AutoCad 2D :: Include Trig Function In Displacement Distance
Feb 26, 2012
Is there any way to include a trig function in the displacement distance?
@(7sin60)<75 does not work, but it is what I would like to do.
I have to calculate it each time and type in something like the following:
@6.062178<75
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Oct 25, 2013
This seems absolutly silly.
(setq p1 (getpoint))
(setq p2 (getpoint))
(setq Dist (distance p1 p2))
Why does this not work?
I'm trying to build a command to replace AutoCAD's "DI" command, to give distance and delta x, y, and z values in decimal and imperial, and keep the angles in XY plane and out of XY plane.
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Mar 17, 2009
Is there any way of displaying the geodetic distance(ie "mapdist") with the dimension tool instead of the normal distance?
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Jul 30, 2012
I am trying to oTrack distance from the top circle edge of a cylinder to a certain distance ... whenever i try to do that ... it either track to x and y .. but not in z :/ ... the video i have on you tube he did it so simply and it seems to be easy .
I am not sure what is wrong .. but i heard parallel and perspective view could make a difference .. i actually try both :/ ...
[URL].....
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Nov 19, 2012
I would like to draw a smiple line using the transparent command 'AD (angle-distance).
My distance is not horz., so I want to enter the Vertial angle and the slope-distance, in LLD the command was AD VD.
So how do you do this in Civil 3D 2012.
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Nov 13, 2012
I'm trying to be able to have a function run another function with the secondary function being passed as an argument to the first. I'm trying to create a recursive function and the recursive part works great. I just need to be able to have the recursive function run other functions to actually do stuff.
Here is something I found that should do what I need, mainly run a function from a function name in a variable.
Sub test() Dim ftnName As String Dim argument As String Dim result As String ftnName = "myFunction" argument = "cat" result = Application.Run(ftnName, argument) MsgBox resultEnd SubFunction myFunction(inString As String) As String myFunction = inString & " has " & Len(inString) & " letters."End Function
However I get the error "object required" on the "result = Application.Run(ftnName, argument)" line. So I'm guessing the Inventor VBA doesn't like this method of doing this. I'm just hoping there is a way to do this or this function will be useless or reduced to hardcoding functions which still defeats the purpose.
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Nov 11, 2012
I've tried to flatten a drawing using the displacement method (selecting all, then moving by displacing 0,0,1e99 and then displacing back).
Somehow I didn't select all objects and now some are on z=0 while others are not. Worse yet, I didn't notice it in time, so now some objects (dimensions, lines, etc.) have one end on z=0 and another on 1e99/-1e99.
Is there another way to make all objects have z=0? Best if I can be sure I select *all* objects (currently ctrl-A tells me some objects are on locked layers, though I can see no locked layer and some are not in current space, whatever that means).
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Oct 15, 2012
I am trying to move objects along a 45° angle at a distance relative to paperspace.
If the distance was always the same I could do:
Move;Displacement;1,1;;
However, I am having trouble with the syntax of
Move;Displacement;'spacetrans;10,10;;
It seems to work out some calculated average of those 2 values and places the object seemingly randomly.
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Nov 14, 2013
If I am copying an object using snaps vertically down a wall a certain distance and come to a wall corner and then need to copy the object the same distance horizontally as I did vertically is there an easy way to enter this new direction? I keep thinking that I would just enter displacement and for X I should be able to use my mouse and snap/measure the old Y distance and then put Y,Z as 0. However, there is no option to get a relative distance in displacement. Is there something I am missing in the command?
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Aug 27, 2013
I was wondering, i m doing stress analysis in autodesk inventor on my parts and when i check displacement results and display them in colours with legend it says that there is max 0.01024 mm displacement but on the screen where i see actual part it looks like it moved for 6mm from original location.
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May 13, 2013
What is the best way to measure angular displacement on a FEA simulation?
A simple example is described here: The screen shot shows a long rigid body (left) mounted on a bracket (far right). The legs of the bracket are fixed on the right. There is a down force on the left. The goal is to measure vertical displacement on the left. All of the vertical displacement comes from flexing at the bracket, so this can be considered an angular displacement.
