AutoDesk Smoke :: Does It Keep The File Path Of A Photoshop Import
Dec 16, 2013Does Smoke keep the file path of a photshop import? If so, how do I find it?
View 7 RepliesDoes Smoke keep the file path of a photshop import? If so, how do I find it?
View 7 Replieswhen try to import file PSD i get this error
ACTION: Cannot save PSD clips to a read-only library. Clips will be loaded in ACTION only
in Smoke 2012 On the Mac
I´ve a problem when import all types of audio file, the application crash...but is curios that if I export the file that crash the application (in Lost and found) to the desktop and try import this audio there aren´t problem..import ok...and if this audio is edited with a image and import with import media tool (audio and video) import ok.
Another question about import / export...when a tried export a quick time in the column of status of background tasks appear the message that my "host" does not seem to exist, and not process the quicktime move.
I m importing 400 jpg file(4k resolution) and it is quite slow when comes to bin. and when i tried to open that folder in bin and trying to select all of them and taking on timeline, it takes hell of time and sometime gets crash.
I m usining Mac pro latest machine with 32 gb RAM and usining quadro 4000 graphic card. While same thing we are doing on other mac machine which is 3 years old with FCP 7, does not have any issue at all
( i m using smoke 2013 ext.1)
Im not sure if this is a bug but boujou 5 doesn't export .fbx files .... Boujou 5 can only export a .dve file for Smoke .... but my question is , how do i import this .dve file ?
I know how .fbx works.... You just go to Import in Action Node Bin and click on the .fbx but I'm clueless about this .dve file ...
happens every time. Trying to import AIFF file. Also, changing extension to .aiff from .aif doesn't work either.
2012 SAP2 SP3
10.6.7
Kona 3G driver 10.3.2
Quadro 4000 driver 256.01.00f03
Cuda driver 4.2.10
Mac Pro (mid 2010)
12 Cores / 24 Gigs
CalDigit HD Pro2 (8TB, 723 MB/sec read)
I can tell you cannot Gateway Import from a drive that is Read-Only. The clip seems to work, it just says pending render, of course when you import a large number of files it always says pending render. Unfortunately it never actually finishes pending render, and will list as failed in Backburner.
So you can for instance think you have relinked an entire timeline and start doing a fair amount of work on it, but you will then be unable to send this large timeline to your flame like you think.
There is no god damned reason it should allow you to gateway import something that you cannot actually gateway import. All it would need to do is check if the drive is read only before it does it and give you an error message IN THE APPLICATION. Rather than everything looking fine, but then making you go tease the meaning out of this from backburner:
smk001 1896942624 swBIOSubJobServer.C:298 01/21/12:18:14:05.450 1896942624 swBIOAdapter.C:403 01/21/12:18:14:06.504 Cannot process tasks 0... in /var/tmp/WireJob/SubJob0.
Read-only file system on processing S+W server..The fact that the color correct house had randomly given me an NTFS drive this time didn't occur to me for quite awhile, since the last two were both macOS.
I created a 3D text and a 3D path. Now I simply want the text to follow the path (the text should always look at me, so I can read it). But as soon as I connect the path to my axis of my text, the letters are being pushed together. No matter what path settings I try (Look at... etc) the letters don't extend back to their original "position"
Smoke 2012 SAP2 SP4
and
Smoke 2013 SP2 (Smoke Classic Keyboard Shortcuts)
Mac Pro 4,1
OS X 10.6.7
12 GB RAM
NVIDIA Quadro 4000
14 TB RAID (Areca)
I am trying to learn how to use 3D text with the 3d path. Is there any tutorials out there that I could read or video's I can watch?
View 1 Replies View RelatedI'm doing an animation with simple camera moves. One of them is a camera moving slightly around an object. I want to make a "look at" or similar, so that the object is always in center no mater where i move the camera. This works untill i connect the camera to a 3D path - then the aim follows the path - not the camera :-|
How can i animate a camera on a path and make the aim stick to a certain location in my scene?An extra question: How can i make an object move at a steady speed on a path no matter how i drew my path (hope this makes sense)?
Is it possible to animate an image along a path? Or can you only track text on a path?
View 1 Replies View RelatedI have a plane that I would like to move along a path, but it should bend according to the movement of the path. How can I achieve that?
Smoke 2012 SAP2 SP4
and
Smoke 2013 SP2 (Smoke Classic Keyboard Shortcuts)
Mac Pro 4,1
OS X 10.6.7
12 GB RAM
NVIDIA Quadro 4000
14 TB RAID (Areca)
How would one generate a shape (e.g. a roto'd shape that is tracked) and enable its use as a path for a text write-on?
The text node only has one input and if I set text to write on a path then there is only a straight line to manipulate from scratch - with no options to load or save or connect as far as I can see...
I have RED footage which I exported as EXR. When I import them back in, they look exactly like the RED footage. But when I import the EXR in Fusion, export it back out, and then import that EXR into Smoke, it looks brighter, although I didn't change anything in Fusion. (when I compare the EXR from Smoke and the EXR from fusion in my finder on my desktop, they look exactly the same). So what is Smoke doing with the "foreign" exr on import?I was also playing with the LUT settings. I get a result which is close, but I need to be exact.
View 6 Replies View RelatedI am having issues for a long time regarding importing XML into smoke 2013. Will try and explain you in breif.
First When we try an import XML into smoke it just doesnt do anything, in the message history box it comes up saying FOUND 0 SOURCES.
