import XML into smoke it just doesnt do anything, in the message history box it comes up saying FOUND 0 SOURCES.
Nothing gets imported at all. No footage is imported, nothing is shown in timeline as well.
Second For a different project when the XML does get imported, the videos get imported but then again nothing is coming up in the timeline and in the message history box we get the following error.
XML Validation Failed.
Cannot process unliked media.
we have checked all the import options to make this work, including max up level and the rest but nothing is working.
I must have changed a setting because today my interactivity in CFX has taken a hit, specifically when making Axis moves. The move doesnt register until after I have made a change in the Axis field.
I know there is a setting for this but cannot remember. Am not having the same issue grabbing Axis in viewer.
I'm currently trying to conform an XML from FCP 7 into Smoke 2012 (Linux). The issue I have is that the files I want to conform with are MFX, however the files used in the FCP timeline are PRORES, therefore have a '.mov' extension. This means the Smoke is not seeing the MXF files due to the extension & the only way around it I have found, is to edit all of the '.mov' extensions to '.mxf' extensions in the actual XML. This works well, but is a complete nightmare, particularly as I'll have to do this for 13 half hour episodes!!!!
I have tried all the different combinations of Filename, Timecode, Tape, etc, but none work due to other metadata issues from the filming of the footage to it being delivered to our edit suites!!!!
Any way of making the Smoke ignore the file extension?
Can i remove the fx history ? for example i render a cfx clip. then i want to keep the render only and disconnect the relationship with its 'cfx history' . And is there any practical benefit of it ? You maybe will ask me : 'why do you wanna do it?' , my answer is " i don't know man, it just came across my mind .