Is there a way to measure this vertical displacement without the long rigid body or it's mesh elements?
Or is there a way to turn off the mesh elements on the rigid body? I want to eliminate the unnecessary FEA computations to speedup the simulations.
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Aug 22, 2013
I would love for my 2011 and 2013 to work the same as my 2008 does.
In 2008, when I grab a grip and stretch it with either ortho or polar turned on, I get a little tooltip beside the crosshairs. All it says is the distance and the angle, and whether it is Ortho or Polar. For example, if I stretch to the left with ortho on, it may say
Ortho: 16.55 < 180°
Or if I stretch up and to the right with Polar on, it will say
Polar: 16.55 < 45°
I really, really really want this back! This is not dynamic input, I hate all that ridiculous clutter around my crosshairs. But this little info box is absolutely invaluable!
I have checked the Tooltip setting (on in all versions), And I've been playing with all the Dynamic Input settings, but I can't get it to work. The odd part is that 2011 was working until about a week ago. I'm not sure if 2013 was or not.
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Dec 17, 2012
We are projecting a support for one mirror of our Infrared beam line. The support is a block with a rotational weak link and that needs to be rotated about +/- 1°. I would like to know a way to insert this angular displacement and get the stress in the weak link area. I don't have the moment loads and components.
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Feb 18, 2013
Im running PS CS6 13 x64 on a MacBook Pro with Mountain Lion OS X 10.8.2. I want to load a displacement map but when I'm in the Displace dialogue box and I click OK I get 'Operation could not be completed'.
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May 2, 2012
If there is a similar function to "Execute function and repeat" in order to make the displacement of various objects. For example I have 5 different objects and wanted to give them a displacement of 1.5 cm, how to do this automatically by Corel Draw ?
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Dec 30, 2004
1. I tried building the Dmap as he describes but either I miss something or .....
2. And I found a place to Download all related Dmap, but when I implement it my result is quite poor.
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Sep 20, 2002
effects from a displacement map?
i.e. what should be contained in it for good effects?
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Oct 19, 2003
trouble with displacement mapping. I am trying to cover a very rugged cliff face with the Union jack (british flag). I am trying to get a sort of old faded spray painted on look, following the rock contours.
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Feb 21, 2008
trouble applying a displacement filter to my flattened images. I think i know how to create the displacement map. I right click on any one colour channel; duplicate it; save as a new channel; and save this new b&w image as my disp. map.
But then i go back to the image that i want 'displaced', click on the appropriate layer, go to Filter>Distort>Displace, click OK on the little dialog box and then open the previously created disp. map. Then nothing happens.
i have CS3 Production Premium installed.
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Mar 15, 2009
I'm trying to use either the displacement or 3D rendering function in Photoshop CS to make a realistic looking tattoo on a face, but I can't get "distort" or "render" to come out of grey no matter what I do.
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Jun 24, 2005
I need help in displacement mapping. My teacher wants us to take a unfurred animal and put fur on it. I have tried to follow the tutorial she gave us but involves text not objects.
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Jun 5, 2012
I am a Maya user who is trying to see if there is an equivalent menu item to convert a procedural texture displacement into a polygon mesh that no longer needs the texture?
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May 7, 2012
I modeled a female body and imported from 3DSMAX to mudbox to texture but now i'm having trouble on baking the displacement map in MUDBOX. I'm using tiff 32 bit floating,7 x 7k, with search distance of 4 (i believe it's a relative good number). My source model is step 0(with about 2 million faces) and the other is step 2(with aprox. 6 million faces). I'm using target to closest model, smoothing only the source and wht i get is this: a big black image with one or another gray dot.
I saw several tutorials about wht might be. I changed several times the search distance, and also tried to bake in max. Nothing seems to work. Mudbox keeps leving me with a blck image and max gives me something strange that works a little as a displacement map but it is totaly untileble.The two images attached are from mudbox. One as i get, and in the other i tried messing with levels in photoshop but it didn't work too.
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May 16, 2011
How can I use vector displacement in 3dsmax2011 ?