Nothing gets imported at all. No footage is imported, nothing is shown in timeline as well.
Second For a different project when the XML does get imported, the videos get imported but then again nothing is coming up in the timeline and in the message history box we get the following error.
XML Validation Failed.
Cannot process unliked media.
we have checked all the import options to make this work, including max up level and the rest but nothing is working.
I'm not sure if the smoke on mac software handles exr with rgb and z pass, but using wiretap to import exr, I get this error. The file was 16bit FP with and without zipline compression
How to import exr with multiple passes to smoke on mac?
I tried to import a FBX camera from Mocha v3 and noticed that there is no FBX selection under the Object Tab in Action. Is that coming on the next Pre-Release?
View 1 Replies View Relatedi can import the .psd using mediahub or desktop import or in action bin, i can use 'import' node. But i want to spot importing psd file directly from cfx schematic using 'read file' node in I/O tab. I will get one single file . I believe this node is containing multiple information (channels/layers). How can i extract the layers from that node ? how can i make this node usable since i can't make any connection to other node. Like in Nuke , there's a node named 'shuffle' which can extract or pull out a selected channel/layers from a single node. How to do this in cfx schematic ?
Talking about 'shuffle' node in Nuke. Is there any node similar to that? so the node not only can pull/extract channels but also can 'shuffle' or re-pipe the channel . For example pipe chan Red to chan Green, or Alpha to Red etc. What is the best way to do this ? do i have to use CC module ? any similar node in cfx schematic level?
we normally used 1280 resolution clips with 25 fps..
i do settings with 1280 resolution but, when we import the raw footages in media hub its normally import on 50 fps... its really difficult to always check the fps ...we want always to import the files in 25 fps.
is it possible...?
I'm trying to import an AAF from Avid MC6 into 2013 ext1. I get the message
"Smoke cannot import the AAF file because it is either incompatible or unreadable:
AAF: Error. Missing XML or AAF file.
I went back to 2012 SE2 Sp3 and the same AAF loads perfectly fine (albeit with inaccurate speed ramps). Am I missing something here, or is it broken?
I've been unable to import ProRes 422 files son I have to work with the H264 native files, which suck. But now I tried to import a couple of PSDs and a TIFF and they don't appear in the media hub nor can I drag-and-drop'em to the media library.
View 1 Replies View RelatedI'm trying to import 4K-5K R3D files from an Epic into my 1920x1080 project. Oddly enough, Smac thinks the clips are 1280x675 resolution. Why and how can I get them in at 1080HD or even larger?
View 6 Replies View RelatedI've been trying to import a XML from FCP (xml version 2), bun everytime I only get a timeline with unlinked media...
I placed the XML one directory above my media. But when I drag the XML into my library (having Store Local Copy turned on), I only get the "empty" timeline...
When I try to relink my media from the gateway, it's not relinking anything (it says, no video and audio found). Is there no way to import an XML without having to import the original media into my library? Also, no matter what kind of clip I'm importing, it always soft imports my clips, although store local copy is turned on...
Attached is a picture with the settings for my xml import (and on top the unlinked xml, which says SOFT, although, as you can see on the bottom of the screen store local copy is enabled).
Smoke 2012 SAP2 SP4
and
Smoke 2013 SP2 (Smoke Classic Keyboard Shortcuts)
Mac Pro 4,1
OS X 10.6.7
12 GB RAM
NVIDIA Quadro 4000
14 TB RAID (Areca)
Can't seem to import DPX with embedded alpha.. Am getting a checkerboard image.
Is this correct.. PS. Tried with matte container and without.
Import from Adobe Premiere via AAF in Smoke 2013 Trial1 seems to work fine except:
a) only two audi tracks got imported
b) additional mono tracks in Adobe got lost during the conversion
Might be worth investigating. Bug?
I'm new to Smoke and have an issue. Im importing an xml from FCP and Smoke crashes in the library. I'm taking a class @ FXPHD and the first class is an easy xml import reading the source media.
As soon as I load the xml into the clip library Smoke crashes. I've already gone thru the system set up requirements and have a great machine built to Smoke requirements. I'm wondering if it is a network configuration of some sort? Not sure...
image attached at freeze point
I am trying to import an AAF from Avid Symphony 6.
AAF is detected OK, when I try to import it gets stuck looking for sources. I have put the AAF files as close to the media as possible (1 folder up) as I do not want to put the AAFs in the MXF folder as it will upset the Avid.
I have simplified the AAF to have no speed changes, layers or effects - its a one layer cuts only sequence.
Smoke ends up not responding and I have to force quit.
If there is still an option somewhere where I can force my import to be frames and set duration to 5 or 10 frames like in 2012. or force a set of sequences o be imported as one clip.
Update: Found the frames option but no frame durations available. But no single clip available in case of importing multiple sequences or frames that need to be in a single sequence.
Currently dancing between Flame Premium 2013x2sp3/2013Sp4 nd Smoke on mac 2013Ext1
I'm having some difficulties in importing the material for the 2013 Smoke PR-2, when he gets care LINKED with the file, if I change the file folder on the desktop it disappears. How should I proceed?
View 9 Replies View RelatedIn previous versions, when we’ve want to import a psd file, we could choose from several options (all/layer/flat). Particular, we could select the layer of the psd you want imported.
In the 2013, we can’t do this. Is it possible to have these opportunities again?
Can't seem to find a EDL or XML import function - aren't that in the pre release ?
View 4 Replies View Related