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Oct 5, 2011
Filter > Distort > Displace is undervalued gem, yet it has significant drawback - the displacement does not interpolate between adjustment pixels. This shortcoming in combination with the fact that Photoshop uses very fine noise to smooth transitions between gradations in 8-bit channels and therefore creates very unsightly, jugged effect even when displacement source is a gradient. Unfortunately the filter does not work with 16-bit channels and its closest relative - Liquify uses meshes instead of images for input.
So here is my question: does any of you aware of a way, in Photoshop or otherwise to create silky smooth displacements within 2D imagery (there are bunch of software to accomplish it in 3D) using interpolated 8 bit or original 16-bit (or higher) images as source?
The attached image was produced by displacing perfectly smooth word "test" with plain black to white gradient at 999% displacement strength.
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Feb 26, 2004
is there a way to create smooth displacements using images as map. Since displace filter has only 256 levels it consistently creates jaggy results when used with settings of 100% and above. So this filter works reasonably well for small displacements and small images, but try to displace group of pixels 500% in 10 by 10 inch file at 300 dpi even using silky smooth gradient. Desired effects can be achieved to some extent with liquify filter, but that filter in turn lacks ability to use images as maps. I hoped that 16-bit support in CS would extend to displace filter giving us 64000 levels insted of 256, but this is not the case. Gradients themselves can be very smooth now, but displace filter will not accept 16 bit files.
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Apr 5, 2004
I'm sure I linked from it here but can't find the one particular tutorial again. It showed how to conform text on a human face using displacement maps and was a particularly good tute. Someone I know needs that exact effect and I can't find the tute again. I've done considerable searching but can't find the link again.
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Nov 9, 2005
What I am looking for is some sort of plugin that takes the tediousness out of it and lets you preview it in realtime.
An ideal plugin would be able to do the following:
-view the source image - image to be displaced.
- View composite image preview(what you see in photoshop when the disp map is applied)
- View Displacement Map preview - hopefully these would be side-by side
I have an image of a face, and an image of text and I want that text to look like it is wrapped onto the face.
Select the face image (ctrl-A) & open the plugin. THis becomes the composite (preview) image
Next to that is the Disp. map. In this case I would check a box that says "use composite as displacement map" It would greyscale the image of the face, and that would be the height/depth disp. map whihc I could then fine tune.
Next to that would be where the image to be displaced is. I open up the image file of the text.
Now I see in the "Composite image" the text wrapped around the face, following the contours of the face. I can adjust the levels of the disp map to create a more dramatic or more subtle effect. WHen I'm finished I click OK.
The "file to be displaced" (in this case, the text image) can also be "same as composite"
If you have ever seen this image where it looks like a photo of a crowd taken from above, but it almost looks liek the height of the people forms Bill Clintons face, this is what this would be used for.
The composite would be the photo of the crowd. The disp map is the photo of clinton's face. SInce the displaced image and the Composite image are the same (via checkbox), you just hit apply after adjusting your disp map. It applies the disp map to the selected original image, and the lights & darks displace the original and give it that look that I just described.
- click to open a source file for the disp. map. - ideally I would be able to open even a color jpg, and it would convert it to greyscale upon opening in the plugin window.
- ability to use the selection (preview composite image) as a displacement map rather than saving & opening it up
- invert the greyscale disp map.
- ability to adjust levels of the alpha/disp map in the preview window in order to darken the darks, etc.
- ability to resize/rescale the dispmap in the preview window. THen in realtime or close to realtime I would see the results in the Source Image preivew window. This way I can shrink or grow the disp map to fit my selection if need be
- Ability to grab the disp map and move it around in order to precisely line it up against the preview image
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Oct 12, 2012
I'm sculpting a portrait work and after generating the displacement map, the map itself automatically is displayed in the model. This is actually the second time I'm experienced this.
How can I disable this auto function without having to turn off the layer in the layer tab each and everytime mudbox generates the displacement map.
[URL]
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Nov 27, 2011
Is there a way to show a displacement map effect preview in a shaded/realistic viewport?
I know you can do it in Maya, just can't find the setting for this in Max 2012.
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Feb 8, 2011
After extraction displacement map from hi-res model, map has a very low detail, but model is very detailed. What is wrong?
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